vorthain

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About vorthain

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  • Birthday 08/08/1987

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  1. For me, its a tough sell between Zhayedan and Djanbazan. While your cover comment is true in many cases ("any competent user give their units cover"), against Impetuous models (as @Natsymir notes), especially those with smoke or mimetism, the Djanbazan owns. I'm more scared of those anyway given the generally low PH of Haqq units versus templates. Truth be told, I usually prefer not to use a sniper (or sometimes Knauf), and instead lean on HRL for cheap, long range AROs anyway.
  2. I also wanted to note that Knauf can handle himself up close too thanks to his heavy pistol, high BS, and Mimetism. He can do this perhaps better than any other sniper. I've been up against Aleph/Yu Jing where AD troops tried to handle him, but he ignores their Mimetism with at least as good a BS.
  3. I would put Knauf in the top tier for our snipers. He costs it as well, but his combination of stats (best BS, tied with Ayyar) and skills/gear (Mimetism, Marksmanship 1, MSV1) give him bonuses against most targets and combine the strengths of other good snipers (e.g., Lasiq's mimetism, Djanbazan's visor [albeit a lesser version], Zhayedan's MMS [also a lesser version]).
  4. Yeah, all good advice. I suppose I'm having trouble envisioning a place where a Fiday would be annoying to get at but also worth spending orders to get (option 1). That is, if he's far away from the bulk of the enemy's army, it seems pretty easy to ignore, especially at range with BS11. I suppose I was going with Option 2, which is of course predicated on succeeding on WIP 15 to stick the landing. Option 3 seems like a gamble; denying a sniper area with a close combat specialist can mean you sacrificed your melee dude at the expense of a slightly worse position for the still useful sniper. Option 4 sounds like it is along the lines of what I was thinking (though I think Rescue is a brutal slog of a mission with the saturated, difficult terrain middle zone; played it and both my opponent and I agreed we won't opt for it again).
  5. I wonder when going second if it is better to instead put the Fiday near an objective in the midfield rather than just outside the DZ. This would mean a specialist and/or camo dude would interact with him, and camo doesn't like dealing with other camo (and pseudo-camo like Impersonation). Of course, nothing stops cheap, disposable warbands from running up and discovering him, but c'est la vie.
  6. I think 6 (7, inc/ him) is still pretty good; I think you need Ghazis in the main group so they are stuck in midfield out of total cover, which puts most of us at 8 anyway. Not to mention in both cases you'd be subject to Strategic command token use in ITS9. Not to mention going second essentially neuters the Fiday and makes it pretty easy to deal with. What is your opinion on going second with the Fiday, @theGricks? I love the idea of the Ragik but only having Dogged is not great, so I may have to drop him too. I'm thinking something like this for the next go round. Asawira Haris to do the main attacking, Muyib (small) core pseudo-Haris to defend with rockets and mines, and Barid can augment the Shihab as a secondary attacker if need be. Second group could also be Leila/panzer x2 / doctor, but Ghulams are kinda boring. A little light on specialists with only four though. Hassassin Bahram ────────────────────────────────────────────────── GROUP 18 2 2 BARID Hacker (Hacking Device) Lieutenant Rifle + Pitcher / Pistol, Knife. (1 | 21) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) ASAWIRA Doctor Plus (MediKit) AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 45) MUYIB Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 23) FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) SHIHAB REMOTE HMG / Electric Pulse. (1 | 25) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) GROUP 23 1 LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22) MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (0 | 25) WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army
  7. Fiday tried to go for Keisotsus, but it was pretty tight so I felt I had to roll for Impersonation...and whiffed it, landing right next to the Shikami, which promptly assault pistol'd him. Also the Raiden starts in camo with a nearby mine, so not a good target either. Daylami failed his roll too but at PH7 that is par for the course. Leila and Ayyar not getting their shock benefits against the main enemy attack pieces was pretty rough. After the -6 for Surprise Shot 2 is spent, the Ayyar isn't that impressive, so I'm wondering about dropping him from my lists. A Ghazi did manage to isolate one Shikami, which was something. I hate leaning on Ghazis for heavy lifting but I may have to.
