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About Natsymir

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  1. Has the Azra'il with Feuerbach any reason for existing whatsoever, though? The AP HMG one just seem superior in every way.
  2. I actually think the Maghariba Guard could cause Steel Phalanx some problems. Viral ammo is good, too, not to mention the Hunzakut with his deployable repeaters. Also, the Bashi Bazouk with e/maulers - god, I forgot that profile even existed. Now I'm sad I chose to play Bahram instead of vanilla in tomorrow's Tagline tournament
  3. You place a model with holoechoes in total cover behind a building, but -close to a corner-. Then you put him in suppression fire, thus breaking his holoechoes. At the start of your enemy's turn, you get to make the holoechoes reappear, and switch them around in a 2" or so area (don't remember exactly) so your opponent won't know who the real model is. This doesn't break suppression fire, however, and that means you can make the -real- model now be placed in the corner, so that he can treathen whatever's on the other side with his suppression fire. It's a crazy good tactic, but I consider it rules abuse because it uses several loopholes in the rules in order to work.
  4. So Haqqislam's got a whopping -3- units with Holoprojector lvl 2: Husam Yasbir, the Hassassin Ayyar, and Bashi Bazouks. But I've had a hard time making the most out of this. I do know some tricks, sure, but I'd love some more tips. Here's what I've discovered. - Holoechoes, of course, gives surprise shot and an ability to disguise your model, as per holoechoes 1. The disguising part would be more appropriate for a discussion about Hafzas, so it's -not- what I'm after in this thread. - Holoechoes can be used to clear mines. - Holoechoes can be used as part of (what I'd consider) a rules abuse, to let a model in suppressive fire suddenly appear in a corner with Line of Fire to the enemy, due to his position being switched when his holoechoes reappear when not being seen at the start of the inactive turn. - The most obvious use for Holoechoes would be to make your enemy hit the wrong model. In practice, I find this much less useful than it should be, because it's such a gamble to take - though I guess it could work well if your enemy's only got burst 1 and you're using the Ayyar, who's more resilient. In a pinch, I guess you can use it with your Bashi Bazouks so that they can airdrop in even in line of sight to an enemy model. I've done this, with mixed results. can you use holoechoes to disguise eachother? If you place three on a line like so; 1-2-3, will an enemy positioned like X->1-2-3 only be able to see holoecho 1, and thus be unable to shoot the real trooper (number 2)? Cause I could see that being really useful sometimes. What are your best holoecho tricks? Have you discovered or realized something I haven't?
  5. if you're gonna run a Muyib link, I'd say the most essential component (except for the doctor) is the profile with Spitfire and X-Visor, because it gives you a whopping -5- dice to throw around in Face to Face rolls. The two minelayer profiles are both excellent, too, giving the link a lot of flexibility. Here are three builds I like for the previously mentioned Asawira haris link: Hassassin Bahram ────────────────────────────────────────────────── 3 MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Antipersonnel Mines, E/Mauler / Pistol, Knife. (0 | 24) MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) 2 SWC | 95 Points Open in Infinity Army Hassassin Bahram ────────────────────────────────────────────────── 3 MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27) MUYIB Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1 | 23) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) 3 SWC | 94 Points Open in Infinity Army Hassassin Bahram ────────────────────────────────────────────────── 3 LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) ASAWIRA Doctor Plus (MediKit) AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 45) 2 SWC | 109 Points Open in Infinity Army But, as others have said, now that we can use Leila Sharif to create a 5-man Ghulam link, that's an excellent option too.
  6. So I'm gonna participate in a Tagline tournament. I can have two lists, but the problem is, one scenario demands Limited Insertion, and another practically demands a TAG (which in my case would have to be Scarface & Cordelia). If you're familiar with Tagline, two other scenarios gives bonus units (frequently TAGs, either a Tikbalang or an Overdron Batroid), but I don't necessarily have to take those into account. This presents quite a huge difficulty for me, as I wanna play Hassassin Bahram. It's of course tempting to squeeze Scarface into the Limited Insertion list I need to have, but a completely different option would be to make another Limited Insertion list and use Scarface in a two-army group list with a Ghulam link and tons of Bahram's excellent cheap units. What would you do? And do you have any good Limited Insertion and/or TAG lists for Bahram to share with me? If so, please give some strategy advice regarding how you to play them.
  7. The Ragik is excellent in conjunction with the Barid Hacker as lieutenant. Use the Lieutenant order for the Controlled Jump hacking program, which increases the odds of the Ragik landing where he's supposed to. Personally, I only use the assault hacker profile. I find him superior to all the other profiles as he's a drop trooper specialist with WIP15, and he's won entire games for me by landing around a corner from a TAG and possessing it.
