• Content count

  • Joined

  • Last visited

  • Time Online

    2004d 3h 57m 56s

Community Reputation

550 Excellent

1 Follower

About tyrannosaurus

  • Rank
  • Birthday 07/10/1979


  • Location St. Albans


  • ITS PIN B3606
  1. Awww thanks man! Really glad you enjoyed it. Definitely picked up some useful [and dirty!] tips from playing against a master at Onyx
  2. Write up of my last game of the summer - Pulpibeer Fest! https://redheadhobbies.wordpress.com/2017/09/01/pulpibeer-fest/
  3. Gah getting confused with Fatality, soz Ian.
  4. I'm not sure it is off-topic though. I firmly believe that the current crit rules have hit the sweet spot and shouldn't be changed, and FA has changed that mechanic, albeit for a limited number of units. My 'Strongly Like' does not include FA, which I dislike in concept. While I like to give and and am happy to receive with the current rules, the first time I get crit by a 1 for no particular reason I'm gonna be salty AF.
  5. I think this is a misrepresentation of the thread. Pointing out the weakness of others' arguments is not 'bludgeoning'. When reasoning is along the lines of the amount of people saying they liked crits proving that there is a problem and they need to be changed, it's difficult not to highlight these logical flaws. I suppose it makes a change from arguing that the objectification of women in Infinity is causing society to crumble. Cool, some people don't like crits as they are. Accept you are in a minority, come to terms that the game is very unlikely to change, cast your vote, present your argument, and move on.
  6. This. "Poll doesn't say what I want it to so poll must be flawed, either with the questions posed or the sample. It surely can't be that the majority of people disagree with my position." The logical fallacies being put forward [that I only see in other people's quotations for increasingly obvious reasons] to avoid admitting that they're not taking a fairly insignificant minority stance are pretty laughable. Why try to invent problems where none exist?
  7. Definitely. Just like in a real theater of war, where the best laid plans get thrown out of the window due to an unlucky happenstance. Black Hawk Down [or whatever that mission was called IRL] is a great example. When everything goes tits up it's a matter of how quickly you can take stock, adapt and formulate a new plan while remaining calm and avoiding getting tilted. That's exactly what I find so immersive about the crit mechanic, and I've been on the receiving end of my fair share. This is the first game I've played where I've literally been shaking from adrenaline at times as I just never know what's going to happen, even when the odds are stacked in my favour. Mitigating crits to us, increasing the chance to dish them out, and how we adapt to them is what separates the men from the boys. If Infinity lost that mechanic it would lose its soul, IMO.
  8. I think crits are one of those things that players blame for losing when in fact it was their own poor play or lack of understanding of match-ups. I say that as a relatively inexperienced player - I mean, I've played hundreds of games of Infinity, but in comparison to some I'm a rank amateur. I find that I tend to get critted when I've put myself in bad positions, and tend to get crits when I'm in a good position. I can count on one hand when I've gotten the magical 'crit 2 whaaat!" against my opponent's big bad at a crucial time, and it only served to reinforce that I should never have been in that position in the first place. Let's not forget that a lot of the time crits have no bearing on the outcome of a F2F roll "So that's a crit and... two more explosive hits". I've probably only played one game where the number of crits I gained led to a stomping for me with no chance for the other player to pull it back. Over three turns if you play well it very rarely matters if you or your opponent crit - I mean, there's only a few missions which reward you for killing everything. Also, there are lots of games without the crit mechanic. Maybe play one of those if you really don't like it? Yes there's rules that have been changed for the betterment of the game, and crits have already been improved. Unsurprisingly I voted 'Strongly Like'
  9. Awesome mate, great insight into what it's like at the event; dodgy Spanish humour and all.
  10. People didn't have to play Wotan missions; there was an option for custom missions. For example I played Baconland from the Fat Yuan Yuan missions and logged it. I think this could be made more explicit though as it seems that lots of people thought you could only play the location specific mission. In regards to CB making custom missions for every location I think that's a big ask. Personally I thought they nailed it this time with a few new missions and extra rules for existing missions.
  11. No worries. Loved the campaign overall and saw some big steps forward from the last one, plus I played loads of games and had a great excuse to buy more models. Can't wait for next year!
  12. This worked, although when I deleted pictures it timed out 100% of the time. Also when editing the written element after about 3 edits it would stop working and the same text would come back up, until a hard [ctrl f5] reset. Was pretty slow overall.
  13. Great idea, 100% behind this. Surely new players would have to create a profile for the campaign anyway? Still only one hoop to jump through [that takes about 30 seconds to do].