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About Prescient

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  • Birthday 10/24/1977


  • Location Denver, CO
  1. This. The idea of being able to impersonate to get up close, invite them to discover, and then surprise shot with a boarding shotgun... whew. Better yet walk past an opponent who elects to hold, and then shoot them in the back on the next order.
  2. @Snozz, I would say everything you shared here is exactly why in the past I have stayed away from using the Asura in a list as well. And it is especially true when you can tailor your list to an opponent or a specific mission. That said, as I mentioned above, I have been more than pleasantly surprised at how well she performs in an environment where you don't know exactly what mission you are playing or who you are playing it in. Are there cheeper or more efficient options for particular tasks? For sure! But when you have to cover all your bases, she sure does carry her own weight (and then some).
  3. I have to admit, I used to be down on her for many of the reasons already put forward… but of late I have been running the spitfire in an “all-comers” list that I have been testing out. And I have to say that I have been falling in love. I’ll try and sketch out my thoughts for why she is so valuable in an all-comers list. The spitfire Asura doesn’t necessarily “ask questions” like many other top tier choices we have available to us. Take Achilles for instance… statistically he outclasses the Asura in almost every way, and for a similar cost. What’s more, when you place him on the table he immediately poses a number of questions to your opponent, that if they don’t have “answers” to, there is the very real prospect that half of their force will be taken off of the board in a turn or two. A unit such as Achilles demands attention from both you (in the form of orders spent), and your opponent (in terms of hard counters). He excels at seizing the initiative and, unless countered (of which there are a number) punishing the opposition. The Asura has a different set of strengths, thus different uses. Rather then asking questions, she excels in answering them. And herein lies her value in an “all-comers list,” where her top shelf stats, paired with MSV3, allow her to show her quality. Where Achilles presses an advantage, the Asura neutralizes advantage. Where Achilles feels compelled to seize initiative, the Asura is free to take a more reactive role. In the active turn Achilles is a hammer, while I have had the most success using the Asura more like a scalpel. It took me playing a variety of factions to appreciate how having MSV3 on a multi-wound, heavy infantry, elite gunfighter, counters a diverse assortment of shenanigans. Camo spam, TO infiltrators, surprise shot and surprise attack, ODD/TO gunfighters, MSV2 paired with smoke… they all lose their traditional advantages and are forced to fight on equal ground (where the Asura often comes out ahead due to her elite stats). Also, many of the workarounds like templates/mines/koalas are less effective due to her extra wounds and heavy armor. Are there other ways of addressing these units and the issues they present? Of course. But they don’t all fit on one platform… a platform that can function as an effective hunter even when these shenanigans are not in play (some have argued they would prefer a heavier weapon on the Asura, but I find that the spitfire pairs perfectly with her mission of controlling the center of the table and countering units that often start up the board). And here is the hidden power of the Asura. Because she counters a host of stratagems your opponents will seek to employ, often stratagems they have built their lists around, more often then not they will feel obliged to remove her before proceeding. In other words she becomes an order-sink for them. But this does not have to be the same for you. In the list I have been running, one built around resilient and/or fast specialist, she is not mission critical. Sure there are times when I will selectively “rambo” her up the table to clear a side or shift the board, but I don’t feel obligated to do so. Even losing her (which has happened once in 5 games against USAriadna, Vanilla Ariadna, Nomads, Haqq, and NCA) didn't ultimately cripple my team’s effectiveness. I could go on but this post has already become too long… suffice it to say I like the Spitfire Asura (more than I would have first imagined).
