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  2. IMM-2, Isolation (I don't see much Adhesive weapons, but E/M and Jammers do show up, and Oblivion is a common ARO for a hacker), repairing drones (once in a while my Sierra only gets Unconscious, and having an option to repair it might either give me my remote back, or force opponent to spend 1-2 more orders to make sure it won't bother him again. Either outcome it's good for me). On example: Military Orders ────────────────────────────────────────────────── GROUP 110 KNIGHT OF SANTIAGO Lieutenant Spitfire, Nanopulser, E/M Grenades / Pistol, AP CCW. (1 | 44) KNIGHT OF SANTIAGO Paramedic (MediKit) Combi Rifle, Nanopulser, E/M Grenades / Pistol, DA CCW. (0 | 41) ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15) ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27) BLACK FRIAR MULTI Sniper, Nanopulser / Pistol, CC Weapon. (1.5 | 30) TRAUMA-DOC (Father-Doctor) Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) GROUP 23 1 SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) MACHINIST (Father-Engineer) Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 299 Points Open in Infinity Army Both Sierra and Santiagos Duo might require repairs, and there's always some chance that opponent will try to knock my EVO out. And obviously it's another specialist should I need one.
  3. If going with multiple Mavericks I do like to have one in each group, simply because regardless of which pool has more orders, you have access to a source of Smoke. Specialist coverage is also a little low but depending on the mission that doesn't have to be a problem. Best of luck.
  4. A Caledonian wulver maybe? The hairy arm, the glove, the thing on the shoulder that vaguely resembles a claymore profile...
  5. FYI for others http://www.barrule.com/blog/designed-infinity-gallery/undertown-kickstarter-static-gallery/?album=9&gallery=49 https://www.kickstarter.com/projects/2097161002/undertown-the-seedier-side-of-the-sphere/description
  6. Yeah, full rules. My 300 list uses a Core fireteam of Vanguard Infantry and Rodoks with a Harris of Karnak + Sogorats so it would only be fair for her to abuse the Enomotharchos (sp?) rules as much as possible. I think she'll have a lot of fun with Atalanta shooting my morat down, but I should get a smoke thrower to cover her as she shoots everyone to bits. On the second list, Hector and the three Thorakites form an Enomotharcos, my plan was to use the Agêma on the reactive turn as a sniper and Atalanta as an active turn killer, with Eudoros and Penthesilea storming down anyone ducked in cover from smart angles.
  7. Are you using Fireteams?
  8. Ya I'm in a similar boat I like the aesthetics of the military order so I want to minimize the non knight models. Thanks for the advice! So why are you taking the machinist? Just to deal with immobilize?
  9. Specialist count depends pretty much entirely on the missions being played. But yes, Specialists in ITS missions have been gradually deemphasized as the various seasons get rolled out. If you like, you can play an ITS event with missions that focus entirely on controlling Quadrants or annihilating the enemy. You don't really need any Specialists at all. By contrast though, many missions are still very movement and Specialist intensive, and you'll want to have good forward button-pushers and the full spectrum of Classified Objective grabbers.
  10. Yeah, I feel like the part I have the most trouble with is gluing. The smaller assets, in particular, are super prone to alignment problems given the heavy cardstock I'm using. You can clearly see it on the hexagon crates where I have used the inner tab as a cover since the last flap did not cover the entirety of the gap intended. The sand inside the props is golden, though, it makes it so they are much more stable at an affordable cost. I'll keep doing it and post back my results, as soon as I'm done with overall clutter I'll be making a wheeled vehicle and a dropship for my Morat!
  11. Some names have been added, as well as a few more items!
  12. Is using casevac like that even legal? Something sounds off about it, pretty sure you can't just carry one round as a human shield / target and use it as such in the same order. I could be wrong. I've heard of the trick of using your Kuang Shi as anchor point for your shotgun against a camo marker but doing it in the same order of the casevac seems like a step is missing? These 2 points from the casevac state seem to imply that you can't just move + shoot the Kuang Shi: Players declaring an Attack with a Template Weapon against a trooper in Casevac state or the carried trooper must apply the Template Attack on a CC rule. The trooper that declared Casevac can cancel it voluntarily just spending a Short Skill of the Order. You could look at a camo marker and do discover first as that won't cancel the state. If that fails then the next order you could drop the Kuang Shi with a short skill and shoot it with second skill, or would being in BtB prevent that? The Casevac state is automatically cancelled if the trooper carrying the Immobilized, Stunned, or Unconscioustrooper declares a Skill other than Cautious Movement, Change Facing, Climb, Dodge, Jump, Reset, or a Short Movement Skill.
