Natsymir

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About Natsymir

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  1. I'm a Hassassin Bahram player, and even with the boosts to Bahram, I -still- feel Qapu Khalki is more powerful. The reasons: - They've got MSV2. Whenever I play Bahram, people drench me in smoke, ODD or cammo because I simply have no good counter for that. - Yuan Yuan. - Bashi Bazouks. - Janissary Pain Train. - AVA3 on the Fanous remote (i.e, dirt cheap orders and amazingly fast moving repeaters). - Hafzas, and their ability to be plugged into any link. - Infiltrating Hackers (and a Heavy Infantry Hacker, to boot) - Limitless order monkeys (Ghûlams AVA Total, Alguacils, AVA3 Fanous remotes, Hafzas, etc), whereas the best Bahram can do is 1 Fanous, 2 Barids, and 4 Ghulams. Sure, Bahram is good now, but they are much, much harder to play than Qapu Khalki because they're an order-starved glass cannon with a ton of weird irregular troops. Whenever I proxy stuff so I can play Qapu Khalki I feel much more able to go toe to toe with Aleph and other stuff that almost always crush me when I play Bahram. Maybe it's because I suck at playing Bahram or something, what do I know, but I certainly enjoy Qapu Khalki.
  2. I think the Panzerfaust Ghulam is pointless, since the Panzerfaust is mainly an ARO weapon, it's much better to use Panzerfaust Daylami, for less than half the points cost. However, I've found the Sniper Ghulam useful in covering limited fire lanes. She's really, -really- not the kind of sniper that can lock down a huge area of the board, and though cheap, she's not a pure sacrificial piece, so careful positioning is important, but she -is- a sniper, and a reeeally points-efficient one. I wanna try spamming her (and bulking it out with an Ayyar with holoechoes pretending to be even more Ghulam snipers) - that'd be a hilarious ARO phase. I love the Ghulam with deployable repeaters and E/maulers, you simply can never have too much of that equipment, and it's only two points over a normal Ghulam - perfect if you can't afford 3 pts for a Warcor. I'm eager to try the HMG Ghulam after the posts about it in this thread. I agree with others that the Light Grenade Launcher Ghulam is pretty pointless, and personally, I just can't see a use for Missile Launcher Ghulam outside a Link Team. Maybe if you really have a lot of SWC to spare, but I'd rather fill that with Panzerfaust Daylami. Ghulams are order monkeys first and foremost, I don't want them on ARO duty primarily, they die to soon then.
  3. okay, that's much better then. Like others have said already, he could replace the Lasiq sniper, as he does basically the same thing but is more flexible, and needless to say, the Govad sniper too. I'd still rather take a Djanbazan though, which costs basically the same but one whole SWC less, and something should also be said for the extremely points-efficient Ghulam sniper, which you'd get -2- of for the same points cost as Knauf.
  4. For me, the supreme Haqqislam sniper remains the Djanbazan, because he's got the best skills for taking out other factions (generally superior) snipers, which can otherwise be a real headache for us (at least for me). This is because he's got the great combination of MSV2, decent ARM, and Regeneration (and thus Shock Immunity). I don't think Knauf can beat that. (Sure, Armand le Muet is arguably even better than the Djanbazan, but he's a mercenary, and a looot of extra points). The other spectrum of Haqqislam snipers are the ones who rely on mimetism, cammo or TO cammo to win F2F rolls, for example the Lasiq, the Tuareg, etc. Unless Knauf got mimetism or better, I can't see how he can compete with those either. And then there's the Ayyar sniper, who's another beast completely, with his 2W and holoechoes...I've no idea what role he could fill, but it's certainly more interesting than Knauf's. If Knauf was an anti-armor sniper, with AP or T2 ammo or something, that could be a bit interesting, because Haqqislam lacks that, but the way he's described in the starting post of this thread...nah, I can't see that I'd field him.
  5. Last game, I had a Daylami (7 points) singlehandedly take out a Marut (120 points). That's how great an ARO weapon a panzerfaust is. It's like others have said, Daylami are great ARO pieces because they cost you almost nothing while your enemy cannot afford to ignore them. The limited camouflage/inferior infiltration ones for 8 pts are even better; if you succeed with their infiltration roll, they can ruin your opponents day with their shotgunts (put them prone on a roof close to some of his entrenched troops or something, and remember they do get to benefit from mimetism and surprise shot during the order that they're revealed), and if you fail the roll, no big harm done, just park them in total cover in your deployment zone and then use their irregular order to position them in a good ARO spot. Having lots of cheap irregular guys with shotguns in your deployment zone also makes it difficult for the enemy to make successful airdrop alpha strikes.
  6. When I play Bahram, I like to use a really scary Muyib Spec Ops to make the Muyib link even more awesome. I give him BS 13, Mimetism, and a Viral Snipe Rifle, and watch the world tremble. Ohterwise, I like the über-specialist, doctor/hacker/engineer combo.
  7. Switch is by far the best one. A -killer hacker- that can be holoprojected as a Janissary or something? Completely golden.
