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Everything posted by Whale

  1. Any and all comments and criticism are welcome. I don't take anything personally and I want to improve. I'm posting painted models and conversions, some of which I'd posted in a bygone age with a bad camera. I have a new bad camera now.
  2. Awesome episodes lately. Keep them coming. Did one of you mention that you make battle report videos? Where could I find those? Thanks.
  3. Bit was made with the Guijia face, back of Oznat head, Oznat body with green stuff covering some of the torso, Oznat converted arms, PanO gun, one of the hold hacking holos. Kiss is just a Unidron with old Haqq spitfire on arm, green stuff cable attached to old Combined Army REM GML arm on his back. My paint job on them is disappointing and I might get help touching them up from a painting expert friend or two in the near future, so stay tuned for closeups.
  4. Devil Dogs: Their weapons, stats, and special skills are complimentary in simple ways and so they rarely go to waste. I even prefer them over Daturazi because of their 6-4 move and 2 Wounds (yes you're paying so much more for them than Daturazi). They're probably the unit I have the most fun using. I'm going to start fielding three of them in my US Ariadna lists. Locust: ODD + Infiltration in PanO is a huge pain for your opponent. Hac Tao Hackers: I am rarely concerned for their safety. They handle everything themselves. They have Nanopulsars and Swiss Guard don't. Kempetai with Chain of Command: Nice in a Fireteam because they have +2 BS over the Keisotsu, are specialists, and the CoC pairs well with the Domaru Lt. Chain Rifle. Col Voronin Lt.: Big target to make your opponent think about attacking him and a cheap way to get Strategos Level 1. Sogarat Lt.: A ton of bricks unit in Morat Aggression Force asking to use the Lt. Order every time.
  5. Right. You don't play the game very much but you do post a lot of complaints on the forums. You will be happier if you stop posting on the forum. I know I will be, which is 50% of the reason I'm writing this. It is time to pack up your username and move on. Social media can generate a negative experience for many reasons. You have to keep up with your attacks and make sure you defend yourself whenever you've been offended. So, you and I will both be happier if you stop posting. Do we have a deal?
  6. I listened to Ep. 26 The episode with no name... great podcast, as usual. The funny thing is you covered Morats v. generic Haqqislam and the same day I listened to the episode, I played Morats in Frontline with 12 point Spec Ops against @GentleSamurai, who played generic Haqqislam. This is not a particularly exciting or insightful report and the scenery was not great for the Haqq force, but I felt compelled to do a report because of the coincidence: Morat Aggression Force ────────────────────────────────────────────────── GROUP 110 1 DĀTURAZI Combi Rifle + Smoke Light Grenade Launcher / Pistol, Shock CCW. (0.5 | 21) MORAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 16) MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15) MORAT K1 Sniper Rifle / Pistol, Knife. (1 | 21) Treitak Spec-Ops (12 XP) (WIP:15, BTS:6, EI Hacking Device) Combi Rifle / Pistol, Knife. (0 | 14) SOGARAT AP HMG / Pistol, AP CCW. (2 | 56) SOGARAT Feuerbach / Assault Pistol, AP CCW. (1.5 | 57) KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41) Q-DRONE Plasma Rifle / Electric Pulse. (1 | 25) RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26) GROUP 21 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 6 SWC | 300 Points Open in Infinity Army Rainy Saturday V1 ────────────────────────────────────────────────── GROUP 19 1 DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53) NASMAT Electric Pulse. (0 | 3) HUSAM Spec-Ops (12 XP) (PH:11, ARM:3, Engineer) Rifle, Light Shotgun, Grenade / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) KHAWARIJ Lieutenant Spitfire / Pistol, AP CCW. (1 | 31) ODALISQUE Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 23) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29) GROUP 21 2 2 MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) TUAREG Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 28) 4.5 SWC | 300 Points Open in Infinity Army A big cross-shaped building divided the board in two halves. Everything that climbed onto that cross-shaped building died over the course of the game. There were towers/structures with cover on both corners of the Haqq side of the board. He placed a Ghulam FO (left side) and Djanbazan sniper (right side) in each tower. I won the roll and took first turn. He reduced my Order Pool by two. I lost my poorly