Razgriz

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About Razgriz

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    The demon reborn

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  1. You know what they say. "Dogs are for people who want to feel like gods. Cats are for people who don't mind being woken up by a god at 5am demanding a sacrifice."
  2. @Talamare The only problem with that list is keeping track of all the metachemistry. /jokes.
  3. Agreed completely. If you're just taking a single hacker with no support. Then yes, you will be smashed in infowar. And like what was mentioned above and I'll add in. A lone KHD will kill a lone AHD/ HD. That's good. But they will have to spend the orders to get to those hackers. Unless you brought a whole repeater net. But then that's on you. why would you willingly open up your defenses like that if you didn't have the ability to protect yourself. A lone KHD will be shit scared to actively hack through a repeater net if the opponent has even 2 or more hackers in their list. Unopposed rolls would destroy or incapacitate a lone KHD in the enemy net. Then the KHD player has now forfeited infowar to the other player. In the KHD's reactive turn. Well as i said earlier. Kill it with a non hacker model. If it's moved so far up to access your repeater net. Well, need i say more....
  4. @Sedral Exactly. I make sure when i play that if i bring hackers, i damn well make sure i can win infowar superiority. And if I'm playing against an unhackable faction or list, then my KHDs have cybermask to try to leverage a role as gunfighter and AHDs are either on a durable enough platform or are glass cannons with vis mods. Either way all are specialists and the points cost to take them is well..... *shrug* just a cost of match ups. It would be no different then taking MSV2 and discovering that your opponent has both no smoke and/ or no vis mod troops. (Rare i know but it's a point.)
  5. @Teslarod Good topic and one I've wanted to discuss at length for some time. Let my preface this by saying that the following is my opinion from experience in two vastly different metas and as always YMMV. So i play in two metas in two different states. One is very hacking light and the other is mid to high hacker concentration. The two factions i play are Yu Jing and Nomads so all info will be coloured by those two factions. Firstly there are some great points for KHDs such as a cheaper specialist option, cheap no SWC investment for remote access and a counter to AHDs because AHDs left unopposed are really frustrating to deal with. This last point i will highlight because since the introduction of KHDs I've noticed a meta shift in both my groups. And that is the percentage of hackable targets has increased a lot. ( HI, REM and TAGs.) This I've found is because people feel safer taking those units more because they don't have to worry about AHDs as much because people are more scared to take hackers now. Now the introduction of KHDs in my experience has indirectly buffed AHDs because people feel safe in this perceived notion that one or two ( mostly just one) KHD will keep their hackable targets safe from other hackers. One KHD isn't that hard to deal with if you have the tools for the job. I find that you don't kill the KHD with another hacker but with a regular joe non hacker unit. Now because people are not expecting an inferior AHD to be on the field due to a KHD, they are more "casual" with their hackable targets. And that is when you reveal (from marker state) your AHDs and make the opponent's life a pain. To answer the other part of your question. Yes, i believe that AHDs are weaker than KHDs. And i believe that is good. AHDs are better vs hackable targets and most non hackable targets will smash a KHD due to most of them not being great gunfighters. To me the rock, paper , scissors flow looks like this. KHD -> AHD -> HI -> KHD -> AHD -> HI, etc (Slot in non hackables when beating KHD.) I've also am quite fond of taking hackers. I rarely leave home without a minimum of 3 in either of my factions. (One of each) typically I'll have 4 hackers in my Yu Jing and at most I'll take up to 5 in a Nomads list. (All vanilla.) So i usually have some redundancy in this. (1x HD, 2x AHD, 1x KHD.) Nomads up to 2x KHD.)
  6. That Kanren only has sniffers not ap mines. So it's really only a FD Lv2 BS. With the ability to drop a sniffer in deployment. Still a forward BS but no mines.
