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  2. thank you all for the response the Plastcraftgames Buildings could be really nice. The assembly seems to be really easy. Does anyone have some of their buildings and can tell me how good the quality of the plastcraftgames colorED buildings is? How many of their Buildings would you recommend for a whole 48"x48" Infinity Table?
  3. Hi, Picked up a bunch of Tohaa a couple weeks ago, but haven't played. Still putting it together. I've been talked into playing in a tournament on Saturday and it is literally going to be trial by fire. Someone want to write me a single basic 300pt list using models I own? So I can focus on memorising stats I'm using, read the missions stated for the tournament and read a chunk of the rulebook. I've played a single demo game and I'm totally biting off more than I can chew here. Rules: Power Pack, Highlight Classified, Hunting Party ITS9 300pts (two list, but I'll just take the one) Soldiers of Fortune 300pt Starter Box - Kamael (combi Rifle x3) - Clipsos (Combi Rifle) - Sakiel (Viral Combi Rifle) - Ectros (Viral Combi Rifle) - Kotail (Spitfire) - Kaeltar (Combi Rifle, 2 Symbiants) - Kaeltar (Light Shotgun, 2 Symbiants) - Makaul (Heavy Flamethrower x2) - Makaul (Viral CCW) - Nikoul (Viral Sniper Rifle) Chaksa Auxilaries - Aux (Guided Rocket Launcher) - Aux (Baggage x2) - Aux (HMG) Support Pack - Kumotail Bioengineer (Combi Rifle) - Servant (Hedgehog Weapon x2) Diplomatic Deligate (HVT?) Sakiel (Spitfire) Kosuil (Boarding Shotgun) Gao Rael (Sniper Rifle) And I can borrow Rasails if I need them. Help a total and utter newbie out?
  4. I wonder if one can put an alternative head from this set onto LE model? Would be a decent variant of her, perhaps. Talk about investing into character lol.
  5. ZygenX but now we start with first packet se are a few of se reports because I always have projects in parallel second one and this law in bread ports fit perfectly here and se are for me this is main development platform because y fit very neatly on on earth on ZygenX table and can be connected to whatever key LEDs or whatever you need sensors and stuff like that I bought some felt because here se things are quite sharp and y might destroy table and I will cut it now with my left hand Caesar and what is difference between a left hand Center and right hand freezer one is it's nice to grip here because y do
  6. I want to see AVA 2 xeodron in vanilla CA so i can finally sell my soul to the alien invader and play Avatar + 2 xeodron list. Though i'm willing to negotiate with the EI because DEAR AI-GOD THE NEW AVATAR IS GORGEOUS. Also, more terrain rules, crazy scenarios with improved button pushing mechanics and a different vibe than ITS missions (longer missions with more objectives, no time limit, etc...). Basically, the old one but updated.
  7. I am quite interested in trying her out, and think that she certainly has some mileage. A list concept I have been mulling over for use in Designated Target missions is: Proxy Marut ────────────────────────────────────────────────── 10 MARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 120) KARKATA Flash Pulse / Knife. (0 | 0) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROXY Mk.3 Spitfire, Nanopulser / Pistol, Knife. (2 | 21) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) ANDROMEDA Submachine Gun, Nanopulser, Flash Pulse / Breaker Pistol, DA CC Weapon, Knife. (0 | 28) NETROD . (0 | 4) NETROD . (0 | 4) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 6 SWC | 298 Points Open in Infinity Army The general idea would be to hold the Proxies and Andromeda as my two hold backs (Thanks Strategos!), whilst the Marut and Dakini's cover the approach to my Designated Target (Dakini's in Sup Fire). Proxy 3 can go on a rampage (6" cautious move gets her to some unexpected angles of attack).
  8. CB has already been doing that with tinbots and symbiomates, and those have zero tabletop impact (in terms of targetable/lof objects...not that I mind them). Adding an additional little bot/pilot that has actual gameplay mechanics probably won't deter people who really want a TAG (certainly didnt with the Iguana). In fact, they may be more encouraged. What IS a barrier is having to purchase 2 separate products to have a complete unit, and/or be forced to purchase an irrelevant unit to complete my TAG. Or in the reverse, now Tech-Bee and Danavas are more expensive whether I wanted a TAG or not. Dumb af
  9. Oh right, ranges. Now all range brackets are standarised to 8". Back in the day there was a lot weird ranges, which was a bitch to properly remember. Eyeballing the range was much more difficult as well.