placed Daturazi immediately to his Djanbazan. I ran my Plasma Q-Drone down the left side and killed the Hunzakut and a Mutttawi'ah. The Q-Drone died to a Ghulam in a tower his his turn. On my first turn I also used Kornak and the two Sogarat on the right side and killed the Al-Fasid, broke the fireteam and put them in suppression fire (yes, minus the Feuerbach). He ended up chewing up that fireteam as I pushed it up the board slowly, lots of move and shoot, Kornak breaking out and using Assault. Considering how much damage I did initially, he managed to eventually kill Kornak, the HMG Sogarat, which got back up with its automedkit, and reduced the Feuerbach Sogarat to one wound. The right side of the board was crowded with units and there wasn't enough scenery, which helped my Fireteam. I spent almost all of my turn two and three using the Fireteam, with the exception of moving my R-Drone once and having it die, and killing the Fiday using a linked Vanguard after a Rodok died attempting to do that. By the beginning of his third turn, he was in Retreat. He drew Experimental Drug and achieved it by getting his Djanbazan up. I drew Extreme Prejudice and achieved it by a Sogarat putting down the Al'Hawwa. I won something like 5-1 (we accidentally played the last turn without him in retreat, so we can't really tell how it would have played out). I guess what was notable about the game was that it was mainly about dealing with the Q-Drone on one side and the Fireteam on the other, with limited action involving a Rodok and Fiday dying in the middle of the board. Most of his orders involved reacting to the Kornak-Sogarat Haris. Since it was Frontline, I guess Haqq really had no choice but to engage the Fireteam. Some of the episode was about handling Morats using Haqqislam (my over-simplicity is probably really irritating, especially by Remote Presence podcast standards, because everything is obviously so circumstantial but bear with me) so I thought I'd mention: Khawarij, Taureg, Ghulam flash pulse, Al'Hawwa, Djanbazan, Muttaw'iah, Spec Ops slowly eroded the Fireteam in ARO and active turn. Ghulam flash pulse from the tower was very effective against the Sogarats (three successful stuns over the course of the game). Fiday killed the Rodok with an ARO, but was killed by a linked Vanguard afterward. Ghulam FO in the tower killed the Q-Drone in active turn using a Rifle. Djanbazan killed the R-Drone and Daturazi, both in ARO. Al'Hawwa in ARO Carbonited my super Spec Ops Hacker when I tried to Sucker Punch the Al'Hawwa, and my Spec Ops never got a chance to Reset. ----- As an aside, I really like the Hungries and Raicho sculpts. I guess I'm in the minority.
  7. @Pierzasty That game was made after Infinity. How is it a rip-off? Your reputation of high quality shit posts is in danger here. Also, to the first reply on this topic, I am surprised you'd have such a negative tone in absence of evidence. It's quite irrelevant, that post.
  8. This podcast continues to be so great. Excellent knowledge of and opinions on the game.
  9. Feel good. Need both ORCs because my other ORC is ancient too. Need both Zerats. Corvus Belli need less SKU. I have no problems doing trades, giving people models as favors or whatever if I have extras. Rarely end up with extras anyway. I convert stuff despite metal being a pain to convert. I've been collecting for 7 years and I have about 5 spare models. I think this is a pretty good general guideline. Kanluwen, you should be an activist shareholder, man! Whoooo hooooo!
  10. A cautionary tale. I shot everything that's painted in NeoTerra in my collection. I wanted to post this in particular because in my NeoTerra collection, there's such a broad range of painting skill (low ceiling) and technique, model scale and quality, and color scheme. I think the ORC, which has warpaint face, or Fusiliers were the first pieces I painted in the Infinity line in 2011. The Bolts and Devas were painted in 2017. I call this a cautionary tale because I'm not thrilled by the inconsistent scheme for the sectorial. It's not terrible, but it's noticeable due to all the factors I listed. It's less of a problem with, say, my Morats and JSA, because I have a consistent scheme, and with generic Yu Jing because I do not want a consistent scheme. I've considered touching up certain models, like the Hexa and Auxilia to make them fit, but I'm also waiting to have a paint day with skilled painters who will know where to touch up the figures I want to make more consistent. I ponder on whether it is fitting for PanO, though, for we all know their society is only ostensibly egalitarian, and that their moralizing is not consistent with their behavior.
