Shiwen

Members
  • Content count

    92
  • Joined

  • Last visited

  • Time Online

    3440d 11h 59m 29s

Community Reputation

217 Excellent

About Shiwen

  • Rank
    Advanced Member

Converted

  • Location Canada

ITS

  • ITS PIN A1331

Recent Profile Visitors

884 profile views
  1. It may also be something emerging from CB's origins as a small company, even if their size and player base are larger now they used to likely have personal relationships with store owners and event organisers, who could pass on observations about the people buying products, who is a player of the game, who is a painter, etc. While that sort of information isnt going to be as directly relevant now, it will have taught CB about what the sales patterns represented, maybe they're seeing comparable trends today and drawing conclusions from that. But Kan's point is going to stand regardless... we can talk about what information CB has that can educate their guess, but in the end its still going to be a guess.
  2. If losses cause penalties, you're adding a disincentive for reporting a loss, though... a few people are really dedicated to the idea of submitting batreps regardless, but you're making their efforts to put in a report and photos and the like not just neutral but damaging to their faction. I'm also not sure on the rate of playing battles being a factor that exist independent of number of locations. Say Nomad players, numerous and active, accrue 500 victories a day, while the scarce Tohaa accumulate 50 victories a day. if both fight over a single territory, the Tohaa can never win, but as you add locations the Nomads run into greater difficulty. Two locations, sure they're still alright, their numbers can keep a huge lead in both. But if they split evenly their total points in any given Nomad location is halved. Give them five locations, they're running 100 victories in each per day even split, still enough to outpace the Tohaa for sure if the campaign is one on one. But if PanO runs 400 victories a day, Yu Jing 200... the Nomads cant defend all territories against all comers. It doesnt guarantee the Tohaa a conquest, but it means their 50 victories steadily poured into one location build up, while the Nomads need to keep investing them across their five to counter the pushes of other powers as well. There is more chance to have an impact, despite the massive disparity in points scored per day.
  3. @Beasts of War - Warren Your idea about some sort of 'intel box' showing the number of missions pending is definitely interesting... it would allow for some forewarning of what is going on, around which others could plan their responses, which would help make sudden rushes of reports more palatable for those on the receiving end. It would simultaneously be a tool in the toolbox of Faction leaders trying to PLAN mass-submission operations, to let them track how well their Faction's players were following the order. The big issue I think here is with these Operations is the timing... in Flamestrike, we saw several of them occur, saw territories changing hands with a sudden influx of reports by one faction, but until the very end of the campaign there was always room for other factions to react to those pushes. Even the actual end date of the campaign was, for a while, not entirely certain, meaning there was more difficulty in coordinating a last-minute offensive . Strikezone Wotan has changed that up, with clear set dates for changing phases and terminating the campaign, with information available even about which specific zones will close at the end of which phases. This is extremely advantageous for those who do these massed operations, and I feel that the outcomes aren't going to be much fun for the other factions. We all know sometimes you win, sometimes you lose, and its probably inevitable that losing wont be as fun as winning, but if PanO has a lead with 100pts on SYGTIR-2 vs the next-highest, Combined Army at 33 and they've gone off to make a final push on the Shanqiang, if at 23:59:59 of the last day 101 Tohaa battles materialize on SYGTIR-2 and a second later the theatre vanishes... its not unfair by the rules, and they were aware that a final rush MIGHT happen, but it is going to sting more than it has to. Now, apply your intel box, at least as I envision it, showing a large number of unsubmitted Tohaa battles on SYGTIR-2, in the same scenario, means that PanOceania isnt having to take a shot in the dark or be dependent on spies in the Tohaa forum to decide if they increase their own efforts there or not. Instead (particularly if the numbers are only roughly accurate) it becomes about trying to balance out how MUCH they need to concentrate on the theatre to keep it, how heavy the coming assault will be, how much the price of