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About DerBrizon

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    Molerat Seccession Farce


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  1. Im seeing a lot of "alpha strike" talk. I wonder if onyx' true strength is being cagey. Avoiding thr fight until ypu find the weak spot. This is how i play Bolts or generally any MAF lost. Extreme care - and they may be somewhat similar to onyx in that if you bring a big investment and lose it, you miiight be screwed. The unidron can spearinto anything but they cost a fair bit more than many line troops. Same for the umbra. They are expensivr, and it may not be about that rapid hit, but rather the cat-and-mouse game to fimd the right timing. Neoterra can be similar: over-extension of aquila or swiss can waste a turn and leave you hanging if the big gun dies. The more and more i think of it, the more equipped i think i am for this straightlaced no-frills kind of game haha
  2. Speculo would be really cool in Onyx, but I'm not so sure smoke is really that necessary. The Maakrep's problem is that it's ~30 points for a standard troop with MSV2. Automedkit really isn't that big or cool of a thing, and Maakrep is just... boring. I'd rather see other methods to dealing with camo. More flamethrowers in the hands of things that aren't expensive (AVA3 Ikadron? LFT or HFT Unidron?) The First Contact Force has Plasma, and that was apparently enough of a powerhouse killer that CB has yet to think more needs to be added to it. While Plasma is really good, it is all either burst 2, or comes on incredibly low-skill troops (q-drone notwithstanding). The Carbine is really good, but without the link, it lends itself to being just an ARO army... And that isn't a thing Onyx is doing so well. I really hope that (if they're going to expand it) some new tools are added. I think the kill-stuff toolset is already there. The resiliency is not. Onyx has lots of stuff that seems to be decent at trading up in exchanges, but if that doesn't work - and it rarely does, when you don't get Ariadna-style Mimetism everywhere - you have no backup. Can't wait to try the different tags and such. a Xeodron and an Overdron working in tandem on flanks is an idea i've bounced around. They're just cheap and tough enough that I could see them really doing cool things.
  3. I'll put this one while I paint. I have started to lean toward consciously choosing multiple LT option disguises in my ArmyV tinkerings. 2 or 3 Nexus sounds like the cheapest way to do that - especially since the HD+ Legate is so excellent. Though I might start taking the Spitfire and 2 Nexus just to have 3 potentials. I've also bounced around the idea of 2 Nexus, a Legate and a Samaritan, where any one of the Umbra can break out to do solo-things if needed.
  4. I'm actually not that mad. They're all really good models, even though I don't play either faction in Red Veil lol
  5. Yeah, these troops are all excellent at what they do. The purpose of Worm, Unidron, Q-Drone, etc. is relatively obvious. 2 Wound AD is superb, and the TO Camo is awsome. The problem I am having is that I (mostly) have an army with a bunch of obviousness. It's obvious that I can abuse Fraacta's second wound to get to more aggressive drop locations, and it's obvious that Worm is fast as hell, and has good WIP as a Doc/Eng. and all that obvious-stuff is either AVA limited or expensive enough that purchasing redundancy isn't really possible... And then it's probably gonna be running Irregular Orders in round 2 anyhow.