  13. I'm not an ITS expert, as our group plays mostly 20x20, but I'd say this: need for specialists aside, if you're using HIs, Engineer is good to have (if you're fielding a TAG, he's mandatory, but you've said to assume a non-TAG list). That's pretty much all there is to it. It'd be nice to have a Techmarine Knight Engineer, but since Machinist is all we've got...
  14. I'm new to Military orders too but I've been running a remoteless MO without doc or engineers at all (I like the infantry of MO alot, very characterful). I tend to go for the shoot first, objectives later approach with PanO as they are so good at it. I use Konstantinos or the Father Knight AHD if I need D-Charges and usually have an Order Sergeant paramedic or two in my 5 man link instead of a doc. Seems to work fine for me. The TO Camo forward observer Order Sergeants are incredibly useful too for objectives, classifieds, and general combat. Same with the Father Knight assault hacker. Father Knight FO is a useful specialist too. If for some reason test run comes up as a classified I just swap to HVT and go for that instead. Some missions have intelcom too now so that's another way converting classifieds into other things to help gain a victory. My lists usually contain approximately 4 specialists or so and it's been fine for me, sometimes even 2-3! As long as careful with them it's usually enough and good quality ones help (especially specialist Knights) And that's not even scratching the surface on Knight fireteams like the Hospitaller death star with Dr Fersen and co.
  15. Hi guys! So I play Combined Army and have been slowly raising my Morat Aggression Force for the past few weeks. My SO has always wanted to play wargames with me and we are slowly building her a 40k Chaos Demons army. But 40k armies take quite a lot of effort to assemble, paint and get ready due to the sheer number of miniatures needed. When I started playing Infinity she instantly wanted to get in as I told her a couple things: 1 - You don't need 40+ miniatures to pla. 2 - Every single miniature is viable in the game. So she looked and browsed and choose Steel Phalanx as her starting force. I was still learning the game back then and I told her to just pick the models she liked the most, and we could use them in games. Well, matter of fact is that I need help in coming up with viable lists for her. Mind yu we are most likely going to be playing casually and not using ITS missions, but the standard ones from the base rulebook. So, here is a list of the models she owns: Steel Phalanx starter Myrmidon Hacker Agêma Marksman (Missile Launcher) Thorakites (chain rifle) Thorakites (combi rifle) Thorakites (light rocket launcher) Eudoros (mk. 12) Atalanta (multi sniper)* she loves the model Penthesilea Hector, homerid champion For refrerence, here is what I have in terms of my Morat: 4x Vanguard Infantry basic Rodok 2 shotguns Rodok HMG Karnak Sogorat Feuerbach Sogorat HMG Anyat Dr. Worm and his wormlets So, what I'm looking for is advice on how can I assemble her Steel Phalanx in a cool way? I'm not necessarily looking for the ultimate build, but something that would still have a trick or two to put out. I don't mind proxying a little, but would prefer to use the models as they are. We plan to start playing around 150 points and move to 300 once we have a better grasp of the rules and basic tactics of the game. So here is a list that I made for 150 points (I know its above by 3, but its just the two of us to test the game, so no worries) Starter list ────────────────────────────────────────────────── 6 1 ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) EUDOROS Lieutenant Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31) THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14) THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15) THORAKITES Combi Rifle, Nanopulser / Pistol, Knife. (0 | 14) 3 SWC | 153 Points Open in Infinity Army The full list I have planned with her minis is more like this (I can proxy the two netrods, no biggie) First phalanx ────────────────────────────────────────────────── GROUP 17 ATALANTA MULTI Sniper Rifle + TinBot E (Spotter) / Pistol, Knife. (1.5 | 39) MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31) AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27) HECTOR Lieutenant Plasma Rifle, Nanopulser, Stun Grenades + 1 TinBot A / Heavy Pistol, EXP CC Weapon. (0 | 71) THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15) THORAKITES Combi Rifle, Nanopulser / Pistol, Knife. (0 | 14) THORAKITES Paramedic (Medikit, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 14) GROUP 24 2 EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40) PENTHESILEA Combi Rifle, Contender, Nanopulser / Pistol, Monofilament CCW. (0 | 41) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) 4.5 SWC | 300 Points Open in Infinity Army If you guys can help me out, I'd love to hear your suggestions!
