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About KedzioR_vo

  • Rank
  • Birthday 04/05/1984


  • Location Gdynia / Poland


  • ITS PIN Z3427
  1. Sooo guys wrote really good things, BUT! (there's always a butt, and what a butt this time :P)... You forgot our fantastic motorcycles! Our great Kums, who are fast as hell, have smoke grenades and chain rifles. Our Kasym The Man, who is more resolute and works magnificietly with Djan. And, last but not least... She's highly unhappy that you forgot about her! Two Flamethrowers on 8-6 MOV. She'll gonna burn you like she burns those hellish ODD It's great that if you ride near some clustered enemies they have to decide to ARO first (if they aren't in 4-man link), and then you can adjust your second skill to what fits you best - put those flamers or maybe punish some poor guys with option for 3 Breaker Pistol hits? I agree, that it can be really hard to fight against Aleph, but we have some good options. Like Djan destroying their links through smoke - yeah, that's what we like, especially that no Aleph sectorial have full 5-man links. I prefer HMG Djan, but Sniper is also good with shock ammo. And - remember about Knauf! He has MSV L1, so hits better than without it, but what's more important - he can shot Pheonix and other enemies from preferable range and has DA + Shock ammo. Nice stuff. He'll definitely be my sniper in next big tournament in Poland. And yes, sometimes it's hard to use Fidays against Aleph, but you always can take Djabel (who can win CC even against tougher ones or just kill the small guys) or the Fiday with mines. Mines are great. So - just prepare yourself, win and let us now how happy you are PozdRawiam / Greetings
  2. Quite an interesting idea. I think that women will shine more in sectorials And the first thing I thought about was Hassassins, so: Hassassin Bahram ────────────────────────────────────────────────── GROUP 110 GOVAD (Fireteam: Haris) Rifle + Light Shotgun / Breaker Pistol, Knife. (0.5 | 22) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) GOVAD Sniper Rifle / Breaker Pistol, Knife. (0.5 | 25) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) GHULAM Missile Launcher / Pistol, Knife. (1.5 | 17) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) FARZAN (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 23) FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29) GROUP 22 3 2 LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) NASMAT Electric Pulse. (0 | 3) DAYLAMI Light Shotgun / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Boarding Shotgun, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 10) 6 SWC | 284 Points Open in Infinity Army This list is rather for killing, but it also can click something. I'm assuming using the newest and oldest Ghulam women with rifles. And we still have 16pts left - for me it's Kameel and Fanous, but you were harsh and didn't allow any REM - which is a bit of exaggeration, because this list (and almost any ) would be better with REMs For example Shihab instead of Lasiq (which would be sad, because Lasiq is a bit of a symbol, still Shihab is better for ARO) and then Daylami with inferior infiltration. And Ghazi with BS is rather WTF, but it fits the WYSIWYG rule. And I think that this list could work. Or we can assume that the new Muyibs will be available and then we have 2 girls to choose from. PozdRawiam / Greetings
  3. In my last vacation I've finally put together my Tarik Rifle with an idea to start playing him in current season of Pomeranian Infinity League. Then the Beyond came out and CB gave me even more fun with testing the new Mansuri I've played two friendly battles earlier, in which the new Fatality rule didn't do much. So I played the first tournament with him yesterday. With our own scenarios. 222pts, free Spec Ops with the same stats for all armies and 6EXP to use and missions like Killing (but not for ramboing, because points are for killing enemies with different units, the more units have a kill the more points you get), controlling the quarters and clicking antennas. I was using Haqqislam with Tarik LT, Knauf, Shihab, Leila, Ghulam Doc + Nasmat, Fanous, Farzan CoC, Hawwa FO, Kasym and the Spec Ops. I played 3 battles against ISS, CA and PanOceania, in the first and last I lost initiative. I was hiding Tarik from AROs and leaving only Shihab and Knauf for aggressive ARO. I 'll be loosely describing the battles, so read on your responsibility In few words - Tarik was the reason that I got the points I got He killed the toughest enemies, using his extreme mobility to attack them out of cover or in his best range. In the first battle against ISS he engaged Hsien (enemies LT) out of cover and kill him in one burst, then jumped around the battlefield takin out other guys with most of the link. I was hiding him in the reactive turn and hunting in active - he take out 7 units in that game and gave me 5-5 (as I wrote before, there were points for different killers and Tarik killed too many units himself ). In the second battle I got the initiative against tough CA with Skiavoro, Overdone and some Unidrons. Tarik used cover from Kasym's smoke, then made a Cautious movement to get closer, which is great with his 6" move, and in next order fired against Overdrone from an angle that the beast didn't had a cover. After few bursts the CA TAG was unconscious. Then my Tarik jumped higher and killed some Unidron. In next turns he also killed enemy spec ops, having crit both on 1 and 16 In the end this was the battle that Tarik didn't had to