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About csjarrat

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  1. Its all about that multi rifle for me. Combined feels too pillow fisted for the price. Breaker combi could be interesting as well though
  2. Yeah I think they're still relevant. A brigade core is good in limited insertion, HMG is a good choice for a weapon platform in corregidor and the hacker is OK too I guess if you like HI hackers. I don't mind a 2w HI Lt with multi rifle and flamethrower tbh, corregidor seems to be school of obvious Lt anyways. I think the main question is really, are geckos still relevant? Think they're vastly out competed by the new options rather than the cheaper brigadas
  3. Honestly, tags are a tough call for most lists and I think a lot of what you'd want them to do can be replicated by kriza, tsyklon and taskmasters in a lot of lists, often cheaper and better too (tin bots, martial arts, climbing pkus and suuportware, ability to prone, can't eject pilot, smaller silhouette etc). I think if you're taking a tag, it should be because its doing something better than any other option. So my votes would be for lizard because HGL or szally because hrmc. Support lizard with good FO and repeater coverage to make use of the artillery and use the szalamandra as a heavy weapons platform and build your list to cover it's weaknesses
  4. Panzerfaust, pair of chain rifles and a shotgun with breaker deadpool. Covers off all range bands that way. They're an active turn hunting party so try not to play the aro game too much with them, b2 smoke dodge will mostly be their best option
  5. Just to echo the others, I came 4/22 at our regional event last year with a marut list and I'd say the proxy mk1,mk5 and yudbot combo is the first of three autotakes at 23pts for the pair. Then your next autotake is a myrmidon chain rifle at 16pts. Then your third and final autotake is a khd, probably a naga for points. These cover all your bases, engineer and fo for cheap objective grabbers, khd to screen against enemy hacking attempts on the tag and objective grabbing and then CC and smoke to cover the tag in CQB/enable msv2 and smoke. Everything else is gravy from there, but I'd advise on at least another big gun or two, with points and swc being tight, probably a dakini hmg and a TR bot. I'm not sold on the myrm officer as it eats a lot of swc and kinda wants to be near the tag if you're using its smoke, making it susceptible to being killed after the tag anyway
  6. Special mention for the spektr sniper. TO snipers are massively underrated and infiltration gets them into that brilliant sniper nest the TO deliberately put outside of the DZ :-)
  7. Cool. Cheers. Could be interesting, will see how it plays before committing lol
  8. What's the longevity plan for it? More characters?
  9. Alright guys, less of the personal stuff. If there's an issue, take it to the mods or PM each other. New players coming in here to see new releases and speculation don't need forum toxicity in their faces
  10. Yeah not fussed for the outrage guys, they nearly all died before they'd really been introduced properly so have absolutely zero bond to their characters. Might buy them if they're available for use in game and have cool profiles but meh otherwise
  11. Depends on your terrain but there's always an angle on a volunteer/grunt/112/dozer/mul/maverick whatever on the boards I play on. Even if the obvious board egdes are uncovered with terrain (they shouldn't be, you should always make boards with ad useable terrain loadouts) you can always paradrop somewhere uncomfortable and its not like ariadna are likely to be packing much defensive hacking to oppose it in most games. An ad trooper doesn't need to kill everything, it just needs to get in, kill a few guys, kite the impetuous towards him and be a pain in the arse for a turn. Ideally ending him somewhere awkward on suppressive fire with a sniper covering the approaches is nice
  12. They're also pretty vulnerable to AD rampages, their average DZ defender is usually a bs10 shotgun/template wielder of some flavour so they can be easily outranged and outclassed by your ad troopers. If they take a few impetuous units, t2 and t3 there's usually plenty of gaps to get in. Ariadna are an attacking army and fold quickly once you start putting pressure on their weak spots. Hit them hard with AD and TO and they tend to struggle to retaliate. Mine the midfield and deny them first turn wherever possible
  13. Give me my damn CG swc box, its waaaay overdue Yeah, she's one destined for the dusty shelf of "cool model, crap rules"
  14. Proxy mk2 in hidden deployment until turn 3 is a good one. Popping out when everything is dead and doing a last turn grab isn't a bad idea