Errhile

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About Errhile

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    A traveller on the Silk Road
  • Birthday July 5

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  • Location Szczecin, Poland

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  1. Doesn't sound impressive, indeed. But still, better safe than sorry (though I know a story of only a single case of EOD going south around here. A co-worker, retired officer of the engineers, told us how it went: neglecting safety protocol hurts. Real, real bad).
  2. Well, you do know what you've done! OTOH, a 500kg or 1000kg unexploded ordnance is nothing to joke about. We have our share of these here, too - a few years ago a 1-ton one was found on the riverbed here, just next to the Customs building - likely intended as an improvised demolition charge for the nearby bridge during the war. Resulted in evacuating half of the city center for the time when the Navy's EOD specialists were picking it up and shipping it to where it could be destroyed. 1000-pounders are dug out once every few years... and when a road was being built south of my city, the EOD patrol was called in every other day, essentially, as wartime leftovers (mostly abandoned ammo dumps) were excavated...
  3. Well, that has to be Kiss 2.0 - the original, whatever it was, certainly wasn't a product of CA drone technology...
  4. I guess so. There is no Polish edition of the rules, after all. And the meta was being set back in 2ed, mainly, so the old-timers are setting up the pace, I guess.
  5. Last game I faced this: Shock Army of Acontecimento ────────────────────────────────────────────────── 10 DRÃGAO Hyper-Rapid Magnetic Cannon, Heavy Flamethrower / . (2.5 | 94) CRABBOT Flash Pulse / Knife. () TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. () FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22) 6 SWC | 299 Points Open in Infinity Army If not for the raid against the Regular fireteam that costed lives of everybody save the Medic (Ayyar's twin Viral Pistols don't leave much workspace for a medic), and then a ton of luck AROing the Dragao with a Linked Missile Launcher, I'd've been in a world'o'hurt!
  6. Qapu Khalqi ────────────────────────────────────────────────── 8 JANISSARY Missile Launcher / Pistol, CC Weapon. (2 | 37) JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41) JANISSARY Boarding Shotgun + 1 TinBot A (Deflector L1) / Pistol, CC Weapon. (0.5 | 32) JANISSARY Boarding Shotgun / Pistol, CCW. (0 | 31) JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (0 | 36) SEKBAN Lieutenant AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 21) SEKBAN (Fireteam: Haris) AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 22) SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23) 4 SWC | 243 Points Open in Infinity Army There's still 57pts / 2 SWC left for other goodies. While my usual round-up looks like this (and keep in mind there's still enough SWC to make one of the Janissaries a Lt), you can still go for that: or something similar.
  7. Not exactly. 1" = 2,54cm, thus 4" = 10,16cm. While at that range the difference is easily overlooked, at 8" it becomes 20cm vs 20,32 cm. And 3mm difference is clearly noticeable on the table. I have seen 3mm differences deciding whether the range will be OK, or not. Get to 32", and that's 80cm vs 81,28 cm... I mean, all is fine and dandy...as long as both players are using the same system. Be it metric or imperial, just the same. For some reason all the Infinity players in Poland I know tend to use inches, despite Poland having officially adopted over a half of a century ago (and unofficially quite a while before that)...
  8. This type of list will need to put most of the Orders into moving the Janissary team around, and engaging targets. You don't have these Orders available - there are but 9 models in the primary combat group, and 2 of them are Irregular. The Sekban won't have Orders to move around a lot, either - they can only walk a bit and shoot, their main role will be limited to AROing. But definitely it is a playable list.
  9. Definitely a list I'll have to try one day. Yup, I'd probably downgrade Husein to basic Fiday, and I'm not sold on the Asawira Haris w/ HRL Muyib (LGL - for smoke - could be interesting, though). Can't run Army right now, but I wonder if I could afford one more Ghazi (for group #2) then.
  10. I'm not so sure about that screwing us part. Sure, most of the time a Vanilla player would prefer to buy Asawiras blister by blister. Though in fact, one could have that with any unit in a perfect world (so, for example, I wouldn't have to but second Jaguar box to get that 2nd Panzerfaust Jaguar). But let's be realistic - for Asawira, that would mean 4 individual blisters, maybe even 5 (because then why not separate BSG & AP Rifle Doctors? And don't start with optional parts here: these generate extra cost, and rob us of unique poses!) rather than a single box of 4. But that's a decision I'd consider a reasonable from CB's (business!) point of view, and still bearable from player's PoV. Not a win-win, but still a win-can live with it. ...a pity I'm already invested in 3 Asawiras with prospects on 4th to wait for new sculpts.
  11. Works both ways, you know. The Brigadas weren't any better getting that FK's hide with their combis - if memory serves me, they've in fact finished that in CC with their knives... but then again, they're basic HI, not elites. Asawiras, of all my troops, are closes to an elite HI, but they're of the light HI variety, so nothing like FK. And they pack AP rifles. OTOH a MultiRifle would bump Sepulchre's / FK's price even more...
  12. Sepulchre Knights, as far as I can see, are most hampered by the lack of a specialist when compared to Ayyar. They're more expensive, but with better BS, better ARM, and way better close-combat capability (MArts L2, which includes Stealth and Courage - thus negating the bad side of Religious). WIP is on-par with Ayyar (which, I'm sure, adds a lot to their cost, since it is superior to PanO standard). They're definitely beefier- Ayyar is lean & mean. Either approach has pros and cons on a solo raiding unit: beefier is more likely to survive, leaner won't be that big pain to lose. Well, I hope for a Specialist Sepulchrite for you in the Paradiso N3
  13. Still, they are less shiny in Close Combat than I'd expect them to... not an entirely bad thing, given it would've bumped up the price.
  14. Then again it was able to fry most weapons & equipment: I recall rolling up EM Grenades on a Booty table for my Yuan Yuan, then Specultive throw it at a Moderator Fireteam, and frying their Spitfire and like 3 out of 4 Combirifles (forcing them to swap to Pistols). Sure it was fun, but also deeply frustrating for whoever got hit with it (unless they were Ariadna or some Haqq troops, whose equipment was too primitive to be affected...).
  15. I got another run with this list (long story short, due to major overhaul at home I'm crashing away with just that minis worth a list), this time against @Stiopa's Acontaciemento. Now, this time I was able to start first, and sent the Ayyar for a rampage. For some reason (which, I assume, had to do with the Govad ML in covering position, ready to blast at any defenders)my opponent didn't set up ARO positions, so the Ayyar made it to the Regular Core and engaged with his twin Viral Pistols. Ended taking down everyone save for the Paramedic, plus Machinst's PalBot. While Fireteam's 6th Sense made his Holoprojector useless, the Viral handguns under 8" were deadly. I thought about going after the Medic and Sniper who were on the rooftop, but decided against it: there was decent coverage form the Fugazi's repeater, and I was afraid of an AHD on the Naga. In his turn, Stiopa burned through his Command Token stack, turning Orders Regular to fuel the Dragao, and try dismantling my Govad team,but was unlucky in the duel with the ML Govad (with good rolls, and hitting on 18s due to range & team bonus I was able to roll above his HRC Burst 5), 3rd volley getting the TAG out of action. At which point my opponent called it a day. Still, that was lots of luck with AROing that Dragao... and getting within the Regular fireateam's 8" without taking an ARO. I've seen an opening, and exploited it: Ayyar works great for that purpose (a pity he lacks any form of Stealth, though!).