win by himself - Knauf and Shihab did a good job as well, I was controlling all the quarters and with small casualties I won 10:0. And in the final battle I was fighting against PanOceania with two nisses (sniper and HMG), 2 Joannas and some other guys. In the reserve was Aquila HMG. I lost initiative and it was painful - 'cause I lost Shihad in first order of PanO, then I lost Knauf (still he killed one Nisse in the exchange of fire). But then the worst came - Aquila HMG did a power walk on a stairs and came very close to me and used some flaws in my deployment to his advantage. It came out that he can see Leila and even Farzan CoC and they died. I deployed them badly, still didn't know that enemy has such a powerful guy in reserve. At the end of PanO turn Aquila went into Suppressive. Tarik was lying on a building and waiting to act. I had only 5 regular orders plus Kasym and had to deal with few threats, because no matter where Tarik would stand up, he would be seen by Nisse HMG and Aquila. Still Mansuri is THE MAN, so he stood up in cover and too the HMG on the chest and deployed the full burst against Aquila. I won the firefight and Aquila was wounded once. Nisse hit Tarik, but Mansuri passed the ARM roll. So again - full burst again Aquila! This time the shots were deadly and Aquila felt to the ground, while Tarik passed the ARM roll against HMG again. So I took next order and put all the burst against the Nisse HMG and even though I was hitting on 4 vs 13 I got a crit, IIRC In the last order I was thinking of layin him down to avoid being shot by Joanna, but then I thought about something better - I jumped in the sky, saw a distant Bounty Hunter with BS and killed him either and then felt behind the building In the end it was the Tarik who gave me points in that game, killing enemy spec ops in next turn and even one guy hidden on a roof. The Super Jump with 6-4 MOV is great and really changes the options. In the last turn Tarik went against Joanna and I got two crits on 1 Still she went into V:VWI. And critted him in the last turn with DA, but I've passed the second ARM roll and won the game 7:3. After the 3 battles it turned out that Tarik won me the whole tournament - I got the same OP that my friend, but more VP. Thanks for Tarik surviving all the battles and kicking enemies asses Sadly he didn't had an option to cut someone with his machete, but the time for this will surely come To summarize - TaRiK is highly interesting. Definitely a great hunting piece with his MOV and Super Jump, and Fatality helps him fight against better equipped / trained enemies. It cannot be something to base on the game plan, but it's an option to use. Esepcially that he has 2W and can risk from time to time. Making him LT let's you use the LT order and it's also very good, especially when you start your active turn with 5 orders I'm not sure if he'll be playable in typical clicking ITS scenarios, but is definitely interesting to use in killer/control ones. PozdRawiam / Greetings
  4. Yeah, there's really many good things to see in Poland WikiTravel's not bad at showing some of them. I especially like the text about our Holidays: "New Year's Day (Nowy Rok), 1 January, a state holiday marked by celebrations with family and friends, or nursing hangovers from the day before." And about our beautiful cities - Toruń is one of the great examples of not many cities that survived the WW2 without big damage. It's a beautifully located city near Vistula, the birth place of The Man Who Stopped The Sun And Moved The Earth and the home to the best gingerbreads in Europe for sure and also the best ice-cream in the world! (Lenkiewicz!). Last but not least - we have one of the biggest Infinity Communities in the World, so you should definitely visit some of our tournaments. Locals are played regularly and from time to time there are also bigger events. It's possible that we'll be organizing third edition of Pomeranian Championship somewhere in NoRth Poland (Gdańsk, Gdynia, Rumia) in July 2018. It would be a definitely good idea to come, because our tournaments are just great fun, what can be confirmed by many players not only from Poland And don't worry, Poland is just FUN! Pure Fun! PozdRawiam / Greetings
  5. I used Ghulam Missile Launcher as an expendable and aggressive ARO options some time ago and he did well, but... With the cheaper and great Daylamis panzerfaust I don't use him anymore It's better to fill the second group with Daylamis than to take Ghulam ML. In a link team ML is nice, but still has it's flaws - like range. It's easy to get into it's "0" range and shoot it with better odds. So I have to say, that I prefer HRLs in my Vanilla Haqq. And in QK also - it's great to fry someone with a Hafza hidden in a link of different guys And about that: I agree in most part, but why did you put the poor Muyib out of the HRL's list? Is it only because you're mostly a QK player? That's the reason that I could understand Because Muyib is great - mostly with his only 1SWC cost and also very cheap pts cost. And Dogged. And having D-Charges to blow them for some engineer or spec far away. To be honest, Muyib is my most used HRL in Haqqislam. And I highly recommend him if you have 1SWC left I also used Fassy HRL many times in a season in which I forced myself to play with Big Guys, he also was doing rather good. But he is expensive and sometimes can go down without any acheivements and then it hurts. He still has only BS 13, like Sekban, not much better than Muyib and Hafza. Funny thing - in one final battle in a tournament we we're having very poor rolls with a friend - I was trying to kill Joanna, MO LT, with HRL and used many orders and no one was hitting the target. Finally in the last order - without any hope for success - I rolled the two dices last time and got two "13" - crits - with Fire ammo and Joanna was grilled So yeah, HRLs are funny PozdRawiam / Greetings