a defense they can be sure wont be overcome is worth next to taking a bigger risk and fighting to take different theatres, Lets say that box says there are 80 unsubmitted Tohaa missions on SYGTIR-2. PanO high command looks at that and their own 100, and concludes that the Tohaa arent a threat, they proceed with the plan to take the Shanqiang. At 23:59:59, 101 Tohaa missions drop, the theatre vanishes. The outcome is no different, but the shock is far different. The POSSIBILITY of this happening is pushed higher into people's thoughts, it does not feel quite so unexpected. More importantly, on the PanO forum various players have been spending time debating their reaction, in this case those who thought defenses were sufficient and those who thought there needed to be a bigger safety net of points on SYGTIR-2. The people on the wining side of that discussion have been proven wrong, the ranks of PanO commanders can hold someone besides 'those awful gamey Tohaa players' or 'the broken Beasts of War campaign system' responsible. Those leaders probably earned their positions through gaining respect, they'll have to defend themselves to their own player base. At the same time, those whose warnings weren't heeded will be proven right, do they find themselves elevated to the new defacto faction leadership? All from a little box with a +30%/-30% randomization of the number of pending missions.
  4. Báijīng Orbital Consulate, Wotan Jump Gate At a glance, the teahouse would seem at home in the ancient cities of Chung Kuo, or amidst the Imperial districts of the capital: polished wood and lacquer, hung with cloth and brushwork. Above, lanterns flickered as they shifted in the breeze, below the steam still wafted from the cup clasped in his hands. “An oasis of tradition in a troubled world?” Zhou Shiwen spoke softly, to no one in particular, before closing his eyes. It took a moment without sight for ears to adjust, past the murmured conversations and the clink of porcelain around him, to what lay beneath. The whirring fans of the air recyclers, dampened so they would not disturb those walking past, and deeper still the low hum of the generators on which all lives here depended. The wood-paneled teahouse was but a surface coating, atop a thin wall of metal warmed by the reactor's energies, keeping the empty void at bay. But that, in the end, was the way of all things. The way of the StateEmpire. Its peoples, its soldiers, its corporations standing together, and beneath it all heart of Yu Jing, that which maintained unity, the Party without whom all would be lost… The ring of chimes in his ear brought Zhou back to the moment, his Geist feeding an itinerary across his vision to remind that time was finite. Matters at the Wotan blockade had come to a head, and the forces of the StateEmpire converged to join this struggle for the future of Humanity. He was no tactician, no commander of regiments and fleets, no soldier... though one did not receive assignment to the Invincible Army without having proven oneself under fire. Tacticians and commanders and soldiers would win the conflict to come, that was certain. But with action and with victory would come temptations: nationalists demanding rights be granted for their service, feudal-dilettantes distracted by the Imperial pomp upon the surface, bonapartists who forgot their victories were not theirs alone, citizen-subjects gripped with hesitation at doing what needed to be done. Such wayward thoughts would plague the Invincibles under his oversight, as they would those comrades alongside them in this struggle. It was the task of a political officer such as himself to correct them, to ensure they never lost sight of the Party and its place as the fulcrum around which all Yu Jing must pivot. A final sip of tea, a moment left for chrysanthemum and goji to linger on the tongue, how long until there would be time to indulge in another? No matter, each had their own sacrifices to make. Below, his soldiers awaited transport to the Yào-class frigate which now took point for operations at the Wotan gate. Degenerate-anarchists, bourgeois-imperialists, even aliens could not stand against the truth and the might of the StateEmpire, of that there could be no doubt, so long as all remembered where their loyalties should lie.
  5. Yeah, those two approaches to the Azure Dragon are both amazing, and very different. The only problem now is I've received mine and am staring at it wondering how to manage a paintjob of my own that lives up to the quality of the sculpt! What one lacks in skill, one can make up in perseverance. Time to find some scrap bits of whatever to build a terrible 'vehicle' for practice...