  11. @Section 9 and anyone else who mentioned artificial gravity. Isn't the "creation" of actual gravity purely fantasy, opposed to an idea with any basis in science? I only ask because it seems like the rest of what is being discussed has more scientific basis.
  12. I'm not sure how accurate you want this to be but there's no hyphen for Lhost, it's absolutely Mayacast at the top of that list, and Total Reaktion is spelled with a k. I'm not trying to be picky, just... informative... or something.
  13. ARO Podcast is Tabletop Gamers United (that's what the podcast names are)
  14. I like to do what the huanglong did with the Domaru Lt.; you can use the Lt. with less caution than you normally would because you have the Kempetai Chain of Command. I'd include that option in a review of the Domaru. Consider playing Recon 2.0 missions. They're scenarios and rules made by Ash Barker with greater limitations and a 150 point rules cap. Have you read the stickied thread on JSA tactics? It's outdated in some respects because of rules changes but the core messages remain true. A good JSA list at 150 points, which can also be used for Recon 2.0: Domaru Chain Rifle Lt. Kempeitai CoC Boarding Shotgun Kempeitai Combi Rifle 2 Keisotsu Forward Observers 2 Keisotsu Keisotsu Missile Launcher Raiden HRL Tokusetsu Doctor It has enough specialists, 10 orders, multiple fireteams (use Command Tokens to switch Fireteams). Minelayer, which the Raiden has, helps protect your deployment. This list doesn't invest much in things that are potentially too circumstantial, like MSV for example. If you do come up against MSV, you haven't invested too much in Camo.
  15. Minutemen are a bog-standard Ariadna HI Fireteam with a minimal specialist (FO), lots of AP and template options, and a Missile Launcher if you're slanting it defensively. They're not exceptional, but I think you get what you pay for. Minutemen are the only 4-4 MOV Fireteam in the Sectorial, they can cover all range bands through 32 inches with AP (Boarding Shotgun, AP Rifle, AP HMG), and have a lot of light flamethrowers. I realize comparisons to Wu Ming, for example, might make people scoff because Wu Ming are much more durable and versatile weapons-wise (better ARM by 1, 2 Wounds, 3 BTS), but consider that a cheap version offensive Wu Ming Fireteam pain train will cost 30+ points more and .5 more SWC with their respective HMG, which is non-AP. That's your Devil Dog and .5 SWC left over. Also, keep making videos on crowdrise. There's huge demand from veterans and beginners for videos and podcasts.
  16. That JSA list is extraordinarily fragile. It has 7 Wounds/Structure and the maximum ARM value in it is 1. It has mediocre shooting potential and limited template options. Therefore, it would need to be played with an extraordinary amount of obfuscation and finesse. You'd need to make a lot of hard decisions with the Fireteam and Ninjas. A 5-Grunt Fireteam will shred anything in the open in that JSA list and protect itself with SSL2. If you want to play a list like that, I believe you can still learn how to use the units in it using that list, but for competitive purposes, you can build something that's a lot more forgiving.
  17. Oh good, lawyers fitting square pegs into round holes to improve the labor rights of volunteers for fantasy tabletop games.
  18. I've observed an etiquette-rules issue that's been coming up fairly frequently. Partial Cover requires 1/3 of the base and the silhouette to be obscured. I've noticed that people are very liberal about taking cover with their models and giving cover for opponents' models. I'm more strict than most people. I never argue, but I will tell people when they're moving that if they intend to be in cover they should move back a bit, and I often surprise opponents when I say "I don't think I have cover." It's a measurement issue I try to keep in mind more than most people I play, I find. It's not about getting an advantage on anyone. I realize some of this liberal cover granting might come from 2nd edition rules. Is anyone else having this experience? http://infinitythewiki.com/en/Cover
  19. I don't think fireteams are too powerful. I think every one of their disadvantages is significant, some of which have gone unmentioned in this thread: Coherency requirement can be challenging to maintain, causes teams to end up in dangerous places, and limits the places on the board where you have units. It causes problems for getting cover, possibly forcing the team to remain static, forcing some units in the team or the whole team to be in a suboptimal place. Recently Lhost mentioned fireteams marching to bad places in the middle of the board. If you're making a decision not to move or deploy 3-5 units you otherwise would have had in places where you would have moved them, that's a con, albeit one that you can mitigate. Coherency can be dangerous due to templates, repeaters, Speculative Fire, close combat units, etc. A fireteam goes down if the leader goes down. Assassinating the leader can be effective, but sometimes it doesn't even take a strong effort to take out the leader. Due to coherency and fragility, the fireteam could be in a worse position of the link breaks than it otherwise would have been had you not taken a fireteam. There's a cost to reestablishing a fireteam. You have less unit options due to playing a sectorial. Opportunity cost. You have less unit options in the lost you've made by being restricted to specific units in a fireteam. Spending lots of points on this. Another opportunity cost. You're sometimes paying for more redundancy than you would have liked. 5 Yaogats with MSVs is a good example. I'd argue every fireteam has some element of this problem. You're selecting units that may have a common weakness. Heavy Infantry fireteams, even with a Hacker, could be vulnerable to a Hacker, or a Hacker could slice the pie and victimize even a Heavy Infantry fireteam that has a Hacker. Fusiliers are vulnerable to Chain Rifles for example. And lastly, Exile. Jk?
