Alexb83

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About Alexb83

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    Mayanaut
  • Birthday 05/13/1983

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  1. Working on Dogovoi. Cutlass is obviously the big change. I'll let that cure then attack with a file. Belt buckle, shoulder straps and back pockets needed a bit of a redress to match Domovois sculpt
  2. Combined Army ────────────────────────────────────────────────── GROUP 110 MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) SLAVE DRONE Electric Pulse. (0 | 3) SKIÁVORO Lieutenant Sepsitor Plus, Plasma Rifle, Nanopulser / Pistol, CCW. (1 | 64) MALIGNOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 36) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON Missile Launcher, Light Shotgun / Pistol, Electric Pulse. (1.5 | 20) UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43) NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) GROUP 21 Q-DRONE HMG / Electric Pulse. (1 | 26) 5.5 SWC | 298 Points Open in Infinity Army
  3. That's good because they're no use to me. What say you @ChoKonnit ?
  4. I doubt that very much. If we had done nothing in phase 1 they would say that the Shasvaasti infiltrators on La Forja sabotaged the Shipyard. If we did nothing in Phase 2 they would say that Nomad command sent the Don Peyote away and that the Emperor recalled his frigate. Ultimately Raxora would still get through - it was a railroad plot. None of the campaign materials reflected what we actually did. The phase 2 objectives were drawn up to keep us closer to the intended plot line. Do nothing or do something, no change to the outcome. But you have some fun games maybe.
  5. No, we didn't. We disrupted our own blockade with in-fighting to the point it couldn't stop the aliens. In the confusion the Raxora tore through - the only good news is that PanO managed to do some damage to the carriers hangar deck during the whole mess.
  6. I can't agree with the scathing opinion on Kurgat Autocannon. I've never used him aggressively and can see that not working well. He's pure gold as an ARO piece when placed next to a big threat that the opponent is trying to killearn, forcing them to split fire or take unopposed AP EXP AROs. BS11 is nothing to sniff at compared to your TR bot and his weapon has good range bands Not to mention he's an engineer that won't run away.
  7. Any chance of splitting a dog warrior box? Because Domovoi.
  8. ... they totes copied me
  9. Wishing I'd painted the base before mounting the Skiavoros - anyways, I reckon it'll do.
  10. @SkaramushThe one I used there is the large Zinge ammo belt, yeah. It's wire-articulated so effectively self-pinning. I just anchored it at each end with green stuff to mate it to the arm/leg. On my modified Lizard, I kept the original ammo belt but changed the flamethrower hoses using the Zinge conduits sprue.
  11. I thought I'd take the Skiavoros to the next level and butcher my old Montesa...
  12. I don't follow this last bit. For example, in Flamestrike the Ariadnans betrayed the human sphere, stabbed ALEPH in the back, and even claimed to have sold the contents of an ALEPH node to the Nomads. The same Nomads that Wotan sets up as alien stooges. There's no reference to that in Wotan. No ramifications. No sanctions from the O-12 or anything like that. The only ramifications we've seen carry over are a grudge match between YJ and Nomads that simply hasn't materialised as CB expected. When you look at this campaign in phase 2, our walking away from Echo Commodule was the only thing to do. We could never defend it against Ariadna. So why pretend to? Why play that game? Ariadna waltzing across the corridor from their side of the Mobase doesn't have to be explained as them trying to kill ALEPH. Why would they? They need ALEPH to run the fricking commodule. Ariadna are the O-12 garrison, so we let them be the O-12 garrison. ALEPH's assault subsection are the anti-CA strike force so we go off and strike the CA. CB even instructed us to do it with our objective. I have no idea if they instructed Ariadna to take the commodule but imagine they did instruct the CA to attack it. You can choose to dress it up as 'ALEPH attacks its arch enemy the Nomads' or you can, like I do, say 'actually ALEPH's arch enemy is actually the EI, and it just happens to be on a Nomad ship right now'. That's unfortunate but it really hinges on whether you think that the plot has any subtlety/nuance or it is just as simple as 'ALEPH hates the Nomads, fnar fnar' Likewise, I think there is more subtlety to the Ariadna/ALEPH relationship than just 'hey we're enemies because you dropped Mel Gibson on us'. ALEPH is just a tool of the hyperpowers as far as most people are concerned. And the hyperpowers and Ariadna are now in an uneasy position of having to play nice. Which means Ariadna and ALEPH are in a position of having to play nice. I daresay now that Ariadna is a 'recongnised power' and part of O-12 that ALEPH is programmed to treat them as 'just another sphere power'. I don't even consider that 'in universe' most people would identify ALEPH as a 'standalone force'. We know for a fact that it doesn't have an 'army' or even a particularly sizeable (declared/known) military force. Maruts don't even exist as far as 75% of the the human sphere population is concerned afterall.