  6. I'm a little torn on the terminology... like many above, the idea that a faction in Infinity is OP in the way you might see in some other games... that it is broken and unbeatable and anyone getting into the game would be a fool not to choose it... doesn't really work. The game's balance is good enough that you don't run into that, absolutely everything can be beaten if you know what you're doing. Of course, no one is perfect not even CB, there definitely seem to be a few units that are overcosted or undercosted for what they bring to the table. But I think the dicussion of 'OP' in Infinity needs to be based on something a little different, less 'which faction has OverPowered units that steamroll all the others' and more 'which faction, in a game of innumerable OPtions, makes it easiest to pick the right one.' Steel Phalanx might be a good example of that sort of thing, which I think is why they come up when people try to name 'OP' factions, in that you have a selection of capable, durable units decked out in ODD and NWI. Take two people who know very little about Infinity, and the one you hand the Greek list to will probably beat the one you hand vanilla Yu Jing to. If they keep playing, there's a lot more learning the YJ player is going to have to go through to learn to use what they've got at their disposal to secure wins against the Phalanx. But even here, once everyone has gotten a lot of practice, that early advantage evaporates, the field ends up very even. Steel Phalanx, in the hands of a great player, CAN do well, but it doesn't ALWAYS do well, and it certainly doesn't stand above the other factions in terms of how many tournaments wins it takes home.
  7. I did say the PanO garage was half of a set, so I should probably follow up with the second of the pair. Here we have the Gang Tie Garage, beachhead for the economic ascendancy of the glorious StateEmpire. The autobody workshops of the Human Sphere shall soon be uplifted by the rightful and righteous leadership of this proud and powerful Yu Jing enterprise, whose victory over the corrupt and faltering Moto.Tronica dealership across the road is guaranteed! Another oh-so-subtle use of colour to mark out factional affiliation here, the doors are orange and green to gently guide the mind to thoughts of Yu Jing. The graffiti on the door is a decal/transfer from Micro Arts Studio... those things are frankly awesome, even the little patches where things tore away when removing the final protective layer look like paint chipping or wearing away. There was only one issue, in that the hair on the woman depicted wanted to tear away almost entirely... rather than lose so much, I cut the layer out and glued it down in that specific area, which I was worried would be obvious but ended up hardly noticeable. The overhead view here betrays me, if the propagandistic statements above did not: I'm a Yu Jing player, and the Yu Jing garage probably benefitted at least a little from that. It also gained from the fact it came second, and so I'd learned a little from laying out its PanO counterpart: to make the interiors more unique I placed a workbench more directly along the centerline, with enough room to place a model in the gap with the wall, using up more space centrally but not enough to make the garage unplayable. I remembered to take a number of work in progress pictures on this one, so if you'll indulge me lets go for a little ride. For the PanO garage I'd decided to go with coffee and donuts (you can see that terrible mug forming on the right here, along with a croissant and baguette-ish thing), and I wanted a similar snack for this one. I decided on Baozi, Chinese steamed buns that are usually stuffed with pork.Another excuse to play with greenstuff, if nothing else. More WIP work. The garage, with various odds and ends atop it: the ladder I'd completely forgotten exited until two minutes before I took this photo, a couple of screens from Antenocitis (which are really great for 'tech-ing up' scenery without eating up floor space), an odd modernist-design couch I'd gotten from Shapeways, some MAS window panels that were destined to become the sides for a shelving unit, the baozi, a Watilla by Waticorp Geist of some sort which is serving as a Yan Huo's Tinbot C. Also Sun Tze's arm,whose presence is not completely random at all, but rather to have some Strategos in case I needed to redeploy internal furnishings once they'd already been glued down. The baozi again, along with other internal furnishings. I'm going to spend some more time photographing that workbench, because I really like that workbench. Nothing too complicated here... work surface, legs, one end cut out so the garage doors dont scrape and dislodge it on their way up and down. Atop it, a set of tools, some sort of hex container (I dare anyone to figure out the source THAT), and the project currently being