CannonFodder_mtl

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Everything posted by CannonFodder_mtl

  1. Does the druze LGL profile in the new sectoral have access to normal grenades? The new druze sectoral profile sais "LGL (e/m and nimbus)" while in the Haqq vanilla faction it just said "LGL" and it's assumed it has normal grenades. While the muyib profiles in all sectorals specify "(normal and smoke)". The way the ammos are listed vary which may cause arguments. Lastly the weapons filter on army5 (android) when filtered on LGL does not show the new Druze profile, but it does show under nimble LGL.
  2. What's everyone using as proxies for brawlers in the new Druze sectoral. I'm contemplating picking up a Pano starter for the fusileers. Mostly because of the caps which are the same style as their icons. Then may use the Nisse as a proxy for Armand. I was going to pick him up later but if I already have a decent model to proxy I may use
  3. If a model is in a Fireteam with Frenzy, does it still become extremely impetuous the turn after it kills something. Assuming it stays regular while in the fireteam, but the fire team breaks up on turn 2. Does it become extremely impetuous immediately or only at the beginning of turn 3. I'm asking because Scarface and Cordelia gain fireteam duo in the druze sectoral.
  4. I'm looking on making the jump from Haqq to DBS/druze. The Druze are one of the few things I need to finish my Haqq collection. I'm curious what everyone thinks their strengths\weaknesses are? My opinion so far. ------------- One of the things I've been wanting to try is a Remote w/Repeater list. Haqq doesn't have enough remotes with repeaters to use Overclock (Evo hacking).Meanwhile DBS has access to some solid choices. AVA3 on the Pathfinder gives a solid body count of cheap specialist with decent defensive ARO. Keep in mind Overclock works on flashpulse. The Peacemakers have some fun weapon choices too. The Mech Deployment lest you deploy a spitfire in prime range of your opponents deployment zone. Another benefit to me is that I've always been envious of the Auxbots, and want to try them. Now of they just could add in some CrazyKoalas, I wouldn't be tempted to continue expanding my collection. The number of Core fireteams is Minimal, but its versatile. The biggest thing which the DBS core fireteam have access to is the Clipperbot missile launcher. I'm not certain but I think its the only way to get a missile launcher in 5 man link team. I also love that fact its got a profile even PanO doesn't have access to (2B +6BS at long range, AP&EXP... yay). Fireteam Duos: the Versatility I mentioned above is actually better in the Duos. Given fact that most models are fairly cheap and a lot of Duo options means it easy to swarm zones. Give them cover form Overclocked remotes and you have an easy time holding a zones. In general I like Duos because they are not an immediate target which needs to be broken early on. You can move them up to take objectives, and if the Leader gets killed you still have a back up in position. Duo swarms are another thing Haqq just can't do properly. They have a couple nice duo options but only on larger models. Druze: I didn't pick them up before hand because they didn't strike me as that great. The new profile help but I think its mostly to round out the sectoral. Normally I love Pitchers, but given the fact the remotes are going to give hackers coverage over the table makes it a little superfluous. The best part of the Druze are the fireteam options to mix with other models. The addition of Fatility l1 is nice, but not game changing. Brawlers: I'm guessing these are supposed to be out starter grunts for the sectoral since the Druze are a little pricey. I love the Duo as their basic ability. The profiles cover the basics. I wish the Chief could duo with them, but I can settle on Valerya having a bodygaurd as a duo. I guess I'll be using Ghulams as Brawlers proxies. Any other suggestions. Specialists: The out of the box generis infiltrating specialists is Hunzakuts, which are not back but I like to avoid irregulars. I'm not sure about the Bashi Bazouks. The specialist profile makes it somewhat interesting, but Irregular and only having parachutist makes it a little weak. The last option is Saito, who is a bit pricey but a force to be reckoned with. I have a feeling that he is an autoinclude for DBS. Weaknesses: I'm not sure about this, at first glance I would guess that Camo would be an issue. It really depend on if you want to play with pathfinders. I've been wanting to make a remote based list for a while. The sensors help to balance out the factions weakness to camo. It doesn't really help against -3 BS mod but its something. The only 3 models in DBS have MSV, 2 are on sniper weapons. The last is Chief Arlans, will be a target for any Camo heavy List. ------------- I'm probably going to pick them up. Considering I almost started Nomad about 4 times this year, this will scratch the itch, without opening up to a whole new faction or game. Its also been a while since I grabbed anything, and want to support my LGS.
