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About Deep-Green-X

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  • Birthday 02/16/1986


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  1. Please correct me if I'm wrong but wasn't it someone from the Warstore who was found to be selling the limited edition minis from Icestorm (or Red Veil) through their own personal eBay?
  2. Are you prepared to pay double the price for them though?
  3. The plastic minis come attached to 30mm bases while the metal minis come packaged with standard 25mm slotted bases
  4. Don't forget that the miniatures are also shown painted in the launch trailer, the miniatures are shown moving by themselves and the hands of the people rolling the dice are not representative of every players hands.
  5. Bendy parts are a must for the bordgame market, boardgamers are not going to be keeping those minis in foam padded cases they'll be throwing them back in the box after each session and anything not bendy will break. Bit worried about the flash and tabs on the minis since PVC is a nightmare to clean up since it can't be filed down.
  6. Im asking since the atmosphere in here is getting more toxic than that in an outhouse the day after a bean supper. Case in point you've just assumed I want this buried when really I want a decision form higher up that can't be challenged. As much as I respect Ian and his rules knowledge he's not one of the CB staff (AFIK) and as such people will challenge his knowledge as I've seen you do on MANY occasions.
  7. @PsychoticStorm can you lock this thread until we get an FAQ or ruling from someone within CB? I don't see this going anywhere positive right now.
  8. This from the guy who moaned constantly about the plastics without having seen any decent photos and who wanted metal minis more than anything?
  9. Don't forget the extra cost on shipping, 8 metal minis might not seem that heavy to you or I but for shipping it's a world of difference.
  10. Nobody questions that luck plays a big part in the game as will any system using a quasi-random variable like dice. However where we differ in option is how luck and player agency balance with the Critical mechanics. I do not feel that the situations in the two games you referenced are the same. I'd like to explain why but as they are different games I need to make some generalisations in order to make a comparison. Let's assume for sake that the two games were functionally identical, same players, armies, terrain and general strategy. In Game A you lost all your units due to failing ARM rolls while in Game B you lost them due to your opponent rolling Criticals. (Again big generalisarions, this wouldn't be the case in a normal game) The difference between the two games is that: In Game A you had an opportunity to roll ARM saves (and I'm assuming your dice were counted in the ftf rolls which reduced the number of saves you had to make) which you had a probability of succeeding at due to your choice of unit (ARM value) and their position when the ftf roll occurred (Cover bonus to ARM). They had a >0% probability of passing their ARM save and continuing as an active unit. In Game B you didn't have the opportunity to roll ARM saves (also the number of saves you need to make is presumably greater due to the Critical effect on ftf rolls) and your choice of unit (ARM value) and their position when the ftf roll occurred (Cover bonus to ARM) was irrelevant. They had a 0% chance of continuing to act as an active unit. The difference between having a 0% chance and a >0% chance is also the difference between your actions as a player, your player agency, counting or not within the game. The whole issue of Criticals IMHO boils down to player agency being reflected within gameplay or not. In Game A you had player agency, the result may have been the same but your probability of changing the outcome of those ARM rolls was directly related to the choices you made as the player. In Game B you had no player agency, the result was the same but your probability of changing the outcome is 0% since you never got to make those ARM rolls and your so your choices are irrelevant. There are many more factors in this and I've only touched the difference in the ftf rolls and resolution between the games. However the point Im trying to get across is that loosing due to failing tests within a probability range and loosing due to that probability being 0% are not the same.
  11. @PsychoticStorm take it to the bridge.
  12. Thats really up to the TO if it's in a tournament setting. While not against the rules as written it could be argued that it's against the rules in spirit. So a TO may request that such behaviour not take place at their event. For casual games it really depends on the person. I'd not do it but I'm not going to deny a game to someone who wishes to do it. I think there needs to be a distinction between the different types of app that players can use in a game as aids. For example there's the excellent hacking helper program that I use all the time to make choosing a program easier and for remembering what each device does. It also provides all the booty charts etc. There's also programs that help you track your orders and remind you of time played which are fine aids for play. I think those programs are separate from those that would use a phone camera to estimate distance on the table or one which predicts what the opponents LT or cammo markers are. The difference being the former are providing knowledge which is freely available within the rules in a more accessible context while the latter are giving access to information which would normally be prohibited within the context of an active game.
  13. I don't agree with using an app to try and guess your opponents list composition. To me it just feels wrong and is allot closer to cheating than I'm comfortable with. The curtesy list exists for a reason, anything beyond that is down to the skill and experience of the player which ought to count for something. id put it in the same category as premeasuring.
  14. This is exactly what I was suggesting in the discussion topic that was closed. Just saying an idea is "bad" or "wrong" without suggesting alternatives or engagement in actual analysis based criticism is not going to dive the discussion anywhere but into the gutter. You can have great points and insight but if you put them across like an asshat nobody is going to want to engage with you.
  15. I don't know if it's worth us bringing up anecdotal evidence around the influence of Crits in our games. I mentioned the Mayacast stuff because it's interesting and relevant to the topic at hand but I wouldn't count it as hard evidence of anything. Personally I've lost plenty of games due to Crits and won others by the same means. I remember the losses more than the wins though nether feels as good as a win or loss without them. Any idea when a new poll or discussion topic will be going up? Yeah I've been pulled into this before and all it does is get topics closed. If you see bad behaviour report it to @PsychoticStorm and don't engage back