Plebian

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About Plebian

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    SuperSnarkyUmbra

ITS

  • ITS PIN E4858
  1. Won't be there this week due to Gencon, but I am usually there most Wednesdays, and our numbers range from 4-5 to almost a dozen. Tournaments, especially infinity, should not be seen as some cuttthroat enterprise distinct from casual play, but rather an opportunity to play several games in quick succession. You are very welcome to play one of our ITS, we have many new players and jumping in is a great way to learn.
  2. This thread really confused me until I finally looked at the dates...
  3. TR bots and linked missile launchers. Both
  4. Areistea was super fun, can't wait to get a copy.
  5. I believe equipment stops working when you are in a null state. To be clear I thought my judges did a great job, even in the last game, I was recounting rules issues just because they were part of the experience, not necessarily because they are wrong. Looks like I was wrong on that one. Makes not having ladders on buildings pretty tough!
  6. Oh I don't disagree. See my original post on the subject:
  7. Depends on what you mean by mass orders. I am a firm believer in 13-15 regular orders being an optimum amount for 300.
  8. Yup, I probably needed 12s and misremembered. Thanks.
  9. Please do not start a witch hunt on my account. I registered my complaints at the time, that is all that can or should be done.
  10. I purposely did not say the individuals name. Ill try to answer these when I'm back to try to do an in depth response.
  11. I was a little burnt (OK, honestly I was very very burnt) about the game, so decided to go to a cafe that is in the same building as the tournament and have some (OK, honestly a ton) of delicious spanish beer. As I sat there with my beer I began running the game over in my head. I had earned 6 points because I had more than 150 points surviving and had killed more than 150. He had more than 150 surviving despite me killing more than 150 because he had baggage. But I had no baggage. How did he kill more than 150 if I had more than 150 surviving?? I raced back, but they had roped off the front of the hall to set up prizes and I was told that I couldn't approach by an employee. Luckily Bostria and Helllois were talking nearby and came to my rescue. They called a judge, who called the head judge, who called our table judge and finally my opponent. He admitted a "mistake" had been made and the score was rectified. Final Score: 6-8 6-6. My 12 TP and 35 OP were enough for third. Second place was the Nomad player I played round two who had a few more OPs than me and first place was a Frenchman running a pain train of Military orders Knights who had 14 TPs. Out of 116 amazing competitors, I was incredibly happy with this result, especially since many of my wins were by a razor margin and could easily have gone the other way. Overall my experience was fantastic. Interplanetario is an amazing place, Corvus Belli is an amazing company and I got to meet some wonderful people from around the world that share my love for what I consider the most fun and challenging hobby there is. Ariestia! is the real deal and I predict it will take the board gaming world by storm. I am already salviating for my copy. Though I won't be playing in the singles tournaments at Gencon per Warsenal's request to ensure I don't fluke my way to a third time on this amazing trip I will still be attending Gencon and playing the team tournament as well as the Dr. Silica event. I look forward to meeting many of you there! I would like to thank Warsenal and Corvus Belli for making this trip possible, and I feel so incredibly lucky to have gotten to do this twice (I should have probably been banned after the first time lol). Also just because the fundraiser is over I would still encourage any charitable donations you are feeling to go to Direct Relief. They really do amazing work and I was so glad to do a very very small part in that.