  5. I'm not too sure about Mercs getting anything that great as an HI. With the rule letting you bring in 75 pts of Merc for 1 SWC it opens up lot of options for other factions. Though it would be fun to get an beefy Remote with STR2 ARM3 & a repeater.
  6. Odalisques are the only fireteam option I don't have for Haqq. I know some people love them, I just prefer to have a fireteam with specialists. I know about the hafza FO option, but never really seamed that great. Even in N2 I preferred Azrails with hafza for a strong punch with cheap in bodycount. In N3 I find Djanbzans a better QK Core. Admittedly I prefer playing HB over QK. I usually only play QK when I feel like something tougher, or playing against a player who likes Camo and ODD. Odalisques & Druze were the last 2 fireteams I was missing. I just got the druze because of the new sectoral.
  7. For the time being I'll play it as the following: "Valerya Gromoz can replace any non-character fireteam member in Druze Bayram Security" My main question was about having a 3 man link with Scarface. But I think Its safe to say that you can't have a third wheel in a duo. This wording still allows a fireteam core without a Druze model, but its not as game breaking as 3 man fireteam lead by a heavy rocket launching Tag. From a game play perspective I don't really see a benefit of having Gromoz duo with with either Scarface or Cordilia. The only reason I would do that would be to Duo Scarface & Gromoz, then have Nasmats on Cordelia.
  8. Valerya Gromoz has a fireteam rule stating it can join any fireteam in the Druze sectoral. Scarface & Cordelia can form a Fireteam Duo in the Druze sectoral. Can we mix Valerya in with Scareface & Cordelia for 3 man link? Can we create a Duo with Valerya & Cordelia?
  9. I thought so but had to ask.
  10. When I add Valerya Gromoz to my list the Hacking program Expel doesn't appear in the program list.
  11. I just realized Scarface got a weapon change. They replaced his Panzerfaust, for a Heavy Rocket Launcher. Less punch but higher burst and unlimited Ammo. Also they have Fireteam Duo... Doesn't that cancel frenzy.
  12. After going threw this post I was going to drop the Clipper proxy from my remote purchases, but these comments just made me rethink it again. I forgot about the marksman L2. That makes it much more appealing. As a long time Haqq player I don't think about remotes much. Its one of the reason I want to try DBS, It lets me play with all the toys Haqq doesn't use. I've already gotten my Druze, and S2 models. the PanO remotes were out of stock and I'm hoping to get them this week. I still need a Proxy for Arslan... Does anyone have any suggestions? I may just proxy my Saladin until I get the Anaconda. Then use the Anaconda pilot as Arslan. I like to pace my purchases a bit and already have Scarface & Cordelia. I won't need a another tag for a while.
  13. Well, Which remotes do people consider the best looking? I just ordered some models for my new Druze sectoral, and figure since its not a full faction I'm going to be a little selective on the models. I'm planning on proxying models, and choosing models I like over the models that are actually there. I want to focus on remotes heavily when playing, leveraging Evo hackers using Overclock. Peacemaker, I'm using the real models. Pathfinder dronbot: I'm using Haqq Chicken walker remotes. I'm mostly doing this because I already have 1 set, and want to repaint them. I also need a total of 3. Leaving 1 in my Haqq colors, 3 as Druze. While in general I'm not a fan of the Chicken walkers, I think they actually work as 16 point light remotes. Clipper Dronbot: this is where I need help. I want an S3 profile that has a missile launcher. I'm tempted to use the Nomad Zonds, since it has a nice missile launcher sculpt. The Next best one is the PanO remote, but I don't really like the legs on it. Kameel: I was planning on repainting my existing Haqq ones. I only really use them for baggage in haqq. I can repaint the EVO one as Druze. Leave the other as Haqq. But If I have to get a box of remotes for a clipper I may repurpose the second remote in the clipper box as a Kameel. The only problem is that the Clipper is S3 while the Kameel is S4. Another options is to use a nomad LUNOKHOD SPUTNIKS. This way I get 2 Crazy Koallas to be my Nasmat proxies in the same blister. The last 2 remote profiles in the druze sectoral are the Fugazi (baggage), and sierra (TR HMG) which I don't really care for in right now. Incase you curious about some other proxies Valerya Gromoz ==> Guijia pilot Saito togan ==> Onwaban Sec Cheif Arslan ==> KANREN COUNTERINSURGENCY GROUP (TBD) Brawler --> ghulams for the time being
  14. I think our ideas of what a merchant force is are a little different. Your description is what I consider a guerilla force. Using what it can find/steal to make them stronger. Contract mercs are expensive and bring in high end toys. Professional security forces fight when paid to.
