alphz

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About alphz

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    Irregular, Impetuous

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  • Location Auckland, NZ

ITS

  • ITS PIN H2638
  1. No worries, best of luck! If you're new I actually highly recommend playing at a lower point level and without fire teams and hacking to get a feel for orders and other basics
  2. Everything is worth it until you really start playing for keeps! The Ninja is great for two things 1. killing hackers (which is great if you have hackable stuff) 2. Doing objectives. bonus. She can stab things in a pinch. You don't really need the 2nd one as karakuri do great and you have a ton of other specialists. BUT, karakuri are hackable, so might be worth keeping her for extra protection (just depends how your opponents like to play). She is solid though, but you might struggle to get a model as the red veil box doesn't give you many JSA models. A fun list I run often in relatively tough competition is this one which I've hemmed Neko in for extra wip as previously I seemed to keep losing the Lt roll offs and having to go first (this list doesn't like going first at all). List B ────────────────────────────────────────────────── GROUP 19 1 6 O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83) O-YOROI PILOT Contender / Pistol, CCW. (0) OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28) HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Blitzen, Contender / Pistol, DA CCW. (0 | 23) HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33) HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22) ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30) YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 21 WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 300 Points Open in Infinity Army Full disclosure though, Neko/domaru don't often do much other than stand around and be a very difficult to kill Lt. But hes super killy when he does get the opportunity to get brawling. Most of your work gets done by the TAG and yojimbo, with the hacker/weibing following in their wake to tick objectives off.
  3. In general this list will really struggle to cross the board and is in risk of getting locked down. I'd suggesting bring some more long range punch to try clear the lane, as you're not going to be able to get smoke without a major rewrite. Half of your group 1 want all of the orders (both the domaru and the karakuri need tons of orders to get up to the enemy to start doing work), so you will feel order starved. As has been mentioned, Yurika and the ninja will struggle to do anything until someone in the main group dies. Three things I don't particularly find work for me that I would suggest considering as areas to save points to fit in the above recommendations; 1. Keisotsu suck at shooting. Bad. Being a 5 man link marginally offsets this but anything that manages to kill the first missile guy will have a vastly easier time killing the second, so you're not gaining that much by paying the points and SWC. You can offset bad stats with Burst, which an ML doesn't bring. (its a different story with haramaki and their base BS13 - which is why I love 2 ML haramaki links). Suggestion - cut 1 ML, move Yurika into the link to make a decent 4 man link which can advance happily to do objectives if the ML dies (yurika's BS 12 and B4 or panzerfausts means shes not half bad at shooting). Change one FO kei into a paramedic for extra specialist coverage. or 2. Yurika really doesn't fulfill much for your list (theres not much to fix). So you're spending 29 points on not much. Suggestion: You could drop her and the ML to get an HMG in the link (B5 BS10 can work in a pinch) and have 25 points left to buy a total reaction remote or even a Ruishi. Both of these will add offensive power and semi-long range. I'd go with the TR if you feel the need for a stronger defence. 3. Domaru spitfires are BS12 for 38 points. He demands orders to hoof up the table (orders your karakuri want), to then lose FtF against anything which starts stacking modifiers. Even 4 burst isn't going to help when you're hitting on 3-6's :(. Suggestiong: an Aragoto is 29 points and in my opinion, just so much better. You've already got the karakuri for getting up close, you wont have the orders to send the domaru up and the karakuir too and the spitfire isn't going to do a very good job of clearing a lane. An aragoto's speed will allow you to exploit poor deployment, and you can use the impetuous order (or not, they're only regular impetuous) to make a first stab without costing you precious orders. Mimetism means he's always in cover so you can really use that speed! Edit: if you have points or SWC left I'd try get a keisotsu hacker in there to combo with the remotes. A buffer TR bot makes a very good mid-late game attacking piece. Remember, don't leave TR bots exposed to everything and sundry. Angle it so it covers lanes of approach coming close to your long range missile (who should be as far back on the table as possible (to maximise the 24-40" rangebands, seeing large swathes of the board).
  4. Indeed, seems like you could "level up" yourself
  5. Nothing wrong with the theme of their posts only the tone. There's a big difference between coming in and saying "hey CB I'd really like it if you put some extra arms in boxes" repeatedly versus "WHAT, no extra arms in boxes?!?!? wow fuck us eh cb?). its purely a communication thing, but tone and wording is super important online when you don't have body language to assist understanding.
  6. Thanks for all the work you do PS. We appreciate it I don't play PanO but I think the old orcs hold up pretty well. I've always had a soft spot for the huge BS Orc. I normally dislike Ariadna, and especially most of the USAriadna, but I think the Ohio really nailed the look. 4/5! In the pilot battles, geckos wins I have to say! I do like the luxumbra oyoroi pilot better but I am happy with my converted pilot, which means saved money wooo.
  7. yes that really is not obvious. So much so I'm not entirely convinced, but I want you to be right. (and yet another example of my good friend stealth being a very good candidate for probably the worst rule in N3).
  8. How you going with this mate? We're ready to roll out some warbands tomorrow night.
  9. The key to specialists is understanding how and when you use them. Link specialists or heavys are going to advance into the thick of it and achieve objectives. the aragoto on the other hand, is the ultimate last turn blitzer. He can achieve a massive amount with 7-8 order. you gain table dominance with links/tags/smoke then just zip around.
  10. Of all the things we get the great lord bostria replying to... sadface
  11. Yeah totally agree there is bloat. However i think you're asking the pendulum to swing way to far the other way. (4/5 of the guns?!?). It's difficult not to end up with rock paper and scissors. chess is beautiful in its simplicity, but often people crave complexity. Plus greater simplicity won't sell new models. The minor variations between things bring interesting shinnies without the game becoming " flavour of the month "(TM)
  12. I feel like an hmg armed unit. Even an orc would have netted similar results?
  13. a second point of reference helps a little for off angle photos and boards/mats which are different sizes
  14. I was going to request people put a standard 30cm ruler or leave their tape measure open to 12" (or 30cm provided they have that). That way I can actually measure and markup on peoples pictures using bluebeam
  15. Nah, we need to infiltrate in small numbers to maintain an element of surprise, lest you get a taste for our unusual meta in earlier rounds and adapt.