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About DerBrizon

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    Molerat Seccession Farce


  • Location Redmond, WA


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  1. Fraacta are great. But honestly, if you're dropping one in close enough to hack the drone, why not just shoot it? The EIHD adds lots of options, of course. I'm a big, big fand of AD specialists.
  2. Is this for reals the best answer we have for this? Move+DismountMove could be extremely useful. Such as driving 8" to the armory door then dismounting to go in. RAW appears to say you can't shoot the bike for an entire 8" stretch.
  3. I bring TAGs with the intention that they will get blown up. Planning on not losing it is unrealistic i think lol
  4. Now that (nearly?) All tags are specialists, there's really no reason not to bring one.
  5. Thanks for clarifying. I misread the previous question.
  6. Yes she awc G: servant may only be attached to doctors and engineers. Yes. According to the Wiki which is managed by @IJW Wartrader that is a valid haris.
  7. But it does actually matter. Yours is a pure compositional argument; the position that a player should win because they made decisions before the board was ever built and they didnt eat crits is the opposite of why infinity has such detailed terrain requirements. The terrain rules in infinity are meant to MITIGATE the risks of eating crits. To soften the result of taking unexpected losses, and give a second (albeit maybe costlier) chance. Coordinated orders, and/or "the long way" is the universal second chance all armies get. Terrain is the thing that makes this game function. Without careful considerations of giving options and tools in the form of terrain - decisionmaking in the moment of the game that overcomes the opponent's decisions - the game becomes rockpaperscissor. That simple game is as boring as infinity can possibly get. The towering snipernest represents the most boiled-down, easy to recognize, and boring false-choice variant on this.
  8. Noooooooooo. That's just a shitty compositional dice game. If someone brings a good sniper, it's on them to use it well. The costing is based on potential. It is not an automatic gimme just because your brought it and someone else didn't. In a well made board, every single army is equipped to deal with snipers: spend orders going the long way. On a poorly made board most factions are susceptible to being completely lost when their SWC gets kills. Smoke can help mitigate bad boards in a reeeaallly big way. In general, smoke wont save you from the worst tables.
  9. Heh. I have a habit of placing a suryat hmg lt into lists when im not using kornak. I just autopilot-clicked the lt variant. The list is still perfectly doable, just remove the lt from suryat.
  10. Page 186 shows tall buildings in deployment zones that can only see <=50% of the board's major movement paths. The relative size of those buildings isnt any different than the usual crates and 4x8 boxes on many tables. What page 186 is showing is a canopy of layered terrain, and a table that provides options to go around that sniper's nest. Any sniper on those tall buildings is going to have to move to seek shots or AROs on other 'lanes.' Unless im operating on a different assumption of what a 'snipers nest' entails, I'm pretty sure CB is just providing the very most basic and short sighted recommendation that any player can understand. There are many other ways to make deployment zones a valuable choice over turn order. If the 186 image is what a "sniper's nest" is, then yeah: Sniper's nests are fine.
  11. I avoid placing sniper towers on boards because they're boring false-choice bad design.
  12. I suspect that you couuuld have trouble making use of all these heavy hitters. Coordinated orders will be used a lot haha. Watch put for msv2+.. if the opponent has several msv and sensor units, this gimmick might not work. With show of Force being one of the missions, why not take a tag?
  13. Those models can form a Haris thanks to Kornak. In general, id replace sogorat with... something. Like 2 more rodok. Or get a vanguard link instead of soggy and rodok. Morat Aggression Force ────────────────────────────────────────────────── GROUP 18 RODOK Hacker (EI Assault Hacking Device) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 25) RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21) RODOK HMG / Pistol, Knife. (1.5 | 27) RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26) KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (0 | 41) SURYAT Lieutenant HMG + TinBot A (Deflector L1) / Pistol, CCW. (2 | 45) RAKTORAK Combi Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 23) YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 34) GROUP 24 4 DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) 5.5 SWC | 298 Points Open in Infinity Army There now you have (almost) wysiwyg MAF and way more flexibility.
  14. Im excited! But i wish the art style was less saturated/gameshow/cartoon. I get that aristeia is some kind of gameshow, but the overall look is reminding me of some recent cartoonish arena shooters we all know of. :/
  15. Read it last night. It felt very compressed. They tried to put too much story into it.