Most of what I'll suggest here is based on Nomad discussions so Nomads have already heard it, and IIRC the Nomad leadership was basically planning to collect together all the Nomad feedback together, but I'll repeat my pile of nonsense and unworkable ideas here as well I guess
-I echo the calls for a little bit more of a narrative vibe to things. Maybe one way could be to have the background on a web page with optional PDF download. The fluff was all above the missions so people might have overlooked it at times, but there wasn't any real narrative backing apparent for the secret missions in some cases.
-Maybe have a more branching narrative: Many Nomads were a little frustrated that the defences of La Forja and then Don Peyote seemingly meant nothing. The shipyards broke in half for seemingly no reason and then Peyote was so damaged it left - the narrative could have had an alternative and more clear explanation, like Peyote arrives to evacuate the damaged La Forja if Nomads held, it is destroyed if they didn't. Peyote docks at the Legation if Peyote is held, it has to leave if it doesn't.
-Have the Missions PDFs downloadable as single missions/theatres (see below) rather than only a big fluff/missions PDF.
-Maybe each theatre could have multiple mission options per phase (if phases used) or just per theatre if a more Flamia type 'unlock more theatres halfway in' event happens.
-If the narrative allowed for things like the option above the multi-missions could be affected here too: The evac of a still-intact but unstable La Forja means a Peyote theatre mission but on the damaged La Forja, in phase 3, Peyote docking means another mission that's part of the Legation theatre but is in narrative, on the Peyote.
-An offline editor for battle reports could be better, some way to edit it all without constant reloads of the page each time new content is added or adjusted in place, but this may be technically difficult from how I'm interpreting replies to similar queries.
-Perhaps, if a land-based campaign, there could be between-theatre options. Like, a highway between a city and a spaceport, but it's not a theatre itself: Instead the winner can direct points towards both theatres the highway is between: A win there can have you put one on the spaceport and two in the city, for instance. A draw in this in-between sees a point awarded in both theatres for both players. [this probably won't work actually but mentioning it anyway]
-Maybe add a "Mercenary" type faction: Not necessarily an actual merc faction but players for "hire" whose wins are "sold" to another faction for XP? Like, say a Merc wins a game in the City, and sells that win to Pan O, getting himself a 100 XP bonus for his mercenary actions. [Again, prob wont work but I think it could be fun to consider at some point]
[a merc "faction" could have people field any vanilla army list, maybe not even including actual mercenaries. The main factions could put XP bounties up for wins in target theatres. CA and Tohaa do have a possible problem there, of course...]
Campaign Rules and Scoring
-Explicit ban on multiple accounts in the same faction. The rules don't actually outright prohibit that but in hindsight it does seem like an obvious way for someone to try and cheat a little. A way that needs considerable effort, true, but a way that can easily enough be closed as there's no real reason for multiple accounts within a faction.
-Tying into the more narrative aspect, perhaps the campaign could be openly structured so that factions have more goals than simply winning the campaign as a whole. Better use of secret or even open objectives.
-Possibly limit the number of unpublished reports you can accrue: Four generated waiting, plus the current limit of two a day means six reports at most in one go to upload. That IMO means that players who get a lot of games in still can upload them all, and it reduces any effect that rushes can have near the end of any phases.
-Possibly alter the spreading of points earned a little. Small games were what some people griped about, so, maybe make small games either count less or larger games count more.
<299 point games are worth only 2 points for a win. >299 is worth 3.
-Bonus Points rather than just XP for linking reports to mitigate any complaints of "noob farming" by ensuring the "noobs" at least have accounts. So, a small game needs to link to get all three points, bigger games now get four.
-Encourage more reporting of losses or draws through altering things a little too, perhaps. Say, every loss report earns 0.33 points on a theatre so that every three losses means that that faction gains a point. This also counters the "noob farming" complaint a little more
-For draws, the points scored remain 1 point each but maybe give an XP boost for a draw - a "lessons learned" bonus.
If we assume that the above is done, that means one big game win scores 4 points when linked. An unlinked small game therefore counts half. Three small games that are linked against the same faction only earn as much as two big wins as the extra point for three losses kicks in.
-XP boosts linked to any narrative objectives. ALEPH players asked to attack a place get 5 bonus xp for a narrative boost, or get it for defending their territory.
-Smaller factions do still seem to get the short end of the stick right now. Bonus XP or even points for small factions could be in order, maybe based on the faction narrative objectives or their selected targets. Alliances can help counter that a little though
-An improved alliances system - maybe allied commanders could access each others briefing rooms during a formal alliance, or an "allied" briefing room to help the meta of alliances? This could also help smaller factions as it means that, for instance, Haqqislam and Tohaa could band together. It does present a problem where players sometimes can only find "allied" players to fight now, so that might need consideration.
-if that merc faction idea was somehow workable it also means the small factions could purchase mercenary players to help them out
Reports and Briefing Rooms
-I think reports should display the factions voting on them: not the players, but the faction average. This helps show if any up/downvoting is happening (which is to be expected because it's part of the system!). I'd go against players specific votes on reports being shown as this will cause larger arguments. If it's a faction number it's more likely to be seen as part of the game rather than give away a specific name for an irate person to go after.
-Maybe adjust the star system. It's effectively only an up/down system for some people giving a 1 for a "bad" report and 10 for a "good" report. Maybe a three star or simple up/down system.
-Maybe voting on reports could also need to be unlocked by reporting at least one battle or making a comment or five in the briefing room. I don't think it happened to any notable degree, if at all, but this means a sockpuppet account can't be made to downvote or upvote things quite as easily, especially if combined with the multi-account ban being made explicit. It also stops people who aren't actually taking part in the campaign in any way from throwing up or downvotes against people who are. [Note: commenting in the forums is of course taking part which is why I'm assuming it would be an option to unlock voting on reports]
-The briefing room could maybe use a few more tools for formatting but I don’t really see the huge issue some people have with it, TBH. Maybe something to make it a little bit harder for spies to get in but still make it possible to spy (like needing to publish a battle of have so many comments to see any threads that have been flagged as classified) to help mitigate a need for off-site forums quite as much, but that’s about all I can think of, and all that does is IMO add a little more fun - spies need to play their game a little differently that way and the faction can still use facebook or discord or whatever to discuss the truly secret stuff... [probably a bit pointless though].
-Tied to the above and the idea of alliances accessing briefing rooms as also above, perhaps if allies can access other factions rooms threads could be "hidden" from allied commanders and shown only to the faction commanders. That means allies can play the spy game on allies to a small extent.