Vakarian

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About Vakarian

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    Atek

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  1. Are you looking to expand what you already have for Nomads/Corregidor with it or start the faction with it? It's a great way to expand into Corregidor once you have a base, like Icestorm and the Alguaciles SWC box. Probably not the best place to start from due to the unit composition of the 300 pt box (3 drop troops and several Irregular orders make for a difficult list to play without solid experience in the game).
  2. Hey all, I'm attending a local tournament in south FL next weekend and wanted to get some feedback on lists again. I'm changing things up and taking Corregidor this time. Missions are Firefight, Safe Area, and Looting and Sabotaging. I'm trying to vary my list building significantly, and so want to try out toys I don't typically use very often. Here's where I'm at right now. For Firefight: SWF 1 ────────────────────────────────────────────────── GROUP 19 1 MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39) MOBILE BRIGADA Boarding Shotgun / Pistol, Knife. (0 | 33) MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42) SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) ZONDBOT Electric Pulse. (0 | 3) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20) GROUP 22 1 JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 300 Points Open in Infinity Army For Safe Area and Looting and Sabotaging: SWF 2 ────────────────────────────────────────────────── GROUP 19 1 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20) WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) BANDIT Boarding Shotgun, E/Mauler / Pistol, DA CCW. (0 | 26) GROUP 24 2 MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) 5.5 SWC | 299 Points Open in Infinity Army I'm open to radical changes to these lists based on your input. The only thing I'll insist on is wanting to take a Jaguar link for Looting and Sabotaging and a 3-man Brigada link in Firefight, because those are part of what I find "fun" about Corregidor when I break away from vanilla. I'm also not sure the second list is the better choice for Safe Area, but if I adapt the first list for Safe Area, I'll need to add more specialists, which I'm trying to avoid doing because of Firefight's objectives. Thanks for your input!
  3. That's really good to know, and will probably save my computer from getting tossed out a window one of these days!
  4. It could have, but it was the final orders of the bottom of Turn 3, so I had no chance to use anything at that point. A pity, because she was in the perfect spot to cause more damage! She definitely did enough though.
  5. I think many games against my buddy's Tohaa prepped me pretty well to deal with multi-wound links. My opponents also held themselves back rather than rushing into my lines in fear of my hacking. The Gorgos is actually a very solid unit; the general opinion that it's crap isn't backed up by what I saw on the table, anyways. In one turn it avoided isolation by my Interventor, HMG hits from my TR bot, and a Panzerfaust hit by a Jaguar thanks to the damned symbiomate. In the next order he pulzar'd my Interventor Lt before dying to the second Panzerfaust shot (I dodged that time knowing what was coming and, yes, failed both that and a BTS 9 save...). He knew the Gorgos was not going to survive Turn 1 but he put such a hurting on that it left me on my back foot the rest of the game. The addition of the Chaksa peripheral is what really makes the difference, though. That G:Synch shotgun is a huge pain to deal with simultaneously with a TAG that can shrug off a whole turn's worth of hits.
  6. Hello all, Writing to give you a follow-up from my earlier post about tournament list feedback. The tournament was Crucible 6.5 in Orlando, FL this past weekend. It was an outstanding even put on by the local Orlando crew and attended by some excellent players, including some of the Warsenal team (who are a great group of dudes!). I had written a long post and it got lost to a server error… I will leave this here for now and try to update the individual games with quick battle reports tomorrow. Unfortunately I got too caught up in gaming to take pictures (1:45 rounds! And my opponents and I each managed our full 3 turns in every game!). Long story short is I placed #5 of 25, so my concerns were a bit unfounded. The feedback from all of you guys, especially @Loricus and @Kwisatz Haderach, was much appreciated. I made a few minor tweaks to the lists I originally posted (dropped a few warbands and shifted points to add a Bandit to the Trans Matrix/Looting list, and swapped a zondbot for a Warcor in the Firefight/QC list). Rounds went like this: Round 1: Transmission Matrix Lost 3-8 against the overall tournament winner, who was playing as Tohaa list featuring a Gorgos and Kerail with 2 beasts. It was a mean list that reaffirmed my difficulties with Tohaa, but my opponent (one of the Warsenal crew) was a great guy to play against and lose to. I learned a lot this game. Round 2: Looting and Sabotaging Won 5-3 against a MO list with a Hospitaller/Magister link and a mix of Order Sergeants. Really fun close game with another great opponent. Intruder HMG opened up the game for me by breaking up his link team (killed 3/5) and the humble Jaguar chain rifle ran to the AC2 in Turn 3 to destroy it for the win. Round 3: Firefght Won 9-1 against a Morat