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About Mothman

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    Bakunin's Graffiti Artist


  • Location Nottingham


  • ITS PIN P1952

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  1. So from this what I want in Tunguska based on how druze work Interventors "can join any tunguskan link team" (gromoz has this) Grenzer team (can include 2 securitates) with harris Securitate Haris+core The alleged special character "can join any grenzer team" Combat puppets as either a proper link or can fill into teams Duo Boracs access to some more exotic loadouts only in tunguska (not vanilla) like druze get would also be nice I think this sectorial shows how some funkier things can be done with links that make sectorials have a distinct flavour.
  2. So ppl, with Druze getting link team with REM in it, are they gonna do it the absolute madmen, linked sally though really its probably gonna be like scarface and be link duo with a support unit
  3. now just let nomads have a 5 man Lunkhod and Tsyklon link
  4. Man some of those profiles on Druze are cool and tons of mix and match of links hope this translates across to Tunguska allowing mixed links
  5. I mean it would be cool, but thats so many points (200 ish compared to the 160 for the samaritan trio) unless Tunguska gets netrods or something it would be hard to make work (also I think ppl will cry at the burst 6 HMG and burst 6 HRMC with bonus damage)
  6. have szally link with combat puppets prone is likely for the pilot
  7. All tags are now linkable 2000pt games link teams of LI go to 20 members HI runs in squads of 8 in all honesty I wouldnt mind doing an epic scale infinity one time on a giant city board, play it over a week
  8. Reverend custodier in vanilla, shes kinda overly costly in vanilla for what she does, really it would be smarter to run another inverventor and save points, but she often still gets a spot, she rarely ever pulls her weight. The one that some ppl find odd im my lists is the eternally debated intruder sniper, I still like it for its extra niche usage of the xvisor and I know a few others agree with me that its still a great profile, but some other nomad players often look at you like you are insane to take it over the HMG option.
  9. id like a darker background on the forum if possible, dark themes are more pleasing also hey atleast bluetablepainting didnt make it across, though will miss that thread
  10. Think we have had like 5 threads now debating them consensus seems to be borac, swast and gecko are all roughly equal in quality and it depends what your list needs -if your list lacks long range punch and your meta is full of linkteams and super strong single targets borac will be best to just overpower them (moment one member goes down borac can just start chewing through a LI link as the dude is basically a LI 5 man link in terms of firepower) -is your list squishy and want an anchor, or a durable back up specialist take the gecko, this guy excels against spam armies I find compared to boracs strength vs higher quality troops due to his extra wound and able to safely eat a chain rifle -do you have lots of orders and lack up front aggression and board control as well as a tool for 90% of problems take the swast overall id default to swast being the best choice if you dont have a specific job or need any more firepower as its a durable toolbox but its not as shooty and good vs tough enemy models as the borac HMG will be and not as durable as a tag. But id say the 3 are so well balanced against each other none are a bad choice and their quality is dependant on the rest of your list.
  11. Im sticking with theory that ITS treason will be tohaa letting more combined into human sphere by sabotaging the blockade, then after paradiso is lost and combined get a foothold tohaa collapse the wormhole entrance thing trapping a large portion of the combined here. letting the larger tohaa empire and other factions outside the sphere fight half the combined while leaving humanity and some tohaa to fight the other half here.
  12. Ive always felt vanilla is stronger than any nomad sectorial just due to Nomads strength at 14 order lists and the link teams we get being mostly ok (nomad sectorial only really get a good link option at cost of losing alot in toolbox IE gain riot grrl team at loss of intruders and interventors) for general missions Nomads ────────────────────────────────────────────────── GROUP 110 2 SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90) SZALAMANDRA PILOT Contender / Pistol, Knife. () INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) GROUP 22 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 4.5 SWC | 300 Points Open in Infinity Army for combat and area control missions id swap the zeros to be minelayers for stronger board control
  13. I think it is the obvious pupnik in the aristeia art, those ropes look like morlocks coat also the cut of its cloth section looks like similar design to the collar of the morlock with the buttons and seperated inner two columns, clearly high class bakunin fashion.