  12. I got to bed earlier(er) on Saturday night and woke up excited for the final game. I had 11/12 tournament points, so had a decent chance of placing well if the final game went according to plan. FINAL ROUND: Annihilation vs Combined Army This board was the most open I had seen at Interplanetario. And against CA I thought a Charontid was probably coming my way, so had a bad feeling about this game. I did have first turn though, and thought my Spetz could probably take it down with enough orders given how open the board was. There was a very nice spot on the far left that could really deny a large chunk of his deployment area, but both my grunts flubbed. Since the midline was pretty crowded I decided to risk Uxia again and she nailed her 10. His list was pretty standard, Charontid, Ikadrons, Imetrons (both hit their roll deep in his backfield), Daturazi and Several camo tokens. Immediately problems began. My opponent demanded to know the combat groups of my camo tokens, which is not public information (that is why it is not on courtesy lists). The judge sided with him though, and I marked which models were in each group. This became important turn 2. My turn one my Spetznaz shot his Q drone. His Q drone passed his armor saves and fell back into cover. I advanced and shot him again, needing 12s. He crit me on 5s. Blah. Le Muet killed a daturazi, then discovered/shot a shouded. He passed his armour saves and fell back into cover. My Foxtrot then advanced and shot it. He passed his armour saves and gained total cover. I dropped a few mines, recamoed and retreated. Desperate to do something, Uxia lobbed a grenade, killing a Daturazi and Ikadron. Wahoo, on the board! On his turn 1 he moved further up the board with his daturazi and killed both my Irmadinhos. He used a Krakot who had gained super jump to leap up on a building, but entered LoS of a chaussuer with his second movement and promptly got torched. On my turn two my paracommando came in and this is when the game got really ugly. He had counted my models during deployment, but since I had a mine in each group he included them in the count, and hadn't paid attention to my actual generated order pool, and/or hadn't understood me when I turned an irmadino order regular using a command token. He therefore claimed I had 11 models in group 1. I retraced my steps with the judge and showed I had only spent 7 orders from pool one on the first turn, meaning I had had room for a tenth model, the paracommando. The paracommand was in a great spot, behind his entire force. However, as I was checking the Line of Sight of his Daturazi base markings with a laser line, which showed that I could approace him from beind, he reached in front of me and adjusted the model so I was no longer behind him! He claimed he was "fixing it." Most egregious thing I have seen in a game of infinity, and the judge admonished him but said there was no way to know where it had been facing, so I had to take the long way around or get chain rifled. Convienantly a noctifier was overlooking that route, revealed and killed me, so...yeah. Paracommando did nothing. I shot at the Q drone with my foxtrot and he had rolled his dice as well a few beats after I rolled in the same spot. Before I saw what I had rolled his dice hit one of mine and turned it to a crit. Hooray! In my meta we play whatever the dice is where the dice finally lands if it gets hit by other dice, but he claimed that it has originally been a miss and the judge backed him up. My foxtrot then died. Awww. My chaussuer got up on the building and shot a Daturazi but he smoked. I then went supressive for next turn. With my last few orders, Uxia was again the heroine, lobbing a grenade and killing the Q drone (told you that spot was awesome!). I didn't have enough to recamo though, which because very important in: The bottom of two: Ko Dali dropped in, the warcor missed her pulse, and Ko Dali murdered poor Uxia from behind, though got stunned on the next order and fell back behind the building. My chaussuer had failed to kill his last daturazi with supressive fire, allowing him to close with smoke. He again failed to hit the angry monkey man and died to the chain rifle as a result. My opponent advanced his Charontid into the open, getting ready to start hunting my camo in earnest turn 3. *The above is a judge, not my opponent* On my top of three I was bleeding out, but decided to try to finish with honor. I combined orders as well as I could with my remianing command tokens, using my few in group 2 to finally kill the datz with a foxtrot, but was just short of reaching his HVT which was between a building on the far right and the board edge, partly hanging off a board edge (again, ruled fine). Then Le Muet went to work. He started by punking the Noctifier, as we were just out of 40" he missed automatically while The Baldichoke was sitting pretty on 10s. After an arguement where he claimed the noctifier was ARM 3 (and therefore had passed his armour saves) a second judge came over and checked his list, revealing that, unsuprisingly, it was not ARM 3. So, Noctifier dead. I then advanced and began shooting the Charontid, needing 2 dice 16s vs his 1 dice 8s. There was a shot where we rolled the same thing and fully cancelled and he "failed guts" despite taking no armour saves. After a discussion (we were up to 3 judges at this point) he was told to move it back, which he did, but only about half the distance he had moved it in the first place. This was seriously reaching farcical levels. Le Muet then had to advance out of cover and in good range to see the Charontid, so it was B2 16s vs B1 17s. My dice saved me though and 2 orders later the Charontid was a smoking crater. I used my last orders to put Le Muet in a good overwatch position if Ko Dali poked he head out again. On his turn he advanced a camo into the ZoC of my HVT and the game was over. After some rapid fire spanish between him and our judge counting up the points I was informed that I had lost 8-6. Disapointing, but if you had asked me during the game I would have said that I was definately going down 10-0 so I was satisfied I had aquitted myself well. *I have deleted a picture where you could see my opponent* Final Score 6-8