list that put a bigger hurting on me than the score suggests. He had a Suryat link with 3 HI, Kornak, and a Raktorak, some Zerat, a Daturazi, a TR bot, and Dr. Worm. Intruder HMG was (no surprise) the star again, taking out the TR bot, Kornak, and the Raktorak. The lowly Daktari won the game, however, by bringing both the Intruder HMG and the Moira HMG back on my Turn 3 to finish the game. Round 4: Quadrant Control Won 8-6 against one of the other players from my local shop in a hard fight against his MO. He ran a 10-knight list with 5 in a link and 5 out. Bandit KHD was the star, taking two knights out in Turn 3 by splitting burst with her LSG (one into each) until both knights died and I secured the quadrant. It was a big risk that ended up paying off and securing me 5th place. Thanks again for all your advice and the great community here on the Nomads subforum. Hopefully I will have time to provide better battle reports tomorrow!
  7. Thanks, guys. I appreciate the thoughts. Like Loricus, I want to have warbands in both groups, as I expect some to die and having some flexibility to exploit gaps with those that make it through is invaluable. I've debated trying to fit a Tomcat engineer in and can't quite seem to find the points to do it without altering the basic nature of the list. If I drop the Clockmaker and two Zondbots, leaving one for the Dak, I can fit him in, but I really want a Zondcat with him too, and I'm still two points shy of that. On the other hand, in all the games I've brought AD recently, it's just been an easy kill for my opponent and no real benefit to me. This is probably largely due to my regular opponent always taking max AVA of Makauls (some linked, some unlinked). I swapped a Bandit KHD for the Interventor KHD and an extra Morlock in the second list. Figured with Transmission Matrix the better KHD may be more valuable, although I could easily go back to the Bandit if you guys think that's better. I could swap the two Panzerfaust Jags for another TR not as recommended, but I've always seemed to have good luck with the Panzerfausts, and having two models to place and provide AROs instead of one for the same cost is helpful when I expect to be bumrushed in L&S. The team aspect of the tourney only matters in that we'll be representing the store. The owner is sponsoring four of us admission and providing us with team shirts to wear that will advertise the store. This is the part that makes me concerned - I will be directly representing the store, have only recently moved to the area, and am on the team on my buddy / regular opponent's recommendation, not the store owner's knowledge of my abilities as a player. I feel as if I have to represent a certain level of play, and I'm not performing to that standard right now, as my only win in months has been completely dice-related. Regardless, I will go to the tournament to compete and expand my player pool, but at this point and based on your inputs, I am fairly certain I will stay on the team and just keep practicing to ensure I don't embarrass myself!
  8. Hi all, Longtime lurker, first time poster, looking for some input on tournament lists, and some advice on tournament play in general. First, the simple stuff: - Tournament is at the end of Sep and I will be getting some practice games in with both lists. - Missions are: Quadrant Control, Firefight, Looting and Sabotaging, and Transmission Matrix. - I'm playing as part of a 4-man crew representing our FLGS. - I'm out of practice and rusty, haven't played anyone other than my best buddy who is a regular opponent since I only recently returned to the US. On that note, I haven't won a game since I got back other than one where my dice refused to let me fail armor saves for some reason. Otherwise I've had my clock cleaned by my buddy's Tohaa, so I'm not very confident going into the tournament. I have played in one tournament before and came in 7th of 14 (so I don't think I'm incompetent, just not a great player). - On that last note, I'm debating asking the team to drop me and replace me with another player from the store (I will still go to the tournament and compete, I'm just not sure I should be representing anyone at my current level of play!). Input on the appropriate action here is appreciated... I've never been on a "competitive team" for wargaming before. Now I'll stop wasting time and go to the lists. For Quadrant Control and Firefight, looking to be much more aggressive: Nomads ────────────────────────────────────────────────── GROUP 19 1 1 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) REAKTION ZOND HMG / Electric Pulse. (1 | 26) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) GROUP 22 3 3 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 6 SWC | 300 Points Open in Infinity Army And for Looting and Sabotaging and Transmission Matrix, looking to be more defensive while retaining a lot of warband options to beat up the AC2/clear ZO's: Crucible Looting + Trans ────────────────────────────────────────────────── GROUP 18 2 4 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) REAKTION ZOND HMG / Electric Pulse. (1 | 26) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15) INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) GROUP 25 2 2 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) 5.5 SWC | 300 Points Open in Infinity Army Thank you all, input much appreciated, and hoping to have a better tournament against diverse opponents than I have been gaming against the damned artichokes!