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About GypsyComet

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  1. Isosceles pyramids are easy. Use a compass or a CADD package that is decent. Draw a circle. Draw a second circle of the same diameter centered anywhere on the circumference of the first. Then draw a third circle of the same diameter centered at either of the two points the first two circles intersect. Now use a ruler or line tool to draw straight lines between the three outer intersections, and between the three inner intersections. Once this is on paper, cut out the four triangle shape, also keeping the inner arc of one circle on each side of the triangle to use as a glue tab. Fold on the inner lines and the tabs, glue together. You can turn this into a six-sided crystal by adding another circle to an intersection of the three prior circles. Eight sides, ten, and twenty, the shape of the dice Infinity uses, are also possible with this process by adding more circles in the right places.
  2. I use Pixar Cars, generally racers and econoboxes, on the table as ground clutter. As long as you don't go the route of tracing LOF *under* cars, they work just fine, are very close to scale (being around 1/55 or so), and relatively cheap and widely available. You do need to cover the eyes, though. Found a potential dropship from Matchbox not too long ago, too. The big green and white helicopter called the Cloud Chopper. It even has an openable ramp in back.
  3. Here they are. You tell me.
  4. I picked up some of each during the Fat Yuan Yuan promo, and with them now in hand I'm wondering how resilient the art surface is. The blast/landing template in particular has a few bubbles on the art side that may lead to it not wearing evenly. Would felt feet be an option?
  5. The list of SMS that will not break camo is pretty short for most models: Move and Idle. Activate can also qualify under some circumstances, as it does not always require a roll. Discover, on the other hand, is written to always require a roll. A model with Super-Jump adds Jump to that list, and a model with Climbing+ adds Climb to that list. Both are normally Long Skills that would not normally qualify but are converted to SMS by those Special Skills. Other cases like Jump and Climb may exist, but are going to be fairly uncommon. It pays to follow your Special Skills and Equipment rules down the rabbit hole as far as they go. In particular, the MSV3 as written does not allow Discover to be used without breaking Camo because it does not remove the roll requirement, but instead just makes the roll always succeed. The FAQ revision I have doesn't appear to change that.
  6. And they just announced a couple small Alcabaza buildings for Adepticon that are pretty much exactly what I was going to want to fill out a board. My wallet aches already...
  7. To reduce the danger of knock-over, I might consider building one at dock instead of free flying. That way it is attached to a presumably hefty building. You can also then put other terrain directly below it, depending on the design of the dock.
  8. We use the "courtesy list" prints with reference pages at the table quite a bit, but we keep having to look elsewhere for the Sustained Fire profile. Would adding it to the weapons page of a list when weapons are capable of it be practical? Am I just missing a setting?
  9. I necro'd the thread, so it may have dated from when they were experimenting.
  10. That's more a 2,000 gallon tank. 55-gallon drums are only partial cover.
  11. The video series has expanded but does not cover all of the facades, and I have found that watching the videos is still useful to cut down the incidents of "where does THIS go?"
  12. As one example, assemble a four-way intersection with the overhang buildings on each corner and cars, dumpsters, or other objects to grant some cover in and near it. Now hold a firefight in the intersection. Unless that intersection is big enough to lay down the large teardrop template sideways you will have trouble with LOF around the corners, or even between opposite Stop signs. You can get away with it if the buildings are short, but tall and cantilevered gets messy very quickly. The same thing occurs when a lot of bridges are involved but the ground remains playable, or the bridges aren't from roof to roof, but lower on the buildings. The table *looks* amazing, but is, as one tournament organizer put it, "technically difficult" for the players.
  13. Apologies. I am referring to the potential of the individual buildings, not the specific arrangement you use.
  14. I can imagine, but my point was more to sheer playability. A table that has to be half disassembled every turn to make LOF determinations near the center is too cramped regardless of the actual building count, and extensive overhangs can escalate that.
  15. The electricity bills must be staggering.