  13. MwBgjAPqIQwg9vA1gUwAQBkCWBnALmmGgJIB2eKATgA4A2AhqSnvZQJ4RgCcApAEwAWAKw8AHAL48AhMH59eAdgBsIaWDkKeCgUrUatOvXz6btuqX118hk0aNkyrSyVzDnefYCNEhNFuaJaQgLSIZ6qyrwAAnyB1iF2gRZWNmL2obIKYLKCxqH8oFpKvFIC6paaXLHSHl5ivqGBCqnWWTxRUUA== MwBgjAPqIQwg9vA1gUwAQBkCWBnALmgExoCSAdnigE4AOANgIZkp4NUCeEYAnAKSEAWAKy8AHAMK8AhMH6E+AdgBsIaWDkLeCobKnrChTQoFLphU4SGTRo3X0LARosOqkD+oLUr5TJB0VpCpnrugqq2kgAC5vxWYrZqGlom0vaOYi7SArIKYLKCBmqhAuHAkm4eqso+AvpKmtyEAVJpTiCaMprmstxgmpGRQA=== Before I knew it, the day had come. We had one game Friday night, so the maelstrom began, and I was thrust into ROUND ONE: Firefight vs Onyx Contact Force My opponent had a pretty solid list, Unidron link, Overdrone HRL, Q Drone, Support troops and a Maligno. My opponent chose a size with a great sniper tower to deploy his link, and I was given first turn, And all three of my infiltrators (Supinf Uxia and both Grunts) flubbed their rolls. This pulled the teeth of my list a bit. I did find an angle to move up a Chausseur and shoot the Unidron link leader in the back. My opponent decided since a slave drone was close by to not declare dogged, breaking the link. This meant I felt comfortable pulling out Le Muet and engaging his now unlinked MLs at super long range. I dropped both of them, and this allowed my Desperado a blitzkreig up the left, chain rifling a Nexus and catching a noctifier. It took a few orders of dodging around but they both died. Le Muet tried to snag a Rodok Paramedic on my right, but it crit its dodge. On his turn he Dr. Wormed a Unidron, and used his massive hulking Overdrone to absolutely paste my warcor, but when he fought Le Muet he took a wound and decided to withdraw. His Rodox planted some mines on the far right and consolidated back to center. On my turn I grabbed a pair of panoplies in case this was my last turn, then my cameronian smashed up the center. His Q Drone, Unidron and Rodok were all bunched up, and I rounded a corner at point blank range. His Q drone shot, the other two dodged, and all were failures. Very lucky on my part, I was expecting to sacrifice the cameronian for a kill, not have him left alive with over 100 points to his name! This allowed me to stroll back and kill his Lt (another Nexus) and have Bruant sprint up and do his classified. With him in LoL (and I believe retreat) the game was over at this point when he realized he couldn't do a classified or get to a panoply. Good player, just had some very rough dice. 10-0, 297 VPs (alas poor warcor!) Friday night was a late one, and I was pretty bleary walking into the con. We also started about an hour late, cutting down on round time, which becomes important later. ROUND TWO: Show of Force vs Nomads My opponent had also forgone the use of a TAG, and instead had a deadly Nomad list, with 2 TR bots, hackers for supportware, 2 Moran Maasi, engineers to heal the large number of remotes and 20 orders. We had an argument about where I was allowed to deploy my mines (I had them pinning down his morans) but since the Moran's weren't camo markers, a judge confirmed this was legal. His turn he put marksmenship over on the TR drones and they went a hunting, skittering up and over the many crates and finding every tiny little piece of LoS, bagging a chaussuer and a foxtrot, and most tragically, my Spetznaz, who died like a little b****. He also trigged my minelayer mines, but passed his armour saves. He moved Pi Well up to threaten the center and passed the turn. Le Muet was way back on the right and could engage his now out of cover TR bots at far range. He put paid to both of them, and this allowed my foxtrots on either flank to kill a Moran a piece and pin in Pi Well with mines and Sup Fire. I dropped in my Paracommando, and he got a nice body count (Jaguar, 2 baggage bots, interventor-suprisingly not his Lt), but due to a door, and not being able to enter the building until the following order after activate, could not get to Zoe, who I really wanted to die. With Zoe alive he was able to bring one of his TR bots back online, and many orders later, my supressive fire Foxtrots and an Irmadino was dead (His lots of Booty Armor did not save him!). He also revealed an Intruder who murdered my poor paracommando, who was getting ready to roll his flank. He also put Pi Well on the objective. Bottom of two: I was rushing in this turn to try to ensure we got a turn 3. I killed the TR bot (dead this time), killed Pi Well, the Intruder, Grabbed a panoply and put my last irmadino on the center. They called 2 minutes at this point and with him having 6-7 orders it was clear that if we started turn 3, I wouldn´t get one. The judge ruled against stopping the game, and we played out his turn three, but the irmadino smoked and he couldn´t get to the center or the panoplies with the 5-6 ordered he spent before time ran out, and I, not suprisingly, did not get a turn three. It didn´t end up mattering though. 