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About Snozz

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  1. Aye, I got three boxes when the new ones came out so I could build all the ones I wanted. Now I'm thinking about finding a fourth to convert an E-drone. Been meaning to try out a repeater heavy list with the E-drone in CA, the main reason I didn't was lack of a KHD to really take advantage of the coverage. Which reminds me, unless I'm missing something Kiss! will get B2 in ARO with overclock. Should be fun ^^
  2. Not played Deadly Dance yet, so I can't comment on that. Played quite a bit of Frontlines and Supremacy and they both play fairly similarly (though when you count up the zones is different). - Both have less of a focus on specialists and more of a focus on being able to put more points into zones than your opponent. Going second in both these scenarios presents a massive advantage as you have the final round before scoring and knowledge of the final position of your opponents models. This allows you to move models into zones to beat your opponents score by a few points and take the zone. Accordingly, units that are able to rapidly deploy where you need them are very good in this scenario. I frequently run Diomedes for these scenarios: dropping a 43 point swing into a zone your opponent thought was secure wins games. Consider also Garudas, Ekdromoi and Dasyu. Naga minelayers can make it harder for your opponent take your zones from you. The Probots are worth including to hold back zones with their baggage rule and provide orders. - Posthumans are always good. The Infiltrating and forward deploying ones are especially useful here and the MK2 sniper can be used as a speed bump brick wall that has no business being so hard to remove given her low points cost. Bonus points for TO being able to reveal as a marker late in the round / game to claim zones. Don't forget the ARO reveal on your opponents last order! Can be worth the risk if it allows you to swing a zone to your favour. - Coordinated move-move orders are very useful to rapidly shift your models into positions where they can take zones. - Achilles can be excellent and take zones on his own, but be aware that he can only take one zone and ties up a lot of your points in one model. Try to avoid having him contest zones that your opponent hasn't really committed models to (i.e they only have ~30 points of models in them), otherwise they may just bypass him and aim for your less defended zones. This is much easier done when going second. - Taking second or first can be a tough choice. If I win the roll I often choose deployment, allowing myself to deploy second. Then either my opponent takes first turn (probably what I want so I can go second) or they opt for second, but I get to deploy after them and then take first turn. With lots of fast / AD / TO troops and heavy hitters, you can alpha strike pretty hard and try and cripple them first turn. Hope that helps!
  3. Out of universe: It's a bit of an odd choice, but I suppose the designer(s) wanted a robot with tits? To be honest, the models posing is pretty awesome, I'd take issue if it was flouncing around in some stupid non combat stance like a few older (and sadly some very recent) CB female sculpts. But giant HMG in ready stance and sword swung backwards says this model is gonna wreck something so I can forgive the tits. In universe: Errrrr. Barring Aleph wanting to make the Marut (and Asuras I suppose) look female for some in-universe reason, I can't really think of one. Their existence is highly classified and very few people have ever seen one, so their appearance is only relevant to those unfortunate enough to face it in combat. The fluff blurb on the store says they are often used to deliver messages (by obliterating 90% of their opponents and giving demands to the remaining 10%) so I guess you could argue that looking more human / female elicited better results and Aleph just rolled with it? I dunno, seems like a stretch to be honest XD. Infinity is largely designed around looks over function. In reality there is very little justification for giant bipedal robots other than looking awesome and there is no more reason to apply breasts to a robot than there is to apply them to a tank, but the same can be said of most body parts - there is no need for a head, eyes, arms, hands, handheld weapons, a symmetrical design etc. Pretty much everything is designed to be aesthetically pleasing with little regard to in universe functionality. So I guess the short answer is that the designer(s) thought it was a good idea
  4. That depends, are you counting each Posthuman proxy separately or all as one unit?
  5. Well, 125 euros is about what I would expect for the board game + 8 good quality metal miniatures. Sign me up. I'm not particularly surprised that CB are only bundling the metal miniatures with the board game - after all, the whole point of this is to establish a new board game. The fact that they're producing the metal miniatures for people who want tabletop quality miniatures for proxies or whatever is a nice bonus. I'm happy to encourage this - with any luck it'll sell well enough that they might do the same for the expansion packs!
  6. Assuming this is directed at the limited run comment? I hope that the collectors edition with the metal sculpts isn't limited to a very small number that sell out within 5 minutes of going live (ALA a number of GW products and Angels painting book with LE Joan). Rather, I'd prefer it to be similar to CBs GenCon preorder bonus models, in that you can only get it during the preorder period, but they won't sell out so anyone that wants the collectors edition can get it. I've seen limited edition used to mean both of those things, and I hope CB goes the second route rather than the first .
  7. My default is generally MK2 hacker, MK5 FO and whichever MK1 specialist I want to support the rest of my list. The MK2 hacker can sit in hidden deployment for the entire game and you don't lose the order like you would with any other TO trooper. Late game, you can drop out of hidden deployment and take objectives, or take out crucial models with the boarding shotgun and AHD. If you're playing a mission that doesn't require specialists then you can take the MSR instead. I can't imagine ever not taking the MK2 proxy. The MK5 FO can either be used to take objectives early or go on a Rambo run if you spot an opening in your opponents deployment. The low cost of 10 points and 0 SWC, combined with not losing an order when the model goes down and the good defensive stats (ARM 3, NWI) makes this a frustrating model to deal with: ignore the BS13 burst 4 SMGs? Or spend multiple orders and possibly lose models trying to kill a 10 point model that doesn't even give up an order when it dies? Finally, the MK1 lets you chose a specialist to fit your list, and you get a BS13 gunfighter with mimetism and NWI as a bonus.
  8. The PVC sculpts look great for board game pieces but pretty lacklustre for tabletop gaming. The release of the collectors edition with metal models is a fantastic way to fix this and I'd be pleased if they did it for the expansion packs. Hopefully it's not a really limited run or anything. ^^
  9. Yup. I'll edit for clarity anyways
  10. Aye, +1 for everyone calming down a bit. Aggressiveness is not conducive to reasonable discussion; in fact it will cause people to become defensive and more entrenched in their positions. I do think a footnote on the website along the lines of "*not actual game pieces" would go a long way to fixing the problem currently and I'm not convinced that this was omitted out of malice as opposed to incompetence. Even better would be decent pictures of the unpainted PVC pieces (though in the current one they look quite poor) on the website. There's plenty of time before the pre-order date to get those up (it would be extremely poor if the actual PVC was not shown until after the preorder but there's nothing to suggest this will be the case).
  11. I've only really used Ajax in vanilla, but he was plenty fast there with both the Lt order and his impetuous order to get him across the board. In SP he'll trade those personal orders for order efficiency in a fireteam. Losing impetuous means he can take ARM 8 in cover with B5 combis at BS 16 (in good range bands). Given his immunity to shock and lack of ODD I'd say use him as a gunfighter to take on MSV2+ and shock ammo units that would be much more threatening to your other expensive models. As a bonus he can drag a specialist around in the fireteam so you can capture objectives after you fill everything with bullets .