Alexb83

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About Alexb83

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    Mayanaut
  • Birthday 05/13/1983

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  • Location UK

ITS

  • ITS PIN E1189

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  1. New from Praxis Labs: interchangeable cyber arm prosthetics! Hopefully CB will offer more like this.
  2. Charontid alongside his mates. Bought a bunch of CA and trying to match the paint scheme (see the overdron) Chopped up a noctifer base to make him a bit more imposing on a 40mm base - he came packaged with 25mm, I guess it was an old blister.
  3. Working on Dogovoi. Cutlass is obviously the big change. I'll let that cure then attack with a file. Belt buckle, shoulder straps and back pockets needed a bit of a redress to match Domovois sculpt
  4. Combined Army ────────────────────────────────────────────────── GROUP 110 MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) SLAVE DRONE Electric Pulse. (0 | 3) SKIÁVORO Lieutenant Sepsitor Plus, Plasma Rifle, Nanopulser / Pistol, CCW. (1 | 64) MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 36) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20) UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) GROUP 21 Q-DRONE HMG / Electric Pulse. (1 | 26) 5.5 SWC | 298 Points Open in Infinity Army
  5. That's good because they're no use to me. What say you @ChoKonnit ?
  6. I doubt that very much. If we had done nothing in phase 1 they would say that the Shasvaasti infiltrators on La Forja sabotaged the Shipyard. If we did nothing in Phase 2 they would say that Nomad command sent the Don Peyote away and that the Emperor recalled his frigate. Ultimately Raxora would still get through - it was a railroad plot. None of the campaign materials reflected what we actually did. The phase 2 objectives were drawn up to keep us closer to the intended plot line. Do nothing or do something, no change to the outcome. But you have some fun games maybe.
  7. No, we didn't. We disrupted our own blockade with in-fighting to the point it couldn't stop the aliens. In the confusion the Raxora tore through - the only good news is that PanO managed to do some damage to the carriers hangar deck during the whole mess.
  8. I can't agree with the scathing opinion on Kurgat Autocannon. I've never used him aggressively and can see that not working well. He's pure gold as an ARO piece when placed next to a big threat that the opponent is trying to killearn, forcing them to split fire or take unopposed AP EXP AROs. BS11 is nothing to sniff at compared to your TR bot and his weapon has good range bands Not to mention he's an engineer that won't run away.
  9. Any chance of splitting a dog warrior box? Because Domovoi.
  10. ... they totes copied me
  11. Wishing I'd painted the base before mounting the Skiavoros - anyways, I reckon it'll do.
  12. @SkaramushThe one I used there is the large Zinge ammo belt, yeah. It's wire-articulated so effectively self-pinning. I just anchored it at each end with green stuff to mate it to the arm/leg. On my modified Lizard, I kept the original ammo belt but changed the flamethrower hoses using the Zinge conduits sprue.
  13. I thought I'd take the Skiavoros to the next level and butcher my old Montesa...
  14. I don't follow this last bit. For example, in Flamestrike the Ariadnans betrayed the human sphere, stabbed ALEPH in the back, and even claimed to have sold the contents of an ALEPH node to the Nomads. The same Nomads that Wotan sets up as alien stooges. There's no reference to that in Wotan. No ramifications. No sanctions from the O-12 or anything like that. The only ramifications we've seen carry over are a grudge match between YJ and Nomads that simply hasn't materialised as CB expected. When you look at this campaign in phase 2, our walking away from Echo Commodule was the only thing to do. We could never defend it against Ariadna. So why pretend to? Why play that game? Ariadna waltzing across the corridor from their side of the Mobase doesn't have to be explained as them trying to kill ALEPH. Why would they? They need ALEPH to run the fricking commodule. Ariadna are the O-12 garrison, so we let them be the O-12 garrison. ALEPH's assault subsection are the anti-CA strike force so we go off and strike the CA. CB even instructed us to do it with our objective. I have no idea if they instructed Ariadna to take the commodule but imagine they did instruct the CA to attack it. You can choose to dress it up as 'ALEPH attacks its arch enemy the Nomads' or you can, like I do, say 'actually ALEPH's arch enemy is actually the EI, and it just happens to be on a Nomad ship right now'. That's unfortunate but it really hinges on whether you think that the plot has any subtlety/nuance or it is just as simple as 'ALEPH hates the Nomads, fnar fnar' Likewise, I think there is more subtlety to the Ariadna/ALEPH relationship than just 'hey we're enemies because you dropped Mel Gibson on us'. ALEPH is just a tool of the hyperpowers as far as most people are concerned. And the hyperpowers and Ariadna are now in an uneasy position of having to play nice. Which means Ariadna and ALEPH are in a position of having to play nice. I daresay now that Ariadna is a 'recongnised power' and part of O-12 that ALEPH is programmed to treat them as 'just another sphere power'. I don't even consider that 'in universe' most people would identify ALEPH as a 'standalone force'. We know for a fact that it doesn't have an 'army' or even a particularly sizeable (declared/known) military force. Maruts don't even exist as far as 75% of the the human sphere population is concerned afterall.