worked on at the garage. Yes, its the leg of a Yu Jing remote. Not long ago, I bought a box of them and, opening it up, found something terrible: I had two copies of one set of legs, and none of the other. CB was amazingly quick at sending me out the missing part, which left me with one completed remote and one extra set of legs. One such leg, and a little wrench, let me add a bit of Infinity character into this garage. The shelving unit is a little crooked but turned out alright. It also taught me that I dont need all my little boxes labelled and detailed on a bottom shelf that is nearly impossible to see properly, I can just paint up some little cubes from MDF sprues and call it a day, with the result being definitely passable. Here, some Yu Jing Party officials gather to discuss the finer points of REM leg repair, next to a socialist-realism poster calling for international solidarity. In keeping with the trend established on my other two garages, every workshop needs a poster advising workers to put Safety First. PanO had gotten a scantily-clad woman, the Nomad chopshop a couple of scantily-clad men. Yu Jing gets a chibi/superdeformed cartoon woman who is, on reflection, also scantily clad but hopefully more adorable than sexual? A couple of fuel cans, a car poster, and on the back of the door a poster for everyone's favourite cult-classic predecessor to Aristeia, where gladiator TAGs battling generically-engineered Kaiju: MECH V MON. Unlike the backwards zealots of the Military Orders, officials of the Party always pay their repair bills. Some might tremble at the thought of Tatenokai terrorism, but these members of the Yan Huo Regiment stand ready to heed the call of the Shentang Tourism.Committee.
  8. I'd always thought the rule was there to make sure the Round 1 game was played in such a way as to make sure a player who knew Infinity, or was better at wargaming in general, was incentivized not to steamroll a player who was less experienced, making sure both players have a chance to do what the Round is meant for: use the models you have to learn the basics of the game by moving, shooting, and AROing as much as possible. Of course, that's as much a reason not to withdraw as not to murder your opponent's whole army... its a learning experience, even losing is teaching something... and I can't see how an organizer can justify deeming a player conceding as being the same as getting all their models murdered.
  9. Structurally, the next couple of posts are not particularly impressive, just a pair of MicroArts Studio District 5 Garages. But my constant refrain is that my main concern is filling buildings up with little things, so after slapping some paint on (well, half-slapping, touchup is still ongoing in some areas) I took a bit of time to play around with interior details. The results are passable, at least... playable, with a little visual interest. They're both finally finished up now. The theme for the two was a set of competing garages and remote/vehicle dealerships, one PanOceanian and one Yu Jing... similar in general terms, as the two powers are wont to be, but with some differences. I'l start the posting with PanO, being the Hyperpower ought have its privileges. Here we have the Moto.Tronica Garage, the Awesomeness Starts Here as they (apparently) say. The large MAS billboards actually spend most of their time making sure 3-level apartment blocks aren't optimal sniper posts, this one having been moved in to make sure the factional affiliation was clear, if the blue and white doors weren't obvious enough. One of the doors was decorated with a pattern meant to evoke stained glass, an aesthetically-pleasing announcement of religious faith without covering one's business in ikons and saintly statuary. To make sure no one accidentally gives me credit for my freehand, all I did was the panes, the outline is actually from a stamp (shown here, sourced from mandarin-duck. They're actually really neat, though intended for papercrafts and polymer clay rather than miniatures. A friend of mine who plays Haqqislam picked some up as both me and he were dreading having to try and freehand Islamic geometric art on Bourak scenery since our hands tend to shake like we're stuck in an earthquake). If you ever doubt the utility of collecting little bits of refuse for scenery, take a look at this electric box. Looks pretty great, actually, quite simple but I certainly feel it conveys 'this box is full of fuses and wiring'. It came from the tags attached to a new shirt. Some PanO citizens pose at the other side of the building. In case of fire, the Sepulcher Knight will DEUS VULT, and anything that still catches fire shouldve spent more time in confession. I assume the Knight gets the bill waived on his car repair... no one wants to negotiate a DA CCW-based payment plan. Insert another 'DEUS VULT' joke for me here too, if you will, I can't help but imagine the Holy Sepulchre are like pokemon and communicate entirely through varying the intonation on that single phrase. And now, that thing I say is what matters, the interior. Lots of little things strewn about, lots of posters. Even now, I look at it and think 'where is the desk, where are the wrecked cars, where are the other work benches?'