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About Audun54

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  1. Ariadna ────────────────────────────────────────────────── GROUP 14 3 3 EQUIPE MIRAGE-5 . (2 | 69) MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (37) DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CC Weapon. (32) DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30) K-9 ANTIPODE AP CCW. (7) 112 Light Shotgun / Pistol, CCW. (0 | 12) WULVER Mk12, Grenades / Pistol, AP CCW. (0 | 37) WULVER T2 Rifle, Grenades / Pistol, AP CCW. (0 | 33) GROUP 24 1 ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) KAZAK DOKTOR Rifle / Pistol, Knife. (0 | 13) SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (0 | 33) 2 SWC | 300 Points Open in Infinity Army Here is the most wolves I could fit into a vanilla list. It is very easy to forget that Mirage 5 is an exception to the normal werewolf limit. But yes if we include Voronin's wolf there are 8 full wolves and two partial ones. Obviously the combat groups can be switched around, here is the army code to make that easier, MwBgjAPqIVBMBSOBWAHA1BOdBCMA2JAFkVWAHYEcjDy5C4bMq5mVkMsXKVhOOccHsj6pUhAAJgOjMBmCEcyEAnL50Q8szw8io4Lj5xWq/IgkSgA=
  2. Destructible scenery is awesome Also, we still have the mythical Kazak bikes/cavalry (I still want cavalry because it feels weird to have Cossacks without their other half) coming.
  3. So I was bored and decided to go through the original post and see if I could find the scenarios again. I've used the same text where applicable but all the links are current. Unfortunately I could not find all of the scenarios listed. My thanks to @descrii for making the original list and all of the creators for the scenarios. Scenarios by panzerkunst This is a random mission generator where both players roll after deployment to find out what their objectives will be. It's very well regarded in the community! A "Blackhawk Down" style mission where one player rescues a downed pilot in the other player's territory, with the added complication of a popular LT on the rescuer's side. Panzerkunst's "Cascading Scenario" is a series of linked games. Jack ALEPH's experimental TAG. There's a dangerous nanite leak! Lock that thing down and program the nanites to work for you. The deployment of a nano-virus has immobilized everyone! Get the drones in there and unlock your troops before the enemy can unlock his. There's a samurai for hire standing on a box I need. Go and get it, and maybe get the samurai, too. Hide-and-Go-Seek with guns. The recon player tries to get LoF on the ambusher, and the ambusher tries to stay hidden and make the recon dudes dead. A Predator-esque scenario where the "hunter" tries to exterminate the "prey," who tries to silently eliminate hunters one by one without witnesses. A storm knocks visibility down while your forces are scattered in a weird R&D Facility. Hilarity ensues. Scenarios by HairyDave Scenarios by MysteryCat/descrii Scenarios by descrii The defender must hold a road long enough for a convoy to arrive and pass through at high speed. The attacker wants to destroy a particular truck. The enemy has parked a great badass tank in a congested location and we're sending you to kill it by any and all means. A VIP is refusing to play ball, so the Attacker is dispatched to kill his bodyguards and beat the hell out of him. The Defender moves to intercept the Attacker and prove to the VIP that he's well-protected. A scientist the Attacker was trying to steal from the Defender got lost in mafia-infested territory. Find him and bring him out! The Attacker has located an office where REM pilots go to work and plans bloody, bloody vengeance on the REM jocks. This scenario has a Kill-Team style infiltration mechanic. Scenarios by Dude These are some very generic objectives the players can choose before a game. Scenarios by Michel An in-depth treatment of indoor warfare. Scenarios by Athanandros Conceived as another scenario for the zombie campaign (see Descrii's scenarios), this one takes place in a laboratory where scientists may have developed a cure just before being overrun by zombies made even more bloodthirsty than ever! Scenarios by KingKaneda Cooperative Scenario: Zombie Survival[/url] A video game style zombie fight where multiple players fight impetuous zombies that enter through gates. Features different types of zombies (spitters, tanks, etc.) like in some video games. Scenarios by DrHobo Left4Infinity[/url] A video game style zombie fight, similar to the one by KingKaneda, but in which each player plays only 1-3 models, so it has an RPG feel. Scenarios by Proteus The Defender tries to sneak through an embassy district with a McGuffin at night and the Attacker tries to take him down quiet-like. Most of the board is low-viz and weapons other than sniper rifles and CC are penalized. Scenarios by Asreon There are four vaults damaged by a lightning storm. Break into the vaults and find a prototype thingie before the enemy does. Scenarios by Lone Pathfinder The slow progression of scenarios with the end goal to find a way to communicate and turn an Alian race away from EI. Or to stop that from happening. Imagine the risk to CA! Scenarios by LouiseDePointe Scenarios by Locksmith
  4. Mirage-5 resculpts. I want my MA 2 airborne murder puppy to look as scary as he is. Other than that, Kazak starter.
  5. Nice thing about this game is that every faction is competitive as well. Even ones that have not been updated in a while like the Merovingian Rapid Response Force (Sectorial army for Ariadna, MRRF for short). Doing quite well in an escalation league with them right now.
  6. Maybe they took a detour through the sewage decks? Or a pod with some residents with a specific fetish. Also with regards to mud in general it really depends on location and circumstances, observe:
  7. Do not discount the Uragan, it is a horrible shot but it is incredibly effective. Since it is total reaction it is really good for board control. The blast also makes it really terrifying to link teams. Also, given the large amount of rather good Forward Observers we have it is really easy to do guided or semi accurate speculative fire. While there are certainly scarier units that you can spend the SWC on, there are few that will earn their points back as easily.
  8. tactica

    Though I was playing with my MRRF last night Kazak technology showed its teeth. My Uragan critted I think 4 times, twice in one burst on an his Umbra Samaritan LT. That Mul is seriously almost always on the MVP list.
  9. Almost as much as the rules I am excited for those sweet sweet resculpts and new sculpts.
  10. Go to page 245 of the rulebook, there is a really good quick reference section after the index. I find it helpful to have a print out of it with me.
  11. tactica

    I am a fervent believer in the dice gods, though this may be because my favorite army in 40k is the Orks. They usually are pretty kind to me, for instance about two weeks ago I decided to spec fire a Jaguar/Senor Massacre link with my Uragan Mul. Little guy, who needed a 7 and rolled a 4, killed two Jaguars and knocked Massacre unconscious . Favorite example is still from the first time I played against a TAG (double O-Yori list) my Tankhunter Autocannon killed one with the first order of the game with only a single shot hitting.
  12. tactica

    I would imagine we will see a Vet Kazak with Molotok profile and possibly Haris. Other than that no idea but now I just had the thought of a Spetsnaz parachutist with a Molotok and it's glorious. Pretty much Molotoks everywhere.
  13. No idea if this would be good, I just wanted to see how much I could deploy outside of my deployment zone What Deployment Zone? ────────────────────────────────────────────────── GROUP 110 MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (0 | 29) MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (0 | 26) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25) ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30) ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21) ZOUAVE (Forward Observer) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 21) GROUP 24 1 ZOUAVE Paramedic (MediKit) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 22) MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (0 | 26) MÉTRO Lieutenant Rifle / Pistol, Knife. (0 | 8) MÉTRO Rifle / Pistol, Knife. (0 | 8) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4.5 SWC | 299 Points Open in Infinity Army
  14. Here is the list of all warcors on the planet, should help you find the nearest one for your community. Even has a handy message feature so you can find out where they meet or arrange for some demos.