  13. @Kiwi SteveWhere did I say that Nomads are evil? I just said there were aliens on the Nomad ship, and we got 'em. Yes, I think we achieved our objectives. Which weren't to destroy the Nomad shipyard, or to destroy the nomad ship. They were, playing to character, to investigate the alien incursion and to deal with it. Deal with it in the way that a limited custodial force of Lhosts would deal with it. I think the way the numbers have gone have borne that out so far for us. Every single bit of Infinity fluff provided to date is provided by an unreliable narrator -with the exception of these campaigns-. These things wear their hearts on their sleeves. CB interpret the results and they tell us what happened, not in the form of some unverified report from Arachne about when Achilles maybe once was on a Nomad ship. The unreliable narrator is fine as a narrative style except that it leaves people wondering: is ALEPH actually evil or are Nomads just deluded tinfoil hat wearers? But it butts heads with the way the campaign fallout is written because that is definitive (although not everyone will agree with how it represents the numbers and the cut/thrust of how the campaign progressed).
  14. The narrative is anyone's guess. CB have given us objectives to railroad us to where they want the plot to go, that's obvious. (It's a shame they didn't in phase 1 as it might've helped marry what folks actually did to what they were hoping for - which obviously didn't match in reality). But what do you think the story so far is? Remember it's not just about the 'end result' each phase. CB have been clearly responding to the swings 'in week' like CA briefly taking over Sygtir, or ALEPH leading on Don Peyote for a good week before Nomads got both hands back on their Dong. I read it as something like: Phase 1 CA strike teams succeed only briefly in taking control of the Sygtir 1 station but PanO responds in force. Who knows if the CA managed to get shots off at the La Forja that led to its destruction? (when they had control of the fire control system) Tohaa strike teams manage to turn the YJ frigate away from its intended run to capture La Forja by taking the navigation deck. La Forja is unexpectedly destroyed by suspected ALEPH or Ariadna sabotage during their 'police operations' - I can tell you that 'our' take on the narrative was that we (ALEPH) succeeded in eliminating any CA infiltrators on the shipyard. But then found indications of more on Don Peyote, take that with a pinch of salt based on the AI historian outcome. What I can say is I don't buy the idea of 'heavy fighting' as a) ALEPH doesn't have many units in the blockade to start with and certainly we know ALEPH doesn't have any heavy ordnance and b ) Ariadna were doing their best to steal the shipyard, not destroy it and c) spacefaring Nomads must know how to defend a ship without shooting holes in their own hull. Haqqislam chill on the icicle. Phase 2 ALEPH strike teams manage to turn the Don Peyote away from the blockade - again our take on the result was that we succeeded in rooting out an EI aspect on Don Peyote, and then went back to Bureau Hermes operational duty. Who knows what the AI historian will decide? Ariadna defends the whole Mobase from CA strikes. Tohaa sabotage operations continue onboard the YJ frigate and they drive it away from the blockade. Haqqislam chill in a YJ noodle bar. CB's supplied objective wasn't to take control. It was to score a certain number of points in a certain theatre in a certain timeframe. What we decided we were doing was pursuing more CA infiltrators on the Peyote. That's how we the players rationalise why ALEPH would direct its forces to that ship for lack of any other good reason. If CB has some secret agenda for ALEPH then it hasn't shared what that agenda is with anyone, including the people playing ALEPH in this campaign. This isn't supposed to be warfare. It's supposed to be espionage and counter-espionage. Achilles isnt' on top of the Don Peyote riding it into a black hole like Slim Pickens in Dr Strangelove. A few covert strike teams got in there and through sabotage/commandeering it, managed to steer it away from the blockade and extract/kill an Anathematic whilst they were at it, or something like that.