  7. Well, here we go. As always i don't price things. I leave that to others. Varuna forward breaching team. Regular, non impetuous, LI Move CC BS PH WIP ARM BTS W S AVA 4- 4 13 13 11 13 2 6 1 2 1 (3 in Varuna) Aquatic terrain, forward deployment Lv1, deployable repeater Boarding shotgun, D- charges, drop bears, breaker pistol, knife, specialist operative. Boarding shotgun, D- charges, drop bears, breaker pistol, knife, auxbot_1. Combi rifle, chain colt, D- charges, breaker pistol, knife, specialist operative. Combi rifle, chain colt, D- charges, breaker pistol, knife, auxbot_2. (Would love to give them an engineer profile. But it's a shame that doesn't seem to be in the design space.) In terms of other withlist profile changes to Pan'O: CoC option on the Black friar in Military orders only. (The fluffy idea of the inquisition popping up and taking over once a hole has opened up in the command net of the church is funny.) Here's stirring up an old wound but give the multi rifle Aquila options that damn panzerfaust. More Auxbots throughout the whole army, with some new ones like: Auxbot- light shotgun, flash pulse. Or KISS' auxbot type. Repeater and Adhesive launcher. Nomads i just want one unit that likely won't ever happen but: Templars. Regular, non impetuous, MI Move CC BS PH WIP ARM BTS W S AVA 4- 2 16 12 12 13 2 6 1 2 1 (2 in Tunguska) Religious, Fireteam: Duo. Multi rifle, pistol, templar CCW, HD Multi rifle+ pitcher, pistol, templar CCW, HD Boarding shotgun, pistol, templar CCW, HD Multi rifle+ pitcher, breaker pistol, templar CCW, AHD Well. This, plus Morganna. She NEEDS to be a Tunguska character interventor. There are many others...... But it's getting late now.
  8. Pretty much what @chromedog says. Redbacks aren't that big of a deal. They just like to dwell near metal objects. They typically grow to about two to three centimeters. The snake however IS A BIG DEAL! That's an Inland Taipan. The world's most venomous land dwelling snake. Found in NW NSW/ SW QLD.
  9. Meanwhile in Australia: It's the little things you have to worry about.
  10. Edit: Whoops. Didn't see the sectorials. Never mind.
  11. Lol. Considering that i'm building a Haqq army now. You can be sure that i'll make that Tuareg sniper work. After all. I make Spektr, Ninja and Tiger soldier snipers work. Hehe. No one expects a AD MSR, no one..... Although, i will admit. A regular sniper rifle instead of a MSR will be jarring in the beginning.
  12. Yes we are.
  13. Another thing i was hoping for would be for Tunguska's shtick to be SSLv2 and sensor. This way it stops another MSV2 coming into Tunguska (so Intruder can stay as a special snowflake) but stops the smoke trick, surprise shot and helps with active turn camo hunting. The Grenzer FO is already an example of this. Side note to secruitate with their SSLv2. This also creates a fluff feel which emphasizes their roles as bodyguards and aggressive hunters of threats to their charges. (Hackers.) Mixed links of securitate with Interventors is an interesting idea and one i would love to see. Would get pricy and somewhat redundant with secruitate already having SSLv2 (and me wanting the skill to stay.) An option would be to remove the repeaters and LSG but i'm unsure myself how they should truly change. Another way i was musing would be for it to be .Special fireteam core: 1-2 Interventors plus up to 3 secruitate. And/ or special fireteam core: 1 Interventor plus up to 4 Grenzers. And as always. Please, please give me Spektrs with minelayer deployable repeaters. The amount of times I've wishlisted this.....
  14. I hope Nomads of any flavour don't get CoC. I mean, sure. I would be a major buff to the faction but i like the weakness. Not just because it's fluffy but because it helps people overcome a weakness and promotes a different way of playing. I like playing with a defined and proper weakness. And overcoming said faction weakness with strategy and skill helps to promote stronger play and a faction identity.
  15. Then of course we add the Yu Jing response team. Yu Jing response team ────────────────────────────────────────────────── 10 GŪIJIĂ MULTI HMG, Heavy Flamethrower / AP CCW. (2 | 88) GŪIJIĂ PILOT Light Flamethrower / Pistol, Knife. (0) GŪIJIĂ Lieutenant MULTI HMG, Heavy Flamethrower / AP CCW. (3 | 88) GŪIJIĂ PILOT Light Flamethrower / Pistol, Knife. (0) HAC TAO (Executive Order) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 65) TIGER SOLDIER Paramedic (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 29) TIGER SOLDIER Spitfire / Pistol, Knife. (1.5 | 32) TIGER SOLDIER Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 33) ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11) ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11) ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11) ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11) 7.5 SWC | 379 Points Open in Infinity Army Added a few extra zanshi's to make ten orders. But damm.....! That would be something to fight against.