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About Artjom

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  1. Looks like a game about the resistance against Mongol invaders. Definitely gonna keep my eyes on that one. Nothing new in the gaming industry, but sloppily done indeed, if true.
  2. I've been in a similar position, but for me the interesting part about ISS is the opportunity to play a bunch of regular Mercenaries. I can't speak to their effectiveness, but having Sforza, an Ashcroft Hunting Party, Major Lunah and CSU and a Kuang Shi Core in one list is a tempting thought, if only just for the uniqueness: Imperial Service────────────────────────────────────────────────── GROUP 19 SUN TZE Lieutenant (Advanced Command) Boarding Shotgun, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 60) PHEASANT IMPERIAL AGENT (Chain of Command) Red Fury / Pistol, DA CC Weapon. (1 | 35) SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Heavy Pistol, Electric Pulse. (0 | 30) MAJOR LUNAH Viral Sniper / Pistol, Knife. (1.5 | 29) MIRANDA ASHCROFT Combi Rifle, Nanopulser / Pistol, Monofilament CCW. (0 | 24) BOUNTY HUNTER Boarding Shotgun / Pistol, Knife. (0 | 15) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) CSU Breaker Rifle / Pistol, Knife. (0 | 12) GROUP 25 4 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) 3 SWC | 298 Points Open in Infinity Army Gesendet von meinem GT-I9505 mit Tapatalk
  3. With the new Mercenary rules, Avicenna is a thing in Vanilla, right? Do you reckon she is worth it? Gesendet von meinem GT-I9505 mit Tapatalk
  4. I agree with your sentiment, but I'm pretty sure Tyranids don't compare to Marines as far as sales go. It's a well known phenomenon that people can identify more with humanoid characters than alien scum. However, I'd still say screw that and go for it anyway. Maybe start with a test miniature and make them a mercenary to see how well they sell.
  5. First of all: great batrep! The table was nicely packed and I enjoyed the "up and close" nature of the scenario as well as your effort in presenting a mission background and unit names. Both of you were quite relaxed and the pace was not too fast, which is something I as a relative beginner did appreciate very much. This match had a very beginner friendly setup to begin with, since you used rather few units and generic ones at that, for the lack of a better term. Still, there were interesting rule tidbits with the (ambush-) camo and Synchronized Auxbots, mines (which I wrongly assumed to be disposable 2!), low visibility zones and template weapons. Im really looking forward to seeing you guys delve into more complex missions and lists. Keep up the personal and narrative style because this is a rarity nowadays which I think will enable you to carve out a niche within the Infinity batrep scene.
  6. From what I can see, you have a decent amount of specialists and lots of camo in there as well as good forward board presence with Chasseurs, Foxtrot and Hardcases. Data Trackers are a new thing and I'm not sure which unit would be a good choice for Ariadna (maybe Vet Khazaks?), so that's another thing you want to check out. If you want to make your LT a bit safer, you could use a Foxtrot LT and a FO Line Khazak instead. It looks much better to me as a whole, but then again, I'm hardly an expert, so maybe someone else wants to chime in with some more insight
  7. For now, I would try and change up the second combat group a bit. Maybe cut one line Khazak and put in an Irmandinho or something else that can benefit from the second order pool a bit more. As soon as the Khazak sectorial hits the shelves, however, a core Line Khazak link might become a thing, so you might be onto something there. Personally, Im missing somemof the Ariadnan gimmicks here. Uxia, Van Zant, Doggies and Spetznaz come to mind. The latter two would even fit the Khazak theme.
  8. The package arrived today and everything was in order as always. Thanks for the great service!
  9. Sounds great! Any advice on how to proxy/convert the HRL Hafza? I'm thinking about the ML Govad ...
  10. I really like the new iteration, even though the pose is rather lackluster. As many have said before, the gun does look a bit out of place and imo the posture is a bit too brutish when it should be exalted. Depending on how the parts are connected it should be possible to modify the pose and repurpose the weapon though, so I'm still thrilled about it
  11. Hello everyone, I'm thinking about using a Hafza HRL in my vanilla Haqq list, but I'm not quite sure how to use it or whether to use it at all, since I can't use link teams. If I get this right, the Holoprojector 1 state is basically there to play mind games with your opponent and does not grant any other benefits unlike Holorojector 2 (marker state, surprise shot etc.). So do you think it is worthwhile to have a Hafza disguised as a Ghulam for the surprise HRL ARO alone? With BS 12 and Assault Pistol it still seems like a pretty nice unit for the points and a net improvement over the Ghulam SWC loadouts. What do you say: yea or nay?
  12. "Domaru", "Haramaki" and "Oyoroi" are derived from identically named medieval Japanese armor types. "Keisotsu" translates to "rash" or "thoughtless", which is a nod to the bold but not very professional nature of the Japanese line troops. "Shikami" are particular Kabuki masks depicting a demon. "Karakuri (ningyo)" are mechanical puppets, so the Infinity ones are the same concept taken to an extreme in a military context. The term "Kempeitai" is taken from the real-world Japanese military police force from the early 20th century.
  13. In that case I'd not bother playing with them at all.
  14. What makes them a cry baby? Are their complaints rational and within the game's requirements or are they just throwing a tantrum because they're losing?