  20. Stylistically, I like the dossier art. My favorite piece of art is probably on pg. 90 of the first rulebook. There's a Suryat who's just executed what I think is a Zhanshi. The Suryat is smiling. It's informational and tells a story, and the caption says the image was captured by a Combat Surveillance remote camera, so you're seeing through the eyes of someone in the Infinity fiction. The story is disturbing because it's so violent, it's probably an illicit execution under human law, but the Suryat delights in it. Also, Panzerkunst on the forum had outstanding fan art. I can't find the link right now.
  21. Regarding an expansion of new unit types to fill an entire sectorial with no generic faction, I'd expect new rules, like the Tohaa have pheroware, or Shasvastii have seed embryos. I think existing equipment, statistics, and skills are spread out well now, but diversity would be hard to produce at this point for an entirely new sectorial without adding new rules. People in this thread seem to fear this sectorial would be too much like PanO, for example. I've thought before about what types of profiles they have yet to make and I found it hard not to be redundant. I'm wondering what other people think about this.
  22. I'm listening to #24. You have a great podcast. This is the best miniatures etiquette discussion I've ever heard because you go into detail. Etiquette is specific. Personally I point out AROs for opponents (the rules tell you to). I remind opponents of things like "there's a Hacker there" "that guy's actually prone" (In some cases). But I also strictly adjudicate 1/3 of a model being in cover, not being able to make it to a target by a millimeter, etc. The state of the table should be represented clearly. Declaring intent helps this. I don't mind if my opponent doesn't remind me about problems I might encounter because I learn better that way. I make the same mistakes less than I used to. But the good players I play against, nearly all of them, are also very clear about what they are doing and what their intent is. They don't intentionally obfuscate anything. They are careful about making sure they put out the tokens they're supposed to. They keep good track of their order pool. I can't stand it when an opponent flies through a game and I have to be my own advocate on every order. "That's the wrong burst value." "Hang on. I have an ARO." "How many orders did you spend just then?" I can't stand it when clarity is comprised because of bad etiquette. I don't mind gamesmanship like pretending you have Hidden Deployment. That to me is cleverness and bluffing, not lying or cheating.
  23. Someone more knowledgeable may come along to add to or correct my response. Good news: I don't know how much you know about the games factions, but Authorized Bounty Hunters can be taken by any generic human faction, including Aleph. Some sectorial factions (sub factions) do not allow Authorized Bounty Hunters to be taken (Military Orders, for example, does not). Other news: Authorized Bounty Hunters come with a special skill called Booty Lvl 2. This grants the bounty hunter the possibility of getting a bike, but the bounty hunter must roll on a table to determine which piece of equipment it will get at the beginning of the game. Basically, the bounty hunter might not end up with a bike when you field it. In case you're interested, here's the skill: http://infinitythewiki.com/en/Booty If you're playing in a friendly game, which you will be I'm sure, I'd bet that in many cases your opponent would be OK with you choosing the bike. Generally, do not be afraid of buying the models you like. The fact that the model might not always get played isn't a reason not to buy it. It could have other uses, or be used as a proxy as well. People are generous with proxy use in the game. Let us know if you have any other questions.