AdmiralJCJF

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About AdmiralJCJF

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  1. I guess I was unclear, I already knew that the existing targets were scaled. My point was that I would expect "growth" targets to be scaled as well.
  2. I don't think they are going to do that. But they could apply a scaling challenge for future objectives. 'though I expect they would still be smaller for some factions than others (some aiming for 200 at most with steps, while others aim for 300 with steps).
  3. Thanks, I guess? And, yeah, I think the secret objectives were a good attempt to beat the expected slowdown but they simply didn't have enough narrative sense or value to have the desired impact. I don't think anyone is going to achieve any of the objectives 'though... so it hasn't given anyone an advantage.
  4. Not at all mate. You're doing great. IMNSHO (in my not so humble opinion) ;-)
  5. It is important to note that we DID see similar patterns of activity in Flamestrike. Weeks of high activity were often followed by weeks with lower numbers of games reported. This is, perhaps, to be expected. I think that the "Phase One" structure actually maintained numbers longer than they naturally might have, which might also be causing a deeper "dip" than we saw before.
  6. We've had drops across the board I think, but there's been tournaments on and a few other factors. Still, I do think that there's been a bit of a missmatch between the different description of what we could expect upfront, and the "basically Flamestrike" reality. There's been a fair share of drama in some factions, and others got off with a hiss and roar but seem to have lost all their key players. The dropoff seems pretty consistent across the factions however, so perhaps it's more than the "within faction" factors too.
  7. Don't stress on it, Infinity proxy rules are a bit of a tricky beast... and so commonly ignored even at official events that they barely matter.
  8. *glances at the message and reply* PanOceania deplores the unfortunate events on La Forja and urges all parties to come together for O-12 monitored talks to resolve the issues without further violence and disruption to the Wotan blockade. We protest, in the strongest terms, this use of force against ALEPH by the Ariadnan forces, while applauding their intervention against the Combined Army. It would be hoped that the latter could continue without the necessity of the former, as turning on our allies in this time of crisis is only creating further danger for all of Humanity. The PanOceanian command on Wotan appeals for cooler heads to prevail and for our attention to remain focused on the Combined Army threat, rather than squabbling amongst ourselves at this crucial time. Admiral JCJ Farley PanOceania Fleet liaison to Combined Operations, Wotan
  9. It's ok, I actually suggested a bunch of things and this is one of them. That any of them are being implemented is a positive step.
  10. This would be a very positive change, and one which I have advocated for some time.
  11. Hey @Smiling Jack. I'm often giving the same advice to new PanOceania players, but what you've got now is too many expensive high end options and not nearly enough cheaper ones to generate orders for them. I'd HIGHLY recommend picking up a couple of Dronebots Remotes boxes, the Mulebots Remotes box, the Bulleteer Armbots box, an Auxilia box, PanOceania Support Box, Warcor and pick up a couple of Acontecimento Regulars from Shae Konnit Games. These kinds of options will allow you to field low cost units like: AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8) MULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) BULLETEER Spitfire / Electric Pulse. (1 | 23) BULLETEER Heavy Shotgun / Electric Pulse. (0 | 17) You may also want to consider the Fusilier box, for heavy weapon options cheap and the Fusilier Hacker (who is great with your attack remotes). Brilliant Vanilla PanOceania only options you might want to consider are the Nisses HMG and Croc Men (I'd run both, and a pair of Croc Men in any Vanilla list). But that's not really what you asked for... you asked for suggestions on how to run what you've got. So here's the best I can manage: Best of the Situation ────────────────────────────────────────────────── 10 KNIGHT OF THE HOLY SEPULCHRE Lieutenant Combi Rifle, D.E.P. / Pistol, DA CCW. (0 | 51) AQUILA HMG / Pistol, Shock CCW. (2 | 62) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) KAMAU Combi Rifle / Pistol, Knife. (0 | 16) FATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (0 | 46) ORC MULTI Rifle / Pistol, Knife. (0 | 40) AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (0 | 21) 3.5 SWC | 300 Points Open in Infinity Army It's short on orders, is using the less effective version of the Father-Knight, has a regular ORC (which I'd never use personally outside of a Haris Fireteam in a Sectorial army), is using the less effective version of the Knight of the Holy Sepulchre and a Kamau other than the Hacker (there's basically no point to using any other Kamau 'till we get the Varuna Sectorial where they'll be amazing in a Fireteam). But it'll get you 'through a few games 'till you get some cheaper options to replace the ORC (and probably also the Father Knight, possibly Sepulchre Knight as well) so you have more orders to work with.
  12. They are still the least valuable of the Knight options. Yes, and I've always wished I was using another Knight instead. 6-2 mobility might (it'd be different at least) and Smoke would, but just an expanded range of options would help. No, they are a tolerable backup gunfighter in a faction full of good backup gunfighters. I, Admiral JCJF, hearby award you 1 Internets. Use it wisely.
  13. *glances over responses* We promise aid and they whine that we don't attack them enough? *shakes head* There really is no pleasing these people.
  14. Good. Keep them firmly in mind. Your alliance with the Nomad mercenaries and Tohaa raiders who are threatening the security of the blockade alongside your own terrorist actions will certainly be remembered long after this is over.
  15. I think that the value of making the AI Historian "live" would outweigh the small impact of losing immediate feedback. To be honest, the extent to which we get immediate feedback now it pretty patchy, and seeing the "real" impact of report value etc would make everything more meaningful. So I think it's worth working towards (even if it takes a couple more iterations). Then again, I have no problem with how things work now, so maybe I'm the wrong person to comment.