  6. On CSUs in IS: I'm just upset I "have" to buy both expansion boxes to get the CSU and the PanO models I want.
  7. Disclaimer: I just got my ass handed to me by some Nomad business I ordinarily don't have too much trouble with, so my butt is sore. Also, Yes, I've read the unit descripiton/tactics stuff. Tactics is easy. It is strategy I want to discuss. So the main factions I've played for years now is Neoterra, and Morats. I've played a tiny bit of USARF, some Svalar-themed PanO, whatever-TAGtime-PanO, Acorn, and I've borrowed a friend's HasBam a time or two. All of these things present pretty different approaches to the game. But, Onyx is very confusing and I don't know what to do. They appear to have the glass-cannon effect that is prevalent in MAF, but without any sort of backup plan( See: LT options. Wat). I can only seem to imagine lists and play styles that end up resulting in a series of tasks, rather than parallel options during the game. Onyx appears to have either 15-point somethings, or 40-60 point somethings paired with either super obvious LTs, or super-obvious LTs that beg to be placed in the front. If I go for the Rodok and Umbra, I don't feel like there's much else. It's one-trick pony. If I go for Unidron, I feel I'll get hacked to death. I think my main problem is that any list design I choose is.. lopsided. As in: It will kick ass against a certain opponent/list-type, but is wholly vulnerable to another. The face-punch of NTC and the I-dont-care-about-dying of MAF has combined to give me habits not congruent with Onyx, which isn't as much a face punch, and they definitely care about dying. How does The Great Forums Think Tank use Onyx in a way that has: A backup plan/switch hit - If my opponent thinks they have my <something> locked down, I wanna go the other way. A way to make Umbra feel worthwhile. They're 40 god damn points, and they almost never feel like they belong in the Core links they are allowed in.. But they also don't feel tough enough to be alone. Plz. Halp. here's the best success I've got so far: Everything! ────────────────────────────────────────────────── GROUP 110 ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16) UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43) UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17) FRAACTA Spitfire, Nanopulser / Pistol, Knife. (1.5 | 35) NOCTIFER Spitfire / Pistol, Knife. (1.5 | 30) GROUP 25 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 36) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) SLAVE DRONE Electric Pulse. (0 | 3) M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17) 5.5 SWC | 299 Points Open in Infinity Army If anyone has some wisdom and lists to share on assembling a list that takes advantages of the strategies that Onyx is strong with, I'd love to see it. When I see their lists i just don't... get it. Edit: I also don't know how to not take 2 Imetron and 2 Ikadron. Using these autoincludes is making me feel like a try-hard lol.
  8. I wonder when the Infinity community at large is going to start observing how their TAGs are dying and change their behavior to make them survive the Reactive turn. Some tags are problematic: Gecko is nearly worthless for the role of punch/roadblock with Kriza Boracs now in the game; Anaconda continues to be trash; I'll never understand the heavy-unit Duo, either. It makes more sense to have a left/right team than a concentrated team. Duo Taskmasters makes no sense. The kidn of board control and damage they can do belongs in two places, not 1. Likewise for Suryat, ORC, Gecko. It's weird.
  9. Nope you cant gain LoF through a hole in wall you made. Althoughid like to piggy back onto this thread: can you intuitive or speculative attack through this hole?
  10. But more burst does cost more. So does better ammo, higher damage, range, and weapons traits. The HMG alone nearly doubles the cost of a fusilier.
  11. That page, which is afaik identical to the book, doesnt give a blanket rule for tactical command token expenditure. It just says "during the game" and then each use case specifies when. The new hsn3 rule states "during the game." The imolication is really big - if there's a specific quote in that article I'm missing, please give it. Not trying to be contrarian lol That page, which is afaik identical to the book, doesnt give a blanket rule for tactical command token expenditure. It just says "during the game" and then each use case specifies when. The new hsn3 rule states "during the game." The imolication is really big - if there's a specific quote in that article I'm missing, please give it. Not trying to be contrarian lol
  12. I was told today that the Command Token expenditure for forming a Linked Team can be spent "during the game." I can't find anything that specifies this must happen during the Active Turn. Ostensibly, can I form a linked team during my opponents Active Turn?
  13. Fraacta are great. But honestly, if you're dropping one in close enough to hack the drone, why not just shoot it? The EIHD adds lots of options, of course. I'm a big, big fand of AD specialists.
  14. Is this for reals the best answer we have for this? Move+DismountMove could be extremely useful. Such as driving 8" to the armory door then dismounting to go in. RAW appears to say you can't shoot the bike for an entire 8" stretch.
  15. I bring TAGs with the intention that they will get blown up. Planning on not losing it is unrealistic i think lol