Stiopa

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About Stiopa

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    Trust The Fuckhead

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  1. I think it's awesome, like the Ablative Armor idea, though I'm sure there will be balance issues. It's very close to what I had in mind for first PanO S5 HI
  2. I think you're right, and there were already ideas like that in the monthly speculation thread. This rule seems tailored for Sogarat and Raicho.
  3. I'd just like to point out that Nomads got another cool and very powerful rule with Full Auto L2. I really hope some other non-Nomad units will get that in the next book
  4. "Bonus nisi odiosis", The PanO Way Yeah, we had LGL and hacker released.
  5. I'll still miss the Boarding Shotgun and LGL/X-Visor loadouts.
  6. Still bitter about losing LGL and Mimetism instead of, say, Forward Deployment L2 But oh well. Life sucks. Wear a helmet
  7. Yeah, I'm sure it looks funny from the PoV of other faction's players. Hell, it looks funny to me sometimes, too. But I find it harder and harder to have fun playing with my primary army. Too many PanO units are looking like copies, with some additional bonus added as an afterthought. It really shows that indeed no designer at CB has any passion for PanO. The whole design screams "we couldn't be bothered to think something cool for PanO and gave the task to an intern". As for points: yeah, check Wildcats, Kaplans or Moblots. But oh, wait, Nomads Haqq and Ariadna are actually liked by CB crew. No Boarding Shotgun, no LGL/X-Visor, 4-2 MOV so they're first slow LI in the game, unless it's a typo. Or that LI is a typo. Another boring unit that brings nothing fun to the game. I'm usually cool about most design decisions, with a few notable exceptions, but after the Tech-Bee fuckup this is the last straw. What the hell, CB?! /rant Ok, in Varuna they'll be obviously useful. In vanilla - meh, aside from the HRL.
  8. To be honest, PanO problems don't mess up the external balance. There are only problems with internal balance, when some units are straight up worse than other choices. Add the fact that our showcase units are expensive TAGs, that don't see the table as often as other factions awesome LI, MI, or HI. Lack of creator enthusiasm about PanO is somewhat understandable. It's like you've really hyped about Hunger Games, and have to design a fun to play army of Capitol Peacekeepers The Swiss is starting to grow on me, but I'm still cutting the sword out. It'll let me showcase the HI suit better and the sword will still look badass on some MO unit
  9. I'm patiently waiting for the day they'll release a Boarding Shotgun Bolt, other than the hacker. edit: oh, and then they'll change Bolt rules and suddenly they'll be really in demand
  10. As a SEF player I like your enthusiasm and hope that this rework will come soon For now Onyx will certainly be more flexible, though playing Shasvastii with all their limitations can be fun. General army building tips: Orders are life. The more you have, the more your army can do in one turn. You should have at least 8+ orders in your main group, and it's best to have full 10 there, as ToadChild pointed out. Second thing is heavy weapons. You want to be able to cover all range bands, so you won't find yourself outgunned or without a counter for certain units and tactics. Good rule of a thumb is having at least one sniper/Missile Launcher for extreme ranges, 1 HMG as a general mid-long range firefights, and 1-2 Spitfires, which are the go-to medium range assault weapons. You'll also want to have a shotgun or two and flamethrowers for the close quarters. This is of course just a basic setup, and for 300 pts at that. You can freely modify it to suit your style. Specialists: certain models - Doctors, Engineers, Hackers, Paramedics, Forward Observers, a few more - are the ones that can push buttons and go for mission objectives. Typically you'll want at least 5+ various specialists in your army. Infiltration, camo, and/or durability are all good traits for them. Good luck
  11. Bipandra was a good suggestion.
  12. You are correct on all accounts.
  13. To be more positive - I like the way Swiss armor looks. It really showcases that ARM 5, and it looks even better tha the Hac Tao. Which is also running around with a drawn sword, so the guys are right, it makes no sense to complain about that Zweihander Though I'd really like the number of troops with the knife out toned down. The list one can make from Icestorm and Beyond box is decent as well, though that Bolt Paramedic is weird... PanOceania ────────────────────────────────────────────────── 10 SWISS GUARD HMG / Pistol, AP CCW. (2 | 68) FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50) ORC Lieutenant MULTI Rifle / Pistol, Knife. (0 | 40) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) AKAL COMMANDO Combi Rifle + E/Mitter / Pistol, E/M CCW. (0 | 24) KAMAU HMG / Pistol, Knife. (1 | 24) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) 5 SWC | 300 Points Open in Infinity Army