Arloid

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About Arloid

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  1. Add in all the troops with NWI and you basicly have every faction except Ariadna and Combined Army. Haqqislam ────────────────────────────────────────────────── 3 ODALISQUE Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 24) ODALISQUE Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 23) ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (0 | 22) 0 SWC | 69 Points Open in Infinity Army ALEPH ────────────────────────────────────────────────── 9 DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA Combi Rifle, Nanopulser + Devabot / Pistol, Knife. (0 | 27) DEVABOT Heavy Flamethrower / Electric Pulse. (4) DEVA (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24) DEVA Lieutenant Combi Rifle, Nanopulser + Devabot / Pistol, Knife. (0 | 27) DEVABOT Heavy Flamethrower / Electric Pulse. (4) DEVA Lieutenant Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) ANDROMEDA Submachine Gun, Nanopulser, Flash Pulse / Breaker Pistol, DA CC Weapon, Knife. (0 | 28) THAMYRIS Hacker (Hacking Device) Pitcher, Nanopulser / Assault Pistol, Knife. (0.5 | 24) PROXY Mk.5 (Marksmanship LX) Mk12, Nanopulser / Pistol, Knife. (0.5 | 17) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) 3.5 SWC | 306 Points Open in Infinity Army
  2. Don't get me wrong I think the Rasail lieutenant is a amazing model no matter what profile you take, it's just that I haven't brought him yet mainly because I have decided to paint my other models first before buying new ones and let me tell you, I'm a slow painter.
  3. I can't agree more to what Cothel said, there is little you can do wrong when building a tohaa list as even the less optimal units are quite good. 1. Your list looks quite capable, there is still room for a little change, but that's mostly out of preferences. Personally I prefer a sakiel paramedic over a kumotail doctor for close quarter healing. Mainly because the sakiel is a lot more durable and a better gunfighter. And since you're a lot more vulnerable mid table you can use the sakiel as a flank guard without the same amount as risk as you would with the kumotail. Though I'm not saying the kumotail is a bad unit or that you shouldn't use her as a frontline doctor to the contrary, I personally rather have her in one of the rear triads or alone with a servant where she is less likely to get shot down. 2. Not necessary, you're hmg is still quite effective up to 8-16 inch away and has mimetism to booth, any closer and you're makaul is in barbecue range. I would personally have no objections at dragging them to the objective if plan A doesn't work. 3. I have no experience with the Rasail, but anyways. Generally speaking the viral combi is better at killing you're opponents cheerleaders and starving his order pool where the spitfire is better at engaging his more armored troopers and is a bit more all round. 4. I have yet to use the Neuorcinetic chaksa. The way I see it he is either going to be shot down by something bigger then him or some TO camo trooper with surprise shot is gonna take a free pot shot at him. Either way I don't see him do so much other then wasting the opponents orders which is fine, but other then that he's only good at taking out warbands in my book. Either way I feel a gao-real sniper or a nikoul does the job better. 5. I bring around 1-5 specialists dependent on what mission I'm playing. On kill missions where not a lot of specialist are required I only take a kumotail or a paramedic + engineer, on more objective focused missions I take the effort in taking kosuils, kealtars and FO clipsos in addition. 6. The Sukeul ML is indeed a strong if I have to believe what other people have said. Personally I tend to use the Ectros in the first turn as a active turn killer before switching it into a reactive turn order sponge that has to be dealt with. However if that isn't feasible I try to go for the midfield with some eclipse coverage from the Makauls and take it from there. I highly recommend a second long range weapon platform for picking of high priority targets during the active turn. The Gao-Real sniper excels at taking care of squishier targets during the reactive turn, but during the active turn you may want to have something more of a powerhouse to take out the bigger guys.
  4. the problem is the last profile, it doesn't miss the camouflage part when printed however.
  5. According to the profiles pdf the scots guards should have a 27 pts ap marksman rifle profile with camouflage, this profile misses the camouflage part when the caledonian sectorial is selected in both the normal as the mobile army builder.