  8. Now if only Daylami could stick the landing as well as superior Grunts, we'd be in business. I used the following. Lost the game, but I think it is mostly because of no HMG, and the Fiday did not have a good target. If I'm wrong though, I'd love to be told why! I think the Fiday, Ayyar, and Leila just were a bad match up against 2W/STR enemies. Hassassin Bahram ────────────────────────────────────────────────── GROUP 18 2 2 BARID Hacker (Hacking Device) Lieutenant Rifle + Pitcher / Pistol, Knife. (1 | 21) MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22) MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (0 | 25) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) RAGIK Hacker (Assault Hacking Device) Rifle + Light Shotgun / Pistol, CCW. (0.5 | 32) FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 31) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) GROUP 22 3 1 ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7) DAYLAMI (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 8) 6 SWC | 300 Points Open in Infinity Army Opponent was the following: Japanese Sectorial Army ────────────────────────────────────────────────── GROUP 110 KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9) KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14) KEISOTSU HMG / Pistol, Knife. (1 | 17) KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10) YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24) KARAKURI (Fireteam: Haris) Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (0.5 | 36) KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 40) KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 35) SHIKAMI (Fireteam: Duo) Contender, Nimbus Grenades / Assault Pistol, DA CCW, AP CCW, Knife. (0.5 | 46) SHIKAMI Combi Rifle / Pistol, DA CCW, AP CCW, Knife. (0 | 47) GROUP 21 RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21) 6 SWC | 299 Points Open in Infinity Army
  9. I like the FO because it is a good ARO piece plus a good specialist; that is, they will have +3 to hit with at least something out to 24. I'm not as keen on Ghulam teams, but they've always served me well. As everyone has said, you can lay down good ARO for 80ish points, which is plenty for other goodies.
  10. Because Knauf has better weapons and its a better shot with them, in addition to being harder to hit. I would argue the Djanbazan's survivability only goes as far as his armor since relying on Regeneration means wasting orders, whereas Mimetism makes Knauf harder to hit. Plus, if it is a sniper duel, he'll probably be eating DA against most armies, and the potential for losing 2W doesn't mean much for shock immunity, in your example. Also, DA+Shock is much better than just Shock, making it nearly as good as T2. All of that is to say that I think Knauf is worth it for the extra cost. Not sure about the value of Halqas since they are ARM1 and can be more easily rooted out than infiltrators (though a second Hunzakut would be about the same cost), and I'm not sure who I'd trade the Hawwa for. Maybe the Rafiq. Leaning so hard on infiltrators feels so...ITSy, but I guess that's the nature of the beast. Bashis are pretty cheap to and would likely not swing a game. The highlight on my side was probably the Bashi though, since the SMG with shock took care of Yojimbo, and the AP mode finished the Su Jian. Talk about return on investment for 12 points. But alas, it was too late. Makes you wonder in the Infinity fluff about exchanging SMGs for combi rifles though - sacrificing all that special ammo power for range.
  11. Small update: used the second list against Yu Jing in Frontlines with the first list. Got hosed. Yojimbo chopped up the Fasid, after the augmented Rafiq got smoked and Intuitive Fire'd by Kuang Shi. Fiday was locked down by Koalas, but eventually had to eat one to destroy an Aragoto. I'm beginning to think I'm not very good at this game!
  12. Right, I don't tend to think of Aleph as necessarily order starved. I think this was true earlier on, but between Dakinis, Myrmidons, Thorakitai, and Posthumans (not to mention Netrods), there is no reason an Aleph player can't have a list with a more standard amount of orders/models. I think leaning into wasting orders is a good idea anyway, especially as far as mines and Ghazis. Like I said earlier, I may just need to suck up the Strategic token use and make a list with more annoying mooks in it, since ITS9 is more of soft limited insertion (phrasing!) rather than strict. Thanks to all who have commented, I really appreciate it.
  13. They aren't the answer when you want few orders, but otherwise, yes.
  14. Much improved!
  15. I want to piggyback on this Holo 2 question with something that's come up in my games. Let's continue to use the Ayyar as the example. Three identical Ayyars appear before an enemy trooper as the first part of their active turn. In most examples, the enemy trooper waits. But let's say the enemy trooper is bold, and chooses to shoot one of the three targets. There are two options to return fire: 1. If the enemy chooses the CORRECT target (e.g., the real Ayyar). Does the Ayyar still gets Surprise Shot 2 against the enemy trooper since that's the one he selected? 2. If the enemy chooses the WRONG target (e.g., a holoecho), is it no longer face to face, and Surprise Shot doesn't apply?