Kwisatz Haderach

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About Kwisatz Haderach

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    Mayanaut
  • Birthday 10/01/1990

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  • Location Russian Federation, Sakhalin island

ITS

  • ITS PIN H0679

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  1. Btw, if CB wanted to do an active turn beast, it would be a good idea to give him smth to ignore -3 BS modifier for cover in active turn, without getting the shock to his ammo. That will give him much needed offensive capabilities and will distinguish him from geckos, taskmasters, and mobile brigada. Or - Full auto L3 - ignoring +3 ARM bonus for the target.
  2. It's really sad, that Kriza lacks any DTW for its mk12 or Multirifle loadout. Chaincolt would be enough. compared to taskmaster , Task with red fury is far more superior to Kriza 360. but when you look at HMG , that there all this changes.
  3. You have to remember, that Corax spec ops start the game in a seed, and you can use it from turn 2 only, unless he can ARO hatch and survive. for me personally - there is almost no point to use Corax over Treitak.
  4. You just got my second question too early :))))) there are total of 5 models with protheion in infinity and 2 of them have NWI that raises so many questions. maybe there are some differences in wording between Spanish and English versions?
  5. So basically, we are choosing from 2 possiable scenarios 2) Sheskiin cancels NWI state and gains 1 Power-Up token 3) Sheskiin cansels NWI state. Problem with №2 is that you have 1 W (you are back to your normal profile), but you have to place a Power-Up token, that measn that your W characteristics is now 2????? P.S. - need more hours to sleep)))
  6. So, i was reading topic about Protheion vs shock and i got a question to ask. Here is a situation : Sheskiin takes 1W and enters in NWI state. After that she comes to CC and inflicts damage on Trooper with Wound with Protheion. What is the right scenarion for that? 1) Sheskiin keeps herself in NWI state but gains 1 Power-Up token 2) Sheskiin cancels NWI state and gains 1 Power-Up token 3) Sheskiin cansels NWI state. here are wordings from WIKI PROTHEION SHORT SKILL / ARO Attack, CC Special Skill, Optional REQUIREMENTS Either in an Active or Reactive Turn, a trooper must reach or be in base to base contact with an enemy in order to be able to use this Special Skill. EFFECTS Each Level of Protheion provides specific MODs to CC, as shown in the Protheion Chart. Each Level of Protheion automatically grants all lower Levels. However, players cannot combine the advantages of different Levels of this Special Skill. When using Protheion, troopers can employ only one Level from those at their disposal. A player must indicate which Level of Protheion he will use when declaring the use of this Special Skill. The use of Protheion is considered a CC Attack. Each successful Protheion CC Attack requires a BTS roll from the target against a Damage value equal to that of the PH Attribute of the owner of said Special Skill. When declaring the use of Protheion, players do not apply the Damage value, Special Ammunition or other rules of any CC Weapon. The target loses one point from the Wounds/Structure Attribute for every failed BTS Roll. Also, if the target has a Wounds Attribute, then the Protheion users increase the value of their Wounds Attribute by one for every BTS Roll the target fails. The Protheion users indicate this by placing a Power-Up Marker by their side. The Wounds Attribute can be increased by a maximum of two points. Use a Power-Up 2 Marker to indicate this. This Special Effect can only be used against enemy troopers that possess the Wounds Attribute. A Critical with Protheion means the automatic loss of one point from the Wounds/Structure value from the target. Also, if the target possess the Wounds Attribute, the users of this Special Skill automatically gains one point to their Wounds Attribute. The Protheion user can apply this CC Special Skill when declaring a Coup de Grâce. NWI Activation The trooper entered the Unconscious state and his player announced he would activate the Special Skill No Wound Incapacitation, whether in an Active or Reactive Turn. Effects The Unconscious state of troopers using the Special Skill No Wound Incapacitation has the following special rules: Instead of placing an Unconscious Marker next to the trooper, place a V3: NWI Marker. To activate the skill, the player must announce the trooper uses No Wound Incapacitation when he falls Unconscious. No Wound Incapacitation alters the Unconscious state of the user, removing the Null Label. This means that No Wound Incapacitation allows the trooper to ignore the effects of the Unconscious state, treating it like the Normal state instead. However, if the trooper in this state loses one further point of his Wounds Attribute, he enters the Dead state directly and is removed from play. This state does not affect Automatic Special Skills or Automatic Equipment. Cancellation The No Wound Incapacitation state is automatically cancelled when the trooper loses a further point from his Wounds. He then falls Dead and is removed from play. The No Wound Incapacitation state may also be cancelled by healing the affected trooper (using Special Skills or Equipment such as Doctor, AutoMediKit, MediKit, Regeneration...), making it recover at least one point of its Wounds Attribute and returning it to the Normal state. If the Roll to heal a trooper in the No Wound Incapacitation state fails, the trooper automatically enters the Dead state and is removed from play.
