Talon65

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About Talon65

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  1. Ah, okay. That's what I was thinking but this post confused me. Thanks for the quick reply!
  2. So what exactly does fire do to fire sensitive Symbio Armor?
  3. That's how I was understanding them.
  4. I'm not familiar with Tohaa but my girlfriend has started playing them and after reading the wiki entry for Symbiobombs, I take it to mean they follow the two general rules for deployment of Symbiomates and not the boxed in power description. Others in my meta (not Tohaa players by the way) are assuring her that not only do they have the one Pheroware Tactic but also act as Symbiomates because the wiki states that they follow the same general rules as Symbiomates. Is this correct? If so, that sounds really overpowered and doesn't make any sense to me since no one would bother taking Symbiomates if bombs do both...
  5. I have a Hexa sniper with the MSR barrel cut down and moded with the head from the the Aleph Chandra Spec Ops. I would probably use Knauf as a second.
  6. And if you switch a Fusi to hide the Lt., add a Tech Bee. If you don't add either a Warcore or another Palbot.
  7. First, should Wotan rules questions be posted here or in the Wotan forum? In the Kill Cage mission, we have a couple of questions, first off, do you have to identify you Lt. so that he can "threaten" it? Does your opponent roll and decide targets for the Security Remotes as in Ice Storm for the CSU? Also, the scenario states it uses No Quarter but also states under End of Mission that Retreat will end the mission.
  8. Regarding Marksman X, well, crap... I like Desperado's (though I don't care for their fluff or models), my last League game, he turned the game around but my meta seems to be a lot of Snipers and HMGs with MSV. PanO, Aleph and Nomads with smoke. Plus Total Reaction bots with HMG doesn't help. How does USARF deal with long range, MSV units other than Van Zant or Air Borne? And if they have smoke available?
  9. Why can't you use Marksman X in an ARO if it's in a link team and has a burst of 2?
  10. While it's possible I'll have to deal with Achilles, it seems unlikely. Like I said above, the player doesn't like the Greek characters. And I've given up on AROs with USARF. Every unit I have used in ARO so far is dead first thing and accomplishes nothing. My opponents always seem to have units with camo or worse, TO or ODD, surprise shot, smoke or just plain better BS. The only luck I've had has been the Grunt sniper in a link team because of Marksmanship X and even that's been iffy. Is there another unit I should be using that I'm just not recognising? I don't have this issue when I play PanO or CA as they have HMG Total Reaction bots and snipers with MSV, Camo, etc. And other good ARO pieces.
  11. Well that's disappointing but thank you!
  12. Does anyone know if the backpack on the old Akalis is a separate piece from the body?
  13. How about this. Since I have so many FOs anyway, might as well put them to use for some extra firepower,so added a Uragan and upgraded the Airborne to Van Zant. Changed the Grunt Sniper to a HMG. Couldn't really add any infiltrating Grunts since they use .5 SWC, without getting rid of firepower, which I need. Kept a Maverick FO for a fast specialist that I hope to move up the sideline to either grab an objective, FO or harass his DZ. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 18 1 GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) GROUP 27 1 MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38) 6 SWC | 300 Points Open in Infinity Army So now I have the Uragan, AP HMG, HMG and a Molotok for firepower. Any thoughts?
  14. Thanks for the reply. I'm back and forth on the MM APHMG Lt. I don't mind risking an Lt. (I play Joan in PanO a lot) but so far, I haven't had a lot of luck with him. I took the Maverick LRL because I've had some good luck with her. She sometimes dies first turn or most often, she tears them up. But I could change one or both Mavericks to Desperados and move some points elsewhere. Have had good luck with Desperados too but there are no specialists. Luckily, I probably won't have to deal with Achilles as he is playing vanilla Aleph and has expressed a dislike for the whole Greek theme in the past. But I do know he's playing Proxies.
  15. I'm playing 300ot. USARF in the Antennae Field scenario against a Vanilla Aleph army in my League. I've been only having so-so success with USARF so far and this is the list I'm thinking of which is to basically spam specialists like so: USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 110 2 FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) 112 Light Shotgun / Pistol, CCW. (0 | 12) GROUP 26 1 MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5 SWC | 300 Points Open in Infinity Army But I'm also thinking I would like to have a Devil Dog team in there for their Sensor since I know the Aleph player uses some Hidden TO: Camo troops. I have just about every model for USARF available except the Minuteman box.