Erbent

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About Erbent

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  • Birthday 10/30/1997

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  • Location Russia, Saint-petersburg

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  1. To not create another topic - is it possible to repair AC2 with engineer as per rules for cancelling Damaged state?
  2. Strange, D-charges and T2 ccw don't have anti-materiel trait here on the wiki, thank you for explanation! http://infinitythewiki.com/en/Weapons_Chart
  3. I'm not sure how this should work, "An AC2 can only be damaged by CC Attacks with CC Weapons possessing the Antimaterial Trait." and D-charges. because in CC mode D-charges don't have an Anti-materiel trait, and the mission says specifically about CC Weapons, so D-charges aren't able to damage AC2? if that is so, then you can onle damage an AC2 with DA or EXP ccw, right? (I haven't seen an AP+DA templar ccw on any model yet)
  4. The one does not simpy makes an adequate name for batrep But I would like to share mine anyway
  5. Didn't like the original pose of legate from starter box, so made it a bit more dynamic and a bit less edgy by bending it's right hand and some cutting and filling with green stuff on it's left.
  6. I play vanilla CA only for now, and my lists are almost always consist of a main combat group with EI aspect or a TAG and a second group with 1-3 models reserved for fueling first combat group with orders, or ARO pices like noctifer with ML. Now, since my meta shifted to more of 'spam' lists, I'm attemting to build some 14-16 order lists for tournament play, and I kind of not sure what wuold be better: to have main group with 9-10 orders, and a secondary group of 4-6, and what kind of units would better work in secondary group. On the other hand, I think of building lists with 7/7 or 7+active lt order/8, but not sure if that's good with 80-ish points model in a list. I'd like to know how you hadle allocation of models with 14-16 order lists, both with even and uneven split between combat groups, mainly for non-sectorial armies, since with link teams it is easier to run smaller combat groupsand not be down on order efficeincy. there are some examples that I have in mind: for even split: Combined Army ────────────────────────────────────────────────── GROUP 17 1 SHESKIIN Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (0 | 51) Q-DRONE HMG / Electric Pulse. (1 | 26) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) ÍMETRON . (0 | 4) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) GROUP 27 UMBRA LEGATE Spitfire, Flash Pulse / Pistol, DA CCW. (1.5 | 41) MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) KURGAT (Operative Group) Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 23) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ÍMETRON . (0 | 4) 6 SWC | 299 Points Open in Infinity Army Combined Army ────────────────────────────────────────────────── GROUP 17 1 ANATHEMATIC Lieutenant Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88) Q-DRONE HMG / Electric Pulse. (1 | 26) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) ÍMETRON . (0 | 4) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) GROUP 27 MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33) UNIDRON Spitfire / Pistol, Electric Pulse. (1 | 18) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ÍMETRON . (0 | 4) MORAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 16) 5.5 SWC | 299 Points Open in Infinity Army and for 9-10/4-5 order split Combined Army ────────────────────────────────────────────────── GROUP 110 1 ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) CHARONTID Lieutenant (Multispectral Visor L3) HMG, Nanopulser / Heavy Pistol, Knife. (2 | 79) ZERAT (Forward Observer) Boarding Shotgun, Grenades, Antipersonnel Mines / Pistol, Knife. (0 | 22) UNIDRON Spitfire / Pistol, Electric Pulse. (1 | 18) MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15) MORAT Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 22) GROUP 25 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) Q-DRONE HMG / Electric Pulse. (1 | 26) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) 6 SWC | 300 Points Open in Infinity Army Combined Army ────────────────────────────────────────────────── GROUP 110 1 ANATHEMATIC Spitfire, Nanopulser / Pistol, Monofilament CCW. (2 | 81) MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) GROUP 24 Q-DRONE Plasma Rifle / Electric Pulse. (1 | 25) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) 5 SWC | 297 Points Open in Infinity Army
  7. Thank you all for replies. I've tried to find some aro piece what would be effective without spending orders on it, gonna try to use suppressive fire more, and I think it's time for more lists with Avatar
  8. I'm trying to find some efficient ARO pieces for vanilla, and it's hard to consider something else when you have a ML noctifer, and since we're not onyx or shas and it's AVA is only 1 I feel like I need something more for ARO. Sogorat feels like a really good one with its TAG-like ARM/BTS, good BS of 13 and an automedkit on PH 15, but it costs a huge amount of points and that's not a good thing considering I always take either charontid or anathematics, sometimes a TAG, and my meta has a lot of 14-16 order lists. I only played a couple of times agains Azrail, and it ate up about 3-4 orders to kill with charontid HMG, and in one game where my opponent had a feuerbach Sogorat it was literally the last model standing for morat player at the end of the game. I know that Q-drone is good in ARO, but I kind of get more use out of it during my active turn, and it tends to just get hit by some MSV+smoke, TO camo, or just get its LoF blocked and doing nothing. I would like to hear some toughts on ARO units in vanilla CA, but espescially about sogorat..
