Wombat85

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About Wombat85

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  1. Was the gorgos a digital sculpt?
  2. I noticed that too. I think its intentional, bun joan is lady like and kills you with a smile, hair down joan is 3 drinks in down the pub when your ex-gf walks in gonna kill you. Really dislike the onyx, why if you play pano do you want to send time finding a complimentary onyz theme for this one guy on your base
  3. I mean just look at the anatomical detail of the broken torso.
  4. So working on my makauls and I see on the shoulder that protrusion on the top. Is this a shoulder piece of armor or do tohaa shoulders have a bony rectangular extrusion?
  5. So with so many quality troops in the 20s has anyone come up with any competitive spam lists? will the humble kamael ever see use agiain?
  6. He can punch it at ph 16
  7. I think this would work for those missions, big alpha punch with some solid secondary options. Tohaa ────────────────────────────────────────────────── 10 1 SCARFACE & CORDELIA TURNER . (1.5 | 68) SCARFACE 2 Mk12, Panzerfaust / CCW. (1.5 | 51) SCARFACE Light Shotgun / Pistol, CCW. () CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) GORGOS Squad Chaksa Peripheral B . (2 | 82) GORGOS AP Spitfire, Flammenspeer, Pulzar +1 Chaksa Peripheral B / Shock CCW. (2 | 82) CHAKSA PERIPHERAL B Pulzar / Pistol, Knife. (4) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) NEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46) SAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) 4.5 SWC | 299 Points Open in Infinity Army
  8. Where there does it say this is the only way? I cant find anything saying you cant just heal a wound to a symbiot armor (I do understand that it is clearly stated that once its lost it cannot be restored). for example, my gorgos losses a wound, it still has active symbiot armor, can you please show me the line of text that says I cannot restore that wound with a heal (doctor, paramedic) ect.
  9. Help me out here where does it say that sybiot armor cant be healed. I see that it cant be regained but where does it say that a 2 wound symbiot armor cant recover one? Symbiot armor entry: Symbiont Armor Symbiont Armors allow their bearer to be deployed with a Troop Profile (Active Symbiont Armor Profile) and, when this has lost all the points of its Wounds Attribute, it can keep playing with another, different Troop Profile (Inactive Symbiont Armor Profile) SYMBIONT ARMOR AUTOMATIC EQUIPMENT Fire-Sensitive, Non-Lootable, Obligatory REQUIREMENTS EFFECTS This piece of Equipment allows its bearer to be deployed in Active Symbiont Armor game state. During the game, it allows the use of the Active Symbiont Armor state. In Unconscious state, the bearer of this piece of Equipment applies a MOD of +3 to his PH Attribute when using the Regeneration Special Skill, or when the AutoMediKit and MediKit pieces of Equipment are applied to him. and the active symbiot armor refrence: Effects In Active Symbiont Armor state, the bearer uses the Active Symbiont Armor Troop Profile which appears on the Army List. The Active Symbiont Armor state is highly sensitive to the Fire Special Ammunition. In this state, failing an ARM Roll caused by Fire Special Ammunition means losing all the points of the Wounds/STR Attribute of the Active Symbiont Armor Troop Profile. If the bearer loses more points of his Wounds/STR Attribute during that Order, deduct them from the Inactive Symbiont Armor Profile. When performing the ARM/BTS Rolls, the player must first make all those rolls due to the Fire Special Ammunition to facilitate the roll and effects sequence. Cancellation The Active Symbiont Armor state is automatically canceled at the end of the Order in which the trooper loses as many or more points of the Wounds/STR Attribute of his Active Symbiont Profile. All those points which exceed the Wounds/STR of Active Symbiont Profile will be deducted from the Inactive Symbiont Armor Profile at the end of the Order. Once this state is cancelled, the player will place a Symbiont Armor: Inactive Marker besides the trooper, who can keep in game with the Inactive Symbiont Armor Profile. Spending one Short Skill of the Order, the bearer can cancel voluntarily the Active Symbiont Armor state to also cancel the Immobilized (IMM-1 or IMM-2), Isolated, or Targeted states. The only thing that even remotly suggests it is this entry: Healing a troop possessing a Symbiont Armor Example: Boona, a courageous Kumotail Bioengineer, is in base contact with a Gorgos, a Tohaa TAG, in an Unconscious state, therefore using its Inactive Symbiont Armor Profile. If Boona spends 1 Short Skill and succeeds at a WIP Roll, the Gorgos will recover 1 point of its Wounds Attribute, passing from Unconscious state to Normal, with 1 point of the Wounds Attribute, and keeping its Inactive Symbiont Armor Profile. However, Boona cannot make this TAG recover more Wounds. If Boona fails her WIP Roll to cure the TAG it will enter directly the Dead state, and the Gorgos model must be removed from the battlefield. This explains what happens if you are uncounsious, not that you cant heal symbiot armor. Can anyone point to the specifc passage please?
  10. Personally I think regen on him would be whats needed. Ph 13 for regen is good, but its still not op and a gamble, plus I think thematically it really fits with the living armor thing. Takes a hit, the flesh stitches back up over the wound like every flesh monster vs robot battle series ever.
  11. Gorgos: Tohaa ────────────────────────────────────────────────── 3 GORGOS Squad Chaksa Peripheral A . (2 | 86) GORGOS AP Spitfire, Flammenspeer, Pulzar +1 Chaksa Peripheral A / Viral CCW. (2 | 86) CHAKSA PERIPHERAL A Light Shotgun, Stun Grenades / Pistol, Knife. (7) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) 2.5 SWC | 122 Points Open in Infinity Army 1 watch me walk past your whole army and one 'oh you thought you could creep up with that hacker, heres a wip 13 attack back at ya'. Play it like our best HI and not like a jotum and you will be fine. plus you have the little buddy to push camo markers away from you.
  12. It's basically all the mercs. Personally im less of a fan than i thought, lisys accross factions are starting to look two cookie cutter. 2-3 yauns, check, mcmurder, check, some other merc that fills the capability gap for my faction, check. I was really hoping for flavorable merc choices but everyone just got the same access to all the mercs.
  13. Just think of the little guys as a marker allowing you one super special hack attack
  14. I really like the flesh coloured wolf, it adds a pop and says, 'yes he looks like a wolf, but he is something more '
  15. Im not sure they are. Unlike every other tag in the game tge marut is absent the backpiece where the powersupply ect would be kept. This would argue the systems are distributed, but still power is a bulky thing so i would argue that those are the power cores. You could always putty between the breast so its a female chest piece instead of individual breasts.