Hachiman Taro

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About Hachiman Taro

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    La Forja's Hammer


  • Location Australia


  • ITS PIN G7213

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  1. "Today in nitpicking the nitpick of the picked nit..." lol
  2. It does say "applying their rules" (one of which is Targeted) in regard to FO though, which is why I asked. IJW clarified that Targeted was confirmed to only apply to Troopers in Wotan in another thread though. So I believe you are correct that the answer is no, the antenna don't get Targeted state from being FO'd in The Grid
  3. Do antenna that have been Forward Observed in The Grid count as being in the Targeted Game State, as well as being designated for the mission? i,e. do you get a +3 MOD to shoot at them / can you shoot at them with guided munitions at +6 from out of LOF?
  4. Do antenna that have been FO'd in The Grid count as being targeted? i,e. do you get a +3 MOD to shoot them / can you shoot at them with guided munitions at +6 from out of LOF?
  5. That and FO who wants to designate, meet my hidden deployed missile launcher. etc
  6. Everything can always be improved, no matter how good. It more just a matter of what's the best thing to most efficiently spend limited resources on. I can't answer that question, but sometimes it's worth asking it to the right people. But writing one sentence better is a different matter entirely to making sure all the sentences are as good as they can be. The latter is a much harder job than people give credit for.
  7. A CB Staff member telling you that's what happens is a rule. It's very understandable that there are slight discrepancies since the writers first language is not english. And it's almost impossible to write a reasonable length rules document without any ambiguities anyway. However I agree that the ITS document would be improved by sub edit from a very pedantic native english speaker. Maybe we could have a thread to point out all the similar little issues we can find, and suggested corrections to them? And maybe someone like @IJW Wartrader and / or @HellLois might be willing to help consider if / how helpful ones might be integrated?
  8. Yeah I definately I would like to see 1 per sectorial. Also Lupe is good. But Leila is great! Ghulams pip Alguaciles again!
  9. Talk about moving the goalposts. You went from "Only sensible people think this" to "People who don't think this must think that". Someone thinking differently than you probably thinks that way for different reasons than you do, not the reason you tell them they shouldn't. Sure a combi rifle is more valuable on a higher BS model. However pricing everything relative to everything else that's relevant to it quickly becomes ridiculously complex, especially in a system already as complex as infinity where a lot of things affect a lot of other things. Trying to adjust everything for everything else could easily become a quagmire, and an unbalanced one at that, because balance determinations that complex quickly become about intuition, which often misses stuff, and results in truly broken combinations. Which Infinity doesn't currently have. It's simpler (and therefore less prone to fatal error) to price everything relative to what it is, then balance by who get what when. Pushing out from a basic model with limited differentiation between factions (N1) towards more differentiation but still with balance through experience and testing ( -> N3) It's not perfect, but I haven't experienced a better balanced game of similar complexity. In regard to WB with combi's etc, it's quite possible this is meant to reflect a possible but rare option. It's not usually effective, but it is occasionally seen. The screaming lunatic chaff generally get the spray and pray chaff guns and smoke grenades and hope for the best. Occasionally they get their hands on a better gun if the situation requires it. If that's the case, it makes fine sense. Wish they'd put multiple chains in the boxes if so is all. That being said, it does feel like some points costs could improve in a further iteration (orders should get more expensive, while weapons, especially basic BS based weapons should get cheaper IMHO). That would basically fix the issue I think.
  10. Here's a fairly basic Corregidor list you could build fairly easily from starter packs, couple boxes and blisters. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── GROUP 18 2 ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ALGUACIL MULTI Sniper Rifle / Pistol, Knife. (1.5 | 18) ALGUACIL Missile Launcher / Pistol, Knife. (1.5 | 15) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39) BANDIT Boarding Shotgun, E/Mauler / Pistol, DA CCW. (0 | 26) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) GROUP 23 1 HELLCAT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 24) TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26) ZONDCAT Electric Pulse. (4) REAKTION ZOND HMG / Electric Pulse. (1 | 26) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 299 Points Open in Infinity Army Tohaa are good too. That army box is a good deal.
  11. The problem with that is the rules don't say that. They don't say you idle if you can't perform a short skill. they just say you don't do it. " If one or more of the participants in the Coordinated Order is unable to complete any of the Short Skills of the Order, then they only complete those they can. " It's not really just a question with EVO enabled coordinated hacking. For example if a model with climbing plus coordinated climbs with models without climbing plus, you end up with a similar situation. The non climbing plus models have finished their declarations after that but the climbing plus model has a "spare" short skill left to use after the climb, I don't really see rules text that specifically prevents them from using it. Same with super jump. Same with those models declaring those skills in a link team.
  12. Yep. That makes sense too. Onyx is super shiney, and vanilla CA is a bit tired and kinda stuck in an old design paradigm at the moment IMHO.
  13. I'd do that with Moderators. To me Alguaciles are at least as much militia as law enforcement. They're wild west sheriffs, not mall cops. They just got a gun and a will to get shit done. I get your point, maybe different line troops could get a bit more differentiation. But then a chinese rifleman is pretty similarly equipped to an english one, when all is said and done. The whole point of Alguaciles is that they're the very definition of basic line troopers though. It's what they do with it that makes them good.
  14. It is pretty interesting that Tohaa have become the most popular vanilla faction for competitive play (can we back off the OP buffs to popularise them now plz). Though of course that is influenced by the fact there isn't a Tohaa sectorial to choose yet. Also Interesting that the only faction that has a sectorial more played than vanilla is PanO. Perhaps NCA isn't as problematic as some would have you believe (I find them awesome). Vanilla popularity is probably a lot to do with how you tend to end up with multi sectorial models when starting out, so lots of starting players will do vanilla. Plus link team rules are a bit complex. Things do take a while to change though. I'm surprised (for example) that QK is still more popular than HB. Massive surgance of Vanilla Haqq though (Mutts FTW). I wonder if those players will filter out to the sectorials over time...