Regelridderen

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About Regelridderen

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  1. There really is no reason for those Naffatun to be scary for a myrmidon. Sure they've got a light flamethrower, but everything but a nanopulser outranges those, and in a FTF the myrmidons have the advantage of ODD. There were no source of smoke for the djanbazan, so at worst the odds should be equal and only dependent on positions and range bands. It was the only MSV2 visor in the list, so really the only thing, that could put up a fight. And sure mines can be annoying, but that's what 3 point yud bots, chain myrmidons or Ajax are there for.
  2. Ariadnans just hate myrmidons. And above all they loathe smoke + msv2. They are after all just a bunch of savages without the tools for proper modern warfare.
  3. Good points. You win the internet - I'll have to take it for a spin and test it out
  4. Yeah.. That might be a giveaway Luckily, I was more interested in getting a cheap 0 SWC hacker to give me access to stocking up on REMs. I did consider. Two things; a MSR is a great gun, but 1.5 SWC is a steep price to pay though, while the MK12 wouldn't expand on my range bands. Secondly the CoC Officer is more than just an insurance against LoL, it's real value is an ODD, V:NWI, Eclipse grenade specialist, and its in that role, that it has proven itself best in my battles. A better route would probably be to exchange Patroclus for Atalanta / Agema – as he is very much a darling in the list.
  5. Playing around with the Phalanx, I came upon an unconventional list to play. The idea was to have as many attack vectors as possible, waste little on models just to juice up links, and show that Patroclus has his uses. Lt. Machaon is obvious - but which one? as Switch poses as him. Should anyone get at him, there are two CoCs making it nigh impossible to go into LoL. Pat will provide a good alpha strike with a Spitfire and MOV 6-4, after unveiling three innocent thorakitai to be something nasty. Following up on Pat are two DUOs of an Officer and a Spitfire. These cover everything but the most Extreme ranges - and those they cover in smoke. - being a vanilla player foremost, I see fireteams as mostly crutches, but this brings the best of the concept, and makes use of the Phalanx unique enomotarchos rule. Then there is a smattering of REM to combat camo and extend the range of Switch. Plus a couple of fast button pushers is always a good idea. And of course Switch, which is the cheapest way to get REM into the Phalanx, with the added bonus of looking remarkably like Machaon. I'd love to find a few points to give Machaon a Yud or two. Perhaps downgrading a Daleth for two Minesweeper Probots to bolster orders further. But as is, the list stands at 13 orders, 6 specialists (Only missing an engineer to deal with all objectives), and three of the best gunslingers in the game. Steel Phalanx──────────────────────────────────────────────────GROUP 110 MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38) PATROCLUS (ODD: Optical Disruptor) Spitfire, Nanopulser, Smoke Grenades / Pistol, EXP CCW. (1.5 | 57) MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) NETROD Electric Pulse. (0 | 4) MYRMIDON OFFICER (Chain of Command) Boarding Shotgun, Nanopulser, Eclipse Grenades / Pistol, AP CCW. (1 | 35) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) NETROD Electric Pulse. (0 | 4) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 22 1 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) SWITCH 2 E/Mitter / 2 Stun Pistols, Knife. (0 | 14) 6 SWC | 299 PointsOpen in Infinity Army
  6. 1 wound + NWI + MOV 6-4 + HOLO + ODD + smoke = a great killer. My biggest regret with him is, that he is almost as expensive as Achilles, so I often just take Big A instead. However I like to see my opponents horror, when three innocent thorakitai turn out to be a MOV 6-4 Spitfire - so often occupies a flank opposite achilles.
  7. First lesson : Play the objectives, not the kills. Second lesson : you can't win on ODD alone, you'll need to stack the odds, just like everyone else. You'll need to get your troops into a favorable range band, while your opponent is in an unfavorable - in the djanbazan HMG case, that is either below 16" or from 32"+. Or the more heavy handed approach of just having better stats via Achilles, Hector - or the use of Patroclus Holoechoes. Third lesson : Neither Phoenix, nor souped up fireteams are the thing, that win the game. And though tempting, their strength does not lie in stacking bonuses on top of each other, but in the simple concept of order conservation, that you are able to move and fire a 'big' gun, while getting a specialist into position. E.g. The simplest fireteam SP can do is a CoC officer with Eclipse and a Myrmidon with a Spitfire - combining the versatility of range bands, CoC, (Eclipse) smoke, high burst and button-pushing - throw in a netrod and this is the same price and orders as mono-purpose Phoenix with a couple of chain Myrmidons.
  8. If you've appointed a new lt. at the time, your original lt. will just be an ordinary grunt, when you get him back in shape. So the only way, he can get to be lt. again, is if the new lt. gets his head blown off.
  9. There is some point in using them in PanO, Yu Jing and to some extent Nomads. As these guys have all the fancy, aggressive repeater REMs, that you can quickly amp up with EVO Supportware. The thing is, that to make the most of it, you'll need to make REMs the center of your army. However having an army on 55mm bases is rather cumbersome and not very practical – dependent on tables of course – and as Infinity rewards diversity more than redundancy, you can accomplish the same with just a simple Silhouette 2 hacker, while making room for alternate attack vectors. Fireteam : Duo might be nice, but vanilla players are accustomed to not having fire teams, and know that sectorial players relying on fire teams are 'easy' kills. The real strength of fire teams lie in, that you can advance with heavy firepower, while getting specialists into position in one order. The trouble is, that most Duos are just killing machines and not specialists. There plenty of cool anti-hacking support in the EVO, to ensure that you can dominate the hacking game. But that won't get you very far, when you're staring at an unhackable opposing army – since it would require a bunch of aggressive hackers to make any use of it. What's left for you to choose an EVO over an infantry hacker is, when you have AD troopers. Or if you want to work with Sat-Lock and Guided Missiles for the passive bonuses. And then you can start looking into exploiting the other aspects more.
  10. There is just one thing, which I've seen done wrong a few times. Even though the yudbot mimics the users order, you can only apply the doctor/engineer in one location at a time – so when you move/doctor, it is either the yud or the sophotect doing the doctor-part, so you won't be able to heal two models at a time.
  11. Makes sense - although I quite often do without MSV - although I'm also without a Sensor to make use out of the sniffers
  12. Get some paint on it. They'll fight better.
  13. So I usually run lists with 10-12 orders, and I wanted to try something different. So the idea is, to rely on two teams of Daikini HMG or Zayin / Danavas to push through and carry the day – and make room for the specialist to do their stuff. SpamBots ────────────────────────────────────────────────── GROUP 19 NETROD . (0 | 4) NETROD . (0 | 4) NETROD . (0 | 4) PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10) YUDBOT Electric Pulse. (0 | 3) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 28 MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38) YUDBOT Electric Pulse. (0 | 3) DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25) ZAYIN Rebot HMG / Electric Pulse. (1 | 26) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 6 SWC | 300 Points Open in Infinity Army
  14. I have no problems about being disadvantaged by going first. There are two drawbacks : I lose two orders – better make the rest count then, and punish my opponent by taking out at least the same in the first round. I need to kill off my opponents specialists, so he won't be able to steal victory by turn 3. Instead I get : to see my opponent deploy first and punish him for it. I get to call dibs on the best ARO positions, sniper nests. I get to advance my models into the midfield and place them into suppression fire, further complicating things for my opponent. I get supportware up and running for my REMs. And suddenly it becomes a real hassle to take out those TR HMG's. - This doesn't mean, that I'll necessarily choose to go first. That choice is after all left to a couple of dice rolls, dependent on how many points I've paid for my lieutenant, which fits a game based on dice rolls.
  15. True. But it'll always take two players to make a fun game, so that is meta dependent – but in all aspects, as you can't play the game by yourself, you'll need to ensure, that your opponent has fun too, otherwise your little mandolls will see themselves collecting dust on a shelf