7-0 ROUND THREE: Frontline vs Caledonia When I first saw our board I was initially pretty excited. It was incredibly dense, which is good for Ariadna. Then I found out I was playing Caledonia and I stopped liking the board very quickly. My opponent deployed a 20 order list with Scotsguard link including Big Willy, Mc Murrough and another Cameronian, A few camo token and a metric shitton of volunteers and 45th. One of my Grunts made his roll and locked down a bunch of his impetuous, so if he moved there would be a very nice BBQ. There was another great spot near the SG on a tincan, but he missed, so I decided to risk Uxia. She hit her ten and now was locking down the Scots Guard at ultra close range. On his turn he was forced to cancel most of his impetuous, but still had plentry of orders to kill my Grunt (Micky passed his armour save) then advance under smoke and kill Le Muet and the Spetnaz, jump on a building and go prone just outside my deployment. This building had no ladders and the judge ruled that climbing revealed camo, so this was a major problem. He also decided to just kill good-Uxia and shrugged of her shotgun shot. Blast. (see what I did there?) On my turn I had one goal- kill Slick Willy. My paracommando dropped in, killed a few 45th with some well timed shotgun blasts (the dense board was working in my favor here) and shot Willy in the back. Many orders, tears, angry curses and passed armour saves later, Wallace was sitting pretty in smoke with one wound on him. A Kazak climbed up a different building and shot Mc Mourragh, putting a wound on him, but he then smoked. A Grunt killed bad-Uxia with an intuitive attack. My last two orders I coordianted 3 of my camo tokens to drop mines and then recamo. On his turn he killed my Paracommando and moved up the board, tanking mines as he went, though a Scots guard and two 45th did go down. McMourrough was pinned down by Sup Fire Kazak and a Grunt, so he brought up the other Cameronian to help, but ran out of orders. On my turn 2. I killed the other Cameronian with another Kazak, then attacked Mickey M, but smoke again won the day. I then cleared a path through the remaining scots guard for a brave foxtrot to flank to the right and finally kill Willy with a well placed shot to the back of the head. She dropped a few mines, killed a volunteer and recamoed. On his turn 3 he was in LoL, so was only able to do a little reshuffling and advance a 112 into the center strip to join a camo token. On my turn I moved up a some models, was again unable to kill Mc Mourragh, and pulled my Foxtrot back from the far zone to the center, knowing that there was no way I could have claimed it. She shot a few times at the 112 but that fireman could dance, and all shots were dodged or saved. We tallied points and it was gonna be close. I was able to beat McMourragh in the near zone and his SAS and 112 in the middle zone by enough though that the intelcom cards we had didn't matter. Very very close game. 4-1 ROUND FOUR: Decapitation vs Ariadna At this point I was absolutely exausted. Luckily my oppoent in round 4 was absolutely wonderful, and we had a really fun time. This game was very weird as well, with massive swings in luck. He chose first so I took the side with a beautiful sniper tower (or sort of tall piece of construction equiptment lol). Le Muet cried tears of joy. My grunt and SupinfUxia also hit their rolls, locking down a bunch of impetuous troops as well as his LT. If he moved most of the key pieces of his army, including 2 Vet Kazaks, one his Lt with an HMG, he would take heavy flames, shotgun AND Le Muet shots. I also hid Bruant like a b****. The rest of his army was a bunch of impetous 4th and chain volunteers, 2 baggage bots and an engineer, 2 camo tokens, a doctor and a few kazaks to round him out to 20 models. His turn one he cancels 4 impetuous orders. But then he activates a Spetsnatz to shoot Le Muet from bad range, through saturation zones, b3 needing 3s vs Le Muet needing 10s and crits him off the board. Sad trombone. My beautiful lockdown is broken. He is then able to clear Uxia, my Cameronian and my grunt and give himself some breathing room. On my turn, my Spetnatz spetnatzed his spetznatz, but then died to another ARO crit from his Lt. Uh oh. My desperado raced up the board to catch his Chaussuer and his Kazak in a chain rifle, killing the chaussuer but dying to the mine. I used some coordinated orders to drop some mines in the path of his impetuous horde and recamoed. On his turn two he begins wading through the mine field, but between the mines and some overwatching Kazaks, several of his 45th are felled before they get close. A spetznatz drops in but my Kazak kills him. His Lt gets on the roof a building with no ladders and goes prone. He starts moving an engineer up to do his classified under fire from a chaussuer and a foxtrot. He reaches my Hvt and nails the Wip roll but finally dies to bullets. On my turn two it is time for my paracommando to be a hero. My chausser clear the way by killing his non-Lt Vet Kazak then getting Extreme Prejudice on his Spetznatz. My paracommando then comes in and climbs up a bulldozer, is able to get LoS to the roof and puts the final wound on his Lt. On his turn he advances his remaining chaussuer into ZoC of my HVT, drops a bunch of mines and recamos. On my turn I advance a grunt to try and clear the whole mess, but I am crit from across the board by a kazak on a 5. I only have a few orders left at this point, so I kill a few more pieces like his baggage, and go and move next to his HVT. Super crazy game, with major swings and a great opponent! Final Score 8-2.
