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About Erbent

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  • Birthday 10/30/1997


  • Location Russia, Saint-petersburg


  • ITS PIN D1614

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  1. I'm not sure if it was aroud later in N2 times, but I think that getting mines and LGLs for total reaktion remotes back would be kind of nice. And that thing with seed-embryo and camo ruling is just bad, I don't know what stops CB from FAQing that in some simple way.
  2. I don't get all the hate for Cube Jager profile, my local community seem to think that it's overbloated with useless skills, but I play Vanilla CA, and would run it A LOT, it's Irregular, but you would spend orders on it anyway, so that's not a drawback. And when it's just 18 points for a specialist that can get to objectives sorta easier and actually capable of killing something with SMG or doing some nasty E/mitter shot at someone's back it's just great, again, for 18 points, and CA don't have a lot of useful things at that range specialist-wise. also it's cheaper than Cadmus and don't need another order just to start doing anything, is a specialist, and AD:combat jump isn't used all that much anyway, so for CA I think it's a great addition.
  3. in LoF rules it is stated that: The troop must be able to see, at least, a part of the volume of its target with the size of the target's head, or a minimum size of approximately 3x3mm (the size of the black squares on the Silhouette Templates). so if a model can see 1x9 mm of another model's silhouette, is that enogh to draw LoF, or it should be a part of a silhouette about 3x3 or bigger?
  4. Just Finished a quickpaint of a couple of old pretas, like those a lot more than new ones.
  5. Your lists are good ind you would be better off playing them and finding out what kind of Avatar list you wuld like more, since the needed suppurt for your Avatar is very meta dependant. Noctifer with ML is always a good pick if you expect link teams, while the maakrep HMG could handle some camo/TO/ODD problems, but for those I'd actually recomend to use Daturazi or pretas with intuitive attacks, but MSV2 HMG is almost always useable. If you want to play more morats, I would suggest changing the Med-tech to a Kurgat, both MK12 and shotgun are good, MK12 can be used as a last resort counter attack specialist to take back an objective, or just be put in suppressive fire via coordinated order with Avatar, and BSG is just reeealy cheap for what it can do, and basically a great close range toolbox, and it can also be used to fix up your Avatar and Q-drone,sure, it's nice to have a doctor around, but I find that 6 points are better to be put to something other than healing models with W attributes, since most of those in CA are either NVI/Dogged, would be too far to run up to them with slave drones, so if you don't include something like Rodok HMG what would shoot from your deployment and isn't likely to go far from your doctor, I'd strongly advice to use Kurgat. the old model might be a problem, but you can proxy it with another morat model and your opponent would probably be okay with it if your meta isn't all that hardcore about wysiwyg. Speculo is good for removing MSV units what could threat Avatar, but I find that AD and flamethrovers are more problematic for Avatar than MSV HMG's, and I just have a bad luck streak with my speculos rolling low numbers in CC, so I'm a bit too subjective about her. datz are good close range protection for your Avatar, but couple of pretas in separate group would be nice and cheap way to get more templates to protect ways to close distance with Avatar. I would also say that some things are overrated when considered as a support for Avatar: 1)Legate Hacker - sure, he's a beast close up and is about as toolboxy as it can be, but I wouldn't take such a pricey model in Avatar list without a clear plan for it. The main reason Legate is considered a good support for Avatar is White noise, but unless you don't face something like a full link team of MSV models it's better to just shoot hose with your Avatar than spending orders attempting to put down white noise. 2)Hacking protection in general - Avatar almost don't care about hackers, espescially if you can place your Datz and other close range units in a way what would prevent easy access to Avatar's ZoC, but you can even tank Oblivion ARO's with Avatar without Reset, and with reset the chance to Isolate Avatar is extremely low. 3) sepsitor - it's a nice thing, but generally you would only use it if your opponent has placed too many models with cubes close to each other, or just walked up close to Avatar trying to be in MHMG's -3 range, so ramboing with sepsitor is a bad Idea most of the time, because Avatar is just so much worse when some dode with a decent CC ability gets close, even worse if that is something with fire DTW. to sum up all of the above - Datz and Kurgat are good for protecting Avatar, you should always keep engineer near Avatar, but in a way that it won't be caught in at least circular blst put on your Avatar, you also should not overextend with the Avatar and it's better to move your Avatar a bit slower but with support and specialists, so that your Avatar won't get its ODD burned or its leg hugged by a pesky ninja. I would also Advice to read a thread in Pano section about playing TAGs, it would be helpful. Also Zerat AHD is better than you may think of it, she can achieve most of classifieds, but is vulnerbale to killer hackers, and Vanguards FOs are good cheap specialist what can generate you some orders in case you got Oblivion'ed or hit with E/M with your Avatar.
