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About Sedral

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  • Birthday 09/12/1994


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  1. I've made this mistake once, it was againt a bolt fireteam with missile launcher and multi-sniper rifle. Long story short, 3 dice against 2 is quite dicey, and in the end i spent the entire game crawling around and throwing smokes cause both my HRL wu-ming ended up as a bloody splat on the ground. So believe me, You reaaaaaaally want those 5 shots, or at least 4. You might even want to throw a nimbus before, just in case. You're never too cautious against linked missile launchers (those things are the bane of my existence i swear)
  2. @Teslarod Good summary, i just disagree on the Hsien + Zhanying haris. To make it work you have to assume your inner Judge Dredd and literally sweep the board. Don't leave anything but a pile of fresh bodies. No camo marker should remain, not even a freakin TO. After your rampage you find somewhere comfy to fortify and wait the next turn. Moving your hsien around with toolboxes and bodyguards is really nice, even if it's twice as expensive that just taking a Hsien alone. Now you could say that a wu-ming/zhanying team or a Crane/CG team could do pretty much the same thing with sensor and stuff, but the big difference is that you can take a kuang-shi core alongside the Zhanying haris: Imperial Service ────────────────────────────────────────────────── 10 6 HSIEN HMG, Nanopulser / Pistol, AP CCW. (2 | 61) ZHÀNYING (Fireteam: Haris, Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0.5 | 27) ZHÀNYING (Sensor) Breaker Combi Rifle, Nimbus Grenades, MadTraps / Pistol, Electric Pulse. (0 | 28) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) 3 SWC | 159 Points Open in Infinity Army Law and orders, that's what ISS is all about, isn't it?
  3. You got a point there, since classifieds and antenneas do give you more points than specialists and the lieutenant is usually way too order intensive to hunt down (so basically 4pts you'll never have). Talking about lieutenant, you definitely shouldn't use yours as your main assault piece. You really don't want to give your opponent 4pts for free because he got lucky. Happened to me once, hsien HMG lt got critted by an adhesive launcher. Won't happen twice. Not a fan of pheasant in this mission too, with loss of Lt out of the picture it's quite hard to justify paying for the chain of command (though there might be some funny stuff to do with the sniper loadout...)
  4. Hsien haris with zhanying is absolutely baller in this scenario. You don't imagine the number of TO specialists you can catch around antenneas when you pack a sensor along a B2 msv2 adhesive launcher. Also, mad traps gets from good to insanely awesome. The crane sensor is also an impressive solo hunter: stun pistol backed with CC22 and MA3 is reaaaaally good. Finally, in this mission i think you're sole specialists should be a ninja (for button pushing) and a sophotect.
  5. Usually you don't have to be THIS serious. Most peoples are not asshats and tend to find a compromise because no one has time to waste on this kind of petty thing when you're about to push metal dudes and throw dices. Besides, this kind of "debate" mostly occurs when different meta clash together, like at tournaments, when a player moves from one gaming place to another, or on forums, and what seems "totally normal" for a player will be "outrageously unnaceptable" for another. Anyway this is all just about where we draw the line between what should be a skill gained through experience (like eyeballing distances) and what should be given as open information because even though it's supposedly private it's not really hidden in the first place (for example, the point cost and SWC of anything that only have one profile option for a specific loadout). Most wargames tend to be on the "open information" side, which is fine, but personally i don't know any with more secrecy and shenanigans than Infinity. For me it's a defining feature of the game and a part of what makes it so interesting: you never really know what kind of ace your opponent has up its sleeve. So when CB writes in its rule that something is hidden i'm just "okay, so be it, that's how this game works anyway", and i keep it hidden, because i'd rather play by the rules in case they might be important for some reasons i didn't expected. But in the end, whatever. It's quite borderline and kinda rude but it probably won't change the outcome of the game. Just in case, for anyone willing to do that, don't bloat about it and do it discreetly; it's not cheating unless you get caught!
  6. Then what about my pheasant agent, whose chain of command skill is supposed to be private information? I just say to my opponent that my pheasant has a boarding shotgun, he asks me the point cost, i say no. He goes "screw you i'll check" and discovers that my pheasant has chain of command, therefore nullifying the point of it being private information in the first place. You say this rule exist so units who have private information on profiles with the same loadout don't get spotted right away, but there are also units who get instantly spotted the second you can check their profile (pheasant agent and unkown ranger comes to mind, there's probably more). So what about them? Don't they have the right to be protected too? And yes, everyone knows that a pheasant with shotty also has chain of command, but that's not the point. The point is, if i have the right to hide an information (whatever the reason is for this rule to exist in the first place), then using a third party to know this information is, at best, a dick move, and at worse borderline against the rules. Now, if you don't want to have an unfair advantage, and/or win because of "gotcha" (it's a nice hacking programm though), that's understandable, and you have the right to tell your opponents anything that you shouldn't have to, but you can't "force" him to do it.
