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About Todd

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    Pseudo AI
  • Birthday 01/18/1980


  • Location Charlotte, North Carolina


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  1. That is a little ambiguous. I always took it to mean that Infinity Army was the "information available on the official infinity website" that took precedence. Still, I'd maintain that IA must be the default in order for the system to work. Otherwise, what's the point of submitting lists and having TOs use IA to verify their legality, if the only way to truly do this is by looking everything up in the PDF?
  2. Just want to take this opportunity to point out how arbitrary the three millimeter block rule is, especially in conjunction with the mutual awareness rules. LoF ought to be any lines drawn between the two models, and cover should be any portion obscured (assuming b2b). The current rules are a clunky throw back to true LoS, and a poor attempt at making everyone happy.
  3. I can't cite a source, but I seem to recall it being stated when N3 was released. I mean, they immediately changed stuff in N3 using the army builder. Also, we have to use the army builder to play in any "official" capacity. It would be pretty problematic if it wasn't the default "official" source of profiles.
  4. Infinity Army takes precedence over printed rules (or even the PDFs). They often use it as an opportunity to tweak and adjust things. However, if something seems like it's an obvious mistake, it doesn't hurt to bring it up in the IA sub-forum.
  5. I agree. People will argue it's better this way, but it effectively worked the other way for quite some time without any problems (granted, this was before we had good hacking and shotguns). The current method is more in line with how the resolution mechanics of the game work in other situations, but it's contrary to how we're typically granted AROs. I mean, it takes an errata for it to even work (I don't care if they call it a FAQ), considering it goes against the wording of the ARO mechanic. The rules don't say you can declare an ARO if you think something may be the case. They say you can declare an ARO if something is "true," making determination necessary prior to declaration. So, until CB publishes a better worded version in N4 (because they refuse to actually change the wording of anything currently in print), it's not the more steam lined mechanic they'd like it to be, so much as a situation requiring a FAQ errata to override what many people feel is a more intuitive way of playing.
  6. Yeah, I'm pretty sure that's all it is. I don't think they left the glass in though (dice on glass would be a horrible sound, but maybe the logo sheet is backed with something that dampens the sound). I'd remove the glass and replace with printed out logo of your choice (backed by a piece of mat board to take up any space if necessary, just depends on the design of the frame). You could even just install a cut down piece of mouse pad where the glass would be.
  7. While that's a helpful way to think of it, this is not sufficiently communicated in the current rules.They say that stairs allow models to move along a diagonal surface, without ever saying that we should treat stairs as continuous diagonal surfaces. A stepped horizontal surface is still just that. That being the case, there's also no mention of how this interacts with the "base must be fully supported" rule. Just like the ladders on many Infinity specific products are too narrow to accommodate a base, if someone were to model actual 28mm scale stairs on their terrain, they would not be wide enough to support a 25mm wide model (which as @dlfleetw mentioned, is more like 5'-6' of space). The ladder/stair rule needs to be open ended in order to make the game playable, not just playable on specifically designed terrain. This is why the ill-defined stairs=slope notion is inferior to the previous edition's way of dealing with the issue. These are situations where it's necessary to ignore the entire "base must be supported" stipulation, and not just in relation to one dimension of the base (depth versus width), as long as the base is fully supported when the model stops moving.
  8. This isn't necessarily true. By defining something as stairs, you're effectively making an allowance for players to break the "base must be supported" rule. Precisely how they may break it must be determined by the players. It's a "rule" that's less of an actual rule, and more an opportunity to fill in a blank left there intentionally. Unfortunately, the old "climbing plus/base must be supported" ruling did a better job of relating this than the current rules (at least from what I recall it saying about non-standard surfaces like stairs).
  9. Most places that sell railroad scenic supplies should be able to get it. Check out, and search for "cherry tree" or "cherry blossoms." They have several items that would work for that project (the "Superleaf" stuff looks the most realistic).
  10. Depends on how close you want it to a realistic scale. Pre-made O Scale (around 6" tall) cherry trees are around $15 each. On the other hand, you can get twenty 65mm tall ones for about $8. Pink and white ground cover/turf is pretty cheap. Combined with a Woodland Scenics armature kit (5"-7" trees), you could do a batch of maybe 14 large cherry trees for under $30. Pegasus Hobbies sells fairly cheap bags of loose bricks in the correct scale.
  11. Even nice trees really aren't that expensive, relative to other terrain products made for this game. You can get packs of 10-24 good looking HO/O scale Noch or JTT trees on ebay anywhere from $16-$26 (there are also quite a few cheaper/lower quality trees from chinese suppliers in the 3"-5" range). Slap those on some cheap 50mm/60mm bases, and you're covering a pretty big footprint for $20-$30. Spread those across larger homemade area terrain bases, and coverage gets even better/cheaper (for cheap/quick, in the past I've used irregular shapes cut out of sheets of green fun foam, then flocked with grass). I bet that with a little bit of work (maybe a soak in the sink), those Lemax christmas trees can be de-flocked, and then re-flocked with a better material (Woodland Scenics Fine Turf works really well, just pick the color you like best). They're sort of an odd shape too (I think they're supposed to be Cedar trees), so maybe some trimming before flocking if you want to go for a spruce or fir look. Just keep in mind, that while you're getting a lot of trees, you may not be getting as many usable trees (if I recall, over half the bag is the extremely tiny out of scale size), and you're putting in more time making them look good.
  12. Now I understand, people wanting CB to actually address a known rules issue (that was brought to their attention before N3 went to print) is a perfectly good reason to make unprovoked jabs at imaginary rules lawyers who could hypothetically find issue with Monni's idea. It makes complete sense, carry on.
  13. Translated, for those who don't speak Douchese: "Best thing is, despite being very creative, those who enjoy consistency and playing according to the rules shouldn't have any issues with it."
  14. Can you draw LoF through the teleportation doors? How are you playing ZoC (true distance, or as if the room were at the table surface)? It seems like a fun idea, and depending on how you answer the above questions, may not make a very big difference in game play (with one pretty big exception). Keep in mind that Objective Rooms are intended to be large LoF blockers in the center of the table. Removing it creates a pretty big open area. You may want to consider placing surrounding terrain closer than you normally would. It also kind of depends on how much foliage is covering the supports.
  15. I've found that missions where the doors are all triggered to open simultaneously greatly benefit from having some S2 or higher terrain inside to break up firing lanes through and into the objective room. It also allows models to enter the room without being targeted by all the occupants at once, saves short threat range models from being taken out at range, and generally improves the balance of such missions as well as making them more interesting/fun to play.