Vakarian

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About Vakarian

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  1. Ah, yea, since they can only make it to 4. I guess between their stats and abilities, and the faction specific Enomotarchos team, I consider that to be their "core." In that sense, Tohaa can't get even one core either, but then they're technically a vanilla faction, even though they play like a sectorial. Not to open that can of worms though...
  2. Kriza is BS 13, and I think hoping for more in Nomads is unlikely when Szally can't even hit BS 15. Kriza feels underequipped but that allows it to be relatively low cost. Kriza abilities with Taskmaster equipment would make for a very bloated profile. It's nice as Nomads to have the occasional direct/efficient gunfighting profile.
  3. Wouldn't Phalanx even count both Myrms and Thorakites? But yea, I have a feeling Grenzers may end up being my preferred Tunguska link.
  4. The Kriza does fill a role that's basically absent in Nomads except for maybe the Szalamandra, and at a good points cost for the HMG. My wish listing that an S2 MSV2 HI for Tunguska be like the Hsien is a big part of why I don't actually think it will happen. Nomads have already been stepping a little closer to other factions' heavy hitters, although I think Kriza and Taskmaster are still unique enough to not infringe on the higher-tech, mass-produced feel of PanO and Yu Jing. I'd be surprised but happy if we got an MSV2 cheaper than the Intruder. If we were going to, though, why not on the Grenzer? I can see the arguments for Hollow Men or Nautical Zonds getting one, however, and would be equally happy with that end result.
  5. Yea, it's hard to figure exactly what Securitate's role will be until we see the rework. I do hope for them to be a useful core link and would love to see Interventors integrate in the link. But for now, excitement is on getting Grenzers on the table.
  6. Ha, yea, a boy can dream right? Considering the Rev Healers got nanopulsers and the Taskmasters got a full pulzar I'll keep my hopes alive for now. Chain colts are for the meteor heads, the money gets the newest bling!
  7. So the MSV2 HI topic got me thinking and excited about using Grenzer links when Tunguska finally gets here. I'm really hoping Grenzers get at least AVA 6 because I'd love to be able to pop an expendable ML up for early AROs and then swap him for a BSG when the link moves forward. Yea, MI are "slow." Yea, Arm 3 is overpriced on 1W models. Yea, MSV1 alone may not be worth the points. But I want to put a 5-man link on the board that can throw BS22 BSG rounds around the midfield after his buddy has revealed all the hidden camo markers with Sensor. Nomads ────────────────────────────────────────────────── 10 GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29) GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30) GRENZER Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 25) GRENZER Boarding Shotgun / Pistol, Breaker Pistol, Knife. (0 | 23) SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) 6 SWC | 296 Points Open in Infinity Army This isn't perfect and a hollow man might fit really well depending on how they come out. As an "elite" Tunguska list this seems like a lot of fun, even if it wouldn't be my top choice for a competitive match. What else are you guys excited to run when Tunguska gets here?
  8. I could get very excited about a midfield camo-hunting S2 heavy infantry. Basically take the Brigada, drop Courage, add MSV2, swap HMG for Spitfire, maybe add a nanopulser. Unsure about points - maybe mid to high 40's? Kriza would be unlinkable/duo heavy fire support and the S2 would be your midfield piece. Maybe make it Haris link with some light infantry like Securitate a la Hsien. There's 2 major reasons this isn't likely, though. 1. That exact role is already filled by Grenzer link in Tunguska. An MSV2 HI would be redundant in the sectorial. 2. Grrls fill this role in vanilla, and would generally do it far better thanks to frenzy discount. Although having an HI who can shoot through smoke would offer an alternative to the ubiquitous Intruder. Long story short, probably won't happen. But I would love if it did. Edited to add: my wish list for Kriza was ODD + Courage + Multiterrain + Repeater. What we got wasn't that cool but still somewhere in the general vicinity. I expected more Praxis tech and less direct shooting style. So maybe they will try to add more tech somewhere else on a HI. I do feel like Tunguska needs a S2 HI even though that hasn't been announced.
  9. I always forget that, too. Give your camo markers space!!
  10. I've been finding the 5-man Jag link with at least 2 Panzerfaust/ADHL Jags and Massacre with Breaker to be absolutely devastating. Corregidor has good enough skirmisher specialists that you don't need to keep specialists in the link. As a benefit, that link plays really well with some Intruders mixed in. Basically, I'd swap that Alguacil link for a Jag link, and maybe try to work a Gecko duo in with the points savings. @Loricus has been having some really great results with the Geckos and can probably offer more there. I haven't played Corregidor at any big tournaments (all twelve or less) but I've been consistent 3rd or 4th place with them, and it's my player ability holding me back, not the sectorial. Also, if you're willing to build to a scenario, Intruder Lt is brilliant for Hunting Party. Stick him prone on a rooftop and the only way the enemy can realistically deal with him is spec fired EM grenades (which not many people have access to).
  11. With the SWC and point you have left, you could upgrade the Gecko to the Mk12. Gives slightly better range bands for moving up the board, although he does lose out on one burst. I would also recommend moving the Interventor to the main group and just planning to bring the Tomcat in once someone dies and you have a slot open in the main group. Having the Interventor in the main will make it hurt less to leave the Spektr in hidden deployment if you want to do that. Depending on what your opponents like to run, Zoe and the Lt may be a little vulnerable to KHD's, although you have ways to deal with that (like cybermasking the Lt). Hope that helps!
  12. I'm going back to my tried and true Intruder Lt for a store tournament featuring Hunting Party this weekend. I'll share updates on how it goes. I'm expecting camo marker Lt plus Jag Link and Wildcat haris will make scoring a nightmare for my opponent. We'll see how it plays. We're also hitting Supremacy and I'll probably use the same list; plan is to use Intruder Lt aggressively in Turn 3 depending how the board looks. At any rate it should be a good change of pace from standard Interventor Lt in vanilla.
  13. Just the simple idea of taking a combi to soften up deployment zones by killing warbands and then dropping in the big gun to get to work is brilliant. I hadn't thought of that. I've always saved Tomcats for a turn 2 or 3 surprise but now need to try out the idea of using them turn 1 to alpha strike. On the right board, they could get closer to stuff that needs to die that a Bandit... lots to think about. Great stuff! My issue with the Wildcats has been something similar. Gecko duo seems to complement them well but then I really never want to play without Massacre haris. It's just such a great tool.
  14. I'll second wanting to hear more from @Loricus about how he makes AD heavy work. Reading what he's already posted in the CJC tactica has gotten me trying Hellcats out again. The most recent game where I took one, I used an Alg link (rare for me) and Jag haris with spitfire Hellcat. Was a lot of fun and caught my opponent off guard, mainly because I haven't used AD in a while. Also excited to hear some thoughts on Wildcat main link, they seem solid but I've never quite gotten around to using them over Jags + Intruders.
  15. I've found I prefer going second more often than not, and I'm so used to playing only 8 orders if I do go first that it isn't a big deal. Like @inane.imp said, I can drop smoke from the second pool, so I'm effectively only down one order. What's more important, though, is that I usually have a 10 order group on Turn 2 and still have 8-10 orders on Turn 3. A single group feels its losses hard. With the second group I expect some losses and just keep getting the main group back to 10 if I can. Playing without AROs leaves your opponent too open, but playing with AROs in a single 10 order group means losing your own orders to get things done the next turn. So far the 3-4 order second group seems to be holding up as a good way to keep difficult AROs up to force my opponent to make choices and waste orders while I can maintain a 10 order main later in the game.