cypherkk

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About cypherkk

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    The voice of rebellion.

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  • Location Boise, ID (ND,MN,IA)
  1. I keep trying to figure a list with scarface and cordelia but everytime I feel they just don't bring enough. The engineer capability is nice though. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 19 1 MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MINUTEMAN AP HMG / Pistol, CCW. (1.5 | 34) MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38) SWITCH 2 E/Mitter / 2 Stun Pistols, Knife. (0 | 14) GROUP 23 1 UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) CYPHER 2 E/Marat, E/Mauler / Stun Pistol, Knife. (0.5 | 19) 112 Light Shotgun / Pistol, CCW. (0 | 12) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) 6 SWC | 341 Points Open in Infinity Army Similar. The reason the second group has 41 extra points is the alternative of COC for emergency LT loss, or a few different specialists. Also, switch can be replaced by engineer with ADHL panzerfaust. Salted for taste. My thoughts on the Marauder Link team, is it's wasted without a HRL: Toss up, depending on target model, for the best sniper in the game with a/the Linked ML. I've also been known to roll with 5 Grunt snipers linked though as well (which ensures they are able to always get the Marksman X option).
  2. Probably should post them in Wotan campaign area, But I don't care... First list I used General Ariadna. Ariadna ────────────────────────────────────────────────── GROUP 17 3 3 COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) GROUP 23 TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) 6 SWC | 299 Points Open in Infinity Army The Unknown Ranger is standing in for Cap'n. Dunpar. currently second in command. I fully expected Veronin to get aced due to nomad AD Troops, but came out of the battle well off. I was planning on having the Capt. take over on missions in a more permanent role. But I guess that will have to wait. We played Nomad mission 2 Kill Cage. The scouts and a chassuer secured the core room and place mines to defend it, while the Ihrmandinos and unknown ranger secured all the weapons in the container mis-labled "Beer". No wonder a Shasvastii could be hiding in their control deck. The team of Engineers then impetuously blew a hole in the wall separating the control room and docks from the transport corridors to get into contact with nomad force. Cap'n wanted the Nomad officer seized for questioning, luckily a number of ADHL were found in the containers which would aid in the enemy officers detainment. Finally, the Chassuer Minelayer booby trapped the enemy stockpile crate in order to prevent secure and removing the contents before It could be examined. Finally the Tank hunter and Vet. Kazak stood near shoulder to shoulder, bravely covering the enemy's advance. Together the killed the nomad doctor and most of the nomad link team before being dropped by successive criticals from a HRL. I revealed them in my opponents turn. Mostly I needed to delay the Link team from advancing to the crate.
  3. add an antipode squad for this and a tank hunter autocannon.
  4. I was going to chime in with this but was apparently beaten to the punch.
  5. Try building every model with the spec ops? Probably not helpful but maybe
  6. For USARF I like to run a 5 man link of snipers with marksman X backed up by a marauder harris with HRL and LT and 1-2 rifle heavy flame throwers. The snipers are a defensive link feeding specialist orders, when you shoot at them the target goes B2 while everyone else goes +6 to hit. Marauders sweep and clear in a second order pool. I think the worst link I've gone up against is Morat yogats as I like to run a lot of camo and ODD. Other great links for fun: Haqq. Lasiqs mix of rilfe and 2 sniper, Loup garou Viral/glue shennanigans, and A.S.S. with Ajax and Machaon leading groups of myrmadons with spitfire, chain rifle and hacker.
  7. Caledonian Highlander Army ────────────────────────────────────────────────── GROUP 110 S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24) SCOT (1st Battalion) (Fireteam: Duo) Molotok / Pistol, Knife. (1.5 | 26) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24) SCOT (1st Battalion) (Fireteam: Duo) Molotok / Pistol, Knife. (1.5 | 26) 112 Light Shotgun / Pistol, CCW. (0 | 12) GROUP 23 1 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24) 5 SWC | 296 Points Open in Infinity Army Rough cut quick and dirty list, has some points to flush out. And there's a couple different models that can be replaced with Isobel and a Merc. Hacker. SAS force with artillery support.
  8. 5 man gunt link team with maruder haris HFL's and a HRL. Loup_garou 5 man with 2xADHL/viral rifle with sniper, for both point and mission efficiency: Caledonian Highlander Army ────────────────────────────────────────────────── 5 ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) 2 SWC | 111 Points Open in Infinity Army
  9. I've had all units be game winners. As noted above tank hunter autocannons, minelayer or ADHL chassuer, and Uxia the list goes on. Unusual game winners? Dozer with glue missile, IIF grunts and french line troops and even volunteers. Others unsaid so far, Mirage 5, link team of loup-garou, bigadier Jaques. In other factions, scouts with odjotnik (I've come around to these guys), USARF marauder with HFL,a Haris link with 2 HFL and a HRL, Devil dogs, Link grunt snipers (all 5), desparados with SMG, any Heavy'ish model with HMG or AP HMG. I'm going to stop here before I try to name just about every model in Ariadna, I've even had a hardcase with shotgun win me a game.
