Kanluwen

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About Kanluwen

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    Locusts before Black Friars!

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  1. Negatory Ghost Rider. If anything is going to get sold, it would be my Imperial Guard. Poor blighters are just depressing to even look at, knowing how well they worked before...not unlike my Corregidor stuff and the scale leap. But if the Guard are going to get sold? It will be after seeing whatever this new edition has going for it, and after everyone has panic sold everything from unsubstantiated rumors. I remain downtrodden, but hey. I still have fun playing 40k with my Tau or AdMech, so it's not like I'm going to be chomping at the bit to sell stuff.
  2. Fair play. Right now it's more I have a bit of a thing where I have the cash and the time for building new stuff, and it would be a nice change of pace from the Tau stuff I've been building/painting....so I'm trying to find the 'right' set to go with. -Marauders have some cool poses, are available now, and the dice gods have spoken. -Minutemen have cool poses, will be available sometime, and the dice gods spoke against them.
  3. I think if it were the Shikami, we would have seen a render with the dossier over this weekend.
  4. Playing around with a couple of lists. Went for the good ol' D20 decision making process. 1--Crit Marauders. Two boxes. Evens--Minutemen Odds--Marauders 20--Crit Minutemen. Two boxes. Rolled a 3, so Marauders first. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 110 MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER (Multispectral Visor L1) Sniper / Heavy Pistol, Knife. (0.5 | 29) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT HMG / Pistol, Knife. (1 | 21) GROUP 25 UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) 6 SWC | 292 Points Open in Infinity Army USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 110 GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) GROUP 26 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) 5.5 SWC | 300 Points Open in Infinity Army Any thoughts/input would be helpful.
  5. Yeeeah...that feels like nonsense. The more likely reason is because when they created the Steel Phalanx box rather than include the Myrmidon Officer, they put Eudoros in.
  6. As a NCA fan, I'd like any characters that aren't just Bipandra... Because that's their only character once you take away the TAGline silliness. Shock Army has Rao and Singh at least.
  7. Interesting. For me, I've been leaning towards two boxes of Marauders at least so I can double up on certain profiles for solo AROs. The Minutemen box definitely appeals to me for a similar treatment(double up for two AP HMGs, two AP Rifles, or two Missile Launchers). Bah. Cursed decision making process.
  8. I'm going through what I own and have hit a snag. I want to pick up one of the two boxes to fill out my USARF a bit more, but can't decide which to go for! Here's what I have on hand: USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 110 UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT HMG / Pistol, Knife. (1 | 21) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GROUP 29 1 2 MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30) K-9 ANTIPODE AP CCW. (7) WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17) GROUP 31 AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21) 8 SWC | 373 Points Open in Infinity Army With all that being present, which one would you go for? How would you build a coherent list? What do you guys find works best?
  9. You have far more faith in their ability to balance things than I do, I think. I dunno. Today's a bit more of a negative day than usual for me. I'll leave you guys to it and go play in the corner. *shrug* Who knows!
  10. Shush Yu Jing! In any regards, it's not so much a "Waaah, I want this for NCA" thing. I find the idea of Sectorial specific weapons profile to be vastly counter to the concepts that CB keeps putting out there. It's one thing for a unit to be available in Vanilla and have a Sectorial specific profile; like if Varuna got a new OGRE heavy infantry unit type that had several basic profiles for Vanilla but got a Lieutenant, Haris, or Specialist profile using the same weapons kits as those available to Vanilla.
  11. It's really not that complex to figure out. If Varuna gets a special ORC variant with fluffykittenpower, that can link with the other variants, do you think they'll nerf the fluffykittenpower one for their brand new army? Or do you think they'll tone down the existing variants?
  12. Cite a source that ORCs were always a Varuna troop, please.
  13. Because it's not "just" Varuna colors for ORCs. It's specific variants for them. If in any way, shape, or form those specific variants are things that could be anywhere besides just Varuna? Stupid. Stupid, stupid, stupid. It's always brutally obvious when there's a sectorial/subfaction that is interesting or a darling of one of the writers. This is one of those times. NCA couldn't get their own signature infantry as a link team, can't field a full link team of ORCs(which are supposed to be the "basic" Heavy Infantry of PanO)...but already we're getting told Varuna will get special ORC loadouts? Greeeeeeeeeeeeeeeeeeeeeeat. No ORC box yet, but hey just you guys wait. There will be special Varuna ORCs! No, it really doesn't. It creates an issue where you have to balance around special variations and load-outs, where the power of a specific unit can be screwed up because of how it operates in one specific sectorial with one specific loadout. And face facts here. Vanilla is going to be bloated. It always will be. Saying that is somehow a reason to not create new units is ridiculous.
  14. Rizzy, the Minute(wo)man Riflewoman is meant to be the AP Rifle.