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About kanhead

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  • ITS PIN C1920

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  1. Just picked up some of the newer stuff and saw this.
  2. I've got a bunch of both. The CMON ones are quite a different product being soft plastic inserts into recessed plastic black bases - a classic round lip base (30/40/50) that doesn't match with infinity base sizes (25/40/55). The MAS ones are complete resin, it's quite a different product when you compare the pictures.
  3. True, I forgot he was the one drone without! Point still stands though, it can get a lot of work done in the active & reactive phase if you think about it as an attacking specialist piece that incidentally brings some pretty nifty other buffs.
  4. I rate the Edrone solely based on being a 6-4 specialist with a combi and marksman lvl2. Don't underestimate how good he can be in the active turn or in cover in suppressive fire for ARO. Exile upgrade program and the other EVO benefits are icing on the cake!
  5. Imetron/Ikadronx2, doctor Worm, drone box and then whatever you like the look of. Daturazi, Malignos/Noctifer & Skiavros would be good.
  6. For me there are a lot of trap units in Onyx and you need to focus on what really works well, namely two brutal core links (Unidrons & Rodoks), two TAG heavy hitters (Sphinx or Xeodron haris) and versatile specialists (Doc Worm, Malignos hacker, maybe EVObot). My experience with the unidron link is that few people bother to hack it. It's a defensive formation that needs an opponent to get hacking coverage across the table. If that's likely you can drop a nulifier. As others have mentioned, the sniper in a 5 man link with supportware is a punishing ARO piece and also gets work done in the active phase if anyone stays out (nailed a TAG for me recently). The Haris Xeodrons are wrecking balls that push up the table with super-jump. Leave them in total cover or drop the link for suppression fire in the midfield after an assault and they are very hard to shift. The Umbra Samaritan escorts them looking for infiltrators or the opportunity to rush a point (say when they drop defensive smoke). With his speed he can readily button push for objectives under the cover of the TAGs. He will readily chew through clumped up LI and require a lot of work to remove. I used the list below in a recent 250pt tournament. It's doesn't cover a lot of classifieds and relies very heavily on the Xeodrons dominating an opponent (who may be able to produce answers). At 300pts I'd probably look to make it a 5 man unidron link and then either get more specialist coverage (doc worm or Malignos) or add other ARO pieces (Noctifier ML or Q Drone) Onyx Contact Force ────────────────────────────────────────────────── 10 NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24) UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15) UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24) ÍMETRON . (0 | 4) ÍMETRON . (0 | 4) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) UMBRA SAMARITAN (EI Assault Hacking Device. UPGRADE: Goodnight) Plasma Carbine, Flash Pulse / Pistol, Vorpal CC Weapon. (0.5 | 43) XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59) STALDRON Flash Pulse / Knife. (0 | 0) XEODRON K1 Combi Rifle, Blitzen / Heavy Pistol. (0.5 | 59) STALDRON Flash Pulse / Knife. (0 | 0) 4 SWC | 250 Points Open in Infinity Army
  7. @Antenociti Any idea when this will be available retail? I'm keen to pick up some of the fantastic signage having missed the kickstarter.
  8. Cross faction comparisons are worthless, Bakunin don't get Domaru/Haramaki. Frenzy is long established as a deep discount based on like comparisons within factions, that's why the Riot link punches above it's weight. Sure, you can spend the points on other choices, that how list building works. HI links are always going to be a significant point sink. The value of Riot Grrls to me comes down to the fact that BS13 and MSV1 combined with the link bonuses and tool box of weapons provide for a very reliable attacking piece that ignores a lot of negative mods. In ARO this makes them very difficult to reliably shift. With 2W and ARM3 they can take a bit to shift, though they are not tanks like the Taskmaster. Hyper-Dynamics1 gives them a bonus out when the mods are really stacked against you or DTW are employed. Personally, I'm liking the following but often drop to the Haris as this is very SWC intensive and doesn't give much room for orders/specialists: Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 5 RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) 4 SWC | 154 Points Open in Infinity Army
  9. Malignos hacker is my MVP in most games. Murders near anything with surprise shot, hacks to immobilise HI that are otherwise resistant to a combi-rifle and infiltrates in HD to push all the buttons you need in ITS. Yes, the auto-medkit and Shavasti rules bloat the points cost a little but you are getting a lot of utility and have the support of Onyx firepower to put down any MSV2 that may interfere with him.
  10. I see that bandit profile as a camo LSG ADHL MA2 mid-field killer. If you use him like that he will usually perform well. Then the fact that he happens to also have a KHD to fry hackers and try for objectives is a bonus.
  11. I think it's got to do with the fact that you can't target a camo token with the attack in first place. You need another model that can be targeted nearby and then you catch both under the template. Anyway, apologies to the OP for dragging it off topic. You've got a good mix there already. The Oznat's stand out as odd choices, the ideally need gaki/pretas. Otherwise Daturazi/Rodoks are good choices as cheapr effective troops. Yaogat synergise with Daturazi smoke well and are a good buy if your budget goes that far (sniper is a single blister which helps). Another Ikadron/Q drone/zerat would be great as you expand your collection. You could also look at adding in a Suryat HMG to make a Haris link with the Raktorak/Kornak or another Sogorat to make that Haris link. Maybe look into grabbing a Vanguard HMG from Cho's split box?
  12. Oh yes, ordinary grenades don't have the targetless trait (unlike smoke).
  13. You can speculative fire with them though? That can still tag a camo marker with the blast and force them to react (or risk taking an ARM save).
  14. I look at it as Vanilla Combined providing access to the EI heavy hitters supported by the best of the sectorial troops. Layered ARO pieces, brutal combinations and some of the best active turn units. I've been playing around with @Plebian Interplanetario lists here: http://infinitytheforums.com/forum/topic/44902-interplanetary-2016/
  15. I agree with this to an extent however the benefits you list are relevant to active turn only. In ARO MSV will counter mimetism/TO and there is no surprise shot benefit. In that instance a higher BS becomes much more relevant for survival/damage output/burning opponents orders. For me a sniper is there as a strong ARO threat at range bands that are difficult to reach. The higher burst HMG is a better active turn choice at medium/long range. That said, infiltrated TO snipers in hidden deployment can be absolutely brutal if you wait for a target of opportunity. If she earns her points off one kill that has had orders spent on it, it's a win. After that the TO element will dictate how an opponent spends the rest of their orders.