grey templar

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About grey templar

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    Captain of the most BAMFs on Dawn, the 51st Rangers

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  1. To be fair, it can seem silly for a guy you hear coming around the corner to be able to avoid getting shot, but if he's being quiet you totally get to shoot his face.
  2. General practice is to place the irregular tokens with the order pool. Some people might be in the habit of placing them next to the actual model so they can keep track of who has and hasn't spent their irregular order yet, but that is not required. And as you mention, in the case of camo dudes it would give away information if you placed it next to the guy. Your opponent just gets to know what kind of orders you have, how many, and in what pool they are. He does not get to know which order goes with what marker if you have markers out there.
  3. The only way to take over a mine is to successfully use Minelayer vs a mine while being outside of it's trigger area OR being inside the trigger area but with the mine being unable to trigger for some reason(like a friendly model blocking the template).
  4. ALEPH does indeed love humanity. In a pervy, "somebody better call the cops!", "ewww, get away from me!", "That has to be a violation of the Concillium Concordant!", kind of way.
  5. How the frack did ALEPH have more orders than you at 150 points? Given what you are saying he ran, I do not see how that is possible. 150 points is quite small as you say. You do have to build lists very differently for 150 points vs 300. For Ariadna it's mostly spam as many cheap bodies as you can and drown them. If I was specifically making a 150 point list for fighting the La Forja command deck, and the map was going to be tight quarters, I'd go with something like this. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 110 GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) GROUP 21 HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) 3 SWC | 150 Points Open in Infinity Army A 5 man grunt link team is both cheap and very durable, while also packing some nasty weapons. 2 heavy flamethrowers and a light grenade launcher are nasty when linked up. You have a paramedic to push buttons. 2 Inferior Infiltration Grunts are cheap orders, and if they nail their infiltration they can do some nasty work. You have lots of weapons to just punish ODD since he basically has to dodge to keep his only real protection, and if he keeps dodging he's not shooting back.
  6. Yeah... He's also 67 points, more than twice as expensive as all the other KHDs in Yu Jing, 3 times more expensive than most other KHDs. He also can't be taken in any sectorials. So he's not weak to hackers... So send a flamethrower or MSV2 guy after him and kill him like you would any TO heavy infantry, with bullets.
  7. Yeah. You don't always use it, but I've had plenty of games where the Maverick has a lane open to blast forward on. Also remember she's got smoke. Depending on what she's facing, she can usually safely toss a smoke grenade out and get herself(and everybody else) some cover with the Impetuous Order, and then use her regular order to move further.
  8. You do know that you can choose not to use the Mavericks impetuous order? It's only Extremely Impetuous where you are forced to use the order, unless you spend a regular order to suppress it.
  9. MULs might as well be non-hackable, same with the Blackjack, given that they tend to not put themselves close enough to the action to get hacked. Your opponent basically has to way over commit to getting a repeater into your deployment zone for him to get an opportunity to hack your blackjacks and MULs.
  10. I'm just not seeing it. It's not the Hac Tao has infiltration or anything. And I'd rather see a multi-rifle KHD Hac Tao than a HMG, Sniper, or missile launcher Hac Tao. Seems like an overly expensive way to get a KHD on the field.
  11. You can shoot them, have your forward observers and warcors take lewd pictures of the bodies, etc...
  12. Well, it could be a Non-hackable TAG. That would be an interesting niche to occupy. Given that they've been pushing TAG centered missions, Ariadna not having a TAG could end up being crippling.
  13. Indeed. There should be more supportware for all unit types. Not just REMs and TAGs and HI. Perhaps have the following be the Fairy Dust program chart. Fairy Dust-1: All friendly units on the field gain +3 BTS vs Hacking attacks and may reroll Reset rolls. Support-ware Fairy Dust-2: Enemy Hackers within your hacking area suffer -3 WIP when performing Hacking rolls. Support-ware Fairy Dust-3: Choose a friendly figure within your Hacking area. Target gains +1 BS. Support-ware Fairy Dust-4: Choose a friendly REM, HI, or TAG within your Hacking area. Target gains Marksmanship level 2. Support-ware Given how pretty much everything in the game is running around with computers, hackers should be able to provide more assistance to more troop types. I also have an idea for a new type of thing. Hack-bomb: Deployable This type of marker has a hacking area of 8". When a figure or marker with that Hackable characteristic enters this marker's hacking area, the Hack-bomb immediately performs a hacking attack against it with burst 2, DAM13, and E/M ammunition. The Hack Bomb has a WIP of 12. The only FtF roll that can be made vs a Hack-bomb is Reset, or any Sword hacking program. Basically the hacking equivalent of a Mine. Anything with the Hackable characteristic that comes within 8" risk getting hit with E/M ammo.
  14. Sadly, I fear the Combined Army's infiltrators and their Nomad puppets have already exterminated any innocents remaining on board La Forja. All we can hope to do is forcibly extract the cubes of any survivors and give them aid in recovery.
  15. Indeed. The AEF has already established a sizable presence, greater than that of ALEPH forces who are currently losing some steam. ALEPH should direct it's efforts towards the military harbor, away from the command deck and allow our forces to secure it.