. They are somewhere else, because if they were here, models wouldnt be able to move around inside and then why did you bother doing all this work Shiwen... ... yes, the reason those workbenches are uneven is that they were sawed from an MDF sprue by hand with a scalpel. One works with the tools one has, not the tools one should. One side of the interior. Here we see more of the any-resemblance-to-a-real-oil-company-with-a-mollusc-based-logo-is-entirely-coincidental fuel cans which are the unifying element across my scenery projects, plus an over-sexualized poster drawing everyone's attention to putting Safety First. The other side of the interior. Here, we can see all the things an auto mechanic needs, if we assume an auto mechanic needs a Hollywood stereotype. Posters of various cars? check. Pin-up of woman in short shorts on a motorcycle? check. Ratty oil-stained couch? check. An assortment of various tools? check. Coffee* and donuts (or rather a Boston creme and an eclair)? check. That was some subtle, nuanced artistry right there. * Yeah, that thing is a mug. I didn't have a mug in 28mm. I tried to make one out of a little pinch of greenstuff. It is... slightly reminiscent of a postmodern interpretation of a mug. Fortunately, in play I'm confident there will be a guy in power armour screaming "DEUS VULT!" at a couple of emaciated prisoners stuck in explosive collars, so I think I can get away with it as long as I don't do something dumb like take a picture focusing right at it... THIS customer won't avoid paying HIS bill... spotlight illumination lacks the murdering power of the DA CCW.
  10. @Golem2God Ah, close, but not quite. A little bit older, I think. metal would demand a little more care. They're actually plastic, spare bits from an old Kroot kit (Carnivores?). Food Court III :The Court Food trucks and carts, by their nature, do not demand the table-and-chair infrastructure of sit-down dining establishments, but with the concept of a miniature hawker center in mind I definitely wanted some sort of central piece around which I could arrange the stalls I was putting together (and hopefully more besides). The kit I used for this one comes from Warsenal, a pretty simple little park with a pair of picnic tables and a pair of planters. In what seems to be a constant trend for me, however, I decided I wanted to change things up again: rather than two planters providing partial cover on either side I went with a single tall planter. This opened up one side to make positioning multiple food stalls easier, while also making the planter itself able to fully block lines of sight to models could Cautious Move their way up the board. With that extra height, the planter became wall-like enough to support a little bit of ivy hanging/creeping down the sides. The tables received a little decoration through food... cupcakes and shawarma, to match the stalls, while the connector holes left for the missing planter were filled by a drainage grate and garbage can. Food Court Part IV: All Coming Together With two stalls and the eating area itself ready, it was time to see everything come together. Here you can see the concept from above: a stall along each long edge. While the planter means that two of the edges are a little shorter, Cuppa Cakes actually fits well there as its takeout window is quite small, and Red Veil gave me an unexpected gift: the noodle hut may be simplistic, but that little cube also seems set to fit well, which means I'll be able to free up a long edge for one more food stall or truck in the same vein as the Goyas one. (As an aside, it may be flat but Lo Pan's isn't a bad bit of scenery, the closed windows + folded seats mean someone properly thought out a plausible explanation for its two-dimensional surfaces. Plus, it makes up for me being a Yu Jing player raving about Singaporean food stalls and yet having my two stalls serve American baked goods and Levantine wraps). A bustling food court, full of happy people eating delicious food... what an Infinity table looks like before everyone flees as the shooting starts.
