arkhos94

Members
  • Content count

    19
  • Joined

  • Last visited

  • Time Online

    39d 21h 56m 40s

Community Reputation

0 Neutral

About arkhos94

  • Rank
    Member
  • Birthday 11/08/1986

Converted

  • Location France

ITS

  • ITS PIN G7411
  1. I've been reading this topic for quite some time and I have some doubt regarding this 1 mill number. I imagine it's base on a minimum number of people necessary to keep the whole spectrum of human knowledge alive and "in their memory" (as database/books are mostly lost due to whatever catastrophee) and then train the next generation. In a situation like this, if someone with some knowledge die, you loose it and your whole "knowledge pool" become smaller, it's not the case if its stored in some intelligent database. It also likely involve no ahead planning on having as many "usefull" knowledge kept as possible so the percentage of people with "high level" of knowledge is low and you need a lot of people to have specialist of every kind and then, you likely lack reccurence. The colonization ship to dawn is supposed to have been send a few decade into our future, so it's very likely it has been send with some kind of full databse of human knowledge (or at least the scientific and industrial one) and some kind of advance e-learning feature allowing people to train themselves and their children to what they need. With something like this the number of people to keep technology from regressing should be much lower than a million as they won't need top level scientist but just "day to day" people : ingeneer, technicians, doctors... and you don't need a million people to have that. Many cities around 100 thousands people have universities, tech school, factories.... so I would say the minimum number would be around this. Also, Dawn is a colony ship, this mean they likely their pick of people is not an "average" group of people. For example, they likely would pick a lot of architect/ingeneer/technician to build the first colony, make the factory work and keep every technical thing running, they would have a strong medical team with every possible specialties available... because of that, the percentage of people with high level of scientific/technical/medical... knowledge should be much much higher than in general earth population reducing the necessary number even more. Also, most of this people are likely young (something like 20 to 40) and in good health so all/most of them could have children and stay "active" for at least 4 or 5 decades (whereas the 1 mil number likely include a lot of old people or people with health problem). So in the first decades the growth rate should be much higher because few people should die (no old people, active "colony" lifestile meaning less "sedentary life" health problem, acess to top level doctors...) while many of them having children : they are young people so nearly all of them can have children + no problem of pollution/unemployment/lack of space... and likely the government support it (as it's important to keep population growing).
  2. My Kazak Spetsnaz is using a climb long order in the zone of control of my opponent Foxtrot (who is prone on the roof my Spetsnaz is climbing to). He start and end its climb in the back of the foxtrot (so no line of sight). Is the foxtrot allowed to make an ARO ? If yes, what can he do ? Changing face ?
  3. I was surprised to see some KS Stuff (metro bus pack...) being available in store before the "normal" pledge are sent. Was it planned ?
  4. Sixth sence level 1 says : In the Reactive Turn, Sixth Sense L1 allows its user to delay his ARO declaration until after the declaration of the second Short Skill of the enemy inside his Zone of Control. If one opponent is in my Chasseur Zone of Control and announce “move” as its first short skill and I want to delay my ARO, do I need to explicitly says "I delay my ARO" or can I simply say nothing and wait for its second short skill ?
  5. I have a question regarding lean out and line of sight : One of my trooper is prone behind a parapet and noone see him. There is an enemy trooper in the building on the other side of the road (if I was not prone, he would see me) and one directly below my trooper. If I use the action lean out, I will be able to see the trooper directly below (and he won't see unless he is facing the wall), but what about the trooper on the other side of the road ? Does he see me (and do I see him) ?
  6. Question regarding joan, if she is unlocked and we take the 4 bust pledge, will we be able to have her and 3 other or will she be available only as an add-on ?
  7. Now it seems it's every army that doesn't load : I've tried Haqquislam, Ariadna, Alpeh, Nomads, Yu Jing and Combined Army and they all crash
  8. Is there any hope for an ariadna model/figure ? (something like an uxia bust or maybe an howling antipode/dog)
  9. Ok, following your advices I manage to tweak a wardriver in my list, so I now have every kind of specialist. I had to replace one of my spetsnaz HMG by a tankhunter APHMG (gaining one more D-charge) and my scout lieutenant by a jacques bruant LT Limited insertion highly classfied ────────────────────────────────────────────────── 10 SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35) BRIGADIER BRUANT Lieutenant Molotok, D-Charges / Pistol, Knife. (1 | 28) VETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) SCARFACE & CORDELIA TURNER . (1.5 | 68) SCARFACE 2 Mk12, Panzerfaust / AP CCW. (1.5 | 51) SCARFACE Light Shotgun / Pistol, CCW. (0) CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17) WARDRIVER Hacker (Defensive Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 17) 6 SWC | 298 Points Open in Infinity Army
  10. So if I have an ambush camo marker and my opponent ask me which combat group it's part of, I can look cryptic and answer him it's private info ?
  11. My next tournament will be limited insertion with tic-tac-toe, cold sleep and highly classfied My first list will be for cold sleep and tic tac toe and my second for highly classfied. I'm more or less satisfied with the first (still, I wouldn't be against some advices), but I need help with the second. I can't find a way to have an engineer, some D charge, a forward observer, a drone to repair and a paramedic while keeping a 10 people list that can work and retain some firepower. Can someone help me ? Limited insersion ( tic-tac-toe, cold sleep) ────────────────────────────────────────────────── 10 VETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39) VETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24) COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) 6 SWC | 299 Points Open in Infinity Army Limited insersion (highly classified) ────────────────────────────────────────────────── 10 SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47) VETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30) SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29) 6 SWC | 293 Points Open in Infinity Army
  12. I've asked this question on the main infinity french forum but people don't seem to agree on the answer. If I have a camo marker, should I tell my opponent which combat group it is part of ? Same question for an ambush camo marker Same question for a mine camo marker
  13. The ITS rules PDF is quite good when you read it on a computer : lot of picture and such to explain everything you want to know. But as soon as you put it on a mobile device (phone or e-reader), it become to big to be easily red. So, could you do an ebook version of the ITS rules ? You would have to reduce the number of picture to the minimum and publish it in epub and mobi (two free format that should cover every devices). Could it be possible ?
  14. In an USAriadna army in infinity army, the grunt lieutenant with rifle cost 1 SWC. Same with the LGL. In the profile PDF of the official site, the cost is supposed to be 1 SWC for the LGL, 0 for the rifle. Which one is wrong ?
  15. Thanks for the advice, anything else you see that need changing ?