  14. MwBgjAPqIQwg9vA1gUwAQBkCWBnALmmGgJIB2eKATgA4A2AhqSnvZQJ4RgCcApAEwAWAKw8AHAL48AhMH59eAdgBsIaWDkKeCgUrUatOvXz6btqX118hk0aNkyrSyVzDnefYCNEhNFuaJaQgLSIZ6qyrwAAnyB1iF2gRZWNmL2obIKYLKCxqH8oFpKvFIC6paaXLHSHl5ivqGBCqnWWTxRUUA== MwBgjAPqIQwg9vA1gUwAQBkCWBnALmgExoCSAdnigE4AOANgIZkp4NUCeEYAnAKSEAWAKy8AHAMK8AhMH6E+AdgBsIaWDkLeCobKnrChTQoFLphU4SGTRo3X0LARoOqkD+oLUr5TJB0VpCpnrugqq2kgAC5vxWYrZqGlom0vaOYi7SArIKYLKCBmqhAuHAkm4eqso+AvpKmtyEAVJpTiCaMprmstxgmpGRQA=== Before I knew it, the day had come. We had one game Friday night, so the maelstrom began, and I was thrust into ROUND ONE: Firefight vs Onyx Contact Force My opponent had a pretty solid list, Unidron link, Overdrone HRL, Q Drone, Support troops and a Maligno. My opponent chose a size with a great sniper tower to deploy his link, and I was given first turn, And all three of my infiltrators (Supinf Uxia and both Grunts) flubbed their rolls. This pulled the teeth of my list a bit. I did find an angle to move up a Chausseur and shoot the Unidron link leader in the back. My opponent decided since a slave drone was close by to not declare dogged, breaking the link. This meant I felt comfortable pulling out Le Muet and engaging his now unlinked MLs at super long range. I dropped both of them, and this allowed my Desperado a blitzkreig up the left, chain rifling a Nexus and catching a noctifier. It took a few orders of dodging around but they both died. Le Muet tried to snag a Rodok Paramedic on my right, but it crit its dodge. On his turn he Dr. Wormed a Unidron, and used his massive hulking Overdrone to absolutely paste my warcor, but when he fought Le Muet he took a wound and decided to withdraw. His Rodox planted some mines on the far right and consolidated back to center. On my turn I grabbed a pair of panoplies in case this was my last turn, then my cameronian smashed up the center. His Q Drone, Unidron and Rodok were all bunched up, and I rounded a corner at point blank range. His Q drone shot, the other two dodged, and all were failures. Very lucky on my part, I was expecting to sacrifice the cameronian for a kill, not have him left alive with over 100 points to his name! This allowed me to stroll back and kill his Lt (another Nexus) and have Bruant sprint up and do his classified. With him in LoL (and I believe retreat) the game was over at this point when he realized he couldn't do a classified or get to a panoply. Good player, just had some very rough dice. 10-0, 297 VPs (alas poor warcor!) Friday night was a late one, and I was pretty bleary walking into the con. We also started about an hour late, cutting down on round time, which becomes important later. ROUND TWO: Show of Force vs Nomads My opponent had also forgone the use of a TAG, and instead had a deadly Nomad list, with 2 TR bots, hackers for supportware, 2 Moran Maasi, engineers to heal the large number of remotes and 20 orders. We had an argument about where I was allowed to deploy my mines (I had them pinning down his morans) but since the Moran's weren't camo markers, a judge confirmed this was legal. His turn he put marksmenship over on the TR drones and they went a hunting, skittering up and over the many crates and finding every tiny little piece of LoS, bagging a chaussuer and a foxtrot, and most tragically, my Spetznaz, who died like a little b****. He also trigged my minelayer mines, but passed his armour saves. He moved Pi Well up to threaten the center and passed the turn. Le Muet was way back on the right and could engage his now out of cover TR bots at far range. He put paid to both of them, and this allowed my foxtrots on either flank to kill a Moran a piece and pin in Pi Well with mines and Sup Fire. I dropped in my Paracommando, and he got a nice body count (Jaguar, 2 baggage bots, interventor-suprisingly not his Lt), but due to a door, and not being able to enter the building