  11. Food Court Part II: Goyas After a night out, there are lots of options as one makes one's way home to beat the dawn: a greasy slice of pizza, burgers or a breakfast plate from a local diner, the crisp-and-soggy paradox that is poutine. Each has their time and has their place, but none can quite match the perfection of the Lebansese shawarma or the Halifax donair (or Greek gyro, or Turkish doner kebab, or one of a dozen regional names and variations),meat and veggies and sauce all wrapped together in a flatbread. It is a beautiful thing, and it needed presence on my tabletop. For the next food stall, I decided to take advantage of one of the many fantastic MDF kits out there so I could see how that compared to my scratchbuilding efforts from Cuppa Cakes, settling on one from Zen Terrain. The first step was interior detailing, before the roof canopy rendered things inaccessible. Though my heart yearned for ovens and counters and a vertical-spit rotisserie, I'd learned from making a cupcake kitchen that at 28mm scale there just isn't all that much room. In the earlier case, there was really only one position a model could stand inside so I could fit a stove into the space under the roof slope where no model could be positioned anyway, but here things were much more open, and I wanted miniatures to be able to stand anywhere along the length of the stall. To try and substitute for real kitchen equipment, I added in some perhaps-familiar bits to try and represent food and kitchen utensils, plus a menu and some stains along the floor. Finding 28mm/32mm scale Levantine sandwich wraps was, I assumed, unlikely, so I had to try my hand at green stuff. The results (seen here in the middle of the painting process) are actually pretty awful up close, but at least it meant getting a bit of practice working with the stuff. A fuel can was connected to the side of the building, where it can provide Cover to S1 & S2 models coming along the side. This side still feels a little empty, though, it seems to demand some graffiti or posters or something along those lines. Here everything came together for a passable result... the shawarma got a proper wrapping in tin foil, and while there remained some detailing and touching up to be done it was set for the tabletop. The one thing I wish I'd been able to include was a jar of beet-pickled turnips, but while there seem a few ways to obtain a jar the colour of my test mixtures never seemed right. Regardless, if you haven't tried them and see a sandwich shop offering up sticks or slices of concerningly-bright-fuchsia vegetable to add to your wrap, throw caution to the wind and you will have no regrets. One notable thing here, for those familiar with the Zen stall kit, is that I've butchered the whole front opening. The kit has a very nicely designed system which has two pieces making up a shutter/rolling gate, with a third signboard piece that can slide up or down to open the counter for service or lock it up for the night, and while I really liked it I decided to forgo it for two reasons: the first was that I'd need to customize the signboard part to get the shawarma stall I wanted, and the second was that to keep the stall practical for placing miniatures I wanted to be able to insert and remove a model on a 25mm base through the front opening without scratching paintjobs, rather than having to slide everything in through the door. The end result (though the internal sign is a little off-kilter as it had yet to be fixed in place). Even members of the Tactical Reconnaissance Section need a snack every once and awhile. This one actually references a boneheaded move I made in a game a couple of months back. Facing Caledonians, their HVT within 8", Espionage classified objective in hand, Daofei assault hacker in my list. The plan seemed obvious: I'd built this stall for just such a circumstance: infiltrate a prone camo marker into Goyas, force them to try and flush it out and hopefully score some objective points in the process. Then I looked away for a moment to consider another deployment, and when I came back I'd forgotten completely that the food stall I'd built to be internally accessible was internally accessible, and placed the poor Daofei outside in an indefensible corner where he was Discovered by a T2 Rifle round to the face and then got beaten to death by McMurrough. Not my finest hour, let me tell you.
