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About Razgriz

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    The demon reborn

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  1. John Wick grenzer character confirmed. Armed with twin breaker pistols....... And a pencil.
  2. I quite like the Grenzer. I make use of the Lt profile as well as the FO profile. I've used the ML as well as a roadblock a few times as it's the only MSV ML that isn't frenzy. Lt grenzer is nice as a later game active Lt if the opponent has managed to break through my lines and i need to use him to fight. Or if i want a nice third turn push with the Lt. Plus, everyone always suspects the Interventor. So the surprise when it isn't after they've spent 6 orders to assassinate the Interventor and i don't declare LoL in my turn is priceless. FO sensor is the real MVP for me. A great room clearer in it's own right. Better when i pair him with either a prowler BSG or Brigada BSG to breach followed by the Grenzer to mop up with the flame thrower/ combi. Has the ARM and BS to fight at close range and MSV and sensor to mess with any camo/ camo mods in the room. I ALWAYS take a FO Grenzer to a objective room mission. He can also play back up specialist as well as a camo sweeper which is nice if you co- ordinate him into the mid field with other stuff. Say what you want about 4-2 but come on. We're Nomads. We should be used to 4-2 by now. Oh, and: You don't need LoS if you're using sensor. Which is baller with camo troops and mines in a room. (Love that time an opponent left a mine inside an armoury room just to the side of the door. Grenzer came in on the blind spot to sensor, followed by minesweeper on the Lunokhod. Wasn't a very happy Chassuer.) The ML is the least experience i have with it. He's nice to pair with other stuff for ARO as the MSV 1 means unless they can get their smoke up in place i'll negate some of those vis mods. ARM 3 with BS 13 can help but i'll admit that it's just a speed bump. Just one that usually holds out until turn two granted. The rest i'll say is just filler and relevant within Tunguska as link members. The versatility of the weapon and ammo types available to Grenzers really shows off their toolbox nature, but in a more direct kill stuff way. MSV to help mitigate camo mods. DTW to burn shite as well as, well....... Be a DTW. Breaker pistols if you get close and enemy's ARM is high but BTS is non existent. The other weapons are self explanatory. Would you rather Grenzers or Wildcats? Well in the end it just comes down to personal preference now doesn't it. They're solid toolbox attackers in my mind. Very Nomad-y in design and fluff. I like them alot. (I prefer Wildcats in some things though. Wildcats certainly aren't useless for me. Just that i value what Grenzers can do if you think outside of the box.)
  3. The fluff is that both were developing a form of termo optical camouflage. But Praxis came out with ODD while Pan'O came out with TO camo.
  4. @Pierzasty "Wake me up when september ends." That way you can use "remember, remember the thread of november" for november. Just a thought for you to modify if you want.
  5. Edit. Nevermind. People saw it too.
  6. I might see the uses for a HMG Dao Fei. High burst shenanigans from unexpected angles seems good IF you have a strategy in mind. I don't discount anything in Infinity despite what others might say. After all. That talk about ninja snipers earlier was a reference to my shenanigans. On another note. Flash sideways. I've started pairing a Tiger MSR with an Oniwaban. 75pts sure, but that's a landing zone and a mimetic MSR in your backline. The reason i mention that is because anything works if you have a solid plan for it. And as always RNG favours you. I honestly think i wouldn't do an infil roll with a HMG though. I'd rather trick my opponent into thinking it's a shorter ranged loadout, then once another piece has punched a hole in the line. The Dao Fei HMG will burst the opponent's backline while they're out of cover from unexpected angles.
  7. Double spektr is great. Played a game of transmission matrix yesterday with double spektrs that i drew against Steel Phalanx. (Only because Diomedes rolled 6 crits in a row. No joke.) List was: spektr/ GML list ────────────────────────────────────────────────── GROUP 110 SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17) VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18) MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) MODERATOR Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 17) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) GROUP 25 2 1 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4.5 SWC | 299 Points Open in Infinity Army Spektrs worked quite passively as they both stayed hidden until the last turn. (I went first.) But the vertigo zond was lovely until diomedes crited his way through all my layered AROs to destroy it. GML on transmission matrix is great mixed with the interventor's spotlight and spektr's forward observe. Though, they were hiding from Phoenix until the bottom of turn 2. Still the game ended with just two chain myrms, Phoenix, Macheon and Dracios left alive. I was winning until the literal last order at the end.So i was happy with it's performance. GML spam is not dead! (WIP 14 FOs help so much with this though. Which i couldn't have done with zeros.)
  8. Thanks. Great write up. And NOOOOOOOOOO!!!!!!!!!!!! I wanted Dao fei to be in Invincible Army as well. I mean, they are invincibles.
  9. I'm about to go to bed so i'll keep it short and reply better tomorrow. But: YES!!!!
  10. It all really depends what your opponent has on the other side of the table. If he's throwing disposable warbands and/ or DTWs or MSV heavy hitters, then it's not something you want to sacrifice a 30+ pt model to do. Nomads have better roadblock/ jammer units for cheaper with our own warbands. But if the situation calls for it where the other player doesn't have those counters available or has to spend a large number of orders to re position said counter to take out the spektr. Then i can see it being sacrificed for the good of the mission. As always, the situation is fluid and adaptation is key to success.
  11. @TimberWolf has an easy choice for the deployment. He always chooses the opposite side to you. That way you have to pick up all your stuff and move it the other side. Annoying!!!! @Gamma Ray i bought a dinning room table for my dinning room a long time ago, and still have it in the dinning room. It's exactly 4x8. Can play anything from 40k, warmahordes to infinity on it without needing a board. Story is when i orginally bought it with the missus i wanted that wooden table. She wanted some smaller, fancier ikea table. I convinced her that it would be great for "when we entertain guests" *wink, wink, nudge, nudge.* as it was a six seater table. Great for parties. She agreed and didn't realise i played her until my best friend and i set up our 40k armies on it a few days later. She wasn't even angry though. Because i did speak the truth and it was handy for when we had guests other to entertain. Win, win.