  7. This is interpretation of the rules, not application. All the rules are saying is that point costs and SWC are private information, which mean it "remains secret until a specific game event forces you to disclose it", period. Actively looking for pieces of informations your opponent decided legitimately to hide from you looks dangerously like a circumvention of the rules. I'll repeat myself, but how would you react if a guy asked you the cost of one of your unit, you choosed to not answer him as you have the right to, and then he took out his phone to check on army 6? For me it's clearly bypassing the rules, don't you think? But yeah you have the right to think it's a stupid rule, and that it only exists for some purposes, and we can discuss that. What i want to point is that it's not just about etiquette. but also rules as written. You can remember or guess, but you shouldn't have access to anything that is able to confirm your informations. A doubt remain.
  8. Quick reminder: So personally, I'm fine with anything that isn't straightly ignoring my desire to keep my private informations effectively private, as intended by the rules. If you ask me the cost of one model, i don't have to answer, period. Then all you can do is guess or remember, and i'm fine with that. You can even take notes on the courtesy list i gave you, i don't mind. Guessing is a part of the game (is this a mine or a dude? Am I in the good rangeband? where is the TO?), and i can't do squats about your memory anyway. But if i said no, and you use a third party (be it your phone, or even a friend passing by) to check precisely how much it costs, Its like saying "fuck you, i want to know anyway". That's clearly a dick move, and against the spirit of the game. Now i understand that you don't want to have an unfair advantage because you can read your opponent's list better than he can read yours. But then should'nt you also allow him to measure everything because he might be worse than you at estimating ranges? Shouldn't you give him all informations about your hidden troopers because you don't want to "gotcha" him? Where do you draw the limit? I decided to trust CB on this one, and if they want eyeballing and memorization to be premium skill, so be it, it's their game after all. Now, keep in mind that if you're playing with a new guy, you shouldn't be so extreme, as the game is then more about education than competition. That's what courtesy list are for, but officially you should share any open information with your opponent.
  9. On the point calculation thingy, i will just say that if that was okay then you would have points on the courtesy list already. But you don't, so for me it's a big no. Time isn't even an issue, you can do it while your opponent is thinking or moving around unnoposed, but it's just obviously not the way the game is supposed to be played. For me rebuilding your opponent's list on army 6 is the equivalent of looking at your tape before you have to eyeball rangebands, it's not against the rules, but it's against the intended spirit of the game, and therefore it's really bad sportsmanship. Knowing your ennemy or being good at eyeballing is not something you can control, it's a skill you developp over time, so it's fine. Same thing with odds calculation.
  10. I find the lack of Sun-tze in this thread... disturbing, to say the least. Think speculo + avatar/fiday + Saladin shenanigans, but made in china. I'd say this is the main reason to try this kind of stuff outside of JSA. Also i don't really like to build second group just for orders (or maybe i just suck at it), so i'd rather have one full group with all the camo dudes and use Coordinated orders to make it more effective, while the second group is here for aro and support. Shadow Lord Sun-Tze ────────────────────────────────────────────────── GROUP 110 4 SUN TZE Lieutenant (Advanced Command) MULTI Rifle, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 65) ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41) SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47) GŬILÁNG (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 26) GŬILÁNG Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 31) CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) GROUP 23 5 4 KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14) YÁOZĂO Electric Pulse. (0 | 3) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5) SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5) CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 2 SWC | 300 Points Open in Infinity Army That's what shotguns and rifles are for, you really just want to get in CC against very though target.
  11. The same could be said about space werewolves, yet Corregidor has McMurrough.
  12. For ISS, i'd say Crane, Hsien and Wuming are all very good Datatrackers, but the su-jian top them all for assassination run! Just a though, but keep in mind that in mission where the datatracker is just a target worth a bunch of objective points it's fine to take some line troop, give him the datapack, and let it hang out prone on a rooftop (like you would do with your lieutenant).
  13. Personally i really, really like the new Datatracker rule, it's a good way to make one of your favorite model a wannabe specialist and make it participate a bit more. I think my Lt Crane Multi-rifle/Sensor will be my go-to Datatracker!
  14. Kaplan engineer and Avicenna for everyone sure sounds nice, but personally what i really want to try is all those mercenaries CC monsters!
  15. The new season is up, with all those sweets ITS rules and missions. There's a lot of new things so i don't feel like listing them all but in short: - New DataTracker rule for some missions. One of your model has a big target on his head and is worth some extra objectives points. - Fatality L1 for all Tags. - New extra rule (like spec-ops or limited insertion) which allow you to bring up to 75pts in mercenaries for 1SWC. - Etc... So, besides the kickass ISS artwork and the not-so-subtle hint that ISS is supposed to destroy everything this year, what do you guys think?