  10. Today
  11. i'm no "packaging engineer". those are people that mostly works for ikea but CB has a definite problem with number of blisters that is trying to solve. including full fledged "Lizard pilot", "Dragoe pilot", "Avatar pilot", etc is not going to work. IMHO the easiest and most "straight reasoning" should be to include the pilots in each tag. that way each time a new player or somebody buys a tag, you get the package with everything you need to play the tag. having temporary blisters for the pilots solve the problem of the packaging and shelved (or shelfed?) boxes. this way each tag should be sold with corresponding pilot. Price increase problem is really non-existing. to play a Gecko you need a Gecko Tag e a pilot tag. if buying them separately costs the same as buying them together i see no loss. the only "fault" of this logic is that if you buy an Avatar and 2 xeodrones, you'll also have 3 stahldron, while probably you will play 2 stahldron max. I see no particular problem in this, in the same way I see no problem in having 8 crazykoala while only playing 4 at max. Some player like different color on different pieces, this way those player will have each pilot with the same color pattern as the tag.
  12. Yes!!! Mask
  13. Yeah, exactly like it does for the Sepulchre Knights Once we get to CC Sepulchre is better, but Ayyar is brutal in CQB. Well, that'll teach me not to leave such openings for you edit: I was playing with Bahram in the army builder and looked at something like this: Hassassin Bahram ────────────────────────────────────────────────── GROUP 19 1 1 AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) GROUP 21 7 2 ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Rifle + Light Shotgun / Pistol, Knife. (0 | 10) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Rifle + Light Shotgun / Pistol, Knife. (0 | 10) DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) 5.5 SWC | 300 Points Open in Infinity Army It has a good punch when going first, and when going second enemy will waste a lot of orders going through various distractions. Actually Ayyar can be switched for a second Fiday, additional Ghazi and a Warcor.
  14. Hi all, LTL-FTP, I'm interested in playing with QK and like the idea of throwing around a Fireteam of Jans, What do you think of my list below? I haven't based it on any specific mission/scenario, more of an idea if I was to put together a list with a jan core link. In group 1, I have the Janissary core team with akbar doc, HMG for active/ARO & a Tinbot for that -3 MOD against hacks. Yuan Yuans to distract/bait the opponent into poor decisions against the Janissaries, an Alga FO for button pushing, Druze hacker because I like the profile and seems to be the most affordable unit to fit the role. In group 2, I have a Sekban Haris sitting at the back with HRL area denial, and a hafza Lt with spitfire hiding in there as a regular sekban. Qapu Khalqi ────────────────────────────────────────────────── GROUP 17 2 2 JANISSARY AP Rifle + Light Shotgun + 1 TinBot A (Deflector L1) / Pistol, CCW. (0.5 | 37) JANISSARY HMG / Pistol, CCW. (2 | 40) JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41) JANISSARY Boarding Shotgun / Pistol, CCW. (0 | 31) JANISSARY Boarding Shotgun / Pistol, CCW. (0 | 31) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) DRUZE Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Pistol, CCW. (0.5 | 24) GROUP 23 SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22) SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23) HAFZA Lieutenant Spitfire / Pistol, Knife. (1 | 22) 5.5 SWC | 299 Points Open in Infinity Army
  15. I really don't understand the hand grabbing... WTF? Otherwise it's a nice mini, even if the LE one is still the best IMO. Plus: no gun, so it can be used as V1 or V2.
  16. The old one has a certain weirdness that is pretty cool, but the new one is just so stylish, I really like it. I don’t like the face of the old one at all.
  17. Yea. I only used Hafzas in QK and disguised at least one of them as an al-Waziri. This caused a huge headache for my opponents. They suspected one of the Alguacil mercs is a decoy and had to play very cutiously. I presume these guys can easily play the same role in vanilla, too. (Always bring HRL! Always!)
  18. Oh, don't forget this was the era when pistols were extra useless. Their +3 range was... 4 inches. In an era where HMGs were 0 at within 8, and +3 up until 32. Sniper Rifles also had a big dead zone, being 0 to hit up until 12, further cementing the HMG primacy...
  19. Thing is, I know a girl with those proportions. about a 20" waist and 34" hips!
  20. 4Ground Terrain has some traditional Japanese buildings with thatched roofs (not linking directly because forum rules), they're pre-painted and pretty nice. Pricey, but nice. No scifi touches, they're for historical gaming (28mm Historical -> Shogunate Japan). The thatched roofs are actually pieces of teddy bear fur, for best 'thatched roof' appearance you need to comb the fur and hit it with diluted white glue. Oh, wait, almost forgot. I have some traditional/historical Japanese buildings in papercraft. PM me with your email address, I will send them to you. I do have permission to distribute. It's for the companies that have bought the Designed for Infinity License and therefore have a local forum. Plus the Spanish forum had many bad cases of jackassery involving the sales subforum that pissed CB off so much that no sales are allowed anymore. Go visit the Data Sphere forums (banner in my sig) for a bunch more terrain sellers.
  21. Immobilized units aren't only disallowed from attacking, they also aren't allowed to declare " any Short Skills other than Reset, Regeneration, Sensor, AutoMediKit, or those that state so explicitly in their description. " Boost (and other skills that are exclusively AROs) are poorly defined, but they should fall under Short Skills as well similar to how other non-defined skills do.
  22. That is a very strange rule, what is the reasoning behind this?
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