  7. Nice list above, But i would exchange both shrouded with msr for 2 noctifier missile launcher. Or 2 Q drones.
  8. So , you all talking about LI for 9 pts, that have bs 10, wip 12 and Electric pulse and Shock immunity. Shock immunity is a big deal here. 5 man link with paramedic and MSR is a great cheerleaders team. They can easily outrange TR bot to kill him in active turn, ar stop smth big and nasty in ARO just stunning in from msr. And you can't kill it via lucky shock critical hit.
  9. BTW - if you are going second - you can pull of a very fun trick using TR-Bot and Speculo. Just put Speculo behind Atlanta , position TR bot so he can draw LOF to Atlanta as well. So you just offering him a very dangerous split ARO. Going for Speculo - geting a free shots from TR bot. going for TR bot - taking a shotgun blast to the face.
  10. Hmm, speculo killer? If it's hard to outshoot smth-why to shoot it? If you can just white noise it and advance?
  11. CB usage of metal for minis is pure economic reason. Plastic has very expensive technological steps and will give your money back only if you are producing and selling a lot. And as Deep-Green-X said - you can do metal casting at your garage (what basically CB did in yearly years). Just to let you know guys, CNC machined matrix for some of plastic model kits can easily cost you 80 000$. also from collectible side of view - metal is more preferred over plastic.
  12. Maybe Shikami or new Hospitalier Knight.
  13. Ok i've attended the tournament , got last place due to my stupid stupid decicions......(((((((( Could win 2 more games, if i just positioned myself just a little bit better.
  14. Ok, here i am back with some of the test results. SEF at such low level is not that vulnarable as i thought. They can be a force to be recon with. Lists that i've tried : 1) - Sphinx, aswang LT and 2 Ikadrons. Mission - Annihilation. Openent have nomads with Szally. I've lost Aswang and 1 of the Ikadrons... when - Sphinx became LT and destroyed Szally, winning me the game at this point. Absolutely ridiculous list, and i like it. just need to hide 2 ikadrons and Aswang better. 2) Shasvastii Expeditionary Force ────────────────────────────────────────────────── 8 ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26) GWAILO Hacker (EI Assault Hacking Device) Boarding Shotgun / Pistol, CCW. (0.5 | 27) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) Q-DRONE HMG / Electric Pulse. (1 | 26) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 14) ASWANG Spitfire / Pistol, Knife. (1 | 31) 2.5 SWC | 150 Points Open in Infinity Army Tried agains Nomads (really dont remember the list .... Interventor LT, TR bot, Moran massai, more bots and smt else) . lost as i did a stupid choice by Aswang spitfire. Decided to eat the Moran (instead of shoting him and his LT) , take a shot from him and Koala.... Moran won FTF and aswang died horribly. lost the mission (Frontline) Also played this list against Toha. Toha sniper failed to kill TR bot and died. Then his attack piece (Rasail) failed to kill TR bot as well. I just finished Rasail by my Aswang spitfire, and then run up the Ikadron and toasted his triad. Opponent decided to end game, as he was in LOL and lost his triad. I really liked this list, has some good offennsive potentional. I am really strugling about changing Aswang Spitfire to Noctifier Spitfire and making Seed soldier and FO. 3) Shasvastii Expeditionary Force ────────────────────────────────────────────────── 7 ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34) E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 3 SWC | 146 Points Open in Infinity Army Tried this against Nomads as well. Played Rescue. I was going second. My noctifier was hidden in prone position ot the roof top, and was able to see Interventor LT in prone on the roof top. When my opponent tried to supportware TR bot - Interventor was blown to pieces. After some shootout, tr bot managed to kill my Noctifier (but TR bot was in Null state 2 times in a row). When i did some stupid desicions as well , lost speculo and Aswang and became in permanent LOL... but it was a Draw. Quite nice list for grabbing civies. You just need 1st turn and use speculo to do it. Or trade her for 3-5 models of your opponent and when use Aswang LT to do the job. 4) And here is ablolute bitch list at this format. Played Rescue again. Shasvastii Expeditionary Force ────────────────────────────────────────────────── 7 ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (0 | 26) E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28) Q-DRONE HMG / Electric Pulse. (1 | 26) Q-DRONE HMG / Electric Pulse. (1 | 26) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) 2.5 SWC | 150 Points Open in Infinity Army I was agains the USAriadna this time. Oponent had a mini grunt link with sniper rifle and marauder and minutmen (basically - starter set). He couldnt push throught such dense ARO ground (burst 2 with Flash pulses is a must).. I stupidly changed the game from winning to draw, cause i moved the model, that controlled his HVT out of her zone.............
  15. Sorry, mate, but we are talking about completely different things. Maybe it's my bad, as English is not my native language :)))) about the missions. Here is the list. Remember it's a Recon format. 1 тур. Annihilation 2 тур. Exfiltrate 3 тур. Frontline 4 тур. Seize the Antennas 5 тур. Smash and grab Today I am going to test some rosters and ideas to see, what is need to be tweaked.