Arloid

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About Arloid

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  1. the problem is the last profile, it doesn't miss the camouflage part when printed however.
  2. According to the profiles pdf the scots guards should have a 27 pts ap marksman rifle profile with camouflage, this profile misses the camouflage part when the caledonian sectorial is selected in both the normal as the mobile army builder.
  3. I personally prefer to take one weapon platform -specialist - makaul triad plus one close ranged - medium ranged - makaul triad with atleast one gao-real and one with a hmg ectros. The last one is often filled with kealtars, support units or just kameals or other filler units for when one of the other triads looses a guy. Simply put, I prefer to have one triad to deliver specialists, one for camo hunting and midfield control and a last one to make those support units useful until another triad needs them. In the end I often end up with something like this: Tohaa ────────────────────────────────────────────────── GROUP 110 2 SAKIEL Lieutenant Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) KOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) ECTROS HMG, Nanopulser / Pistol, Shock CC Weapon. (2 | 45) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KAMAEL Hacker (White Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 16) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) GROUP 22 NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28) KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22) CHAKSA SERVANT Electric Pulse. (0 | 3) CHAKSA SERVANT Electric Pulse. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
  4. Ah, you probably need a saw with a higher tpi then. Anyway that doesn't change the fact your terrain looks really fun to play on.
  5. Definitely a nice use of materials and a really interesting terrain compositions you have going on. That does reminds me of the pile of scrap wood that I have laying around. Though you're saw cuts do draw my attention a bit. One way of improving your saw cuts is to use the reflection of your material in the saw blade to correct your sawing angle before you're completely committed to the cut. Also using a Gent's saw or a tenon saw really improves precision over a normal saw in my experience.
  6. I would personally run something like this. Tohaa──────────────────────────────────────────────────1 HATAIL Spec-Ops (12 XP) (BS:12, Climbing Plus, Holoprojector L1) Combi Rifle, Vulkan Shotgun / Pistol, Knife, Viral CC Weapon. (0 | 12) 0 SWC | 12 PointsOpen in Infinity Army Honestly we never play with spec ops where I play, so I have not had the oppertunity as of yet to play with them. However I have to agree with Cothel, they kinda feel like cheating.
  7. I had quite the oposite experience with the clipsos sniper. I personally only take the first shot to get her out of hidden deployment once the big guns are taken care of, after that it's just a aro piece ment for area denial and soaking up orders for me witch she is really good at. Maybe I let her shoot twice a game, but unless it's a TR bot or a basic line infantry trooper there are better and more resilient options of dealing with the treat.
  8. Alright a bit of a late reaction, but anyways. I actually have the feeling those would really limit the actual range a HMG or sniper can get due to the angle to potential doors, but otherwise it sounds interesting. But maybe I'm picturing it wrong. Don't forget the banana peel mine markers
  9. There is only one clear solution I can think of and that is tape, preferably the ones used for painting cars. Just cover the glueing surfaces and it should work.
  10. I have to slightly disagree, deployment issues and weapon range bands don't necessary have to be a problem under the right narrative and setup. For example: Infiltration disguised as workers/bystanders AD Though windows Dropping down ceiling after blowing up the roof with a D-Charge or though assistance from the drop ship (who says it's unarmed) Mechanized deployment Though the site's distribution system Though postal service (did anyone order a coffee machine) Inside the janitor's cart. Fire lanes Don't make rooms too small Couple some of the rooms diagonally and keep the doors open to create interesting fire lanes for weapons with longer ranges. Larger doors connect rooms more seamlessly and make for better diagonal fire lanes Honestly just because it can't be explained doesn't mean it has to stop you from playing it like a normal table in my opinion, just make sure your on the same page as your opponent and everyone is okay with it.
  11. Had to face the Squalo's younger brother the Lizard last game and I have to agree, you can't just squeeze your eyes together and think it away. Especially once it starts going rambo with it's grenade's. Though I'm a bit more scared of the cutter and to a lesser degree the Sphinx due to their hidden deployment bonuses, not to mention the odds of hitting those monsters leaving only the gao-real and makaul to really take them down. But I have to agree, the Avatar is probably the scariest *shudders* .
  12. The white hacker kameal already crossed my mind in the past on multiple occasions, mainly for fairy dust but also for that nice PH 15 combat jump to a lesser degree. She is definitely a option I consider.
  13. I didn't consider it's cc potential till recently Abrilete, only after me and my opponent decided it might be fun to take on his tag in our second match after some banter. Needles to say, I do expect to be crushed regardless, though it might be able to restrain it for a while. We will see how that goes . Either way I'm glad the paramedic profile proves to be useful.
  14. So I've recently picked up the gao-tarsos and was wondering how people have been using his loadouts. To me it seams that he has a very versetile kit with the d-charges making him able to do objectives and making him a makeshift threat against anything in cc that's not too close combat focused. I wonder how the hmg version fairs though, AD could make for some interesting combat angles.