  4. This list meets your specifications, comes in at about $100, and would function well as an all comers list. You would just have to figure out what you would want to proxy as your mk2 post-human (I use a Dasyu hacker with a swapped out weapon). I'd highly encourage going ahead and getting the sophotect box... best specialist in the game, and incredibly valuable in all sorts of missions like "highly classified." ALEPH ────────────────────────────────────────────────── 10 MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROXY Mk.4 HMG, Nanopulser / Pistol, Knife. (2 | 25) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) ASURA Spitfire, Nanopulser / Pistol, AP CCW. (2 | 70) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31) NETROD . (0 | 4) NETROD . (0 | 4) NETROD . (0 | 4) YUDBOT Electric Pulse. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
  5. I've had quite a bit of success with this list... especially in missions like highly classified or supremacy Marut ────────────────────────────────────────────────── 10 MARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 120) KARKATA Flash Pulse / Knife. (0 | 0) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) PROXY Mk.4 Heavy Rocket Launcher, Submachine Gun, Nanopulser / Pistol, Knife. (2 | 20) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) MYRMIDON OFFICER (Chain of Command) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 36) NETROD . (0 | 4) NETROD . (0 | 4) NETROD . (0 | 4) YUDBOT Electric Pulse. (0 | 3) 6 SWC | 300 Points Open in Infinity Army
  6. When I first started Infinity I found Barakiel’s post on Aleph tactics invaluable for giving me a sense for the strengths and weaknesses of particular troop profiles, and how they might be used. It took me some time before I realized it had been written for a previous edition of the game and therefore had become somewhat dated. It might be helpful to revisit some of the trooper options that are presently available to ALEPH with an eye towards a discussion on strategy and tactics, i.e.. what are their strengths and weaknesses; potential synergies with other troopers; examples of in-game usage with either positive or negative results; ITS missions that they excel in. I’ve noticed that currently a discussion on the relative merits of a trooper profile often will end up being embedded within a thread of a different topic making it difficult to find. My suggestion would be that we create a thread for any given trooper under the heading “Strategy and Tactics:” where we can pool our collective knowledge and experience on that profile. In this way the thread will be able to evolve as the game and our experience with it evolves. Let's begin with one of the current discussions... Diomedes. Feel free to add your thoughts, or quote from other threads when you feel it is pertinent. (I've uploaded his profile for reference) The following is @Barakeil 's original post on Diomedes... Apart from the cost, what do you all feel has changed? What remains the same? Diomedes Pros •High Physicality for an Airborne Deployment unit •Fantastic durability with No Wound Incapacitation •Super-Jump provides extreme mobility across varying terrain types •Versatile weapon options give him multiple modes of attack •An Ekdromoi without Frenzy! (this is no longer true) Cons •Highly expensive considering the risk of using Airborne Deployment •Vulnerable to Shock/Viral ammunition Recommended Roles •Fast attack flanker and shock trooper •Diomedes, 44, 0 SWC: Mk12, Nanopulser, Assault Pistol, DA CCW What is true for the Ekdromoi is true for Diomedes, but he is perhaps the finest single purchase from all options available. As the leader of the Ekdromoi, he utilizes their Airborne Deployment capability and combines it with strong shooting and close combat prowess. Unlike regular Ekdromoi, however, he boasts V: No Wound Incapacitation for fantastic survivability by the standards of an AD trooper. In addition, he has weaponry for all occasions. His Mk12 gives him accuracy and punch out to medium range bands, his Nanopulser can murder clumped models or give him strong AROs against tough-to-hit opponents. Especially noteworthy is his Assault Pistol, a rare piece of equipment in ALEPH that allows Diomedes to let loose with the lethal Assault Pistol for a high-burst, accurate weapon in short range engagements. Diomedes, like his Ekdromoi brethren, also comes with Super-Jump. As with the Ekdromoi, Super-Jump is a strong asset for creating the most favorable firefights possible to get maximum usefulness out of Diomedes. In particular, Diomedes appreciates Super-Jump due to his diverse weapon loadout. Navigating terrain with Super-Jump can allow him to avoid alleys and streets, closing with the enemy to engage with his high Burst Assault Pistol or Direct Template Nanopulser. Similarly, the Mk12 provides him with longer effective range than a mere Combi Rifle or Boarding Shotgun, so he is quite effective at medium range bands. This allows him to leap up to rooftops or other sniper nests, able to engage enemies from a safer distance without any less in rangeband accuracy. Unsurprisingly, all of these assets come with a steep point cost. That being said, Diomedes is one of the finest drop infantry to be found in Infinity. Note that Diomedes also comes with a Lieutenant option, a choice that really cannot be considered as viable at this point in the game. Since Diomedes begins the game off the table, he starts his force in Loss of Liuetenant, and Chain of Command cannot bypass this disadvantage since Diomedes is not technically dead and removed as a casualty. For the time being, this choice should be avoided.
  7. I'll offer one other thought regarding Diomedes... I like to pair him with a long range offensive piece, like Atalanta shooting through smoke in the active turn. If my opponent chooses to keep his troops in total cover to avoid her, this allows me to walk Diomedes on from the table edge and go to work. If my opponent leaves multiple troops out to contend with her in ARO, often times this will create "gaps" that Diomedes can exploit by AD combat dropping in on my opponent's deployment zone. The two synergize well. Speaking of Atalanta, I no longer use her defensively, instead choosing to keep her in total cover during the reactive turn (at least for the first round or two). In my opinion it is in the active turn that she truly shines.
  8. By no means am I the expert on all things Diomedes, but my preference is the Mk 12. I recognize the situational utility of the multi-rifle, but the combination of the Mk 12 and assault pistol is just too good to pass up. 1. It extends the plus range of Diomedes out to 24 inches, allowing you to engage troopers half way across the table 2. It keeps a high burst out to said range 3. It gives a much needed damage 15 weapon at no SWC cost Being able to walk around the corner and engage a line trooper with burst 4, then super jump to shoot an heavy infantry in the back with burst 3 damage 15 is just so versatile and good. Just my two cents.
