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About inane.imp

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  1. Supplies + Firefight and no Avi? Reverends are actually ok for Direct Action: quite often you'll end a game having only lost 1 or 2. I'm a fan of the Custodier Haris for Supplies: lots of decently tough combat specialists in the midfield. I'm not a huge fan of your first list for Firefight. But it should be fine for Supplies. Second list I'd swap Zoe for Avi and grab a KHD Zero for hacking defence. Jurisdictional Command of Bakunin──────────────────────────────────────────────────10 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) ZONDBOT Electric Pulse. (0 | 3) TASKMASTER Lieutenant Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) 6 SWC | 299 PointsOpen in Infinity Army Sent from my iPad using Tapatalk
  2. Well, it's like if soldiers had to make Guts Roll every time they were healed by a Doctor. While it is true that someone did just try to kill them, the doctor failed to murder them and the wounded soldier got better... Dr isn't an attack; Exorcism is.
  3. Look the 'remain' is about the transition from this order to the next NOT from the previous one to this one. Which is an interpretation both fully supported by the rules AND the way that everyone plays it. I'm not sure how to explain that more clearly.
  4. I like the idea - makes sense for Voodoo Tech to make zombies after all lol Part of the problem is that the use of the word "remain" is contingent upon a state of being already being extant. It's like if I asked you "Did you get sick?" and instead of saying yes or no you said "I remain sick." That answer doesn't make sense in the face of the question; it's poor word choice by someone who didn't have English as a first language. The question that "I remain sick" is a sensible answer for is "Are you still sick?" or something along those lines. So we have an answer to the wrong "question" in how the rules are described. I hope it gets sorted out soon. Actually the answer 'I remain sick' to the question 'Did you get sick' does make sense. Since 'sick' is the 'not normal state' it implies that the state change has occurred previously (time unspecified). Consequently I remain sick answers the question that was asked and the subsequent question (are you still sick). But that is irrelevant in Infinity re: Guts: it doesn't matter when you got sick but whether you still are going to be in subsequent orders. Remain is used in a future tense. Take an Dansavas that's hit by Maestro and fails their BTS. It either starts not-sick (ie. not Unconscious) and ends sick (Unconscious) or it starts sick and stays sick. Either way at the end of the order it remains sick at resolution going forward. Compare an Asura in the same circumstances. It becomes sick (goes Unconscious) but then chooses to leave the sick state by using an ability (V:NWI). At the end of the order it is not sick, so it doesn't remain sick. I'm sympathetic to your argument: I can actually see why youre reading it the way you are. But it's wrong. The principle reason that it's wrong is that nobody else plays it that way. Just accept that and move on. Re: Possessed and Sepitorization. They're both Null states, you don't make Guts rolls if you remain in a Null state.* Re: Exorcism. Seems legit. Remember that vs Hacking you try to Guts out of the hacking area so this could go either way. *Well technically 'don't make Guts rolls if you remain in a Null state' is a separate clause to the 'Guts if you pass a ARM/BTS roll' clause. But nobody plays that way.
  5. That sounds like a problem with a simple solution
  6. I don't want this to become you must take intruders or you will loose. They are incredibly popular because they have a lot of powerful abilities in a highly synergistic package that cannot be found on any other model in the game. They are extremely powerful, but also very expensive for 1 wound, slow, and fragile. What is normally fairly important is to have 2ish powerful attack pieces, that can reliably clear enemy models at range. The right remotes, namely TR and Tysklons are okay at this role, with hacking support, but they do not excel in this role in the way some other models can. 50 mm doors! *55mm And walkways. 35mm bridges give me the shits.
  7. Pi-well. Triangulated fire is a decent replacement for MSV2 and ODD makes him really survivable. Honestly, for a bot armed with just a combi, he can rambo with the best of them. Honestly, I think every Nomad player has a 'all the REMS' list in their back pocket / I'll run this someday for reasons pile. But there's a reason it doesn't come out all that often. 2 x S4 (usually Lunk + Tsyklon) + Salyut + 2 x Transductors is probably the most I'll consider for anything even remotely competitive. If only Meteors were 0.5 SWC rather than 1 I'd recommend them as a fun option (that takes pressure off deployment). Not that SWC is an issue in your list....
  8. It's also very meta dependent. I regularly see lists on here or on FB that I look at and go 'oh no, would not run' but the person who does does well with them. A lot of it is experimentation about what works on the type of tables you play on, what works with your play style and what works vs your regular opponents. (For instance, I don't build Moira links without an EM LGL because I've just gotten soo much use out of it. But the fact one of my regular opponents is well known for running HI or TAG heavy lists might just have some influence over that).
