Michael Bishop

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About Michael Bishop

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    Mayanaut

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  • Location Calgary, Alberta, Canada

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  1. The 3 units + tinbot box is so aggravating to me, at the very least in cases like with Riot Grrls, a 5-man Fireteam that will cost you a starter set and the box set to field 4 unique sculpts. I also dislike that they are priced the same as a 4 unit box, though I'd be okay with a 4 unit +tinbot box and paying whatever extra a tinbot is valued at. Just please stick with 4 unique trooper sculpts to a box.
  2. Well, nothing looks more real than images of 'real' soldiers/agents/whathaveyou. I use 'real' because maybe we include things like movies or tv shows, sorta real but not that kind of real. So you can just google image search armies, police force, sci-fi, etc and come up with some amazing pictures to try and emulate. However, painting minis to look more real can be tough, mostly because it will look great from 6 inches away, but will lose a lot of its contrast and be a dull blur from 2' or more away. This is why we see so much contrast, black lining, and near white highlighted edges. It looks anything but real from up close but the mini still 'pops' even while seen from a bit of a distance. I hope you find the right balance for you!
  3. I agree.
  4. Always thought Nomad bases were supposed to be representative of their ship decks, not sure why or how it's so dirty, and somehow deep enough to get mud or slime or w/e it is that high up their pantlegs. I work electrical construction and am often in trenches, puddles and muddy conditions in general, and I very rarely get mud that high up my boots/coveralls.
  5. I'm hoping this turns into a painted Squalo by the end of the month. edit: welp, maybe scratch that, got to cleaning the last piece and found out I have 2 right legs. Grrr!
  6. I think a lot of the disappointment wouldn't exist if this exact thing happened but in reverse. Release an Infinity model to the Infinity player pool as a whole first, then release an alt-sculpt version to support Infinity related products.
  7. So Sukeul is pretty good, but it's not as 'frickin' sweet' as the dossier made me believe it would be (personal opinion).
  8. The rules on those cards (Malifaux/GB at least, never looked at the others) are much more...specific I suppose, where in most cases a single sentence is all that is needed to explain the skill's effects thouroughly. Infinity on the other hand has a fair amount more bullet points per skill, and 'skills within skills' or Skill levels that include previous levels. Some profiles probably wouldn't fit all their encompassing skills on a single card. Something like Martial Arts needs its own points, plus also the explaination for Stealth, Surprise Attack, and V:Courage. If a unit has No Wound Incapitation you'd also have to include the rules for Dogged and Courage on the card as well. Might end up needed an A4-sized 'card'! For better or worse, I feel Infinity is very much a 'tablet' game.
  9. I was exactly the same as you OP, but after using Army list a couple of times it was perfect. It's basically like having all your unit cards on a single card really. Also after only a few games you will have more than 1/2 the common info memorized anyways.
  10. So this guy needs a 360* visor to shoot someone he's facing from his rear firing arc.
  11. Bleh. What happened to the "if you can see me then I can see you" thing? Assuming forward LOF arcs of course. Was that ever a real thing or just a house-rule I've taken as gospel.
  12. Use gloss varnish. When you're applying wash any that gets on your model can be wiped right off with your thumb or a cloth, just like your countertop or a laminate floor. Afterwards give a light coat or two of matte varnish. Some people use oil-paint washes. Lots of YouTube vids on it, like this pretty simple and straightforward one:
  13. I'm hoping for a 4 pilot box, with the big reveal that piloting Geckos works like 2-man luge.
  14. Semantics though yeah? I mean you wouldn't bother putting an Iso marker down beside your Morat would you?
  15. this game has so many skills/rules unique to specific factions or profiles that it is really tough to know them all until you're very experienced with all the factions. I think it's definitely the spirit of the game to play together with your opponent; let him know your unit is immune to Isolation before he rolls and let him pick a different skill; if he says he wants to round a corner just enough to be in LoF to two of your units but stay out of LoF of the third and it's clear that that is possible then help them out visually when they try to position their model just so. Etc, etc. You'll get the same benefits and courtesies in return!