  15. I was looking for a place to discuss it. I only saw this thread after I posted something in the merc area.
  16. I printed them up on avery labels and then mounted them on cardboard about 1mm thick. This also lets you make them double sided. It makes the token box a lot smaller. I found the following combinations useful. 1 wound/unconscious Camo/repeater Suppression fire with different states/hacker buffs on the back. I've found action tokens need to be singlesided because everyone flips them when they are used.
  17. I'm heading to gencon and can use some pointers on what to look for. I've already got the beyond red veil on my list but is there anything non-infinity I should lookout for.
  18. I've been using Asawari Duo in HB a lot and they tend to to be my Rambos. As for Tarik, I want him to be, but I find he just doesn't survive long enough to be a Rambo. He ends up a Leroy Jenkins more often than a Rambo. I've only had 1 game since he got Fatility L2 but I found he didn't last that long.
  19. Can someone explain to me how pilots exit their Tag and return. I also know Pilots are different from Operators. So for discussion purposed lets only talk about PILOTS. If the pilot leaves their TAG, what happens to the tag? I would assume it has its full STR and can't ARO or receive orders. If the pilot is killed outside of the tag what happens to the Tag? How are points AP/Kills counted? If the tag is destroyed while the pilot is outside, How are points AP/Kills counted? If 2 are in a fire team duo (see Gecko), and the pilot exits what happens to the fireteam? If the pilot is carrying an objective (Gecko pilot is a specialist), and want to enter his tag what happens to objective? If the tag is destroyed the same order as a dismount? Is the pilot killed or placed? I would assume the same as operators in ejection systems.(killed/unconsious) Links and rules for reference. http://infinitythewiki.com/en/General_Movement_Rules By declaring Move, a trooper may Mount or Dismount a Motorcycle, TAG, Vehicle, etc. at the start of his Movement at no cost, the new troop profile will be applied during the whole sequence of the Order. Pilot rules: http://infinitythewiki.com/en/Pilot
  20. We'll that makes it a lot less interesting.
  21. I'm surprised people aren't talking about the fact it's the first AD with stealth. I love the idea of him landing behind a big meany using stealth. Keep in mind that when placing the drop zone template it has to clear of TERRAIN, not models. So dropping behind a HI or TAG is easy with stealth. Once landed it has a decent CC (not MA levels), and has a chance of of taking out them out in one hit. All for a cheap cost. Some may think a potential HI kill is not worth the minimal costs. But considering you have a secondary role as a stealth AD specialist makes it worth it. Put him in a second battle group with 1 cheerleader and you have decent chance of grabbing an objective. I just wish he had a knife as well as a FEW. A stealth weapon on a stealth model is really fun under the right circumstances.
  22. I'm currently looking into expanding to Nomads. Kriza Borac looks interesting but it has AVA 1 and a fireteam duo (in Vanilla with EVO). Does it have a special rule so it can duo with something?
  23. To make AD lists more enticing they need to make coordinated orders and AD work better. Unfortunately any order in 'reserve' for the off the table AD models are lost when making a coordinated order. I've been trying to think of a fair way to balance this. The best I can think of is to make all the lost orders converted Into irregular orders. But that breaks the game, this effectively gives you up to 4 extra orders which is too much. An alternative is to have the coordinated AD order cost 1 command all your off the table orders. This saves you the 1 regular order for the cost of all your off the table orders. It's not much but gives AD lists a bit more of a punch.
  24. At Gencon I picked up the new Beyond Red Veil box and am looking forward to the new Fatality ability. I'm currently list building, and thinking of using a Saladin with the Spitfire Tarik. I'm now thinking, would the AP-R Tarik be a better LT for the extra SWC. Basically the Spitfire Tarik costs 2.5 SWC more than the AP-R version. Is the extra B and range worth that much extra SWC. Would making him my LT and flooding my list with high SWC ghulam, be better than a Saladin elitist list. I'm fairly certain I'll be using 1 order turn on Tarik, so half of Saladin is wasted. Pre-Fataility I found that Tarik was always one of the models you want to do well but doesn't quite do it. I'm hoping the Fatality ability fixes him. I know it makes the Khawaji (?) spitfire gets a lot better since its profile specific. But for Tarik its work on both his profiles. How do you plan on using Tarik?
  25. Oops I meant Yasbir....