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About Kanluwen

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    Locusts before Black Friars!

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  1. I liked it for the most part. Some of the art wasn't my taste, but contrary to popular belief...I can appreciate CB trying something new and interesting when it comes to fluff. I really hope we get rules/model for Jethro in NCA.
  2. "Outrage" arrived yesterday. Enjoyed it. The art wasn't always my bag, but I liked the storyline. Hopefully Knauf gets a general release model available later, with the MSV down and rifle aimed while he's on a sniper perch. And maybe "Jethro" can get added in as well.
  3. @Savnock I think you're misunderstanding. I'm not trying to say his suggestion is bad and he should feel bad for it or anything like that. Maybe I need to word myself better, but... I think that using existing Mercenary choices rather than creating new themed Mercenary units? It's something I consider a bit silly. If CB just jams in Druze or Corporate Security Units, on the guise of "that we need to reuse existing units" to avoid "unit bloat" is a bit silly, given the way that in the past we have seen multiple units that are more or less the exact same but with a New Hat(!) or whatever... I would be annoyed, given that the Tunguska Sectorial is where Black Hand are supposed to be involved as well.
  4. @inane.imp Putting it politely as possible: When has the possibility of unit bloat prevented them from adding things in before? And I think you've missed the point I am trying to get across. We don't know how they want Tunguska to play. Maybe it's intentional they have less Medium Infantry choices than the other Sectorials, as the Grenzers have AVA Total and are Linkable like Bolts or Grunts rather than AVA 5 Linkable like Wildcats or Marauders?
  5. Unfortunately, the Russian mob proposition is as good as anything else mentioned. Remember that Tunguska was founded not just by legitimate businesses who wanted a way to store things confidentially and hide money...but also by Eastern European criminal organizations. Of which, the Russian mob is a Pretty Big Deal. Jaguars aren't mercenaries. Fluffwise, they're members of the respective South American and African cultures that were pinched for criminal activities and made to work as a kind of "criminal reform" system within the Corregidor modules. Hey remember how USARF and ALEPH got given hordes of low points, standard infantry types? Of course you don't remember that...they got given something unique to them. USARF's line infantry are Medium Infantry, ALEPH got Remotes(which was new and different at the time), etc. Like I said before, it's still early days to be discussing what they might lack and what we need to jam in from the other Sectorials or Mercenaries to fill in perceived holes. Also, if we're going to get stuck with Mercenaries--let's get our own equivalent of Kaplan Tactical Services. We know Van Orton is a Nomad mercenary company, same with Anacondas. So let's run with that instead of "Throw some Druze or CSU at the problem".
  6. I'm hopeful that they will cease having a whole month devoted to GenCon's special release, and instead it's just a separate thing. Most of the time what feels like happens(at least for me) is that GenCon has a special "big item"(Red Veil, Human Sphere N3, USARF army box, etc) for sale that day to anyone who is attending, everyone else can preorder it during that timeframe but won't get it until a rather long ways after GenCon. It made that timeframe feel, to me, dead for releases like we just had with Fat Yuan Yuan and Outrage.
  7. The Grenzer would like a word with you. For all we know, they're AVA Total. Honestly, this is just trying to jam mercs in. We have so much we don't know yet regarding the various setups for stuff.
  8. I think we'll get the Molotok Airborne before the Caledonians. Just a hunch.
  9. I'm torn on Nisse getting a Marksman Rifle profile. On the one hand, I want to see more Marksman Rifles in the game. I feel it's a woefully underused weapon in Ariadna, one of the places called out for its development. I was pretty well stunned not to see a single one in USARF. I thought it getting put on the Locust was a pretty smart move for NCA since a Marksman Rifle makes a kind of sense for operating in built-up areas like the Locust is hinted at doing. On the other hand, I want a Marauder profile with a Marksman Rifle and don't want to start a Svalarheima force.
  10. If they packed the Nisse Sniper, HMG, and Hacker into a single blister--I'd be all over it and a Jotum.
  11. This guy has the right of it...
  12. I'm really hoping we get a male Foxtrot Ranger as a Sniper and he's prone with his rifle out and a ghillie suit on.
  13. The Javelin is the sole reason why the Ohio are the winners for me.
  14. A box of Minutemen, a USARF Army Pack, a thing of Traktor Muls and a Dozer with Control Device and you're good to go for 300 points... USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 19 1 2 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30) K-9 ANTIPODE AP CCW. (7) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) GROUP 25 MINUTEMAN Lieutenant Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 22) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) MINUTEMAN Boarding Shotgun, Grenades / Pistol, CCW. (0 | 24) MINUTEMAN AP HMG / Pistol, CCW. (1.5 | 34) 4 SWC | 295 Points Open in Infinity Army See? The only ones that need to be EXACTLY those are the Devil Dog and Maverick.
  15. I'm not the one who posted this: You were here when CB was closing down their forums and it was the community behaving "histerically" that got them to keep the lights on.