  9. But it is stated in Command Tokens rules that you need to have any Ghost skill to be able to reroll, isn't it? "Reroll a failed WIP Roll when trying to use the Special Skill Engineer on a troop with the Ghost Special Skill. This reroll does not provide a new ARO to the enemy. " http://wiki.infinitythegame.com/en/Command_Tokens
  10. I'm going to play at a 200 pts + 12XP spec-ops tournament this weekend, most likely 3 rounds. It's special operations missions, but it is not specified what missions exactly would be there. I really doubt that rescue will be one of them because of a need to have a ton of civilians. I also expect a lot of differren terrain rules from difficult terrain all over the table to a big chunck of terrain being a white noize or saturation zone. When building a list for a 300 pts tournament I generraly start with one of the EI aspects or a sphinx, but they seem too pricey for 200 pts, espescially without specified missions, so I'm going to build lists without them. I would like to see some ideas and/or advices about 200 pts vanilla CA list building in general. I also have a couple of list ideas and would like some critique on them. I also don't think taking msv is all that nescessary because based on a local meta I don't expect lots of camo/odd units, yaogats are kind of too squishy for their points and I don't have a maakrep to take it with an HMG. Combined Army ────────────────────────────────────────────────── GROUP 110 SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) Corax Spec-Ops (12 XP) (CH: Mimetism, Doctor) Combi Rifle, Light Shotgun, Spitfire / Pistol, Knife. (0 | 14) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) Q-DRONE HMG / Electric Pulse. (1 | 26) FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28) GROUP 22 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) 3 SWC | 200 Points Open in Infinity Army Combined Army ────────────────────────────────────────────────── GROUP 110 1 ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) MALIGNOS Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 41) NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) SHROUDED Hacker (EI Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 30) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) Q-DRONE HMG / Electric Pulse. (1 | 26) GROUP 21 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) 4 SWC | 200 Points Open in Infinity Army
  11. I got into infinity because of anathematics, but before addition of a hacker Lt profile I haven't really used it a lot. Now I try to play him more, as a hacker he's a great offensive specialist and I would take it for any mission with exclusion zone and objective grabbing involved. The spitfire loadout seems like a cheap version of a sphinx, but I feel like it's underused by most people because of lack of Lt option, but when I want something more tough than spitfire noctifer but less expensive than sphinx, then I'd go for a spitfire loadout. And if I got rules right, you actually can transfer mnemonica from a spitfire anathematics to your actual Lt, and when your Lt goes to null state you can take his Lt skill with mnemonica to another model. Sepsitor on anathematics seems just terrible, paying 2 SWC for 2 shots of sepsitor when on any other unit you get un unlimited use of it for about 0, to 1 SWC is just not worth it, and a TO camo don't really adds that much to it, even on avatar it feels like more of a way to scare off specialist/hackers on reactive turn than a usefule active turn weapon. To summarize, Lt hacker is the best loasout for anathematics, but spitfire is an interresting one to try, and for all other loadouts I don't really see any good use.
