arkhos94

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About arkhos94

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    Atek
  • Birthday 11/08/1986

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  • Location France

ITS

  • ITS PIN G7411
  1. The ITS rules PDF is quite good when you read it on a computer : lot of picture and such to explain everything you want to know. But as soon as you put it on a mobile device (phone or e-reader), it become to big to be easily red. So, could you do an ebook version of the ITS rules ? You would have to reduce the number of picture to the minimum and publish it in epub and mobi (two free format that should cover every devices). Could it be possible ?
  2. In an USAriadna army in infinity army, the grunt lieutenant with rifle cost 1 SWC. Same with the LGL. In the profile PDF of the official site, the cost is supposed to be 1 SWC for the LGL, 0 for the rifle. Which one is wrong ?
  3. Thanks for the advice, anything else you see that need changing ?
  4. Hello, I will have my second tournament (1st in 200pts) in a week and I need some help with my lists. The missions are Decapitation Quadrant control Firefight I'm thinking of this list (the first one for decapitation and firefight, the second for quadrant control (no specialist needed as I will take the intelcom). Test 6 ────────────────────────────────────────────────── 10 VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) 4 SWC | 200 Points Open in Infinity Army I try to stay basic : 3 specialists and 3 D-Charge for the objectives, 3 "heavy" troop with long distance firepower and enough order to make it work. As the lieutenant is public info in firefight, I won't have any remorse using its lieutenant order (likely in supressing fire in turn 1). Test n°5 ────────────────────────────────────────────────── GROUP 19 1 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) BRIGADIER BRUANT Lieutenant Molotok, D-Charges / Pistol, Knife. (1 | 28) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) GROUP 21 2 ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) 4 SWC | 199 Points Open in Infinity Army This one is for quadrant control. The hardcase and the antipodes are here to act as distractions to force my opponent to discover them and their ambush camo or stay away from them or stop thinking abut the mission. So here it is, I would appreciate any help/advice/suggestion offered
  5. Ok, then I will wait a few month to buy one of your playmats, hopping to be able to buy the modular one.
  6. Hello, Is there a release date for the kickstarter products (like the modular playmat) ?
  7. My local club is preparing a limited insertion tournament with decapitation, firefight and supremacy. I like the full camo list above but why not replace the SAS/Chasseur with Uxia and Foxtrot. Do you think it will be efficient with these scenario : Ariadna ────────────────────────────────────────────────── 10 SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34) TANKHUNTER AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 25) TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) 6 SWC | 300 Points Open in Infinity Army I also think of replacing the tankhunter HMG by an Autocannon to better face the TAG/Multiple wound model, who do you think will be better ?