EmperorSaiStone

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About EmperorSaiStone

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  • Birthday 02/27/1983

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  • Location Vienna, Austria

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  1. In case you havent already recognized it, they are already in QK for two days. So, happy holidays with them;)
  2. I didnt say, it doesnt make him better. What I meant is, it makes him better in an undesireable way. Thats why I wrote, he should either get another rule (which quite surely wont happen) or that the effect of FAT2 will be changed. Well yes, everybody can crit, but was it really necessary to introduce a rule, that rewards crit hunting and therefore counting on luck? Where you can go for the crit in situations, in which you normally wouldnt shoot at all, because you crit reliable enough? Your opponent cant do anything against crits, which can become really frustrating, when they do away your tag in one to five orders. Especially if it is a Cutter, Jotum or Avatar in cover. I can tell you, it wasnt pleasent in a recent deadly dance game, when I managed to do just that and critted out a Cutter in cover, with three orders and won the game only because of that. Before FAT2 I would have had to find a way, to get into CC with said Cutter, which takes some skill, effort and more orders. Now one can just park Tarik in cover and let loose. With a Doc+ behind him, he is also quite save against explosive AROs, he just has to pass one ARM roll and can be healed back. No skill required and thats what also lets me dislike this rule.
  3. Fatality 2 is a really dumb rule. Having played Tarik many times, it is so damn unsatisfying, when you just crit your opponent away, with some dice luck. On the other hand, it is nothing you can count on. Just pure luck. If they had given him NBW or Hyperdynamics or whatever, it would have made, much more sense For Fatality 2 I hope, that CB changes the rule in the next book. Just anything else but this luck based rule.
  4. Believe me, those guys are a faction strength of Haqqislam. To give you an example how useful they are: I played Deadly Dance against a PanO List with a Cutter. I had three of them deployed with LOS to his Quadrant and they sucked up five orders in the first turn against his Cutter by simply dodging. 2 died and one went prone after a failed guts. He then had 3 left, with nothing more to do than reposition and recamo his Cutter. In my turn I stood up with him again, and after that sucked another two orders until dying. So taking away 7 Orders for 21 points and 1.5 SWC for itself is already strong. But considering the potential threat of the PF (if it hadnt been a cutter, I would have shot with the PF) and the board control they offer in addition, makes them absolutely great. And for me they are at least as valuable as Ghazis. Especially on open boards they are much better, but with their LSG they also offer CQC potential.
  5. Has anyone noticed yet how cheap the Muyibs are? They cost the same as quite old boxes and are even cheaper than Ghulams. Is this the first product where that occurs? It is very onteresting to see, because a new release always meant a higher price tag.
  6. I was aware of this rule from my beginning in Infinity but never used it, because I never thought it worthwhile to use a CT for one regular order. But since I listened to the podcast where you talked about Haqq, I use this rule to great effect. Because, how often you just neeed that one additional order to get things done and with that rule you get that order. So thanks to your advice, my game stepped up quite a bit and my win/lose ratio now is very much at the win side. That and excessive use of Daylami PF:-D
  7. Yep, Kasym is great due to his regular Impetious. If you play in a Meta where there is little to no ARO presence, he is at his best. With his own two orders he is in the enemys DZ and there the fun starts. Especially if you manage to CC a Su Jian into pieces:-D In LI he is even better, because less board control. He is no must have, but a very powerful tool.
  8. To bad, they are not AVA 2 in Vanilla. Would love to use them as a Duo alongside Sekbans. That would make Team Pro worthwhile for me. Please yes. Just not a Medkit aiming sculpt.
  9. I just had a hard time to come up with a List.... Biotech1 ────────────────────────────────────────────────── 10 ASAWIRA (Fireteam: Haris) Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 44) MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Antipersonnel Mines, E/Mauler / Pistol, Knife. (0 | 24) ASAWIRA Doctor Plus (MediKit) Boarding Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 39) ASAWIRA Lieutenant AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 41) ASAWIRA Doctor Plus (MediKit) Boarding Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 39) GOVAD (Number 2) Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 22) GOVAD (Number 2) Rifle + Light Shotgun / Breaker Pistol, Knife. (0 | 22) GOVAD Boarding Shotgun / Breaker Pistol, Knife. (0 | 20) GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29) GOVAD Boarding Shotgun / Breaker Pistol, Knife. (0 | 20) 3.5 SWC | 300 Points Open in Infinity Army I would try it, but like you said, no Mutts, no Daylami. You have capable specialists, but this list is missing a lot. I could fit in a Farzan if I forego the 5th core team member, which could be better in the end. But this kind of List doesnt seem to be much fun, so I would very likely not play 10 orders with HB outside of Bahram.
  10. For more orders....switch one Hunzakut for a Ghulam or Naffatun and a Kameel. Thats 8 regular Orders in Group one. You could also change the Rifle Lasiq or the Zhayedan to some cheaper models to get mor orders, since both do roughly the same. And I personally would put the Azrail in the second group, because he would be an ARO piece most likely not move a lot.
  11. I havent tried this one yet... 2 Ayyars ────────────────────────────────────────────────── GROUP 18 2 2 ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 13) GHULAM Sniper Rifle / Pistol, Knife. (0.5 | 16) GHULAM Lieutenant HMG / Pistol, Knife. (0.5 | 20) LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20) BARID Hacker (Killer Hacking Device UPGRADE: Lightning) Rifle + Pitcher / Pistol, Knife. (0 | 16) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5) GROUP 26 4 BARID Hacker (Assault Hacking Device UPGRADE: Icebreaker) Rifle + Pitcher / Pistol, Knife. (0.5 | 19) ÁYYĀR (Surprise Shot L2) Shock Marksman Rifle / 2 Viral Pistols, CCW, Knife. (0 | 39) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16) FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23) DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7) DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7) DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7) DAYLAMI Light Shotgun, Panzerfaust / Pistol, Knife. (0.5 | 7) 3.5 SWC | 299 Points Open in Infinity Army ...but if I ever grow tired of the Asawira Haris, then I would definitely try that one. But I have to say, the Haris is much better than two Ayyars. Yout get a better weapon with B 5, a Boarding Shotgun, a Doc+ and Mines or a HRL. In vanilla a second Ayyar would be great, because there are no link teams and a two wound specialist with a decent weapon is something unique there. But with Hassassins one is enough imho.
  12. And roll Crits
  13. I could, but to be honest, I dont like those profiles. Yes, can be an even bigger pain in the butt, when they land, but all those who dont, have to be placed in poor positions. And I really cant stand the latter. Instead I prefer to deploy them in LOS to important models or if I deploy first, I put them in places to watch objectives or important lanes. So they have to be where I want them and that is only guaranteed, without an infiltration roll.