  12. I'll have to play an antenna field in an upcoming tournament, but find it hard to choose specialists for missions with exclusion zone. So I'm seeking for some advice. My go-to specialists are usually 2+1 of shrouded and malignos in various combinations, and they seem to be too fragile without marker state for holding antennas. I always prefer to take EI aspect or a TAG in my list, and anathematics hacker is the first specialist that comes to mind for this type of mission: it could go for an antenna on flank or even center if terrain around it is dense enogh to get there and go into suppressive fire, and it is surviveable enogh to stand behind antenna and take some hits in reactie turn. But one tough specialist isn't enough. I can go perhaps too elite way and add a charontid hacker and try to hold flank and center antennas with aspects. For deployment close antenna kurgat with bsg should be enogh, with maybe couple morat FOs as order generators and backup specialists. But that leaves me with loads of spare SWC. HMG TR remote is an obvios choice as a best of cheap HMGs for combined, and maybe I can fit in suryat HMG to have something decent for long ranges. I also have kind of limited choice of models to use because I dont own most of new CA models such as evrything from onyx except BSG fraacta. The tournament is painted models only and with minimal proxies, so at best I might get myself an umbra legate hacker from a local store, though I'm not sure if it is tough enough for this mission. Other missions are: Cold sleep, Supplies, Capture and protect, but for those I don't really have problems list building-wise. And as for models I have: Charontid (both older plasma rifle and newer HMG) Anathematics Sphinx Avatar (could take it just for funsies and jokes about spanish inquisition, like "nobody expects the avatar") Suryat HMG Sheskiin Speculo Aswang spitfire Noctifers spitfire and ML Fraacta BSG - maybe worth proxying as a 2 wound hacker loadout Rasyat BSG, I also have a spare morat HMG so can convert it to spitfire Old remotes, so no EVO, but I could make some emergency conversion Shroudeds Malignos hacker and an old combi one Zerat for any non-sniper loadout MK12 kurgat Daturazi CCW Couple converted Imetrons, so sadly no Ikadron Corax spec-ops, can go as a proxy for Nexus Caliban, who I think isn't useful in vanilla at all 3 combi morats, I was thinking of making one of them a hacker Gwailo HRL and BSG Slave drones, but no dr. worm Old yaogats, but I'd better take Charontid for MSV this is a raw concept of what I'm thinking of a lists for antenna field: either double asepct Combined Army ────────────────────────────────────────────────── 10 1 CHARONTID Lieutenant Hacker (Hacking Device Plus) Plasma Rifle, Nanopulser / Heavy Pistol, Knife. (0.5 | 73) ANATHEMATIC Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88) NOCTIFER Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) SLAVE DRONE Electric Pulse. (0 | 3) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) ASWANG Spitfire / Pistol, Knife. (1 | 31) Q-DRONE HMG / Electric Pulse. (1 | 26) DĀTURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (0 | 14) 3.5 SWC | 300 Points Open in Infinity Army or ahathematics only: Combined Army ────────────────────────────────────────────────── GROUP 110 ANATHEMATIC Lieutenant Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88) SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) SHROUDED (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) NEXUS Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) KURGAT (Operative Group) Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17) SLAVE DRONE Electric Pulse. (0 | 3) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) SURYAT HMG / Pistol, CCW. (2 | 44) Q-DRONE HMG / Electric Pulse. (1 | 26) GROUP 21 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) 5.5 SWC | 300 Points Open in Infinity Army
  13. Did not expected scidron to be a chibi, I imagined some alien crab-like remote, but two sphinxes is better than one isn't it? And the raicho pilot is just so awesome I want to by raicho just to play its pilot.
  14. So I am probably asking too much questions about seed-embryo lately, but am I getting right that if I am taking second turn - then seed-embryos get to automatically hatch at the start of my turn? " ...until its player’s second turn, or until the next player’s turn following its deployment." so if I get it right, then if I am going second then my first turn would be " the next player’s turn following its deployment "? bonus question: if a shasvastii model in form of seed embryo loses a wound and becomes unconscious, would it contribute its points for controlling quadrants in supremacy or any other mission like that, or not, because seed-embryo profile don't have shasvastii skill?
  15. Thanks for answer, but I want to make sure I get this right. If seed-embryo declares hatch as an aro and suffers 1 wound, that would make a hatced model suffer 1 wound and go to spawn embryo?