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About Daboarder

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    Director: North Star Securities
  • Birthday March 30


  • Location Neo Australis

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  1. Or a dtw or mines. All good ways of preventing warbands taking the long way round. The tags themselves also generally have a cqb defence auch as their own dtw.
  2. 1 vs 3 on the warband at +3 -3 due to supp fire
  3. Dont ask me @Hachiman Taro and @inane.imp will both tell you that is how i kill warbands and run tags. Doesnt have to be a tag though. At b3 even line infantry stand a good chance of beating and killing a warband
  4. Sure heres some answers 1) I dont have a hard and fast rule, typically I like making my opponent try and come through the gals and get up close if they want to fight me so Id probably default to the grey being hidden in reactive with the vols and issy guarding it from close assault. but late game once most of the serious range threats are dead im happy to have him rocking as an ARO piece if I need it. I like to let the opponent waste orders move-moving to get into a position to attack my troops and then only have 1 or 2 orders to do so. if you have to spend 5 orders advancing, then only have 2 or 3 orders to attack me, even if you kill 1 or 2 pieces in that instance you are then left over extended, unsupported and right next to an army that excels and murdering things that got too close. 2) This list is for a tournament on sunday running Show of Force so I expect a lot of TAGs. But group 2 is actually mostly for feeding the caterans, those 2 guys are probably close the the deadliest models in the game and being able to spend 4 or 5 orders a piece is a god send. the SAS FOs hang around until needed and the gals get pushed into the mid field. Caterans are very much active turn pieces until the mid to late game where they can start playing as reactive and risk being lost without compromising your abillity to push gals forwards (they get to hte mid field before you risk Caterans as ARO. So they suck up the orders
  5. Ive been running around with Grey AP HMG, Issy, And vols to bulk lately, that BS19 B5 AP HMG has been getting some seriousy ruthless work done, it just buzzsaws the opposition down. the best part is, its so cheap that the rest of the list can be hunters and killers as well and the Grey can just go on a late game rampage, massacre its way to the objectives and issy can cap. To put it in context, this is what ive been running CHA ────────────────────────────────────────────────── GROUP 1 8 / 2 / 2 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30) GROUP 23 S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 299 Points
  6. we wont be able to set up out tables until this thursday im afraid, we had to have the night off last thursday due to a magic even at our FLGS. but the others are keen to do this and I for one am looking for a 300 pt mission of show of force with my Caledonia so there will be warbands.
  7. These studies that claim 1mill as the requirement. ...how do they account for other colonization efforts that have happened with technological decay in human history?
  8. Dont have to be outrageously accurate but would be a good indicator of scale. Hell a 12 inch scalebar wouldnt go amiss
  9. Ill be adding tables this weekend and next week. Love the idea. Can i add a suggestion Measure the distance between key featuers. Width and length of firelanes ect and add that information to the top down view.
  10. quite franky, forcing the discard of a drop bear would be BS. youve thrown a disposable weapon, youve applied all the rules you damned well deserve to not get shafted out of the benefits
  11. Well the first step is getting a grou of 3-4 of you to show up in force. Even the tassie guys came
  12. Sure no worries. Im not saying that is the issuei havent played on kiwi tables (would love to come over sometime though) But its oreobably one of the easiest things to try. How about this. Next SITH week ill layout our aleph table and get some pictures/measurements. That should opperate as a decent control given the CB scenery is pretty standard and the you guys can have a go. If you are still findong warbands unusually dominating it may be something else. If we do this it could be good to post up the lists you guys use after the game as well and get a battle report going If you want im sure SITH would be happy to replicate the experience and use table set ups you guys reccomend. @Hachiman Taro @inane.imp @Dropkill What do you say guys. Give it a go?
  13. firstly, as was pointed out by others BS10-11 is the bare minimum for combat troops so the 10-11 fits and makes sense. secondly I have read the start of the thread Alphz I commented on the front page. thirdly those BS11-12 line infantry should be plugging warbands with 2-3 times the number of shots that the warband is and hitting them on 14-15 not the warbands 10-11. if thats only "marginally" the odds then BS15 on a TAG is only "marginally" better than BS12 on a fusilier (no its way better) fourth, do you even need to spend orders actively killing your opponents warbands? best way we deal with them is usually by ignoring the flipping things, letting em chuck smoke, dodge or shoot stupidly ineffectively against a high arm model while that attack piece pastes what was an actual threat then drops into supression fire and watches all the little warbands die on its guns 1 by 1. Face to Face Roll Fusiliers - Combi Rifle vs. Die Morlock Gruppe - Pistol Active Player 76.21% Fusiliers inflicts 1 or more wounds on Die Morlock Gruppe (Unconscious) 37.28% Fusiliers inflicts 2 or more wounds on Die Morlock Gruppe (Dead) Failures 18.57% Neither player succeeds Reactive Player 5.22% Die Morlock Gruppe inflicts 1 or more wounds on Fusiliers (Unconscious Thats a fusilier shooting a morlock. The morlock gets pasted roughly 4 out of 5 times, the Fusilier dies 1 in 20 and nothing happens roughly 1 in 5 times. Thats not effective, thats paint on the sidewalk. Hell, lets take it to the next level and ignore the morlock while we shoot at something else, push buttons or supp fire ect. Normal Roll Fusiliers vs. Die Morlock Gruppe - Pistol Reactive Player 17.25% Die Morlock Gruppe inflicts 1 or more wounds on Fusiliers (Unconscious) Failures 82.75% No success So just the pistol shot alone on the morlock will drop a fusilier in cover less than 1 in 5 times. Thats miles away from less than 50% chance. Or were you giving your Morlocks cover?
  14. you are having problems with Chain rifles and pistols, pistols on BS10 models in ARO that dont get cover......if that doesnt tell you that something is wrong Im not sure what does. as was pointed out above even basic line infantry with the same BS should be pasting those warbands in active if the warband is stupid enough to shoot rather than dodge or smoke. edit: Specifically the problem you feel is that weapons that are only really "good" at all from 0-8 (or 0-10ish) are undercosted. That really says a lot more about the typical engagement ranges you are facing or just has straight better odds of sucking an order and not dying cause 13-14 is bigger than 10
  15. maybe you lot really need to change up your table set up. If warbands and spitfires and shotguns are your only "go to" weapons and are distorting your experience relative to the rest of us as seems to be the case then you should look at the cause of why those weapons are so good rather (ie the ranges they get used at) rather than just claiming the weapons/profiles themselves are unbalanced