  12. Food Court Part I: Cuppa Cakes If there is one thing I love as much as miniatures wargaming and oblique nerd references, its food... and while I certainly won't deny the amazing productions of molecular gastronomers nor the perfected flavours listed by a certain automobile tire company, I've found that the best food comes from more humble sources: food carts, stalls, holes-in-the-wall. There is nothing quite like hunching over the counter of a little stand slurping noodles, or basking in the intermingling voices and aromas of a hawker centre... I guess spending a good chunk of my disposable income on little metal models is probably the only thing standing between me and obesity. But of course, what are obsessions for if not to be mixed together, and while trying to employ miniatures and paints as some sort of culinary decor was an option, it seemed easier to go the other way: my table needed a food court. The goal here was to have a set of 3 or 4 pieces: a central eating area with tables, surrounded by a few small food stalls. Probably best to go piece by piece on this one. Where better to begin than the beginning. The first stall was actually conceived before the overall food court idea itself: Cuppa Cakes, your friendly neighbourhood cupcake stand. The idea of a cupcake stand actually originated when I was involved in the grim darkness of a very different wargame, as an in-joke with some friends of mine, one of whom dreamed of a cupcake stand. The thought of one standing amidst the blasted rubble of There-Is-Only-War seemed so incongruous that it couldn't be ignored, but at the time I didn't construct anything beyong a few little bits of posters and graffiti amidst some ruins, pointing to its existence. When my wargaming migrated to better spheres, the idea came along with it, and finally became reality. A cupcake stand is a far less unusual thing in the consumer culture that is the Human Sphere, where a wealthy jaded populace is certainly hungry for artisanal baked goods, so I suppose its technically a better fit. This piece, as you can probably tell from the unevenness, was scratch built... almost everything was assembled from leftover sprue that had accumulated when I built the Plastcraft Fukei building seen as a teahouse in previous posts. The curved shape of two pieces dictated the half-teardrop form of the building itself, which in the end left the structure with a pretty unique shape I rather like. As usual, I'm a fan of interior furnishings and details. In this case, I did a bit of exploration of dollhouse ovens but given the roof wouldnt be removable for a good look and the available options were either extremely costly or not particularly nice I scrtatchbuilt one out of card, adding some painted details and a cut-down toothpick for the oven door handle. The door to the shop itself was assembled from scraps, with a lip to allow it to fit snugly in place but be removable so models could be placed within the building. There were also some cupcakes (dollhouse furniture, as none of my greenstuff efforts came out looking anywhere near passable), and a poster menu showing the array of available flavours. Quite a popular place, all told, As an addendum, whenever I try to bring together a piece of scenery, I like to envision the people who live or work there, and if possible give them representation on the tabletop... this results in a miscellany of civilians, which seemed excessive until Corvus Belli blessed me with the Rescue scenario in ITS. Here are the proprietors of the establishment, Angelika who designs and decorates with love, fretting to ensure all comers enjoy her creations, and Griff who tends the dishes and the oven, keeping a protective eye on things in case the hungry crowds dare become unruly. .
  13. @chromedog I wasn't sure it was even possible to get any reference I make, my thinking is unforgivably obtuse. And yet, painting up Patrick Stewart in TNG costume to use as a casualty/objective marker did demand something.
  14. @jherazob Yeah, I was pretty surprised at how well it turned out, in terms of composition... but it also shows that a claim I made earlier that I was getting a handle on camera focus was a terrible lie on my part. Some afternoon I'l try to go back and get the shot done right, turn it into the background for the tablet my group uses to consult Army and the wiki during games. An epic Yan Huo staredown when looking something up, that's just good psychological warfare!
  15. Also, from the ITS rules PDFs definitely looks like 'Top Secret' is still an as-yet unreleased rule. That plus the idea the TAGline narrative pack is limited edition (which seems to imply more limited than the 'until the next Interplanetario' of an ITS pack) seems to point that we can expect a second narrative 'chapter' this ITS season. In terms of narrative itself, need for a little proofreading aside, I'll say it does feel a little... sparse? But on the other hand we got a lot of clarification about ALIVE and the in-universe politics surrounding it, and for those who considered it a Combined Army psyop we have what can only be confirmation: script kiddies don't have Batroids... which (if we assume it means more than just being a concession to game balance) makes the scenario a hidden cliffhanger, doesn't it? Because from the narrative text it definitely didn't sound like they sent that mission in expecting to meet an Overdron.