  6. I've been playing Charontid for quite some time, running HMG lt option exclusively, and somewhat disappointed with it. The important thing to note is that there is a complete lack of ariadna players in my meta, as well as spam of camo/ODD units aside from one steel phalanx and one shasvastii player, and his playstyle is all about being so damn hard to dig out that you just can't get to his camo units within a good HMG range. as for the other players - there's on average 3-4 camo/TO models, some bulleteers and Q-drones are no strangers to our tables either. I really like to use plasma ammo in general, to the point of ignoring the existance of HRL Overdrone, but that's another topic. I ran plasma Q-drone couple of times and that was a blast (pun intended), but my favourite platform for plasma is the Anathematics lt hacker, it is well protected and thanks to its TO can get to a good angle to lay down plasma templates on enemy fireteams, or just melt down almost anything in a couple of orders, espescially when the opponent established some presence in the middle of a board and it is easier to get to them with Annie. I really want to try out the MSV3 plasma rifle Charontid, and maybe even use Sepsitor one for funsies, Hacker seems interresting, but even though Charontid is cheaper and better at hacking I would probably still take the Annie instead. I would like to see your toughts on non HMG profiles for Charontid as well as commonly used tactics and lists for those.
  7. Just finished switching colours on my Charontid frome bone, blue and goblin green-ish to green, black and fluo orange, apparently this much of fluo paint is too much for my phone camera, so this time I used black background. IRL this FLUO orange isnt as much of a punch to the eyes,but for some reason on Charontid it ended up being a lot more vivid than on other models.
  8. After a lot of different colour schemes for my CA models I came up with something I like and painted some models in those colours, quite like the results. First take - Unidrons Then Ikadron and a Maakrep: And the most recent model - Overdron There's something with uploading images on the forum, for some reason it rejects some of pics, I'm going to try to add more angles if anyone would be interrested. As for colours - I do a long and somewhat boring process of preshading the model highliting it from dark grey to white, and then do something like glazing/wash to add colours. green colour is a mixture of Vallejo blue and yellow ink, and with Overdron I added a bit more blue to the mix so it's darker than Unidrones, Muscle fibres are a mixture of blue ink and black colour. and that orange is vallejo fluo orange, it is also used to drybrush the base. and as for texture it is a black greenfield bagged tea, I really like effect of an alien ground/moss it creates. I also paint some stuff for my Pano friend from time to time.
