Dasaan

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About Dasaan

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  • Birthday 06/12/1988

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  • Location Washington State—U.S.A.

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  1. It is very effective, the Kerail and his beasts are great throwaway pieces. That's 6 good throwaway for 56 points. Bring a couple Gao-Raels. E.g. Tohaa ────────────────────────────────────────────────── GROUP 110 3 KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) x2 SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 16) SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) GAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) GROUP 24 KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) x2 SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 16) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) 5 SWC | 300 Points Open in Infinity Army
  2. We need you like the progressives need bigots, Kanluwen. Don't leave now when there's a whole new crop of fanboys to bushwhack!
  3. Happy Thanksgiving, fellow burgers

    1. Golem2God

      Golem2God

      Thank you Dasaan. May you have a great year and a great life ahead of you.

  4. That's backwards. It's order-intensive to get into CC. If your PanO opponent isn't just shooting the Makaul you left there with another PanO troop (Combis and Pistols are likely to bounce with ARM10), he's inexpert, or you already own the table, at which point the Jotum is moot anyway.
  5. K1 Sukeul every time. Once you strip the one-off DEP off (with a Symbiomate, barring a crit, in best cases), it's GG. Sukeul Commandos - K1 Combi Rifle vs. Jotums - D.E.P. Active Player 61.07% Sukeul Commandos inflicts 1 or more wounds on Jotums (2 STR) 24.66% Sukeul Commandos inflicts 2 or more wounds on Jotums (1 STR) 5.62% Sukeul Commandos inflicts 3 or more wounds on Jotums (Unconscious) 0.54% Sukeul Commandos inflicts 4 or more wounds on Jotums (Unconscious 2) Failures 25.62% Neither player succeeds Reactive Player 13.31% Jotums inflicts 1 or more wounds on Sukeul Commandos (Symbiont Disabled) 9.09% Jotums inflicts 2 or more wounds on Sukeul Commandos (Unconscious) 2.92% Jotums inflicts 3 or more wounds on Sukeul Commandos (Dead) Sukeul Commandos - K1 Combi Rifle vs. Jotums - MULTI HMG (Anti-Materiel Mode) Active Player 67.95% Sukeul Commandos inflicts 1 or more wounds on Jotums (2 STR) 29.69% Sukeul Commandos inflicts 2 or more wounds on Jotums (1 STR) 7.06% Sukeul Commandos inflicts 3 or more wounds on Jotums (Unconscious) 0.70% Sukeul Commandos inflicts 4 or more wounds on Jotums (Unconscious 2) Failures 24.42% Neither player succeeds Reactive Player 7.63% Jotums inflicts 1 or more wounds on Sukeul Commandos (Symbiont Disabled) 5.50% Jotums inflicts 2 or more wounds on Sukeul Commandos (Unconscious) 1.88% Jotums inflicts 3 or more wounds on Sukeul Commandos (Dead) Even a K1 Kosuil has better odds to wound: Kosuil Assault Pioneers - K1 Combi Rifle vs. Jotums - D.E.P. Active Player 48.46% Kosuil Assault Pioneers inflicts 1 or more wounds on Jotums (2 STR) 16.47% Kosuil Assault Pioneers inflicts 2 or more wounds on Jotums (1 STR) 3.28% Kosuil Assault Pioneers inflicts 3 or more wounds on Jotums (Unconscious) 0.28% Kosuil Assault Pioneers inflicts 4 or more wounds on Jotums (Unconscious 2) Failures 24.22% Neither player succeeds Reactive Player 27.32% Jotums inflicts 1 or more wounds on Kosuil Assault Pioneers (Symbiont Disabled) 17.95% Jotums inflicts 2 or more wounds on Kosuil Assault Pioneers (Unconscious) 5.49% Jotums inflicts 3 or more wounds on Kosuil Assault Pioneers (Dead) For maximum efficiency, flank. Sukeul has Stealth (and almost certainly a Makaul) to make that happen. Makaul in Eclipse with Viral CCW and Gang Up bonus in CC, in any case. Viral still (bizarrely) causes two BTS rolls against STR.
  6. Secret photo of Nexus without armor and leg attachments:
  7. A book ago, yes, but not now.
  8. Thanks! It's basically all cut and doweled. I'll get a base coat on, at least, for this weekend, and post some pictures.
  9. Because: AD is an unreliable skill. In the Yuan-yuans' case, it's wasted orders. Particularly so with Joan.
  10. You can deploy Yuan-yuans without AD as any normal trooper. AD is optional. With Joan boosting the order supply, I wouldn't reserve more than one or two Yuan-yuans for Airborne Deployment.
  11. 10 orders minimum, I don't care how you do it. You can get 11 with the Lt Order. Try this one: EITS B ────────────────────────────────────────────────── 10 2 RASAIL Lieutenant Combi Rifle, Antipersonnel Mines + 1 Chaksa Peripheral / Pistol, Knife. (0 | 34) CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) SAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) 3.5 SWC | 199 Points Open in Infinity Army
  12. Privileging a specific type of unit for objective points, which not all factions have access to, yes, is dumb. I am not aware of a disadvantage in the opposite direction, like some penalty for Light Infantry point value on Quadrant Control. Classifieds are dumb because they obviously exist to force diversity on lists, but the result is that they force the same kind of list over and over so that the player can cover all bases with a random draw. If classifieds were smart, the way that they would work is that you keep drawing until you draw classifieds that your list can legally complete.
  13. You shouldn't hear me defend those missions. I like the Fatality L1 boost and 10-man grip boost, both good for TAGs, but specially privileging a certain type of unit is dumb. The same reason some of the classifieds are dumb.
  14. Sukeul and Igao are scalpels, Scissors even. Ectros, Gorgos, Rasail, Sakiel, Gao-Tarsos are Rock. And we don't really have Paper.