  6. To be honest you can do a good tool to cut metals yourself. Just take a razor blade and change it into a precision saw with a triangle file Don't know how to properly write it in English, but here's some pictures below. I'm using it for conversions and it works just fine. Like here: PozdRawiam / Greetings
  7. Yeah, I played a sniper and he did nice job, once winning me a game vs Morats Definitely the two profiles with MM2 are the most interesting ones. If he only had AP Sniper OR Breaker Sniper PozdRawiam / Greetings
  8. Why do we even write about Achilles in Haqqislam topic, while we have our own superSized LI Tarik? PozdRawiam / Greetings
  9. Mutts aren't in my all armylists, to be honest I play without them more often, than with them And I never played with 4 in my Vanilla. So no, you don't have to get those lil' bastards. As it was mentioned - we have many great units, and for me a smoke impetuous unit that just HAS to be in a rooster is Kum, and more precisely - Kasym Beg PozdRawiam / Greetings
  10. If you're worried about the strenght of the connection than just pin it. There's a place enough to drill it and use some wire: PozdRawiam / Greetings
  11. I'm not sure if this question is really for me And also I'm not sure if I understand it right To be honest maneuvering with 5man link isn't easy, but also isn't that hard. You just have to watch out to keep the coherency and not to risk loosing link members that aren't link leaders in the way Also sometimes it's tricky to finish the round with proper deployment of all the guys that you would want to have the option for nice ARO in the reactive turn. Still many people in our gaming group do it and they usually do it right. And if you're interested in our tables, here you can find some photos of our boards from last big tournament - Championship of Pomerania with 32 players PozdRawiam / Greetings
  12. To be honest I'd be rather careful with such tactics. If they work for you than okay, it's fine, but I prefer 5-man core link. The +3 to BS bonus is something really big, and sixth sense also. And in your tactic you have to keep close to each other almost the same amount of troopers, than in a full link. And if you go somewhere farther in the board with one link, you have to catch it with another guy to change it And yours 3-man links would be easy to dismantle for an infiltrator, impersonator, some mean MSVL2 + smoke guy, or an Ayyar (those all enjoy the Surprise Shot) or just some heavy hitter with high BS (since your link have burst 2 with BS only 12 or 13, while there are many units with burst 4 and similar or higher BS). And enemy links would crush them also. About healing and it's reliability - yeeeaaah Mine Djanbazan HMG had to be revivied 3 times, because I was rolling over 17 over and over PozdRawiam / Greetings
  13. I'm very surprised that Djanbazans got so little votes. Those badasses are expensive, but get everything you need in a good link team - HMG for acive hunting, Sniper for long range kills, Shock Marksman for medium ranges, and finally light shotguns in close range. Plus they can surprise everyone with a nice HRL Hafza makes the link bit cheaper while even more elastic. And with the support of Yuan Yuan's smoke Djanbazans are capable of killing almost everything rather easy and with little risk - for example Total reaction drones without a chance of them hitting (long range sniper shooting from smoke gives the enemy HMG -12 to hit). For me they are the best link in QK. I also like Kaplans, Sekbans and plain Ghulams. Still Sekbans lost a bit of edge for me with the Hafza HRL coming to play PozdRawiam / Greetings
  14. I like to take some rules with logic, so I'll try to show a situation similar to this in example, which shows that the wording can be misguiding. If a unit with SSL2 is ATTACKED by a Hacker from behind a wall - so with no LoF - can it attack the Hacker with BS weapon? I think that NO, he can not. Because between them is a physical obstacle that doesn't allow this. For me the same situation is in the example - even though SSL2: Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy inside his Zone of Control, even without LoF to the attacker and regardless the facing of the user. I understand this in that way, that this guy can respond with a Face To Face Roll (BS attack for example), if the BS attack is possible. If an allied miniature blocks physically the line of fire then for me shooting is impossible. Still he can try to Dodge without -3 modifier for example. And I like to point out, that his red text doesn't say, that SS L2 allows the user to respond with a BS ATTACK, but with a Face to Face roll. So Dodge, Change Facing or something similar for examle. PozdRawiam / Greetings
  15. In the first situation the 2 guys positioned behind their ally can not shoot - they're Line of Fire is physically blocked by their friend. It's impossible to shoot through different mini. If they were in a smoke or were attacked from behind and still had the chance to draw a line to the enemy than OK, they can react with shooting - but not in the example you've made. 2 and 3 - it's not possible to drop two minis/markers/et cetera one on another. PozdRawiam / Greetings