  8. To avoid getting bombarded, you need to space out your troops more, as well as try to pin down the Squalo by whatever means possible. This can be achieved with good long-range AROs, for example a sniper with TO cammo. Also remember that when you dodge, you get to move the trooper 2", so if several troopers are getting hit with the same template, use successful dodge rolls to space them out more.
  9. People already mentioned holoechoes, but, Bashi Bazouks in general; they can walk onto the middle of the table and thus get in good positions to trigger the crazykoalas with a holoecho. If it's worth the risk, you could just tank them with an Asawira (this does NOT work if you're up against Mad Traps, important to note). Worst case scenario, the Asawira takes two wounds, and can still regenerate and get back up. More likely, she'll take one wound or less, as she dodges on 14 and armour saves on 13+.
  10. I've thought about this again. I really don't need or want new versions of models that I already have. The Fidays are both holding up excellently and simply don't need new sculpts, and that goes for the Muyib too. But it frustrates me to no end, however, that there are two profiles in Hassassin Bahram that one often wants to double up on, yet they only have a single model - the Barid and the Farzan. The Barid even more so, even in vanilla, because he's 1: a super cheap specialist, 2: really really good, and 3: obvious lieutenant material so it's conceivable that a hafza holoprojects as him quite a lot. Please for the love of God give us another Barid.
  11. The difficulty with a Maghariba list, I feel, is to manage to have some redundancy if the TAG goes down. Now that the Maghariba pilot is herself a specialist, one major weakness of the Maghariba Guard has been mitigated, and accordingly, I tried the following list. Needless to say, it focuses on a strong hacking game, with some strong suppressive elements (the TAG and the sniper), and it's major weakness if the TAG goes down is assault, but it has some capable troopers (the bashi bazouk and Leila Sharif). I holoprojected Switch as an Asawira to try and make my opponent think that I had more assault redundancy than I really did, at it worked quite well, as he really tiptoed around the Asawira threat for a bit. I tried this list versus Yu Jing and of course the Maghariba Guard was annihilated by Oniwaban Shinobu Kitsune round 1, and though I did lose the game, it was a marginal loss, and I did some major damage even with a giant Maghariba-sized hole in my capabilities. If I redo the list, I'll try to make it even more focused, put in more forward observers to Target enemies and unleash the Guided Missile on them. Maghariba List ────────────────────────────────────────────────── GROUP 19 1 ALIVE Anti-establishment Group . (1 | 50) CYPHER 2 E/Marat, E/Mauler / Stun Pistol, Knife. (0.5 | 20) BIT Stun Light Grenade Launcher + Pitcher + FastPanda + KISS! / Electric Pulse. (0.5 | 15) KISS! Adhesive Launcher / Electric Pulse. (0 | 4) SWITCH 2 E/Mitter / 2 Stun Pistols, Knife. (0 | 15) MAGHARIBA MULTI HMG, Heavy Flamethrower / . (2 | 78) MAGHARIBA PILOT Light Shotgun / Pistol, Knife. (0) DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17) NASMAT Electric Pulse. (0 | 3) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) SHAYTANIYAH REMOTE Smart Missile Launcher / Electric Pulse. (1.5 | 18) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) GROUP 22 5 3 BARID (Forward Observer) Lieutenant Rifle + Pitcher / Pistol, Knife. (0 | 14) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (0 | 12) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 18) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 299 Points Open in Infinity Army
  12. or you can just stay completely hidden and spend the lieutenant order on long skill hacking programs like Controlled Jump, Fairy Dust, Enhanced Reaction...it's amazing. Then in your last turn he can pop up and use his lieutenant order to make a run for an objective, being a specialist and all that.
  13. I've tried disguising an ayyar as three ghulam snipers. It involved a bit of deception when I was deploying, like mumbling "oh, where should this one go", to try and make the opponent not notice that they, in the end, conspicuously ended up relatively close to each other; I put them on different levels vertically in order to conceal this further. Against particular lists, I feel this should work, but it didn't work great when I tried it because my opponent relatively soon triggered an ARO from one of the snipers, and then I had to declare the conspicuous "Idle" ARO... I'm still reaaaally fond of the "disguising Ayyar Sniper or Hafza Rocket Launcher Hero as a Warcor" idea though, because people really tend to ignore AROs from the Warcor. I also wanna try six Djanbazan snipers, where three are Ayyar holoechoes, and one is a Hafza. Fear! Most commonly, however, I simply use holoprojectors to hide where my Barid really is. Because the Barid is pretty much irresistible as a lieutenant, and the opponent knows that.
  14. I think they should definitely have MOV 4-4, as it fits the fluff description. I might also give them Forward Deployment lvl 1. That'd make them pretty unique and cool. EmperorSaiStone's neurocinetics idea was pretty cool too. But they really don't need to be linkable.
  15. You also have the Ragik hacker, who I've seen bring down TAGs on several occasions. Couple him with a Barid lieutenant and burn that lieutenant order on Controlled Jump, and you'll be pretty safe he'll land where you want him. The Fanous Remote is another good component for a haqqislamite hacking force, as it's a very fast repeater with some modest self-defense capability.