  16. Oh, it's perfectly doable, even without cutting corners Steel Phalanx ────────────────────────────────────────────────── GROUP 110 1 AJAX Lieutenant 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16) NETROD Electric Pulse. (0 | 4) NETROD Electric Pulse. (0 | 4) GROUP 24 THRASYMEDES (Fireteam: Enomotarchos) Submachine gun, Light Rocket Launcher, Nanopulser, Flash Grenades / Pistol, Shock CCW. (0.5 | 30) THORAKITES Feuerbach, Nanopulser / Pistol, Knife. (1.5 | 22) THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13) THORAKITES (360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 12) 5.5 SWC | 300 Points Open in Infinity Army I've heard the opinions that Tohaa are a full faction, that for now feels like a sectorial, and compared to other sectorials it doesn't look restricted at all. I'm curious what will their actual sectorials look like, as I'm sure they'll happen.
  17. Today
  18. TohAa phacKer
  19. Yes, it is I´m waiting new setorials to start again with new walpapers. If you want to see all the sectorials click here: https://www.behance.net/gallery/41752081/Promo-Poster-for-Infinty-Version-2 and here https://www.behance.net/gallery/26094171/Promo-Poster-for-Infinity
  20. I'd be interested in reading your musashi post. Do you have a link to it ? But I completely agree with you that nobody takes the expensive domaru , and while the teuton is a better shot , he falls supremely short in the close combat aspect. On average 5 points lower cc and in a fight between the both 8 points lower. If anything the cc or bs aspect of the teuton feels like bloat . He is a good shot but does not pack particularly interesting weaponry , and he is OK against non cc specialists but has no way to deliver such cc skills. But that's a discussion for a different topic. While I would buy and love a Teuton box , I'd probably proxy them as either hospitallers or Magisters depending what look they adopted. In fact the new heavier light and MI troop look seems rather fitting for light HI like magisters (might try to convert some black friars into magisters)
  21. See Tox's post - the movement from a reactive Dodge explicitly references the Move short movement skill.
  22. Hi All, I have largely sat out this years ITS ((got distracted by other games) but reading it I get the feeling you don't need as many specialists as you did back in 2015. I realized it's mission dependent but I'm curious how many specialists you guys tend to bring in MO lists? Reading 2016 more, it seems like you can maybe take less guys and be more high quality on your specialists. Do you find you are taking the machinist just to have an engineer? or not taking a machinist since there is no knight engineer option (assuming a no tag list) and just trying to avoid the engineering classifieds (or replacing them with secure the HVT is you get stuck with one from the deck). I'm pretty new to the Military Orders coming from Combined army so I'm used to taking the Med tech and calling it good for my engineer option.
  23. Well, I stand corrected then. Seems a bit doofy to me, but it's hardly the only strange decision when it comes to some of the rules out there (Manned units still being at a disadvantage to their remote counterparts since both have dismountable specialists but only one suffers from forced ejection). Ah well, learn something new everyday.
  24. 2 EM heavy flamer equivalents is quite tasty!
  25. I would stick with the Onyx box for the time being. It gives you some flexibility in what you can take (you can always proxy load-outs you don't have). It's also got the added advantage of not being that complicated to play.
  26. Yeah, I was excited to run her (him?) in ASA instead of the Regular Hacker and save that precious SWC, until I realized she couldn't buff REMs. Still, any unit that brings toys to PanO that we wouldn't ordinarily have is very welcome to me. E/Marats and E/Maulers especially.
  27. Kinda reminds me of the arms on these guys... Is it a Tohaa gunslinger with HUGE wide brim hat?
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