until the following order after activate, could not get to Zoe, who I really wanted to die. With Zoe alive he was able to bring one of his TR bots back online, and many orders later, my supressive fire Foxtrots and an Irmadino was dead (His lots of Booty Armor did not save him!). He also revealed an Intruder who murdered my poor paracommando, who was getting ready to roll his flank. He also put Pi Well on the objective. Bottom of two: I was rushing in this turn to try to ensure we got a turn 3. I killed the TR bot (dead this time), killed Pi Well, the Intruder, Grabbed a panoply and put my last irmadino on the center. They called 2 minutes at this point and with him having 6-7 orders it was clear that if we started turn 3, I wouldn´t get one. The judge ruled against stopping the game, and we played out his turn three, but the irmadino smoked and he couldn´t get to the center or the panoplies with the 5-6 ordered he spent before time ran out, and I, not suprisingly, did not get a turn three. It didn´t end up mattering though. 7-0 ROUND THREE: Frontline vs Caledonia When I first saw our board I was initially pretty excited. It was incredibly dense, which is good for Ariadna. Then I found out I was playing Caledonia and I stopped liking the board very quickly. My opponent deploted a Scotsguard link with Big Willy, Mc Murrough and another Cameronian, A few camo token and a metric shitton of volunteers and 45th. One of my Grunts made his roll and locked down a bunch of his impetuous, so if he moved there would be a very nice BBQ. There was another great spot, but he missed, so I decided to risk Uxia. She hit her ten and now was locking down the Scots Guard at ultra close range. On his turn he cancelled most of his impetuous, but still had plentry of orders to kill my Grunt (Micky passed his armour save) tehn advance under smoke and kill Le Muet and the Spetnaz, jump on a building and go prone just outside my deployment. This building had no ladders and the judge ruled that climbing revealed camo, so this was a major problem. He also decided to just kill goodUxia and shrugged of her shotgun shot. Blast. (see what I did there?) On my turn I had one goal- kill slick willy. My paracommando droped in, killed a few 45th with some well timed shotgun blasts (the dense board was working in my favor here) and shot Willy in the back. Many orders, tears and passed armour saves later, Wallace was sitting pretty in smoke with one wound on him. A Kazak climbed up a different building and shot Mc Mourragh, putting a wound on him, but he then smoked. A Grunt killed badUxia with an intuitive attack. My last two orders I coordianted 3 of my camo tokens to drop mines and then recamo. On his turn he killed my Paracommando and moved up the board, tanking mines as he went, though a Scots guard and two 4th did go down. McMourrough was pinned down by Sup Fire Kazak and a Grunt, so he brought up the other Cameronian to help, but ran out of orders. On my turn 2. I killed the other Cameronian with another Kazak, then attacked Mickety, but smoke again won the day. I then cleared a path through scots guard for a brave foxtrot to flank o the right and finally kill Willy with a well placed shot to the back of the head. She dropped a few mines, killed a volunteer and recamoed. On his turn 3 he was in LoL, so was only able to do a little reshuffling and advance a 112 into the center strip to join a camo token. On my turn I moved up a some models, was again unable to kill Mc Mourragh, and pulled my FT back from the far zone, knowing that there was no way I could have claimed it. She shot a few times at the 112 but that fireman could dance, and all shots were dodged or saved. I was able to beat MCMourragh in the near zone and his SAS and 112 in the middle zone by enough that the interlcom cards we had didn't matter. Very very close game. 4-1