• Content count

  • Joined

  • Last visited

  • Time Online

    3711d 2h 1m 29s

Community Reputation

434 Excellent

1 Follower

About Riquende

  • Rank
    What's a "GROUP 2" ?
  • Birthday 07/28/1981


  • Location Luton

Recent Profile Visitors

1,112 profile views
  1. I'm not sold. A full link of Bolts is 30-40% of my points and 50% of my orders. For a toolbox, I'm sinking a lot of my resources into them hoping that I'm getting a solid return from those tools; and at the same time I feel I'm gimping my list. The Black Friar is in a much better place from that perspective - roughly 10% of both points and the list, if half of his gear is never used then I don't feel I've wasted that much. But for Drop Bears my preferred delivery system is still a Locust. My Locust tends to die when I use him, but only after he's done something cool and/or vital, like wrecking a fireteam, or a TR bot, or speculatively dropping a DB next to a sniper so someone else can move across a firelane.
  2. The difference for me is that I consider the drop bears part of one of the Locust's common attack vectors that I'm going to actively try to leverage. The drop bears on the Black Friar are part of his 'toolboxy' approach that he might get some use out of if a practical opportunity presents itself (much like Albedo or his MSV).
  3. The two are highly complementary. If you get first turn against an opponent who likes to hide everything away and not set up for ARO; and also likes fireteams or clumping models up in general, they can win you the game in the first couple of orders.
  4. I did! The one thing that normally stops it happening is SWC tax, but Hunting Party doesn't really reward maxing out a lot of SWC weapons so I felt it was justified as he's such a strong piece. I also figured a savvy opponent would never expect it in vanilla... And yes you're right that he was a double edged sword, if I'd lost the F2F against the Myrm then I'd probably have lost the game entirely as he still had a 3rd turn to move round to the antenna and WIP it.
  5. My TOFOOS near single-handedly won me the game yesterday. At the start of my third turn, with neither player having achieved any VP he popped out of TO to WIP an antenna (surviving an emerging TO ADHL round). After my Swiss HMG had downed the sniper he recamo'd, walked round the corner and won the F2F against a Myrmidon hacker in a 3" range glue gun duel, before carrying on round the corner to both Forward Observe and Secure the HVT before recamoing far away from anything left with glue. 6 orders spent on him, 5 VP gained in the last turn.
  6. Hunting Party is an odd duck as a scenario goes - a lot of what PanO is famed for doesn't really get you very far in the scenario, and shooting specialists and lieutenants with high BS & burst weaponry will pretty much work against you. I gave it a test run a few weeks ago with an NCA force and won 3-2 thanks to some lucky speculative EM grenades but it was hard to stay on-mission for both players. I've been trying to put together lists over the weekend (vanilla/sectorial still to be chosen) for a tournament game tonight and I can't stick on anything I'm happy with. I'm definitely trying to use a single combat group. A few things I like the idea of: Bolts: with their ADHL from vet status, EM access and high BTS they can in theory do pretty well. I ran a link of 5 before which was unwieldy, but 3 of them, or even just a couple unlinked could be easier to use Hexas: Again they get an ADHL and can surprise shot, and can also use a surprise attack electric pulse to IMM, although it's only temporary so you'd probably then have to stun pistol unopposed Kamau LGL: I get that it's a killing weapon, but if you have to nominate a new Lt you can maybe put one of these on a roof and hide him and maybe get some use from the LGL against non-key targets. If anyone tries to spec EM him his BTS 6 would be useful TOFO Sergeants: specialists that can't be immediately hunted, and again can surprise shot with an ADHL anything that wanders into the midfield. You'd only really use in MO where they can be spammed slightly Father Knight: IMM-hackable by enemy assault hackers but BTS 9 (potentially firewalled) should really help him here, and also against stun ammo attacks if he's in cover. Decent Lt choice? Bagh Mari/Nisse - both get ADHL and visor/mimetism could swing an otherwise dangerous ARO Swiss Guard - like a Hexa on steroids without the electric pulse trick. Expensive though and you'd probably spend a few orders recamoing the assault hacker as he'd be a very tempting target I'm on the fence about whether to take an above average number of (assault) hackers, although they give you another IMM vector they make themselves a target for the same thing, and against high WIP/better infowar factions it's probably more of a hindrance. So has anybody else played it and have thoughts, or tips on the mission in general? I'm trying to stay away from weirdness like throwing suicidal lieutenants from buildings to prevent them being hunted.
  7. I can't see it.
  8. One of those special stoic warcries.
  9. Yes... It would make an excellent statue with the right plinth! A reason to buy at least. Edit - anyone got a source on 28mm sci fi plinths? Most searches turn up skull-infested gothic monstrosities. Edit 2 - it's not your stereotypical Infinity style but I'm going to put a hair down Joan on Secret Weapon's 'Laurels' plinth as some intimidating scatter terrain.
  10. I've just noticed the faces look nothing alike on the two heads. Strikes me as weird if it's 3D modelled, as you'd just be reusing the assets on the alternate head and making changes?
  11. I'll be cold in the ground before I run a 17 order PanO list.
  12. In its price bracket there's nothing as powerful as the spitfire Bulleteer (for PanO). Peacemaker is pricier, harder to use well and needs more dedicated supporting units and order usage.
  13. The Kan-Clan.
  14. logo_501.png Nomads

    logo_43.pngSECURITATE HMG / Pistol, Knife. (1 | 27)
    logo_16.pngINTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20)
    logo_16.pngINTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
    logo_2.pngGRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
    logo_11.pngSPEKTR Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    logo_29.pngSZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
     sep.giflogo_29.pngSZALAMANDRA PILOT Contender / Pistol, Knife. ()
    logo_21.pngTRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    logo_21.pngTRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    logo_11.pngSPEKTR (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 32)
    logo_43.pngSECURITATE Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 25)

    5 SWC | 299 Points

    Open in Infinity Army


    1. Golem2God


      Ah, a Tunguska list. How do you think it will fare?

    2. Riquende


      Huh, I forgot the Kriza Borac. Not that he's easy to squeeze in.

    3. Golem2God


      Agreed. He isn't an easy unit to place into a list. Believe me I have tried.

  15. There are some minor armour differences but it's very much the sort of thing that if you paint them all the same and don't even mention it then the vast majority of people (that don't know the sculpts) won't notice. The only potential problem is the combi rifle the Teuton is carrying, but as Magisters can't have those, and you don't have any actual Teutons in your army to get it confused with, it's probably okay to just label it a shotgun ahead of time.