  10. This pretty much how I started JSA. Exceptions: I usually ran a regular domoru LT. and a Kiesotsu ML. Shinobu sometimes as well, but that's after I learned the game better. I personally haven't had good luck with Oniwaban. Shinobu yeah, Oniwaban no. you'll probably find better luck with the Shotgun Nowadays rather than CC, key thing to remember practice using it the same way over and over till you figure it out, if after say 5-10 games doesn't EVER work then well try something else. Ninja sniper can also be difficult to get to grips with. Being an infiltrator you'll want to advance halfway up the board, meaning poor range bands and dead ninja. Works better inside or just outside DZ. I've never had bad luck with the Kiesotsu paramedic but with a few small point changes a Tokusetsu doctor may be a better option in later games.
  11. Winning in Infinity is definitely about practice and experience. I learned from Section 9 and another player named Kroot (I don't think he's on the forum anymore) and I lost a lot. One of the best learning practices I started later was building a full list of some one thing (think CC, or AD troops). Then you run though the games with these kind of lists till you see what the strengths and weaknesses are, which really helps learn which rolls they perform well in. Literally you just do everything you can think of in these lists over and over. That's how We learned CC and hacking in the new (3rd) ed. Killer hackers are beautiful. Now, honestly, I rarely loose unless I do some wierd list or something completely different from what one might consider my Normal list builds. When learning basic troops is valuable, after experience sets in, you can cut them from lists or just use them to fill orders or points. I've done more with most basic kiesotsu when learning, than any elite unit. Finally, and this seems pretty key. when learning an army one of the best things you can do is play the same basic list over and over. Big changes to a list can change how the entire list and even individual models play, it's best to just make 1 or 2 model changes till you get it. The worst player in our group continually changes his whole list every game. Every time he does anything he learned about how to play it goes straight out the window. Just because you loose by a lot doesn't mean the list is bad, it could be luck or just playing it wrong.
  12. I did a conversion of Serpentor, somewhere on the conversions page. In the high 70's I think. Great job on cobra commander, he came out better than mine.I didn't even think to green stuff a cord from his shoulder.
  13. I prefer the Fiday with mines and shotgun, Way better coming out of Suprise Shot and themines give the model a secondary use.
  14. And the opposite to all the HI: ALL the TO! Japanese Sectorial Army ────────────────────────────────────────────────── 10 SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 47) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 1 SWC | 300 Points Open in Infinity Army what would really be useful to the list though is droppin an oniwaban to bring a Rui Shi and a Weibing, make those 2 messenger remotes into something actually useful besides repeaters. Ah, More useful. Japanese Sectorial Army ────────────────────────────────────────────────── 10 SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 47) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) RUI SHI Spitfire / Electric Pulse. (1 | 20) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16) PANGGULING (Total Reaction, Repeater) Combi Rifle / Electric Pulse. (0 | 21) 2 SWC | 300 Points Open in Infinity Army SOooo tempting. Thisis a list I came up with an idea of a long time ago with some modern adjustments. Imperial Service ────────────────────────────────────────────────── GROUP 110 RUI SHI Spitfire / Electric Pulse. (1 | 20) RUI SHI Spitfire / Electric Pulse. (1 | 20) LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21) LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21) HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16) WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) GROUP 24 PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) PANGGULING (Total Reaction, Repeater) Combi Rifle / Electric Pulse. (0 | 21) ZHÀNYING Lieutenant (Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0 | 26) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5.5 SWC | 298 Points Open in Infinity Army
  15. My play group may never forgive you for this. May Thardinger never see this. LOL. Actually one of our gaming mates favorite Mk2 play styles was and avatar with Heavy GL bombarding the whole table. This would be as close as you could get with ISS. My thoughts on JSA Useful: Kiesotsu, all of them, after that it starts to blend into what you prefer to play. HI: Domoru box and Haramaki box with ML blister. TO camo: Any/all ninjas and shinobu and Saito. Bikes: well all the bike units. yo jimbo is excellent with crazy koalas, but once they are spent, very Lackluster. Finally to support all this you'll want the JSA support pack, if it exists or just grab the individual blisters of Doctor/Engineer.