  9. and for some reason the forum don't want to upload pics with 3D models
  10. I play Vanilla combined, and my attack pice of choice is most of the time Charontid/Anathematics or a TAG, now I tend to try lists with two vere strong units like for example Overdrone+Anathematics, I also quite like fielding Avatar. though there is a thing that with Anathematics I prefer to first trade my Q-Drone HMG and/or another attack pice with as much of opponents threats as possible before engaginig with Anathematics
  11. Well, I'd try to get my reasoning on why Exile works on an immune to isolated fireteams. »» Failing the BTS Roll causes the target to enter the Isolated state, signified by an Isolated Marker (ISOLATED) in base to base contact. As a side effect, the Fireteam is cancelled, even if the target was not the Team Leader, so the player must remove the correspondent Team Leader Marker from the game table. »» Critical hits with Exile cause the target to enter Isolated state directly, bypassing the BTS Roll. As a side effect, the Fireteam is cancelled. each time cancellation of a fireteam is mentioned it is mentioned as a side effect in the text of Exile program, which would be unnescessary if this was an effect of Isolated state, or it would be stated in "Remember" or "Importatn" block rather than the rules for Exile. but the important thing in proving that Exile affect Veteran fireteams is the wording of Exile and of Isolated state: Exilestates that "even if the target was not the Team Leader" and Isoltated has only this about fireteams: "»An Isolated trooper ceases to be part of any kind of Infinity Fireteam (Core, Haris, Enomotarchos, Tohaa…) (see Infinity. Human Sphere and Infinity. Campaign: Paradiso). »»If the Isolated trooper is the Link Leader (or equivalent) then the Fireteam will break too." So immunity to Isolation should not make a fireteam immune to Exile, since the "side effect" of Exile is not stated to be a side efect of Isolated state, and this "side effect" is written in rules for Exile, not in rules for Isolated state. well, fireteam breaks ONLY if a link leader is isolated, non leader model entering isolated would just make a trooper "cease(s) to be part of any kind of Infinity Fireteam ", and Exile specifically states that "Fireteam is cancelled, even if the target was not the Team Leader"
  12. Horaay, let's derail this thread into a share of Avatar lisbuilding ideas, shall we? Well at least until we get clear pictures of the concept art and 3D sculpt and then we could praise it even more @John Benford I like the idea of using the Charontid with Avatar, not just for hacking protection, because imo the only thing that the Avatar fears from hacking is Oblivion, which has only a 27.75% chance of succeding against no counteraction from Avatar from something Like a Dasyu and with reset from Avatar it's just a 14.99% of being isolated, and if it's during your active turn then you should be able to repair it with dr.worm if you didn't overextended with Avatar. Back to Charontid - the killiness of it at close range is really the thing I like about it, evenwithout Anathematics's TO modifiers it is quite deadly. And a bit of a personal preference here, but I'd rather take Kurgat instead of a dr.worm, because in this list you could need a doctor for are Krakots, since it's too risky to try to heal Charontid from NVI without rerolls for cube. Also Krakots are kind of suicidal cheap attackers and don't really need healing. Kurgat on the other hand is a good endgame specialist because he can clear the path for himself with MK12, or lay down some mines on the objective to make your opponent waste some orders. but the doctor is great when you pull two both your classified objective for it and really need to achive them, but I just prefer the Kurgat, most of the time for that it's cheaper with shotgun. @DaRedOne Yay, Kurgat sith shotgun, the bane of knight fireteams is here! (I once managed to wipe the magister+hospitaliers fireteam with it once, that was really fun game) On the list - I feel like there's too much unnescessary support for Avatar, two hackers and two healers feel like too much for my tastes, I'd rather change one of the hackers for something more kill, considering you still have a spare 0,5 swc, and wtih 2 Slave Drones I'd drop a Kurgat forsomething else and dr.worm could work just fine. also I think R-drones are worth a try, with flash pulse and mimetism thye can be just a pain to deal with. @Flipswitch this feels like a standart list for Avatar, the speculo sure is nice for removing threats, but even with Avatar I wouldn't be confidient enough to not take another good long range gun, so I'd change plasma on a Q-drone for HMG, also E-drone with a lot of repeater bots is a nice way to increase safety for the order pool, gotta try that sometime. Overall - it's great to see some creative listbuilding with the Avatar and share Ideas and toughts, and if this offtopicing of mine isn't too bad then I'd like to see more Ideas, tactics and toughts about playing Avatar and discuss all of that. Thank you for your time spent reading my blah-blah-blah on playing Avatar, but I just reeealy like it's profile and models, old and new alike
  13. "Disposable. This weapon or Equipment has a limited amount of ammunition or uses, and one is expended every time you declare its use, regardless of the success or failure of the Roll involved. The profile indicates, by means of a figure in brackets after the Disposable trait, the number of uses for that weapon or Equipment. " The part about the roll made my local infinity chat kind of confused, because it feels like without a roll the mine won't be spended, but I think that is just a language barrier thing
  14. Thank you for reply, I just wanted to check if I missed something, and yeah, I know about possibility of placing a mine near marker and enemy model, and even used this a couple of times.
  15. No need to excuse for small gaps in models bases when you have such AWESOME colour scheme combined with such a good level of painting, I just can't see what is happening with sides of your models bases past the awesomeness of the models, and NMM on taskmasters head and lunokhod is sooo good, and I like the colour choice very much!