  9. The Jagger has a 44% chwnc and of killing a TAG on Normal rolls. That's really quite good.
  10. How much cover do you usually get in your DZs? Because 5 S4 + 2 S3 REMs will be an absolute PITA to deploy. You'll struggle vs anything that can impose decent Vis Mods due no BS higher than 12 and no MSV. Even with MML2 from Supportware your odds aren't great: but it'll be absolutely required for some engagements (Posthuman/Dasyu/Spektr Sniper). You're missing Transductors which are extremely efficient in Overclock lists and basically replace your usual cheerleaders. I'd swap Clockmaker + a Tsyklon for Zoe + Pi-well. They're just excellent in this sort of list. I'm not sold on the combat groups, but it's probably workable (I'd push for 6/6 regular orders deployed rather than the 5/6 you have now): I'd tend to Interventor + Salyut + 2 Transductors in the second order pool as a support group with a 10 order group killing things and for doing the mission. BUT all that being said, it could be fun to run.
  11. Wow... Let the hate flow through you. He's not optimised but compares favourably with the Tomcat Combi + EMitter profile while pushing buttons as well as a Tomcat Dr. Sure monofilament CCW is almost pure bloat (although the occasional EMitter to the back, Mono shank will be hilarious) but that's offset by the Irregular: which has basically no downsides on AD that'll probably be in play for only 1 round. I expect a standard mission profiles to be: A) walk on, EMitter a TAG/HI in the back, gank the Machinist, or go on Suppression to cover the Machinist's approach walk on, push button, go on Suppression to cover button Both will likely end up with the Cube Jagger dead before you can worry about it 'not generating a regular order'. Overall the SMG, EMitter is an interesting profile that let's non-Nomads Vanilla forces play at having Tomcats. And even in Nomads it's a legit swap for a Tomcat Dr if you're short 4pts but have spare SWC. Honestly I can't see why I'd ever take the BSG though. It's precisely the same cost as a Hellcat BSG which is simply better for 'Surprise Shotgun Templates' due BS12 and AD5. I think CB nailed the brief for 'common' Mercs: interesting and useful but not auto-include.
  12. Discuss? Also, does anybody have anything on the fluff for them?
  13. The result is that Gotcha! Is generally used as an ARO. Carbonite (on AHDs) is the better active option to set up murdering a HI. A standard tactic is to get an AHD or Repeater within 8" of a HI on Suppression and then spend an order to hack it. Your opponent is likely to Reset (dropping Suppression) allowing you to shoot it on significantly better odds. If your lucky they'll end up IMM as well (and if you're extremely lucky they won't end up IMM but will fail their Guts out of your Hacking Area and ends up exposed in your firing line). It's kind of order intensive* but allows you to engage targets that you'd otherwise struggle with. It works because even Gotcha! Is a big enough threat vs a HI the 'does nothing'. Normal Roll Alguaciles vs. Swiss Guard Active Player 45.24% Alguaciles Immobilizes Swiss Guard for 2 Turns Failures 54.76% No success * It's no worse than any T2 AD/HD (costs 2-3 orders to do something) and if you can make use of the 'setting up' orders to position your units better then it's potentially extremely efficient.
  14. To answer the OP: yes that seems correct. That's why you run a Morlock with EM CCW into CC with the Imm-1 trooper. "Oh you Reset, that's nice: I hit you with Dam 16* EM." * Occasionally you get to cackle maniacally about hitting something with Dam 19 EM... inevitably you Crit though.
  15. But I was discussing active turn tactics? Ie when you activate an FO and get fired at by a long-range ARO, my understanding was it made you more likely to win the FTF and therefore survive. For instance Cateran vs Pi-Well at 23". Π-Well - Forward Observer vs. Highlander Caterans - T2 Sniper Rifle Active Player: 49.30% Π-Well targets Highlander Caterans for 1 Turn Failures: 37.67% Neither player succeeds Reactive Player: 13.03% Highlander Caterans inflicts 1 or more wounds on Π-Well (Unconscious 2) vs Π-Well - Combi Rifle vs. Highlander Caterans - T2 Sniper Rifle Active Player: 46.98% Π-Well inflicts 1 or more wounds on Highlander Caterans (Unconscious) Failures: 43.43% Neither player succeeds Reactive Player: 9.59% Highlander Caterans inflicts 1 or more wounds on Π-Well (Unconscious 2) However, it turns out that I was wrong: in those circumstances the +1B is > an effective +5MOD to hit. So you should just shoot them in the face. Which is interesting, but a little disappointing: I liked that tactic And I second Loricus: