xammy

Members
  • Content count

    56
  • Joined

  • Last visited

  • Time Online

    131d 11h 24m 42s

Community Reputation

76 Excellent

1 Follower

About xammy

  • Rank
    Advanced Member

Recent Profile Visitors

326 profile views
  1. I like this idea.
  2. The best use of the locust I have had has been the BS, Grenade, Dropbear profile. He's a great speed bump. Yes 30 points is pricy, yes smoke sucks, but no one really wants to come around a corner and meet a shotgun wielding ODD guy. And during your active turn you have the pure joy of throwing dropbears and grenades at people.
  3. Ah you are right! I totally forgot you can't ARO the hacker if the REM is using an order because the hacker has not activated. Good catch.
  4. If your opponent did a move-move and the 2nd move brought him into ZoC of your hacker, you could of ARO hacked his REM or his hacker, but it's through a firewall and there wouldn't be anything he could do. If he survived that, then he could hack you, and you could counter with a hacking ARO, but it would be through a firewall, or you could reset (consider it similar to a dodge). If you lose both those encounters and are now IMM, then you can declare Reset as an ARO whenever they declare an order in your ZoC (I'm a little unclear if you can if you have LoF, but I think you can). I found a link!
  5. Why use team pro in a sectorial? With 2 hackers is coordinated orders hack or rerolling hacking worth it? EVO is great with remotes or AD, but outside of that it's hard to manufacture a good scenario for a coordinated hack without a remote repeater or deployable repeaters. At that point you might as well focus more on bringing cheap buffable remotes like fugazi.
  6. I love Bolts, but I find their best synergistic partner is the Guarda de Assalto. So... yeah... that's a bummer.
  7. Wouldn't this be a better alternative? considering what you are bringing? Neoterran Capitaline Army ────────────────────────────────────────────────── GROUP 110 FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) FUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) GROUP 28 1 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27) BULLETEER Spitfire / Electric Pulse. (1 | 23) BULLETEER Heavy Shotgun / Electric Pulse. (0 | 17) TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5) MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) 5 SWC | 300 Points Open in Infinity Army
  8. I like your reasoning for the choices in your list. I think the 2nd list is stronger. The active turn is going to be pretty potent for you, and if you make sure to save orders for setting up reactive turn I think you'll be fine.
  9. One of the major drawbacks to this list is the amount of models that cannot be a part of a coordinated order. This not something you'll feel until you attempt to move around the field, then you'll be short on orders since everything wants to have orders to spend.
  10. I really like this, though I would probably opt for a minesweeper mulebot in place of the palbot and tech-bee.
  11. We play a miniatures game, all of PanO is 3 dimensional! You can't argue with this objective truth. SCIENCE! I'll continue to love the Hyper-power even if they aren't as flexible as some factions.
  12. I think one of the things that is missing in this comparison is the cost of veteran. It's a costly perk which makes these kinds of comparisons difficult to show apples to apples comparisons. Mimetism + MSV1 is always going to come out on top vs an armor/BTS mod.
  13. The secret tech that can make any Bolt link amazing: minesweeper mulebot. All joking aside, I really wish it wasn't as easy to block. Maybe it's just not worth bringing Bolts versus camo spam unless you also bring fugazi + sensor.
  14. Yeah, it is strange narratively, but I guess it's not always a loss. you can do things like throw it to a corner where it won't trigger but if they move toward an objective or your stuff it will trigger.