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About AdmiralJCJF

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    Heart of the Hyperpower


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  1. jotums

    Jotum up Front ────────────────────────────────────────────────── GROUP 110 JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103) CRABBOT Flash Pulse / Knife. (0) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) PALBOT Electric Pulse. (0 | 3) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15) AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) GROUP 22 2 HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) BOUNTY HUNTER Sniper Rifle / 2 Breaker Pistols, Knife. (0.5 | 19) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4.5 SWC | 300 Points Open in Infinity Army This is a tad light on heavy weapon options, but I've found it pretty solid as a Jotum enablement system, 'though I really need to re-work it to fit in a Tech-Bee.
  2. Lord knows that I have even less time now, with a second baby in the house. But hopefully they'll significantly drag down the maximum number of games an individual can post per week.
  3. jotums

    I'm a big believer in using a Hexas Killer Hacker in Hidden Deployment, and a Fusilier Hacker, with a Fugazi "escorting" my TAG as a support team. It offers you good anti-hacker protection as well as good defensive opportunities to protect the big guy if the enemy manages to get him into their repeater/hacking net. That said, I love that list @MisterSwiss, it's damn solid.
  4. Any enemy unit within 4" of the corner of a building, or within 4" of a smoke/eclipse template, is vulnerable to CC with no opportunity to ARO. You simple move, or idle, within their ZoC to force them to Turn to Face as their only ARO option and then move into base to base contact for CC with zero risk. Understanding this interaction is the single most important part of mastering CC use in Infinity. It can allow any unit, regardless of their access to marker state or even stealth, to get into CC safely under very common circumstances.
  5. One thing I have wondered about is if, instead of Chain of Command, #2 etc (which represent tactical flexibility) and Strategos (which represents "out of the box" thinking), there might be another command skill for the Aquila (and maybe some ALEPH and Combined Army officers) which opened up more latitude for a "shoot first, do mission later" approach by suspending the normal Retreat rules for the enemy army.
  6. Yep, if you are interested in Vedic then it's well worth listening to that bit at the end.
  7. I think everyone thinking about the Dakini link needs to take Bostria at face value when he said that they aren't getting any more weapon options, because they are strong enough already. As for the Danava, I think that will end up with a range of devices (similar to Scylla) but probably nothing more than the combi we've seen as a weapon.
  8. 80% of it is from the Bostria seminar at Rumble and the rest is from his podcast appearance on TGU:ARO or the Beasts of War announcement of the campaign. So it's all either from Bostria or the BoW crew.
  9. Well, remember to watch out for accidentally breaking your opponents force. I think the Scylla -> Naga swap is a good one here, especially if it also bags you a specialist in the Bagh Mari Haris.
  10. Is shootout a direct Spanish-to-English variant name for Firefight? Or might that be a new mission too?
  11. For Supplies certainly, and possibly Tic-Tac-Toe as well, you are going to want at least one (and probably actually two) Infiltrating specialists. My favorites are the Naga Killer Hacker and the Naga Forward Observer. You probably also want a specialist in the Bagh-Mari Haris, so it's a full backup unit able to fight and contribute to the mission objectives when your Regulars get torn up. But that's a perfectly solid force you've got there, if a tad "shooty" for some quite "button pushey" missions.
  12. Ok, Photobucket this time. Better? @Eciu, @abydog, @Cothel
  13. Anybody got any suggestions on somewhere I can put the images so that they can be shared here? Clearly linking from my own dropbox doesn't work.
  14. The biggest difference from Flamestrike, that we know of at this point, is that some missions/zones will be time sensitive and closed off before the overall end of the campaign. Other missions/zones will be opened up during the campaign, including a Tohaa ship and the ALEPH zone in the O12 station (shared with Ariadna). We also know that CB have experimented with alternative terrain rules, including giving movement bonuses to 0G units rather than penalising the movement of units without the trait and that the overall scoring system is "new and improved from the previous version". A lot of effort has been put into ensuring that pure numbers aren't the deciding factor in this campaign so that the factions with fewer players aren't significantly disadvantaged. It won't be a purely win/loss basis however, and there will likely be incentives built in to encourage the reporting of defeats (well reported) as much as victories, with a well reported loss likely contributing as much as a poorly reported win. The campaign will evolve over three major "stages", which will drive the cutoff dates for the missions/zones and the addition of the missions/zones coming in. There aren't solid dates yet as the technical issues are still being worked on, but somewhere around May for the initial launch is expected at this point.
  15. I've updated the OP with additional details from the various sources @bostria has spoken to about the campaign. And I have added my own screenshots from the Rumble seminar so that the source doesn't disappear again.