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About Grampyseer

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    That guy who is playing a game that he actually likes.


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  1. I could see them getting duo, much like the shikami.
  2. That's the exact definition of "birthday syndrome." But sure, bring on the reciprocity. I'd never say no to more interesting stuff. I just can't make the ask from a "hard done by" place. Does that make sense?
  3. I have four sons. Whenever one of them has a birthday, the others feel like they've never had a birthday before in their entire lives. I'm, respectfully, having a hard time taking the CSU "issue" as anything other than birthday complaining. Here's why: 1. Increasing faction availability for the CSU is fluffy. 2. I can't ever remember anyone discussing the CSU as a game changer. I honestly don't know if I've ever even played against one. 3. I have no idea what's coming for pan-o. That being said, they're a fun faction and I feel like I miss their tools every time I bring out my JSA. I honestly wonder if we were to take a bunch of newer players and keep them isolated from the existing "pan-o is hard done by" discussion, would they feel it's a weak, imbalanced, or boring faction at all? I'm not trying to start a riot, or troll the OP. I just think that some of these faction parity and faction feelz complaints are a tad inflated. Cheers, fellas.
  4. This is an older thread from before the Montessa was reworked. While I miss his AV4, the chain colt is a welcomed addition.
  5. Complains about people complaining before writing a long-winded, overblown and entirely unconstructive complaint thread? If we're accusing people of mental illness, I would certainly recommend getting yourself checked for NPD. Classic symptoms. Oh Boy! Inception... Careful, time goes slow down there. Seriously, my favourite response: "complaining about complaining." Lol.. Good times. Sent from my iPhone using Tapatalk
  6. I suppose I get what you're saying, but I feel like we can take the changes that came from Flamestrike to Wotan as evidence that they are responding to criticism in an attempt to make a better campaign.
  7. This thread is actually a perfect microcosm for the Wotan experience. A whole bunch of people had a pretty good time. They played games, took pictures, posted bat reps above any undisclosed "minimum" standard, and generally minded their own business. Sure, people had some constructive criticism, but they've seen growth over the campaigns, so why get all crazy? And then there's those three other guys...I know these people that complain so vehemently aren't idiots. Even an idiot would be able to see that being the one angry voice shouting in the wind isn't going to drown out the positive feedback. No, there's something else going on with these people. (no, not the people with humble and polite criticism that they've honestly brought forth with their hands on their hearts) I'm starting to wonder if some of this community's serial complainers are either mentally ill, or maliciously employed by competitors. I mean, it's apparent that this repeated and nonsensical bleating can't possibly be intended to activate change, right? Everyone knows that they'd just be dismissed as an internet troll if they started shouting on a public forum, and this knowledge would seem to obviate a quiet and respectful dialogue within the community being the logical way to proceed. So, I'm left with the assumption that there are people here who simply want to do their best to ensure that the forums have a population of naysayers who are emotionally reactive when they're challenged. I wonder, "who might benefit from our forums being so populated ?" Sigh..Time to pour myself a drink and await the posts stating "I've been polite long enough" as if the whiners were some wargaming versions of Martin Luther King. Jr. who have been pushed "too far" by a campaign narrative's cruel overseers.
  8. Teucer's interesting. I'd say that he doesn't often make his points back in kills, but his value in board control is harder to measure. There have been a couple of times where I deployed him with too much view of the board, allowing my opponent to immediately counter him with their best shooter in a single order: not smart. There were other times where I was able to keep him in a spot that covered a specific approach, and that let him effectively lock down my opponents game really well. It's tricky, because if you mess up with a TR bot and leave it hanging in the wind, you're out a few points. Do that with Teucer and you really feel that loss. I did feel like he paired well with the Bagh mari sniper link to create a strong ARO presence. If you have first turn, he's also very good at hunting down anything that looks like an intruder. I'd like to do another series of reports where I run him in every game for a bit, just to get a better feel. I also spilled a beer on him in my last game.
  9. Agreed. It gives him a great answer to a lot of problems. Here's the list that I used the most at the Rumble. My other list has some serious flaws that made it weaker than it should have been. It performed very well, landing me a 10th place finish. In my 4th round against Superginger, the Montessa was in a place to win me the game by locking down a choke point, and I got excited and pushed him to over extension. Montessa Madness ────────────────────────────────────────────────── GROUP 110 NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) KNIGHT OF MONTESA Spitfire, Chain-colt / Breaker Pistol, Shock CCW. (2 | 50) REGULAR (Forward Observer) Combi Rifle / Pistol, Knife. (0.5 | 11) MULEBOT (Total Reaction, Repeater) Combi Rifle / Electric Pulse. (0 | 21) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) BAGH-MARI Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 22) LT. STEPHEN RAO Lieutenant Combi Rifle / Assault Pistol, Knife. (0 | 23) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) GROUP 21 TEUCER (Multispectral Visor L2) Feuerbach, Nanopulser / Pistol, Knife. (2 | 44) 6 SWC | 300 Points Open in Infinity Army
  10. Hey There. Here's a report from a tournament where I ran the Montessa in every game. More recently, I've had a lot of luck using the Montessa spitfire in my shock army lists. As CJCF said, leaving him supported is key. I can post the montessa list that I used at the Rumble on Route 66, if you like.
  11. Why were you unable to participate?
  12. via Imgflip Meme Generator
  13. Great work! I've done something similar to my MAS buildings, but with a more rickety looking "clip-on" system that lends more of a slum look to my table. Also, I approve of your avatar.
  14. For those who were content to set up games, enjoy a more narrative battle, and focus on good report writing, the system seemed to work fine. It seems like the system may fall apart for those less interested in these first three hallmarks of playing a narrative campaign in a fictional world surrounding a F-ing board game.
  15. Well, I came pretty close to having a fight on my hands. Here's what I observed. -That list really, really needs first turn. It doesn't have any decent ARO. (In my game, a sphinx went berserk on me) -One of my failed rolls was an oblivion ARO against the sphinx. That would have swung the match (my Naga was an AHD, not a KHD) -My Akal hacker dropped, and wasted a bunch of orders possessing the sphinx at the end of my turn (100% needed to oblivion him) Poor, poor tactical choice. -I whiffed all of my combat jumps. So, I'm not 100% sold that the concept is dead, only that I failed miserably in my first attempt. I think having gone first would have been huge, as my hitters could have softened the line, allowed the Akals to drop or walk, and set up some ARO work. This was also the first time that I'd tried a multi jump list in a I wasn't expecting much. Honestly, I'm not a fan of how order expenditure rolls out for AD troops. I understand that a horde army can buffer all of the wasted drop orders, but a more elite drop army is really hamstrung. It would be nice if you could coordinate the drop, or keep their orders irregular for a turn.