  9. Diomedes was the decider in each of the last two games I took him. I recently played Firefight and he AD dropped onto the table first turn and single handedly broke up a link team of Fusiliers (including taking out the Lt.). Game was basically over at that point. Previously, in a game of Supremacy, he AD dropped in on the second turn and removed multiple troopers including an Al Fasid and once again the Lt. It seems many on the forums are gun shy of combat dropping AD troops, especially ones with a high price tag like Diomedes, but my experience is the reward is worth the risk. He is resilient, mobil, and has a plus range band out to half the table. If/when he drops in he single handedly flips the table on it's head. PS. As much fun as I have had with Diomedes, I would have to say that the single best, all around, game changing, MVP trooper is the Mk 2 infiltrating hacker. She is a WIP 15 TO NWI specialist, that can threaten TAGs and link teams alike, and can remain hidden with no penalty due to sharing an order with the other Proxies. Her versatility is unparalleled and won me more games than I can count.
  10. Vaul, I wanted to thank you for the video batreps you put together... I've been following you for a little while and I find your tactical and strategic commentary insightful and helpful. In some ways your style is quite different then mine. I play Vanilla Aleph, and tend to run low order-count lists... I seem to get away with it by maximizing efficiency by including post-humans and bring 2-3 infiltrating specialists. That said I have been persuaded by your focus on total cover in the reactive turn, and have begun incorporating it into my game. I don't often post but I wanted to let you know that your work doesn't go unappreciated.
  11. So I just purchased this miniature and excited to use it as well... One of the appeals for me, among what has already been said, is that his impressive loadout costs no swc. So Revanchist, do you walk him on the table from the side, like so many seem to do exclusively with their drop troops? You mentioned hit and run tactics. Would you be open to sharing a few?
  12. Pretty sure I won't be painted by then... really want to do a good job on these. But I'd love to meet. I'll try to stop by on Thurs. By the way, names Andrew. Glad for the connection.
  13. I'm in Denver, Co... I love the multi-rifle Asura sculpt (wish I was more novel what are you going to do?). I plan on running her as the Lieutenant and make her the centerpiece of the list. Also love the Rebots. That's exactly where I plan to play! I live about 10 min away. I talked to Jacob... he told me about the escalation league. I believe it started about a week ago? Didn't know if it was too late to get involved, and I hadn't gotten my minis in until last night. Thurs nights can be a little tough for me, but I'd love to still participate if it's doable. I plan on cleaning and assembling my guys this weekend, so I could be ready for next week if you guys will have me. One of my friends lives just north in Westminster, and has picked up Nomads. The other lives south in Castle Rock and has chosen the crazy Socts of Ariadna (he is even going to buy a kilt to play in). I have seen that as well! There is a reboot of the franchise running on Netflix right now. Here are some of the images that I am hoping will inspire my painting...
  14. So, I'm hoping to use this space to document my journey into the hobby/game of Infinity through the Aleph faction. I came across Infinity through a podcast, and the more I looked into it, the more I become enamored with the aesthetics, world building, and the focus on skirmish style tactics. I was also taken with the Aleph faction. I love the Vedic models in particular... they remind me of the movie I watched as a kid, "Ghost in the Shell." Also, in the little gaming I have done, I find that I tend to be attracted to elite but fragile armies/races/factions, that require flexibility of thought to get the best out of them. So Aleph seemed to be a good fit. Being a newbie, I thought it would be fun to keep a record of what I am learning. I'm intending to post my thoughts on game play and tactics, link articles that are of interest, post pics of painted miniatures and hobby related stuff, maybe even a battle report or two. At this point I've recruited a couple friends, found a local gaming store that hosts a weekly Infinity night, read some articles and forum posts about the game, and have received some advice on list building from this very form. I'm ready to jump in. So any journey must start with a beginning, and in this case, my journey begins with these... Delivered last night, they will be the bases of my Vedic army going forward.
  15. Great... thats exactly what I needed. I went ahead and swapped the sniper into group two. And just incase you are interested, this is what I had come up with for 200 and 250 points that would scale to the 300 pt list. But you have already helped me a ton. Aleph ────────────────────────────────────────────────── Group 1 8 0 0 ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68) DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot Combi Rifle / Electric Pulse. (13) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (17) SAMEKH Rebot Smart Missile Launcher / Electric Pulse. (1.5 | 18) NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 27) NETROD Electric Pulse. (4) 3.5 SWC | 199 Points Open with Army 5 and at 250pts Aleph ────────────────────────────────────────────────── Group 1 9 0 0 ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68) DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31) PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (14) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (30) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (17) SAMEKH Rebot Smart Missile Launcher / Electric Pulse. (1.5 | 18) NETROD Electric Pulse. (4) Group 2 1 0 0 NETROD Electric Pulse. (4) 5 SWC | 249 Points Open with Army 5