Saint

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About Saint

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    Charming, but irrational...
  • Birthday 01/13/1993

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  • Location Connecticut, USA

ITS

  • ITS PIN d3815

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  1. I'm 24 mate, started playing when i was 19 and i've been a cynical old man since i was about 7, 40K's just too fucking rad in my book. Everyone's got their own "golden edition" same as D&D (or other long running RPG's of choice) all i can say is that the game runs quicker then i've ever seen, would i suggest everyone start getting GW's stuff, hell no its not to everyone's taste and can run up a huge tab in a wink; but to anyone who's still got an old army kicking around (like myself) I'd say give it a look again, it might prove enjoyable again.
  2. some bad things can happen in those two years, don't call it plastic crack for nothing.
  3. So I've been playing some 40K eighth and its fun again and quick, what happened to the bloated game that took two hours to play rushing, what happened to the game i didn't miss playing?
  4. Of course I'm going to order the starter, seeing that things the only reason i started getting the kilt wearing psychos. going to have to wait till it hits regular release though, for whatever reason my local stores supplier never processes preorders correctly. Technically i'm still waiting on the Taskmaster that i ordered for my brother for Christmas...
  5. Washing your car to make it rain never will I'm afraid; that is the problem with systems like this, so unreliable when you want them to be but always spot on when you don't.
  6. For me the Nikoul competes with the Gao-Rael sniper in a defensive triad for the anti-camo/overwatch role for which the linked Rael is generally better (in my opinion), so dropping the spitfire Rael and the Nikoul would give you enough SWC for the Rael sniper and spitfre Rasail, i'd recommend trying it out those two have probably done the best for me out of all my Tohaa units, possibly out of all my units (sorry Chasseurs).
  7. The list looks fun, and yes symbiomates and (if you're using the rasail) the nanoscreen is important to remember. Personal preference is to have the Rasail LT bring the Spitfire, with the Kaeltar soaking up LoL using that extra guilt free LT order can be great on an offensive piece like the Rasail.
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  9. I The Loup-Garou link operates under the idea that with the ludicrous amount of forward deployment in FRRM its unnecessary to have a specialist in the link since many can start within fractions of an inch and those that aren't camouflaged are generally reliable in ARO, and not everything needs to be captured alive and very, very few things ensure somethings going to die like a viral rifle. I am aware that both Margot and Duroc would get free ADHL but I don't have Mirage-5 in the list as i don't own them as i dislike the models. petty? possibly but there we are. the range mods( everthing over 32" fails automatically) makes long ranged firepower less necessary so a profusion of HMG's and sniper rifles aren't necessarily a good idea. a further bump to the X-visor equipped Loup-Garou, especially over Metro's. and in this scenario it might be better to have an engineer that can fight well (the Moblot) over a cheaper one (the Dozer) but if necessary sacrifices can be made in the name of points. A different Loup centric list: Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── GROUP 110 LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (0 | 21) LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (0 | 21) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (0 | 18) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (0 | 18) LOUP-GAROU Sniper Rifle / Pistol, Knife. (0.5 | 21) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (0 | 25) GROUP 24 MOBLOT Lieutenant Rifle, Light Shotgun / Pistol, Knife. (0 | 21) MOBLOT Engineer Rifle, Light Shotgun, D-Charges / Pistol, Knife. (0 | 25) ZOUAVE Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 20) ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30) 3.5 SWC | 298 Points Open in Infinity Army Now trying the Briscards: Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── GROUP 19 BRISCARD Lieutenant Marksman Rifle / Assault Pistol, Knife. (0 | 24) BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (0 | 25) BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23) BRISCARD Sniper Rifle / Pistol, Knife. (1 | 25) BRISCARD Marksman Rifle / Assault Pistol, Knife. (0 | 24) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) GROUP 25 ZOUAVE Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 20) ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25) ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21) MOBLOT Engineer Rifle, Light Shotgun, D-Charges / Pistol, Knife. (0 | 25) MÉTRO Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) 5.5 SWC | 300 Points Open in Infinity Army
  10. So if I'm not going to be teaching someone Infinity this Thursday I'm hoping to actually contribute to the campaign with some Hunting party, and as my Merovingians haven't gotten out of the case in awhile i figured this mission was almost perfect for them, without further ado my list for consideration: Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── GROUP 17 LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (0 | 21) LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (0 | 21) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (0 | 18) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (0 | 18) LOUP-GAROU Sniper Rifle / Pistol, Knife. (0.5 | 21) ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30) ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21) GROUP 27 CHASSEUR Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0.5 | 19) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) MOBLOT Engineer Rifle, Light Shotgun, D-Charges / Pistol, Knife. (0 | 25) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) MOBLOT Lieutenant Rifle, Light Shotgun / Pistol, Knife. (0 | 21) MOBLOT Boarding Shotgun, Panzerfaust / Pistol, Knife. (0 | 23) 3.5 SWC | 298 Points Open in Infinity Army I can actually use the ADHL Chasseur WYSYWIG! do you understand how exciting this is? some what's everyone else thinking, i had the crazy idea to use a 5 man Moblot team for more ADHL but its the Loup-Garou, how can i say no...
  11. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── 3 ANACONDA Spitfire + Light Flamethrower, Panzerfaust / CCW. (2 | 62) OPERATOR Spitfire / Pistol, Knife. (- | 0) GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53) GECKO PILOT 2 Assault Pistols, Knife. () IGUANA HMG, Heavy Flamethrower / . (2 | 71) IGUANA OPERATOR HMG / Pistol, Knife. () 4 SWC | 186 Points Open in Infinity Army the Anaconda is (subjectively) better than the Gecko's as it has either a range/damage advantage or a burst advantage over either of their weapons, it has +1 ARM and PH over the Gecko and it has the ED system which means the operator is useful (probably) after the destruction of her TAG as opposed to the Gecko's who're just kinda stuck there once their little bucket o'bolts finally kicks it. the operator is a better offensive piece over those pilots as she retains her Spitfire whilst they have a pair of fancy pistols. The Iguana seems justifiably better for nine points but not phenomenally so.
  12. I try so hard to make my Mavericks works, it never goes well; Though i'm also not great at this game so i can't really say which has the greater influence on bikes not working, them or me...