Cartographer

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About Cartographer

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    Mayanaut
  • Birthday December 28

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  1. Drop Bears are ok on the Locust, godly on the Black Friar and a trap on Bolts. The Locust profile packs grenades as well, duplicating some of the capability, but is the cheapest and can start right where you want your Drop Bears to do the most damage. The BF MR is absolutely awesome, the ability to fling mines at a trooper with MSV upopposed (along with all the other great gear the BF rocks) is just giggle-inducing. Bolts... /sigh If Drop Bears were on the BSG profile (or were an additional BSG profile at ~21 points) then you could just about make a case for the costs, but once you start paying more than ~110 points for a slow, single-wound, fireteam, who's main schtick is the ability to ignore LoL (in a sectorial without an abundance of Rambo or toolbox Lts), then there are just better, cheaper options to do the same thing.
  2. Not quite, the crit still auto-wins the F2F against the secondary target (unless s/he rolls a crit as well), but the auto-damage is only against the primary target. (crits with templates only auto-damage the main target, but still count as crits for winning the F2F against all targets).
  3. I'm hoping the arms are interchangeable too (and I'll probably see if I can do a leg swap to lose the "tactical Umbra").
  4. Treating the roof of a building as scenery causes even more problems when you look at how the landing aid trait interacts with AD. It's generally best to treat the flat portions of a building's roof as not being scenery, meaning you can only claim partial cover if prone regardless of how much of a silhouette they obscure; but treating any additional aspects (lips, walls etc.), even though they are attached, as separate, individual items of scenery able to provide cover if they meet the requirements.
  5. I'm afraid that really wasn't his point. The contention is that the rules give specific instructions that, when using a G:Servant, you cannot doctor/engineer two different targets with the same order (i.e. servant and doctor in base contact with two different unconscious models). The implication of this, Tesla and others contend (or at least highlight the ambiguity), is that you can therefore doctor/engineer the same target multiple times with the same order (i.e. the servant and doctor are in base contact with the same unconscious model). Now, implication is not a rule, but it is an understandable mistake to make and it has been cleared up both in intent and actuality. There have been further comments requesting better clarity in future over this (and any similar) interactions.
  6. A G:Synched bot has a weapon so can declare a BS attack of some sort when its controller does. The G:Servant doesn't have either the Doctor or Engineer skill, so can't declare either.
  7. Sounds like you've come across a few metas that have swung away from strong ARO to hiding in full cover; lots of fireteams dominating in the active turn make short work of ARO pieces prompting people to hide everything and make it really easy for warbands to move unopposed. It'll swing back round once a few people start deploying MSV2 snipers again. Remember, an infiltrator (out of camo, so prone on top of a building) can wreck all of the impetuous orders by dragging everyone into one area (extra props if it's a minelayer too) for a sniper to calmly take out.
  8. In the second list you've got the Black Friar as well as a Bolt for Drop Bears (and I prefer the BF as Albedo and a MR is an awesome loadout). In the first, you'll ideally be using 9 orders on the Garuda first turn, then move the Bolts up turn 2-3 and occupy the centre and murder everything with BSG. The E/M grenades as well are great vs. HI or TAGs (or anything that approaches you really).
  9. Squalo works well with Bolts IMO, especially now with season 9 you can guarantee you're getting 10 orders going first, something like this for an alpha strike list: Neoterran Capitaline Army ────────────────────────────────────────────────── 10 SQUALO (Armored Cav.) MULTI HMG, Heavy Grenade Launcher / AP Heavy Pistol. (2.5 | 95) CRABBOT Flash Pulse / Knife. () BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27) BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25) BOLT Spitfire / Pistol, Knife. (1.5 | 24) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) DEVA Lieutenant Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (0 | 27) DEVABOT Heavy Flamethrower / Electric Pulse. (4) 6 SWC | 300 Points Open in Infinity Army
  10. Oh god, someone mentioned Bolts... Neoterran Capitaline Army ────────────────────────────────────────────────── GROUP 110 BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (0 | 19) BOLT Spitfire / Pistol, Knife. (1.5 | 24) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) GARUDA Tacbot HMG / Electric Pulse. (1.5 | 30) GROUP 25 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) SWISS GUARD Missile Launcher, Light Shotgun / Pistol, AP CCW. (2 | 69) 5.5 SWC | 298 Points Open in Infinity Army It has been argued that the best Bolt profile is the BSG, and you get the most out of the fireteam by ignoring the drop bears, the specialists, and taking only one heavy weapon. You could try that idea out. This list features: A strong gunfighter (Swiss Guard) for killing an ARO piece allowing your Garuda to land. A Hacker for marksmanship 2 for your Garuda. Fugazi and Pathfinders to move repeaters up fast. 4 different specialists for objectives. You could swap in the Swiss Guard HMG if you prefer, it's not quite as good, but has more reliable shooting (technically, less variance, but the average is pretty close). You could swap any Garuda profile you want, and spend the extra points on Palbots, or if you save enough points, a specialist for the Bolts.
  11. Thing is: A good gunfighter isn't exactly unheard of in NCA. Standard HD or EVO make almost every list if you run REMs anyway. Fugazi are as close to an auto-include that NCA have. So the only real contention is your opponent having an AHD/HD, which you can mitigate somewhat by picking what table edge you come in on.
  12. I'm looking forward to them becoming S6 ('cus they look even taller than the Devil Dogs!) and getting a juicy points drop to accompany it.
  13. Here is where you are wrong and this is what is probably tripping you up and screwing with your understanding. You do not make any rolls until the resolution step (step 7): http://infinitythewiki.com/en/Order_Expenditure_Sequence
  14. Different airbrushed for undercoat and basecoat than for detail work?