  6. I personally prefer to take one weapon platform -specialist - makaul triad plus one close ranged - medium ranged - makaul triad with atleast one gao-real and one with a hmg ectros. The last one is often filled with kealtars, support units or just kameals or other filler units for when one of the other triads looses a guy. Simply put, I prefer to have one triad to deliver specialists, one for camo hunting and midfield control and a last one to make those support units useful until another triad needs them. In the end I often end up with something like this: Tohaa ────────────────────────────────────────────────── GROUP 110 2 SAKIEL Lieutenant Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24) KOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) ECTROS HMG, Nanopulser / Pistol, Shock CC Weapon. (2 | 45) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KAMAEL Hacker (White Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 16) CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) GROUP 22 NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28) KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22) CHAKSA SERVANT Electric Pulse. (0 | 3) CHAKSA SERVANT Electric Pulse. (0 | 3) 6 SWC | 299 Points Open in Infinity Army
  7. Ah, you probably need a saw with a higher tpi then. Anyway that doesn't change the fact your terrain looks really fun to play on.
  8. Definitely a nice use of materials and a really interesting terrain compositions you have going on. That does reminds me of the pile of scrap wood that I have laying around. Though you're saw cuts do draw my attention a bit. One way of improving your saw cuts is to use the reflection of your material in the saw blade to correct your sawing angle before you're completely committed to the cut. Also using a Gent's saw or a tenon saw really improves precision over a normal saw in my experience.
  9. I would personally run something like this. Tohaa──────────────────────────────────────────────────1 HATAIL Spec-Ops (12 XP) (BS:12, Climbing Plus, Holoprojector L1) Combi Rifle, Vulkan Shotgun / Pistol, Knife, Viral CC Weapon. (0 | 12) 0 SWC | 12 PointsOpen in Infinity Army Honestly we never play with spec ops where I play, so I have not had the oppertunity as of yet to play with them. However I have to agree with Cothel, they kinda feel like cheating.
  10. I had quite the oposite experience with the clipsos sniper. I personally only take the first shot to get her out of hidden deployment once the big guns are taken care of, after that it's just a aro piece ment for area denial and soaking up orders for me witch she is really good at. Maybe I let her shoot twice a game, but unless it's a TR bot or a basic line infantry trooper there are better and more resilient options of dealing with the treat.
  11. Alright a bit of a late reaction, but anyways. I actually have the feeling those would really limit the actual range a HMG or sniper can get due to the angle to potential doors, but otherwise it sounds interesting. But maybe I'm picturing it wrong. Don't forget the banana peel mine markers
  12. There is only one clear solution I can think of and that is tape, preferably the ones used for painting cars. Just cover the glueing surfaces and it should work.
  13. I have to slightly disagree, deployment issues and weapon range bands don't necessary have to be a problem under the right narrative and setup. For example: Infiltration disguised as workers/bystanders AD Though windows Dropping down ceiling after blowing up the roof with a D-Charge or though assistance from the drop ship (who says it's unarmed) Mechanized deployment Though the site's distribution system Though postal service (did anyone order a coffee machine) Inside the janitor's cart. Fire lanes Don't make rooms too small Couple some of the rooms diagonally and keep the doors open to create interesting fire lanes for weapons with longer ranges. Larger doors connect rooms more seamlessly and make for better diagonal fire lanes Honestly just because it can't be explained doesn't mean it has to stop you from playing it like a normal table in my opinion, just make sure your on the same page as your opponent and everyone is okay with it.
  14. Had to face the Squalo's younger brother the Lizard last game and I have to agree, you can't just squeeze your eyes together and think it away. Especially once it starts going rambo with it's grenade's. Though I'm a bit more scared of the cutter and to a lesser degree the Sphinx due to their hidden deployment bonuses, not to mention the odds of hitting those monsters leaving only the gao-real and makaul to really take them down. But I have to agree, the Avatar is probably the scariest *shudders* .
  15. The white hacker kameal already crossed my mind in the past on multiple occasions, mainly for fairy dust but also for that nice PH 15 combat jump to a lesser degree. She is definitely a option I consider.