  8. I'm a Hassassin Bahram player, and even with the boosts to Bahram, I -still- feel Qapu Khalki is more powerful. The reasons: - They've got MSV2. Whenever I play Bahram, people drench me in smoke, ODD or cammo because I simply have no good counter for that. - Yuan Yuan. - Bashi Bazouks. - Janissary Pain Train. - AVA3 on the Fanous remote (i.e, dirt cheap orders and amazingly fast moving repeaters). - Hafzas, and their ability to be plugged into any link. - Infiltrating Hackers (and a Heavy Infantry Hacker, to boot) - Limitless order monkeys (Ghûlams AVA Total, Alguacils, AVA3 Fanous remotes, Hafzas, etc), whereas the best Bahram can do is 1 Fanous, 2 Barids, and 4 Ghulams. Sure, Bahram is good now, but they are much, much harder to play than Qapu Khalki because they're an order-starved glass cannon with a ton of weird irregular troops. Whenever I proxy stuff so I can play Qapu Khalki I feel much more able to go toe to toe with Aleph and other stuff that almost always crush me when I play Bahram. Maybe it's because I suck at playing Bahram or something, what do I know, but I certainly enjoy Qapu Khalki.
  9. I think the Panzerfaust Ghulam is pointless, since the Panzerfaust is mainly an ARO weapon, it's much better to use Panzerfaust Daylami, for less than half the points cost. However, I've found the Sniper Ghulam useful in covering limited fire lanes. She's really, -really- not the kind of sniper that can lock down a huge area of the board, and though cheap, she's not a pure sacrificial piece, so careful positioning is important, but she -is- a sniper, and a reeeally points-efficient one. I wanna try spamming her (and bulking it out with an Ayyar with holoechoes pretending to be even more Ghulam snipers) - that'd be a hilarious ARO phase. I love the Ghulam with deployable repeaters and E/maulers, you simply can never have too much of that equipment, and it's only two points over a normal Ghulam - perfect if you can't afford 3 pts for a Warcor. I'm eager to try the HMG Ghulam after the posts about it in this thread. I agree with others that the Light Grenade Launcher Ghulam is pretty pointless, and personally, I just can't see a use for Missile Launcher Ghulam outside a Link Team. Maybe if you really have a lot of SWC to spare, but I'd rather fill that with Panzerfaust Daylami. Ghulams are order monkeys first and foremost, I don't want them on ARO duty primarily, they die to soon then.
  10. okay, that's much better then. Like others have said already, he could replace the Lasiq sniper, as he does basically the same thing but is more flexible, and needless to say, the Govad sniper too. I'd still rather take a Djanbazan though, which costs basically the same but one whole SWC less, and something should also be said for the extremely points-efficient Ghulam sniper, which you'd get -2- of for the same points cost as Knauf.
  11. For me, the supreme Haqqislam sniper remains the Djanbazan, because he's got the best skills for taking out other factions (generally superior) snipers, which can otherwise be a real headache for us (at least for me). This is because he's got the great combination of MSV2, decent ARM, and Regeneration (and thus Shock Immunity). I don't think Knauf can beat that. (Sure, Armand le Muet is arguably even better than the Djanbazan, but he's a mercenary, and a looot of extra points). The other spectrum of Haqqislam snipers are the ones who rely on mimetism, cammo or TO cammo to win F2F rolls, for example the Lasiq, the Tuareg, etc. Unless Knauf got mimetism or better, I can't see how he can compete with those either. And then there's the Ayyar sniper, who's another beast completely, with his 2W and holoechoes...I've no idea what role he could fill, but it's certainly more interesting than Knauf's. If Knauf was an anti-armor sniper, with AP or T2 ammo or something, that could be a bit interesting, because Haqqislam lacks that, but the way he's described in the starting post of this thread...nah, I can't see that I'd field him.
  12. Last game, I had a Daylami (7 points) singlehandedly take out a Marut (120 points). That's how great an ARO weapon a panzerfaust is. It's like others have said, Daylami are great ARO pieces because they cost you almost nothing while your enemy cannot afford to ignore them. The limited camouflage/inferior infiltration ones for 8 pts are even better; if you succeed with their infiltration roll, they can ruin your opponents day with their shotgunts (put them prone on a roof close to some of his entrenched troops or something, and remember they do get to benefit from mimetism and surprise shot during the order that they're revealed), and if you fail the roll, no big harm done, just park them in total cover in your deployment zone and then use their irregular order to position them in a good ARO spot. Having lots of cheap irregular guys with shotguns in your deployment zone also makes it difficult for the enemy to make successful airdrop alpha strikes.
  13. When I play Bahram, I like to use a really scary Muyib Spec Ops to make the Muyib link even more awesome. I give him BS 13, Mimetism, and a Viral Snipe Rifle, and watch the world tremble. Ohterwise, I like the über-specialist, doctor/hacker/engineer combo.
  14. Switch is by far the best one. A -killer hacker- that can be holoprojected as a Janissary or something? Completely golden.
  15. To avoid getting bombarded, you need to space out your troops more, as well as try to pin down the Squalo by whatever means possible. This can be achieved with good long-range AROs, for example a sniper with TO cammo. Also remember that when you dodge, you get to move the trooper 2", so if several troopers are getting hit with the same template, use successful dodge rolls to space them out more.